Update eb_core node descriptions

This commit is contained in:
Wuzzy 2024-12-05 17:05:56 +01:00
parent d644c0262e
commit b0da4bb321

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@ -19,6 +19,7 @@ local remove_particlespawner = function(pos)
end
core.register_node("eb_core:clean", {
--~ Simple stone block without any patterns or carvings
description = S("Clean Stone Block"),
tiles = { "eb_core_clean.png" },
groups = { editor_breakable = 1, stone = 1 },
@ -50,7 +51,7 @@ core.register_node("eb_core:wall", {
sounds = eb_sounds.node_sound_stone_defaults(),
})
core.register_node("eb_core:wall_double", {
description = S("Double Stone Wall"),
description = S("Small-bricked Stone Wall"),
tiles = { "eb_core_wall_double.png" },
groups = { editor_breakable = 1, stone = 1 },
sounds = eb_sounds.node_sound_stone_defaults(),
@ -210,6 +211,7 @@ core.register_node("eb_core:column", {
})
-- Special block for levels. Column will be extended downwards
core.register_node("eb_core:column_extend", {
--~ Special column block that extends downwards in a level
description = S("Extension Stone Column"),
tiles = { "eb_core_column_extend_top.png", "eb_core_column_extend_top.png", "eb_core_column.png" },
groups = { editor_breakable = 1, stone = 1, column_extend = 1 },
@ -217,6 +219,7 @@ core.register_node("eb_core:column_extend", {
})
-- Special block for levels. Wall will be extended downwards
core.register_node("eb_core:wall_extend", {
--~ Special wall block that extends downwards in a level
description = S("Extension Stone Wall"),
tiles = { "eb_core_wall_extend_top.png", "eb_core_wall_extend_top.png", "eb_core_wall.png" },
groups = { editor_breakable = 1, stone = 1, wall_extend = 1 },
@ -224,20 +227,23 @@ core.register_node("eb_core:wall_extend", {
})
core.register_node("eb_core:tiles", {
description = S("Stone Fourtile"),
--~ A tiled stone block with 4 tiles on each side
description = S("Four-tile Stone"),
tiles = { "eb_core_tiles.png" },
groups = { editor_breakable = 1, stone = 1 },
sounds = eb_sounds.node_sound_stone_defaults(),
})
core.register_node("eb_core:minitiles", {
description = S("Stone Sixteentile"),
--~ A tiled stone block with 16 tiles on each side
description = S("Sixteen-tile Stone"),
tiles = { "eb_core_minitiles.png" },
groups = { editor_breakable = 1, stone = 1 },
sounds = eb_sounds.node_sound_stone_defaults(),
})
core.register_node("eb_core:exit", {
description = S("Exit Block"),
--~ Block that serves as the level's exit portal
description = S("Exit Portal Block"),
tiles = { "eb_core_exit.png", "eb_core_exit_othersides.png" },
groups = { editor_breakable = 1, stone = 1, exit = 1 },
sounds = eb_sounds.node_sound_stone_defaults(),
@ -267,6 +273,7 @@ core.register_node("eb_core:exit", {
})
core.register_node("eb_core:start", {
--~ Block on which the player will start in a level
description = S("Start Block"),
tiles = { "eb_core_start.png" },
groups = { editor_breakable = 1, stone = 1, start = 1 },
@ -338,10 +345,20 @@ register_slab_and_stair = function(nodename, def)
end
register_slab_and_stair("eb_core:wall", { description_slab = S("Stone Wall Slab"), description_stair = S("Stone Wall Stair"), tile = "eb_core_wall.png", material = "stone" })
register_slab_and_stair("eb_core:wall_double", { description_slab = S("Double Stone Wall Slab"), description_stair = S("Double Stone Wall Stair"), tile = "eb_core_wall_double.png", material = "stone" })
register_slab_and_stair("eb_core:wall_double", { description_slab = S("Small-bricked Stone Wall Slab"), description_stair = S("Small-bricked Stone Wall Stair"), tile = "eb_core_wall_double.png", material = "stone" })
register_slab_and_stair("eb_core:wall_cracked", { description_slab = S("Cracked Stone Wall Slab"), description_stair = S("Cracked Stone Wall Stair"), tile = "eb_core_wall_cracked.png", material = "stone" })
register_slab_and_stair("eb_core:tiles", { description_slab = S("Stone Fourtile Slab"), description_stair = S("Stone Fourtile Stair"), tile = "eb_core_tiles.png", material = "stone" })
register_slab_and_stair("eb_core:minitiles", { description_slab = S("Stone Sixteentile Slab"), description_stair = S("Stone Sixteentile Stair"), tile = "eb_core_minitiles.png", material = "stone" })
register_slab_and_stair("eb_core:tiles", {
--~ A tiled stone slab with 4 tiles on top and bottom
description_slab = S("Four-tile Stone Slab"),
--~ A tiled stone stair based on 4 tiles
description_stair = S("Four-tile Stone Stair"),
tile = "eb_core_tiles.png", material = "stone" })
register_slab_and_stair("eb_core:minitiles", {
--~ A tiled stone slab with 16 tiles on top and bottom
description_slab = S("Sixteen-tile Stone Slab"),
--~ A tiled stone stair based on 16 tiles
description_stair = S("Sixteen-tile Stone Stair"),
tile = "eb_core_minitiles.png", material = "stone" })
register_slab_and_stair("eb_core:clean", { description_slab = S("Clean Stone Slab"), description_stair = S("Clean Stone Stair"), tile = "eb_core_clean.png", material = "stone" })
register_slab_and_stair("eb_core:clean_rhombus", { description_slab = S("Rhombus Clean Stone Slab"), description_stair = S("Rhombus Clean Stone Stair"), tile = "eb_core_clean.png", tile_slab_top = "eb_core_clean_rhombus.png", material = "stone" })
register_slab("eb_core:clean_carved", { description_slab = S("Carved Clean Stone Slab"), tile = "eb_core_clean.png", tile_slab_top = "eb_core_clean_carved.png", material = "stone" })
@ -354,6 +371,7 @@ register_slab("eb_core:tile_carved", { description_slab = S("Carved Stone Tile S
core.register_node("eb_core:wall_panel", {
--~ Special small block that serves as a single "brick" of a stone wall
description = S("Stone Wall Panel"),
tiles = {
"eb_core_wall_panel_top.png",