Move greeting to new mod
parent
f42ffb9712
commit
9f26b3c786
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@ -52,24 +52,6 @@ dofile(minetest.get_modpath("default").."/player.lua")
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dofile(minetest.get_modpath("default").."/trees.lua")
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dofile(minetest.get_modpath("default").."/furnace.lua")
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--infotext
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minetest.register_on_newplayer(function(player)
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-- TODO: Replace beginner message by something other than chat
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local cb = function(player)
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if minetest.settings:get_bool("creative_mode") then
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minetest.chat_send_player(player:get_player_name(), "Welcome to planet Hades!")
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minetest.chat_send_player(player:get_player_name(), "Creative Mode is active. You have unlimited supplies.")
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minetest.chat_send_player(player:get_player_name(), "Create the buildings of your dreams and have fun! <END OF TRANSMISSION>")
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else
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minetest.chat_send_player(player:get_player_name(), "You have stranded on planet Hades.")
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minetest.chat_send_player(player:get_player_name(), "Search for some water. Lay down fertile sand next to the water and it will soon turn into dirt. Use the crafting guide to see what you can craft.")
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minetest.chat_send_player(player:get_player_name(), "Survive and build a nice habitable place!")
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minetest.chat_send_player(player:get_player_name(), "Good luck! <END OF TRANSMISSION>")
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end
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end
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minetest.after(2.0, cb, player)
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end)
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-- 10 slot hotbar key 1 - 0 (for ppl w/o a mouseweel)
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hotbar_size = minetest.setting_get("hotbar_size") or 10
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@ -0,0 +1,20 @@
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-- Show simple greeting message for new players.
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-- Currently only uses the chat.
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-- TODO: Think of some better way to do this which doesn't use the chat
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minetest.register_on_newplayer(function(player)
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local cb = function(player)
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if minetest.settings:get_bool("creative_mode") then
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minetest.chat_send_player(player:get_player_name(), "Welcome to planet Hades!")
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minetest.chat_send_player(player:get_player_name(), "Creative Mode is active. You have unlimited supplies.")
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minetest.chat_send_player(player:get_player_name(), "Create the buildings of your dreams and have fun! <END OF TRANSMISSION>")
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else
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minetest.chat_send_player(player:get_player_name(), "You have stranded on planet Hades.")
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minetest.chat_send_player(player:get_player_name(), "Search for some water. Lay down fertile sand next to the water and it will soon turn into dirt. Use the crafting guide to see what you can craft.")
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minetest.chat_send_player(player:get_player_name(), "Survive and build a nice habitable place!")
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minetest.chat_send_player(player:get_player_name(), "Good luck! <END OF TRANSMISSION>")
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end
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end
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minetest.after(2.0, cb, player)
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end)
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@ -0,0 +1 @@
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name = hades_greeting
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