Add super fertilizer (Creative Mode only)

master
Wuzzy 2020-10-29 15:49:19 +01:00
parent c7373984d6
commit 18398af377
3 changed files with 252 additions and 0 deletions

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local S = minetest.get_translator("hades_fertilizer")
local farms = { "wheat", "cotton", "spice", "potato", "tomato", "strawberry" }
-- Register tables for all plant variants
local plants_rotate = {}
do
-- Growth stages
for f=1, #farms do
local t = { 0 }
table.insert(t, "farming:seed_"..farms[f])
for i=1,3 do
table.insert(t, "farming:"..farms[f].."_"..i)
end
table.insert(plants_rotate, t)
end
local t = { 0, "refruit:bud_apple", "refruit:flower_apple", "hades_trees:apple" }
table.insert(plants_rotate, t)
local t = { 0, "refruit:bud_olive", "refruit:flower_olive", "hades_trees:olive" }
table.insert(plants_rotate, t)
t = { 0 }
for i=1,5 do
table.insert(t, "hades_core:grass_"..i)
end
table.insert(plants_rotate, t)
end
local plant_mappings = {}
for p=1, #plants_rotate do
local rotate = plants_rotate[p]
local param2 = rotate[1]
for r=2, #rotate-1 do
local nextr = r+1
plant_mappings[rotate[r]] = { rotate[nextr], param2 }
end
end
-- Super Fertilizer makes almost everything grow; only for Creative Mode
minetest.register_tool("hades_fertilizer:super_fertilizer", {
description = S("Super Fertilizer"),
_tt_help = S("Makes a lot of plants grow"),
inventory_image = "hades_fertilizer_super_fertilizer.png",
groups = { disable_repair = 1 },
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing or not pointed_thing.under or not placer then
return
end
local name = placer:get_player_name()
if not minetest.check_player_privs(placer, "server") then
return
end
local box = {
minp = { x = -32768, y = -32768, z = -32768 },
maxp = { x = 32768, y = 32768, z = 32768 },
}
local pos = pointed_thing.under
local nnode = minetest.get_node(pos)
local nname = nnode.name
local def = minetest.registered_nodes[nname]
if plant_mappings[nname] then
-- Cycle through plant growth stages and plant variants
minetest.set_node(pos, {name=plant_mappings[nname][1], param2=plant_mappings[nname][2]})
elseif nname == "flowerpots:flower_pot" then
-- Grow random flower in empty flowerpot
local flowers = {
"rose", "dandelion_white", "dandelion_yellow", "tulip", "geranium", "viola",
}
local flower = flowers[math.random(1, #flowers)]
minetest.set_node(pos, {name="flowerpots:flower_pot_"..flower})
elseif minetest.get_item_group(nname, "leaves") == 1 then
-- Grow leaves
local posses = {
{ x=0, y=0, z=1 },
{ x=0, y=0, z=-1 },
{ x=0, y=1, z=0 },
{ x=0, y=-1, z=0 },
{ x=1, y=0, z=0 },
{ x=-1, y=0, z=0 },
}
for p=1, #posses do
local ppos = vector.add(pos, posses[p])
if minetest.get_node(ppos).name == "air" then
minetest.set_node(ppos, {name=nname, param2=nnode.param2})
end
end
elseif nname == "hades_core:papyrus" or nname == "hades_core:sugarcane" or nname == "hades_core:cactus" or minetest.get_item_group(nname, "tree") == 1 then
-- Grow reeds and tree trunks upwards
local above
for i=1,15 do
above = {x=pos.x,y=pos.y+i,z=pos.z}
local node = minetest.get_node(above)
if node.name == "air" then
minetest.set_node(above, {name=nname})
break
elseif node.name ~= nname then
break
end
end
elseif minetest.get_item_group(nname, "vines") ~= 0 or nname == "vines:root" then
-- Grow vines
local param2 = nnode.param2
if param2 >= 2 or def.paramtype2 ~= "wallmounted" then
-- Grow downwards
local below
for i=1,15 do
below = {x=pos.x,y=pos.y-i,z=pos.z}
local node = minetest.get_node(below)
if node.name == "air" then
minetest.set_node(below, {name=nname, param2=param2})
break
elseif node.name ~= nname then
break
end
end
end
elseif nname == "hades_core:dirt" or nname == "hades_core:stone" or nname == "hades_core:tuff" or nname == "hades_core:cobble" or nname == "walls:cobble" then
local posses = {}
-- Grow grass cover on dirt, or grow moss
for x = pos.x - 2, pos.x + 2 do
for y = pos.y, pos.y do
for z = pos.z - 2, pos.z + 2 do
local ppos = {x = x, y = y, z = z}
if vector.distance(pos, ppos) <= 2.3 then
local node = minetest.get_node(ppos)
local above_node = minetest.get_node({x = x, y = y + 1, z = z})
if node.name == nname and
