Use ephemeral sounds for real
parent
e0756da373
commit
3745db99a4
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@ -183,10 +183,10 @@ function _doors.door_toggle(pos, node, clicker)
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local dir = node.param2
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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end
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minetest.swap_node(pos, {
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@ -351,7 +351,7 @@ function doors.register(name, def)
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itemstack:take_item()
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end
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minetest.sound_play(def.sounds.place, {pos = pos}, false)
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minetest.sound_play(def.sounds.place, {pos = pos}, true)
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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@ -501,12 +501,12 @@ function _doors.trapdoor_toggle(pos, node, clicker)
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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@ -647,7 +647,7 @@ function doors.register_fencegate(name, def)
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8}, false)
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max_hear_distance = 8}, true)
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return itemstack
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end,
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selection_box = {
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@ -36,7 +36,7 @@ minetest.register_entity("drippingwater:drop_water", {
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, false)
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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@ -43,7 +43,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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}, false)
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}, true)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(65535/(uses-1))
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@ -6,18 +6,18 @@
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local cool_lava_source = function(pos)
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if minetest.find_node_near(pos, 5, {"hades_core:water_flowing"}) == nil then
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minetest.sound_play({name="fire_extinguish_flame", gain = 0.2}, {pos=pos, max_hear_distance = 16}, false)
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minetest.sound_play({name="fire_extinguish_flame", gain = 0.2}, {pos=pos, max_hear_distance = 16}, true)
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minetest.set_node(pos, {name="hades_core:tuff"})
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else
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
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minetest.sound_play({name="fire_extinguish_flame", gain = 0.05}, {pos=pos, max_hear_distance = 6}, false)
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minetest.sound_play({name="fire_extinguish_flame", gain = 0.05}, {pos=pos, max_hear_distance = 6}, true)
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end
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minetest.set_node(pos, {name="hades_core:water_source"})
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end
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end
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local cool_lava_flowing = function(pos)
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minetest.sound_play({name="fire_extinguish_flame", gain = 0.2}, {pos=pos, max_hear_distance = 16}, false)
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minetest.sound_play({name="fire_extinguish_flame", gain = 0.2}, {pos=pos, max_hear_distance = 16}, true)
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minetest.set_node(pos, {name="hades_core:gravel_volcanic"})
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end
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@ -65,7 +65,7 @@ hades_core.register_ladder = function(id, def)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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return itemstack
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@ -39,7 +39,7 @@ local function update_sound(player)
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to_player = player_name,
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gain = math.min(0.04 + total * 0.004, around_nodes[a].min_gain),
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},
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false
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true
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)
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end
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end
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@ -240,7 +240,7 @@ local function furnace_node_timer(pos, elapsed)
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swap_node(pos, id_active)
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-- Furnace burn sound
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if meta:get_int("sound_played") == nil or ( os.time() - meta:get_int("sound_played") ) >= 4 then
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minetest.sound_play("hades_furnaces_burning",{pos=pos},false)
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minetest.sound_play("hades_furnaces_burning",{pos=pos},true)
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meta:set_string("sound_played",os.time())
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end
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-- make sure timer restarts automatically
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@ -85,7 +85,7 @@ function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound
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local h = tonumber(hbhunger.hunger[name])
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local hp = user:get_hp()
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if sound ~= nil then
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minetest.sound_play({name = sound, gain = 1}, {pos=user:get_pos(), max_hear_distance = 16}, false)
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minetest.sound_play({name = sound, gain = 1}, {pos=user:get_pos(), max_hear_distance = 16}, true)
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end
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-- Saturation
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@ -44,7 +44,7 @@ local function removeObjectWithSound(object)
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pos=pos,
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gain = 0.2,
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max_hear_distance = 32,
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}, false)
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}, true)
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object:remove()
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end
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@ -66,7 +66,7 @@ local function pickup(player, inv, object, pickupRadius)
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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}, false)
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}, true)
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end
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lua.itemstring = ''
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removeObject(object)
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@ -301,7 +301,7 @@ function minetest.item_drop(itemstack, dropper, pos)
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pos=pos,
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gain = 1.0,
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max_hear_distance = 32,
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}, false)
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}, true)
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local obj = minetest.add_item(p, itemstack)
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if obj then
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v.x = v.x*2
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@ -6,7 +6,7 @@ mesecon.button_turnoff = function (pos)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_on" then --has not been dug
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minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
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minetest.sound_play("mesecons_button_pop", {pos=pos}, false)
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minetest.sound_play("mesecons_button_pop", {pos=pos}, true)
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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end
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@ -43,7 +43,7 @@ minetest.register_node("mesecons_button:button_off", {
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on_punch = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos}, false)
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minetest.sound_play("mesecons_button_push", {pos=pos}, true)
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = hades_sounds.node_sound_stone_defaults(),
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@ -75,5 +75,5 @@ mesecon.noteblock_play = function (pos, param2)
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soundname="mesecons_noteblock_litecrash"
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end
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minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 32,}, false)
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{pos = pos, gain = 1.0, max_hear_distance = 32,}, true)
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end
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@ -69,7 +69,7 @@ local piston_remove_pusher = function(pos, node)
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pos = pos,
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max_hear_distance = 20,
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gain = 0.3,
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}, false)
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}, true)
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minetest.check_for_falling(pusherpos)
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end
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@ -86,7 +86,7 @@ local piston_on = function(pos, node)
