Rename mod: windows → hades_windows

master
Wuzzy 2022-04-26 01:35:31 +02:00
parent 36ee5c0a61
commit 81138e09e9
54 changed files with 76 additions and 48 deletions

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@ -71,8 +71,8 @@ minetest.register_node("glowcrystals:glowglass", {
sounds = hades_sounds.node_sound_glass_defaults(),
})
if minetest.get_modpath("windows") then
windows.register_window("glowcrystals:windows_glow", {
if minetest.get_modpath("hades_windows") then
hades_windows.register_window("glowcrystals:windows_glow", {
description = S("Glowing Window"),
texture_seam = "glowcrystals_windows_glow_seam.png",
texture_front = "glowcrystals_windows_glow_front.png",

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@ -1,2 +1,3 @@
name = glowcrystals
depends = hades_sounds, hades_core, windows
depends = hades_sounds, hades_core
optional_depends = hades_windows

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@ -15,8 +15,8 @@ local group_stereotypes = {
vessel = "vessels:glass_bottle",
coal = "hades_core:coal_lump",
flower = "hades_flowers:yellow",
window_wood = "windows:windows_wood",
window_colwood = "windows:windows_wood_white",
window_wood = "hades_windows:windows_wood",
window_colwood = "hades_windows:windows_wood_white",
chest = "hades_chests:chest",
unlocked_chest = "hades_chests:chest",
locked_chest = "hades_chests:chest_locked",

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@ -0,0 +1,23 @@
minetest.register_alias("windows:windows_wood_blue", "hades_windows:window_wood_blue")
minetest.register_alias("windows:windows_wood_cyan", "hades_windows:window_wood_cyan")
minetest.register_alias("windows:windows_wood_green", "hades_windows:window_wood_green")
minetest.register_alias("windows:windows_wood_darkgreen", "hades_windows:window_wood_darkgreen")
minetest.register_alias("windows:windows_wood_yellow", "hades_windows:window_wood_yellow")
minetest.register_alias("windows:windows_wood_orange", "hades_windows:window_wood_orange")
minetest.register_alias("windows:windows_wood_brown", "hades_windows:window_wood_brown")
minetest.register_alias("windows:windows_wood_black", "hades_windows:window_wood_black")
minetest.register_alias("windows:windows_wood_red", "hades_windows:window_wood_red")
minetest.register_alias("windows:windows_wood_magenta", "hades_windows:window_wood_magenta")
minetest.register_alias("windows:windows_wood_violet", "hades_windows:window_wood_violet")
minetest.register_alias("windows:windows_wood", "hades_windows:window_wood")
minetest.register_alias("windows:windows_jungle_wood", "hades_windows:window_jungle_wood")
minetest.register_alias("windows:windows_pale_wood", "hades_windows:window_pale_wood")
minetest.register_alias("windows:windows_cream_wood", "hades_windows:window_cream_wood")
minetest.register_alias("windows:windows_lush_wood", "hades_windows:window_lush_wood")
minetest.register_alias("windows:paperwall", "hades_windows:paperwall")
minetest.register_alias("windows:windows_obsidian", "hades_windows:window_obsidian")
minetest.register_alias("windows:windows_wood_white", "hades_windows:window_wood_white")
minetest.register_alias("windows:windows_wood_darkgrey", "hades_windows:window_wood_darkgrey")
minetest.register_alias("windows:windows_wood_grey", "hades_windows:window_wood_grey")
minetest.register_alias("windows:windows_wood_uncolored", "hades_windows:window_wood_uncolored")
minetest.register_alias("windows:windows_wood_pink", "hades_windows:window_wood_pink")

