Improve wrench error messages
parent
2b8957650f
commit
a0f19aaa63
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@ -313,7 +313,7 @@ local function on_adjust_door( pos, node, player, mode )
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local mode_defs = { S("unlocked"), S("locked"), S("shared") }
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locking_mode = locking_mode % 3 + 1
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minetest.chat_send_player(player_name, minetest.colorize("#00FFFF", S("Door locking is set to @1.", mode_defs[locking_mode])))
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minetest.chat_send_player(player_name, minetest.colorize("#00FFFF", S("Locking mode is set to @1.", mode_defs[locking_mode])))
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local sound
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if locking_mode == doors.LOCKING_MODE_LOCKED then
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sound = ndef.sound_locking
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@ -327,7 +327,7 @@ local function on_adjust_door( pos, node, player, mode )
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return true
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else
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minetest.chat_send_player(player_name, minetest.colorize("#FFFF00", S("This door does not provide locking adjustments.")))
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minetest.chat_send_player(player_name, minetest.colorize("#FFFF00", S("This block does not provide locking adjustments.")))
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return false
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end
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elseif mode == doors.ADJUST_CLOSING then
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@ -335,13 +335,13 @@ local function on_adjust_door( pos, node, player, mode )
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local mode_defs = { "manual", "auto-close", "hold-open" }
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closing_mode = closing_mode % 3 + 1
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minetest.chat_send_player(player_name, minetest.colorize("#00FFFF", S("Door closing is set to @1.", mode_defs[closing_mode])))
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minetest.chat_send_player(player_name, minetest.colorize("#00FFFF", S("Closing mode is set to @1.", mode_defs[closing_mode])))
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minetest.sound_play( ndef.sound_closing_mode, { pos = pos, gain = 0.3, max_hear_distance = 10 }, true )
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meta:set_int( "closing_mode", closing_mode )
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return true
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else
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minetest.chat_send_player(player_name, minetest.colorize("#FFFF00", S("This door does not provide closing adjustments.")))
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minetest.chat_send_player(player_name, minetest.colorize("#FFFF00", S("This block does not provide closing adjustments.")))
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return false
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end
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end
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@ -352,6 +352,12 @@ end
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local on_adjust_trapdoor = on_adjust_door
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local on_adjust_fence_gate = function( pos, node, player, mode )
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local player_name = player:get_player_name()
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minetest.chat_send_player(player_name, minetest.colorize("#FFFF00", S("Fence gates do not provide locking or closing adjustments.")))
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return false
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end
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---------------------------------
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-- on_rotate_door( )
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---------------------------------
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@ -984,7 +990,8 @@ function doors.register_fencegate( name, def )
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fence.sounds = hades_sounds.node_sound_wood_defaults()
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end
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fence.groups.fence = 1
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fence.groups.fence_gate = 1
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fence.on_adjust = on_adjust_fence_gate
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local fence_closed = table.copy(fence)
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fence_closed.gate = name .. "_open"
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@ -40,7 +40,8 @@ minetest.register_tool( "doors:wrench", {
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local ndef = minetest.registered_nodes[node.name]
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local is_door = minetest.get_item_group(node.name, "door") ~= 0
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local is_trapdoor = minetest.get_item_group(node.name, "trapdoor") ~= 0
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if not is_door and not is_trapdoor and
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local is_fence_gate = minetest.get_item_group(node.name, "fence_gate") ~= 0
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if not is_door and not is_trapdoor and not is_fence_gate and
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ndef and ndef.on_rightclick and
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not player:get_player_control().sneak then
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return ndef.on_rightclick(pointed_thing.under,
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