Nerf amount of soil nodes that 1 water irrigates
parent
70821ff9d6
commit
48b6e360ff
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@ -89,7 +89,10 @@ minetest.register_abm({
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end
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end
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-- check if there is water nearby
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-- check if there is water nearby
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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local pos1 = {x=pos.x-3, y=pos.y, z=pos.z-3}
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local pos2 = {x=pos.x+3, y=pos.y+1, z=pos.z+3}
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local waters = minetest.find_nodes_in_area(pos1, pos2, {"group:water"})
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if #waters > 0 then
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-- if it is dry soil and not base node, turn it into wet soil
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-- if it is dry soil and not base node, turn it into wet soil
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if wet_lvl == 0 then
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if wet_lvl == 0 then
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minetest.set_node(pos, {name = wet})
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minetest.set_node(pos, {name = wet})
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