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@ -1,8 +1,8 @@
local S = minetest.get_translator("windows")
local S = minetest.get_translator("hades_windows")
windows = {}
hades_windows = {}
windows.register_window = function(id, def)
hades_windows.register_window = function(id, def)
local window_wood, window_colwood
if def.is_wood then
window_wood=1
@ -50,47 +50,47 @@ windows.register_window = function(id, def)
minetest.register_node(id, odef)
end
windows.register_window("windows:windows_wood", {
hades_windows.register_window("hades_windows:window_wood", {
description = S("Temperate Wood Window"),
texture_seam = "windows_windows_wood_seam.png",
texture_front = "windows_windows_wood_front.png",
texture_seam = "hades_windows_windows_wood_seam.png",
texture_front = "hades_windows_windows_wood_front.png",
is_wood = true,
})
windows.register_window("windows:windows_jungle_wood", {
hades_windows.register_window("hades_windows:window_jungle_wood", {
description = S("Tropical Wood Window"),
texture_seam = "windows_windows_jwood_seam.png",
texture_front = "windows_windows_jwood_front.png",
texture_seam = "hades_windows_windows_jwood_seam.png",
texture_front = "hades_windows_windows_jwood_front.png",
is_wood = true,
})
windows.register_window("windows:windows_pale_wood", {
hades_windows.register_window("hades_windows:window_pale_wood", {
description = S("Pale Wood Window"),
texture_seam = "windows_windows_palewood_seam.png",
texture_front = "windows_windows_palewood_front.png",
texture_seam = "hades_windows_windows_palewood_seam.png",
texture_front = "hades_windows_windows_palewood_front.png",
is_wood = true,
})
windows.register_window("windows:windows_cream_wood", {
hades_windows.register_window("hades_windows:window_cream_wood", {
description = S("Cream Wood Window"),
texture_seam = "windows_windows_creamwood_seam.png",
texture_front = "windows_windows_creamwood_front.png",
texture_seam = "hades_windows_windows_creamwood_seam.png",
texture_front = "hades_windows_windows_creamwood_front.png",
is_wood = true,
})
windows.register_window("windows:windows_lush_wood", {
hades_windows.register_window("hades_windows:window_lush_wood", {
description = S("Lush Wood Window"),
texture_seam = "windows_windows_lushwood_seam.png",
texture_front = "windows_windows_lushwood_front.png",
texture_seam = "hades_windows_windows_lushwood_seam.png",
texture_front = "hades_windows_windows_lushwood_front.png",
is_wood = true,
})
windows.register_window("windows:windows_wood_uncolored", {
hades_windows.register_window("hades_windows:window_wood_uncolored", {
description = S("Uncolored Canvas Wood Window"),
texture_seam = "windows_windows_uncoloredwood_seam.png",
texture_front = "windows_windows_uncoloredwood_front.png",
texture_seam = "hades_windows_windows_uncoloredwood_seam.png",
texture_front = "hades_windows_windows_uncoloredwood_front.png",
is_wood = true,
is_colwood = true,
})
minetest.register_craft({
output = 'windows:windows_wood 4',
output = 'hades_windows:window_wood 4',
recipe = {
{'hades_trees:wood', 'hades_core:glass', 'hades_trees:wood'},
{'hades_core:glass', 'hades_core:glass', 'hades_core:glass'},
@ -98,7 +98,7 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'windows:windows_jungle_wood 4',
output = 'hades_windows:window_jungle_wood 4',
recipe = {
{'hades_trees:jungle_wood', 'hades_core:glass', 'hades_trees:jungle_wood'},
{'hades_core:glass', 'hades_core:glass', 'hades_core:glass'},
@ -106,7 +106,7 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'windows:windows_pale_wood 4',
output = 'hades_windows:window_pale_wood 4',
recipe = {
{'hades_trees:pale_wood', 'hades_core:glass', 'hades_trees:pale_wood'},
{'hades_core:glass', 'hades_core:glass', 'hades_core:glass'},
@ -114,7 +114,7 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'windows:windows_cream_wood 4',
output = 'hades_windows:window_cream_wood 4',
recipe = {
{'hades_trees:cream_wood', 'hades_core:glass', 'hades_trees:cream_wood'},
{'hades_core:glass', 'hades_core:glass', 'hades_core:glass'},
