2015-11-14 22:52:15 -08:00
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2017-12-14 12:46:54 -08:00
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-- Cave Master
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-- (This one spits out fireballs at you)
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2015-11-14 22:52:15 -08:00
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2017-12-14 12:46:54 -08:00
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local cave_master = {
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2015-11-14 22:52:15 -08:00
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type = "monster",
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hp_min = 25,
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hp_max = 35,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
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visual = "mesh",
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mesh = "mobs_dungeon_master.x",
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2017-12-14 11:08:39 -08:00
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textures = {"mobs_dungeon_master.png"},
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2015-11-14 22:52:15 -08:00
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visual_size = {x=8, y=8},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dungeonmaster",
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2017-12-14 11:08:39 -08:00
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attack = "mobs_fireball",
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2015-11-14 22:52:15 -08:00
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},
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2017-12-14 13:11:23 -08:00
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view_range = 24,
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2015-11-14 22:52:15 -08:00
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walk_velocity = 1,
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run_velocity = 3,
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damage = 4,
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drops = {
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{name = "default:mese_crystal_fragment",
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chance = 1,
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min = 1,
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max = 3,},
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{name = "default:diamond",
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chance = 4,
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min = 1,
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max = 1,},
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{name = "default:mese_crystal",
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chance = 2,
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min = 1,
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max = 2,},
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{name = "default:mese",
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chance = 30,
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min = 1,
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max = 1,},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "shoot",
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2017-12-14 11:08:39 -08:00
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arrow = "mobs_hades:fireball",
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2015-11-14 22:52:15 -08:00
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shoot_interval = 2.5,
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animation = {
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stand_start = 0,
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stand_end = 19,
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walk_start = 20,
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walk_end = 35,
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punch_start = 36,
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punch_end = 48,
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speed_normal = 15,
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speed_run = 15,
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},
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jump = true,
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step = 0.5,
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shoot_offset = 0,
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blood_texture = "mobs_blood.png",
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2017-12-14 13:01:15 -08:00
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floats = 1,
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2017-12-14 13:11:23 -08:00
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pathfinding = 1,
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2017-12-14 12:46:54 -08:00
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}
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mobs:register_mob("mobs_hades:cave_master", cave_master)
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mobs:spawn_specific("mobs_hades:cave_master", {"default:stone"}, "air", 0, 1, 100, 7000, 1, -30000, -1000)
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local cave_elder = table.copy(cave_master)
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cave_elder.hp_min = 40
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cave_elder.hp_max = 50
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cave_elder.shoot_interval = 2.0
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cave_elder.collisionbox = {-0.875, -0.01, -0.875, 0.875, 3.250, 0.875}
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cave_elder.visual_size = {x=10, y=10}
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2017-12-14 13:01:15 -08:00
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cave_elder.textures = {"mobs_dungeon_master5.png"}
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2017-12-14 13:11:23 -08:00
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cave_elder.drops = {
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{name = "default:mese_crystal_fragment",
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chance = 1,
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min = 2,
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max = 6,},
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{name = "default:diamond",
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chance = 3,
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min = 1,
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max = 1,},
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{name = "default:mese_crystal",
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chance = 2,
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min = 2,
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max = 4,},
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{name = "default:mese",
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chance = 20,
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min = 1,
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max = 1,},
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},
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2017-12-14 12:46:54 -08:00
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mobs:register_mob("mobs_hades:cave_elder", cave_elder)
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mobs:spawn_specific("mobs_hades:cave_elder", {"default:stone"}, "air", 0, 1, 100, 10000, 1, -30000, -7500)
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2015-11-14 22:52:15 -08:00
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2017-12-19 16:49:13 -08:00
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mobs:register_egg("mobs_hades:cave_master", "Cave Master Spawn Egg", "mobs_chicken_egg_overlay.png^[colorize:#5D3000:228", 1, false)
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mobs:register_egg("mobs_hades:cave_elder", "Cave Elder Spawn Egg", "mobs_chicken_egg_overlay.png^[colorize:#2D1000:228", 1, false)
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2015-11-14 22:52:15 -08:00
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-- Fireball (weapon)
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2017-12-14 11:08:39 -08:00
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mobs:register_arrow("mobs_hades:fireball", {
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2015-11-14 22:52:15 -08:00
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"mobs_fireball.png"},
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velocity = 5,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=8},
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}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
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end,
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-- node hit, bursts into flame (cannot blast through obsidian)
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hit_node = function(self, pos, node)
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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2017-12-14 11:08:39 -08:00
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local n = minetest.get_node(p).name
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if minetest.registered_nodes[n].on_blast then
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minetest.registered_nodes[n].on_blast(pos, 5)
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2015-11-14 22:52:15 -08:00
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else
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2017-12-14 11:08:39 -08:00
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minetest.set_node(p, {name="air"})
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2015-11-14 22:52:15 -08:00
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end
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end
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end
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end
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end
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})
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