Fix apple trees not generating apples

master
Wuzzy 2021-08-07 19:22:31 +02:00
parent e58142c6b5
commit 33338791f3
1 changed files with 2 additions and 3 deletions

View File

@ -554,19 +554,18 @@ function hades_trees.generate_appletree(pos, check_light, trunk, leaves, undergr
trunk = trunk or "hades_trees:tree"
leaves = leaves or "hades_trees:leaves"
underground = underground or DEFAULT_UNDERGROUND
replacement = replacement or {name="hades_trees:apple", chance=100}
replacement = replacement or {name="hades_trees:apple", chance=9}
local c_tree = minetest.get_content_id(trunk)
local c_leaves = minetest.get_content_id(leaves)
local c_replacement
if replacement.name then
minetest.get_content_id(replacement.name)
c_replacement = minetest.get_content_id(replacement.name)
end
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
local data = vm:get_data()
local is_apple_tree = math.random(1, 4) == 1
if not pr_a then
local seed = math.random(1,100000)