@ -122,7 +122,7 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'windows:windows_lush_wood 4',
output = 'hades_windows:window_lush_wood 4',
recipe = {
{'hades_trees:lush_wood', 'hades_core:glass', 'hades_trees:lush_wood'},
{'hades_core:glass', 'hades_core:glass', 'hades_core:glass'},
@ -131,11 +131,11 @@ minetest.register_craft({
})
minetest.register_craft({
type = "shapeless",
output = 'windows:windows_wood_uncolored',
output = 'hades_windows:window_wood_uncolored',
recipe = { 'group:window_colwood', 'hades_trees:canvas_leaves' },
})
minetest.register_craft({
output = 'windows:windows_wood_uncolored 4',
output = 'hades_windows:window_wood_uncolored 4',
recipe = {
{'hades_trees:colwood_uncolored', 'hades_core:glass', 'hades_trees:colwood_uncolored'},
{'hades_core:glass', 'hades_core:glass', 'hades_core:glass'},
@ -161,30 +161,30 @@ local windows_simple = {
{ "wood_brown", S("Brown Canvas Wood Window"), "dye:brown"},
}
for w=1, #windows_simple do
windows.register_window("windows:windows_"..windows_simple[w][1], {
hades_windows.register_window("hades_windows:window_"..windows_simple[w][1], {
description = windows_simple[w][2],
texture_seam = "windows_windows_"..windows_simple[w][1].."_seam.png",
texture_front = "windows_windows_"..windows_simple[w][1].."_front.png",
texture_seam = "hades_windows_windows_"..windows_simple[w][1].."_seam.png",
texture_front = "hades_windows_windows_"..windows_simple[w][1].."_front.png",
is_wood = true,
is_colwood = true,
})
minetest.register_craft({
type = "shapeless",
output = 'windows:windows_'..windows_simple[w][1],
output = 'hades_windows:window_'..windows_simple[w][1],
recipe = { 'group:window_colwood', windows_simple[w][3] },
})
end
windows.register_window("windows:paperwall", {
hades_windows.register_window("hades_windows:paperwall", {
description = S("Paper Frame"),
texture_seam = "windows_windows_lushwood_seam.png",
texture_front = "windows_paperwall_front.png",
texture_seam = "hades_windows_windows_lushwood_seam.png",
texture_front = "hades_windows_paperwall_front.png",
groups = { snappy=2, choppy=2, cracky=3, oddly_breakable_by_hand=3 },
sounds = hades_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'windows:paperwall 4',
output = 'hades_windows:paperwall 4',
recipe = {
{'group:wood', 'hades_core:paper', 'group:wood'},
{'hades_core:paper', 'hades_core:paper', 'hades_core:paper'},
@ -192,20 +192,24 @@ minetest.register_craft({
}
})
windows.register_window("windows:windows_obsidian", {
hades_windows.register_window("hades_windows:window_obsidian", {
description = S("Obsidian Window"),
texture_seam = "windows_windows_obsidian_seam.png",
texture_front = "windows_windows_obsidian_front.png",
texture_seam = "hades_windows_windows_obsidian_seam.png",
texture_front = "hades_windows_windows_obsidian_front.png",
groups = { cracky=3 },
sounds = hades_sounds.node_sound_glass_defaults({
footstep = hades_sounds.node_sound_stone_defaults().footstep
}),
})
minetest.register_craft({
output = 'windows:windows_obsidian 4',
output = 'hades_windows:window_obsidian 4',
recipe = {
{'hades_core:obsidian_shard', 'hades_core:obsidian_glass', 'hades_core:obsidian_shard'},
{'hades_core:obsidian_glass', 'hades_core:obsidian_glass', 'hades_core:obsidian_glass'},
{'hades_core:obsidian_shard', 'hades_core:obsidian_glass', 'hades_core:obsidian_shard'},
}
})
-- Register legacy aliases
dofile(minetest.get_modpath("hades_windows").."/aliases.lua")

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@ -1,4 +1,4 @@
# textdomain: windows
# textdomain: hades_windows
Temperate Wood Window=Gemäßigtholzfenster
Tropical Wood Window=Tropenholzfenster
Pale Wood Window=Bleichholzfenster

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@ -1,4 +1,4 @@
# textdomain: windows
# textdomain: hades_windows
Temperate Wood Window=
Tropical Wood Window=
Pale Wood Window=

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@ -1,3 +1,3 @@
name = windows
name = hades_windows
description = Adds some simple window blocks
depends = hades_core, hades_trees, hades_sounds

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