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pos = pos,
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max_hear_distance = 20,
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gain = 0.3,
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}, false)
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}, true)
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (np, dir, oldstack)
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end
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@ -12,7 +12,7 @@ minetest.register_node("mesecons_switch:mesecon_switch_off", {
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on_punch = function(pos, node)
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minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2})
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mesecon:receptor_on(pos)
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minetest.sound_play("mesecons_switch", {pos=pos}, false)
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minetest.sound_play("mesecons_switch", {pos=pos}, true)
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end
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})
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@ -28,7 +28,7 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
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on_punch = function(pos, node)
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minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
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mesecon:receptor_off(pos)
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minetest.sound_play("mesecons_switch", {pos=pos}, false)
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minetest.sound_play("mesecons_switch", {pos=pos}, true)
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end
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})
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@ -34,7 +34,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
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on_punch = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos}, false)
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minetest.sound_play("mesecons_lever", {pos=pos}, true)
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end,
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sounds = hades_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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@ -76,7 +76,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
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on_punch = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
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mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos}, false)
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minetest.sound_play("mesecons_lever", {pos=pos}, true)
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end,
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sounds = hades_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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@ -99,7 +99,7 @@ local mob_sound = function(self, sound)
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object = self.object,
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gain = 1.0,
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max_hear_distance = self.sounds.distance
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}, false)
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}, true)
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end
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end
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@ -1918,7 +1918,7 @@ local do_states = function(self, dtime)
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds.distance or 32
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}, false)
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}, true)
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entity_physics(pos, entity_damage_radius)
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effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
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@ -2343,12 +2343,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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minetest.sound_play(weapon:get_definition().sounds[s], {
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object = self.object, --hitter,
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max_hear_distance = 8
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}, false)
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}, true)
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else
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minetest.sound_play("default_punch", {
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object = self.object, --hitter,
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max_hear_distance = 5
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}, false)
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}, true)
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end
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-- blood_particles
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@ -3297,7 +3297,7 @@ function mobs:safe_boom(self, pos, radius)
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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}, false)
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}, true)
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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@ -315,7 +315,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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minetest.sound_play("default_punch", {
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object = entity.object,
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max_hear_distance = 5
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}, false)
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}, true)
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entity.object:punch(entity.object, 1.0, {
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full_punch_interval = 1.0,
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@ -27,7 +27,7 @@ minetest.register_node("travelnet:elevator_door_steel_open", {
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},
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drop = "travelnet:elevator_door_steel_closed",
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on_rightclick = function(pos, node, puncher)
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minetest.sound_play("mcl_fences_nether_brick_fence_gate_close", {pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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minetest.sound_play("mcl_fences_nether_brick_fence_gate_close", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2})
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end,
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sounds = hades_sounds.node_sound_stone_defaults(),
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@ -55,7 +55,7 @@ minetest.register_node("travelnet:elevator_door_steel_closed", {
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.sound_play("mcl_fences_nether_brick_fence_gate_open", {pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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minetest.sound_play("mcl_fences_nether_brick_fence_gate_open", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2})
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end,
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sounds = hades_sounds.node_sound_stone_defaults(),
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@ -85,7 +85,7 @@ minetest.register_node("travelnet:elevator_door_glass_open", {
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},
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drop = "travelnet:elevator_door_glass_closed",
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on_rightclick = function(pos, node, puncher)
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minetest.sound_play("doors_glass_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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minetest.sound_play("doors_glass_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2})
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end,
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sounds = hades_sounds.node_sound_glass_defaults(),
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@ -113,7 +113,7 @@ minetest.register_node("travelnet:elevator_door_glass_closed", {
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.sound_play("doors_glass_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}, false)
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minetest.sound_play("doors_glass_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2})
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end,
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sounds = hades_sounds.node_sound_glass_defaults(),
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@ -498,7 +498,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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if( travelnet.travelnet_sound_enabled ) then
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minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,}, false)
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minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,}, true)
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end
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if( travelnet.travelnet_effect_enabled ) then
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minetest.add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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@ -512,7 +512,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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player:move_to( target_pos, false);
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if( travelnet.travelnet_sound_enabled ) then
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minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,}, false)
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minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,}, true)
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end
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if( travelnet.travelnet_effect_enabled ) then
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minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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