Clean up mobs mod messaging a little
parent
57c630aed3
commit
1fce9cc916
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@ -48,7 +48,7 @@ end
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local damage_enabled = settings:get_bool("enable_damage")
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local mobs_spawn = settings:get_bool("mobs_spawn") ~= false
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local peaceful_only = settings:get_bool("only_peaceful_mobs")
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local disable_blood = settings:get_bool("mobs_disable_blood")
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local disable_blood = false
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local mobs_drop_items = settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = settings:get_bool("mobs_spawn_protected") ~= false
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@ -67,7 +67,7 @@ local GRAVITY = -(tonumber(minetest.settings:get("movement_gravity")) or 10)
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if peaceful_only then
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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S("** Peaceful Mode Active - No Monsters Will Spawn"))
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S("Peaceful mode active: Hostile mobs won't spawn"))
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end)
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end
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@ -1397,9 +1397,8 @@ function mob_class:breed()
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-- have we reached active mob limit
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if active_limit > 0 and active_mobs >= active_limit then
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minetest.chat_send_player(self.owner,
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S("Active Mob Limit Reached!")
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.. " (" .. active_mobs
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.. " / " .. active_limit .. ")")
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S("Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.",
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active_mobs, active_limit))
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return
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end
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@ -4263,9 +4262,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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-- have we reached active mob limit
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if active_limit > 0 and active_mobs >= active_limit then
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minetest.chat_send_player(placer:get_player_name(),
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S("Active Mob Limit Reached!")
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.. " (" .. active_mobs
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.. " / " .. active_limit .. ")")
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S("Active mob limit reached (@1/@2)! No more mobs are allowed to spawn.",
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active_mobs, active_limit))
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return
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end
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@ -4,9 +4,6 @@ mobs_spawn (Spawn Mobs) bool true
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# If enabled then monsters no longer spawn in world
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only_peaceful_mobs (Only spawn peaceful Mobs) bool false
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# If enabled then punching mobs no longer shows blood effects
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mobs_disable_blood (Disable Mob blood) bool false
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# If disabled then Mobs no longer destroy world blocks
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mobs_griefing (Griefing Mobs) bool true
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@ -17,16 +14,16 @@ mobs_spawn_protected (Spawn Mobs in protected areas) bool true
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remove_far_mobs (Remove far Mobs) bool true
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# Sets Mob difficulty level by multiplying punch damage
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mob_difficulty (Mob difficulty) float 1.0
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mob_difficulty (Mob difficulty) float 1.0 0.0
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# Contains a value used to multiply Mob spawn values
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mob_chance_multiplier (Mob chance multiplier) float 1.0
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mob_chance_multiplier (Mob chance multiplier) float 1.0 0.0
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# When false Mob no longer drop items when killed
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mobs_drop_items (Mob drops) bool true
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# Sets minimum distance around player that mobs cannot spawn
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mob_nospawn_range (Mob no-spawn range) float 12.0
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mob_nospawn_range (Mob no-spawn range) float 12.0 0.0
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# Sets maximum number of active mobs in game (0 for unlimited)
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mob_active_limit (Mob Active Limit) float 0
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mob_active_limit (Mob Active Limit) int 0 0
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