Add simple hidden door node debug mode
parent
f27c482434
commit
3c00d60251
|
@ -27,13 +27,21 @@ doors.ADJUST_CLOSING = 2
|
|||
doors.CHECK_LOCKING = 3
|
||||
doors.CHECK_CLOSING = 4
|
||||
|
||||
-- Set to true to make hidden nodes visible and pointable
|
||||
local HIDDEN_DEBUG = false
|
||||
|
||||
local hidden_tiles = { "blank.png" }
|
||||
if HIDDEN_DEBUG then
|
||||
hidden_tiles = { "default_stone.png" }
|
||||
end
|
||||
|
||||
local offset_y = function ( pos, y )
|
||||
return { x = pos.x, y = pos.y + ( y or 1 ), z = pos.z }
|
||||
end
|
||||
|
||||
minetest.register_node( "doors:hidden", {
|
||||
description = S("Hidden Door Segment"),
|
||||
tiles = { "blank.png" },
|
||||
tiles = hidden_tiles,
|
||||
inventory_image = "doors_hidden_inv.png",
|
||||
wield_image = "doors_hidden_inv.png",
|
||||
drawtype = "nodebox", -- cannot use air-like, since falling nodes would be stuck
|
||||
|
@ -67,7 +75,7 @@ minetest.register_node( "doors:hidden_center", {
|
|||
description = S("Hidden Center Door Segment"),
|
||||
inventory_image = "doors_hidden_inv.png",
|
||||
wield_image = "doors_hidden_inv.png",
|
||||
tiles = { "blank.png" },
|
||||
tiles = hidden_tiles,
|
||||
use_texture_alpha = "clip",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
|
@ -99,7 +107,7 @@ minetest.register_node( "doors:hidden_center_side_bottom", {
|
|||
description = S("Hidden Bottom Side Center Door Segment"),
|
||||
inventory_image = "doors_hidden_inv.png",
|
||||
wield_image = "doors_hidden_inv.png",
|
||||
tiles = { "blank.png" },
|
||||
tiles = hidden_tiles,
|
||||
use_texture_alpha = "clip",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
|
|
Loading…
Reference in New Issue