Add cloth sounds, rename gravel footstep
parent
8f3992758d
commit
1a98623137
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@ -40,6 +40,6 @@ for i in ipairs(carpet_tab) do
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {snappy=3, dig_immediate=2, carpet=1, attached_node=1},
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sounds = hades_sounds.node_sound_defaults(),
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sounds = hades_sounds.node_sound_cloth_defaults(),
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})
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end
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@ -9,7 +9,7 @@ minetest.register_node("gluncarp:wool_blackgold", {
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is_ground_content = false,
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tiles = {"gluncarp_wool_blackgold.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
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sounds = hades_sounds.node_sound_defaults(),
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sounds = hades_sounds.node_sound_cloth_defaults(),
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})
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-- Crafting
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@ -1,5 +1,9 @@
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local S = minetest.get_translator("hades_beds")
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local bed_sounds = hades_sounds.node_sound_wood_defaults({
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footstep = hades_sounds.node_sound_cloth_defaults().footstep,
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})
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function hades_beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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@ -14,7 +18,7 @@ function hades_beds.register_bed(name, def)
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is_ground_content = false,
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stack_max = 1,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = hades_sounds.node_sound_wood_defaults(),
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sounds = bed_sounds,
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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@ -65,7 +69,7 @@ function hades_beds.register_bed(name, def)
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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sounds = hades_sounds.node_sound_wood_defaults(),
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sounds = bed_sounds,
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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@ -24,7 +24,7 @@ sequence of characters.
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Wuzzy (CC0):
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hades_sounds_ash_footstep.*.ogg
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hades_sounds_ash_dig.*.ogg
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hades_sounds_gravel_footstep.*.ogg
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default_gravel_footstep.*.ogg
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default_dirt_footstep.*.ogg
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default_grass_footstep.*.ogg
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hades_sounds_grass_dig.*.ogg
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@ -49,10 +49,6 @@ Mito551 (sounds) (CC BY-SA):
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default_dig_oddly_breakable_by_hand.ogg
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default_dug_node.1.ogg
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default_dug_node.2.ogg
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default_gravel_footstep.1.ogg
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default_gravel_footstep.2.ogg
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default_gravel_footstep.3.ogg
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default_gravel_footstep.4.ogg
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default_place_node.1.ogg
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default_place_node.2.ogg
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default_place_node.3.ogg
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@ -79,6 +75,15 @@ Metal sounds:
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default_place_node_metal.*.ogg - Ogrebane - CC0
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- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
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Brandon Morris 'Augmentality' (<Brandonmorris12@gmail.com> <http://youtube.com/brandon75689>)
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hades_sounds_cloth_footstep.1.ogg
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hades_sounds_cloth_footstep.2.ogg
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hades_sounds_cloth_footstep.3.ogg
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hades_sounds_cloth_footstep.4.ogg
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License: OGA-BY 3.0, Public Domain (CC0)
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Origin: https://opengameart.org/content/footsteps-leather-cloth-armor
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AGFX (CC BY 3.0)
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https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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@ -91,7 +91,7 @@ function hades_sounds.node_sound_gravel_defaults(table, pitch)
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pitch = pitch or 1.0
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table = table or {}
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table.footstep = table.footstep or
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{name="hades_sounds_gravel_footstep", gain=0.5, max_hear_distance = mhd, pitch=pitch}
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{name="default_gravel_footstep", gain=0.5, max_hear_distance = mhd, pitch=pitch}
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table.dig = table.dig or
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{name = "default_dig_crumbly", gain = 0.5, max_hear_distance = mhd}
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table.dug = table.dug or
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@ -167,6 +167,16 @@ function hades_sounds.node_sound_glass_defaults(table)
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return table
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end
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function hades_sounds.node_sound_cloth_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="hades_sounds_cloth_footstep", gain=0.1, max_hear_distance = mhd}
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table.dig = table.dig or
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{name="hades_sounds_cloth_footstep", gain=0.4, max_hear_distance = mhd, pitch=0.8}
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hades_sounds.node_sound_defaults(table)
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return table
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end
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function hades_sounds.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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@ -37,7 +37,7 @@ for _, row in ipairs(wool.dyes) do
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description = desc,
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tiles = {"wool_"..name..".png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
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sounds = hades_sounds.node_sound_defaults(),
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sounds = hades_sounds.node_sound_cloth_defaults(),
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is_ground_content = false,
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})
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-- Crafting from dye and white wool
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