(nname ~= "hades_core:dirt" or
(minetest.registered_nodes[above_node.name] and
minetest.registered_nodes[above_node.name].walkable == false)) then
if nname == "hades_core:dirt" then
node.name = "hades_core:dirt_with_grass"
elseif nname == "hades_core:stone" then
node.name = "hades_core:mossystone"
elseif nname == "hades_core:tuff" then
node.name = "hades_core:mossytuff"
elseif nname == "hades_core:cobble" then
node.name = "hades_core:mossycobble"
elseif nname == "walls:cobble" then
node.name = "walls:mossycobble"
end
minetest.set_node(ppos, node)
end
end
end
end
end
elseif nname == "hades_core:grass" or nname == "hades_core:dirt_with_grass" or nname == "hades_core:fertile_sand" or nname == "hades_core:ash" or nname == "hades_core:gravel" or nname == "hades_core:gravel_volcanic" or nname == "farming:soil" or nname == "farming:soil_wet" then
-- Grow grass, flowers and other random plants
for x = math.max(box.minp.x + 1, pos.x - 2), math.min(box.maxp.x - 1, pos.x + 2) do
for y = math.max(box.minp.y + 1, pos.y), math.min(box.maxp.y - 1, pos.y) do
for z = math.max(box.minp.z + 1, pos.z - 2), math.min(box.maxp.z - 1, pos.z + 2) do
local ppos = {x = x, y = y, z = z}
if vector.distance(pos, ppos) <= 2.3 then
local node = minetest.get_node(ppos)
local pos_above = {x = x, y = y + 1, z = z}
local above_node = minetest.get_node(pos_above)
if above_node.name == "air" and math.random() < 0.2 and node.name == nname then
local plants
if (node.name == "hades_core:grass" or node.name == "hades_core:dirt_with_grass") then
plants = {
{"hades_core:grass_1", 0},
{"hades_core:grass_2", 0},
{"hades_core:grass_3", 0},
{"hades_core:grass_4", 0},
{"hades_core:grass_5", 0},
{"hades_core:grass_1", 0},
{"hades_core:grass_2", 0},
{"hades_core:grass_3", 0},
{"hades_core:grass_4", 0},
{"hades_core:grass_5", 0},
{"hades_core:grass_1", 0},
{"hades_core:grass_2", 0},
{"hades_core:grass_3", 0},
{"hades_core:grass_4", 0},
{"hades_core:grass_5", 0},
{"hades_core:grass_1", 0},
{"hades_core:grass_2", 0},
{"hades_core:grass_3", 0},
{"hades_core:grass_4", 0},
{"hades_core:grass_5", 0},
{"hades_core:junglegrass", 0},
{"hades_core:junglegrass", 0},
{"hades_core:junglegrass", 0},
{"hades_core:junglegrass", 0},
{"farming:flowergrass", 0},
{"flowers:rose", 0},
{"flowers:dandelion_white", 0},
{"flowers:dandelion_yellow", 0},
{"flowers:tulip", 0},
{"flowers:viola", 0},
{"flowers:geranium", 0},
}
elseif (node.name == "hades_core:ash" or node.name == "hades_core:gravel" or node.name == "hades_core:gravel_volcanic") then
plants = {
{ "hades_core:dry_shrub", 0 },
}
elseif (node.name == "hades_core:fertile_sand") then
plants = {
{ "hades_core:dry_shrub", 0 },
}
elseif (node.name == "farming:soil" or node.name == "farming:soil_wet") then
plants = {
{"farming:seed_wheat", 0},
{"farming:seed_cotton", 0},
{"farming:seed_tomato", 0},
{"farming:seed_strawberry", 0},
{"farming:seed_spice", 0},
{"farming:seed_potato", 0},
}
end
if plants then
local p = plants[math.random(1, #plants)]
local nnode = {name = p[1], param2 = p[2]}
minetest.set_node(pos_above, nnode)
end
end
end
end
end
end
elseif minetest.get_item_group(nname, "waterlily") ~= 0 or minetest.get_item_group(nname, "seaweed") ~= 0 then
-- Spread waterlilies and seaweed on water
for x = math.max(box.minp.x + 1, pos.x - 3), math.min(box.maxp.x - 1, pos.x + 3) do
for y = math.max(box.minp.y + 1, pos.y), math.min(box.maxp.y - 1, pos.y) do
for z = math.max(box.minp.z + 1, pos.z - 3), math.min(box.maxp.z - 1, pos.z + 3) do
local ppos = {x = x, y = y, z = z}
if vector.distance(pos, ppos) <= 3.0 then
local node = minetest.get_node(ppos)
local below_node = minetest.get_node({x = x, y = y - 1, z = z})
if node.name == "air" and
math.random() < 0.1 and
minetest.get_item_group(below_node.name, "water") >= 1 and
minetest.registered_nodes[below_node.name].liquidtype == "source" then
node.name = nname
node.param2 = math.random(0,3)
minetest.set_node(ppos, node)
end
end
end
end
end
end
return itemstack
end,
})

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name = hades_fertilizer
description = Tool to make plants grow

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