2022-08-12 21:02:33 +02:00

436 lines
13 KiB
Lua

rp_formspec = {}
local S = minetest.get_translator("rp_formspec")
function minetest.nodedef_default.on_receive_fields(pos, form_name, fields, player)
rp_formspec.receive_fields(player, form_name, fields)
end
-- Registered UI pages
rp_formspec.registered_pages = {}
rp_formspec.registered_invpages = {}
-- UI defaults
rp_formspec.default = {}
local current_invpage = {}
-- Colors
local prepend = "listcolors[#00000000;#00000010;#00000000;#68B259;#FFF]" ..
"tableoptions[background=#DDDDDD30;highlight=#539646]" ..
"style_type[button,image_button,item_image_button,checkbox,tabheader;sound=default_gui_button]" ..
"style_type[button:pressed,image_button:pressed,item_image_button:pressed;content_offset=0]"
rp_formspec.default.bg = "bgcolor[#00000000]"
-- bgcolor intentionally not included because it would make pause menu transparent, too :(
local formspec_prepend = prepend
-- Group default items
rp_formspec.group_defaults = {
fuzzy = "mobs:wool",
planks = "rp_default:planks",
soil = "rp_default:dirt",
stone = "rp_default:stone",
tree = "rp_default:tree",
green_grass = "rp_default:grass",
}
rp_formspec.group_names = {
fuzzy = { S("Fuzzy"), S("Any fuzzy block") },
planks = { S("Planks"), S("Any planks") },
soil = { S("Soil"), S("Any soil") },
stone = { S("Stone"), S("Any stone") },
green_grass = { S("Green Grass Clump"), S("Any green grass clump") },
}
-- Itemslot backgrounds
function rp_formspec.get_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;ui_itemslot.png]"
end
end
return out
end
function rp_formspec.get_hotbar_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j
..";1,1;ui_itemslot.png^ui_itemslot_dark.png]"
end
end
return out
end
rp_formspec.get_output_itemslot_bg = rp_formspec.get_hotbar_itemslot_bg
-- Buttons
function rp_formspec.image_button(x, y, w, h, name, image, tooltip)
local ww
if w == 1 then
ww = "1w"
elseif w == 2 then
ww = "2w"
else
ww = "3w"
end
local tooltip = tooltip or ""
local img_active = "[combine:16x16:0,0=ui_button_"..ww.."_active.png:0,1="..image
local form = ""
local img_inactive = "ui_button_"..ww.."_inactive.png^" .. image
form = form .. "image_button["..x..","..y..";1,1;"
..minetest.formspec_escape(img_inactive)
..";"..name..";;true;false;"
..minetest.formspec_escape(img_active).."]"
form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
return form
end
function rp_formspec.button(x, y, w, h, name, label, noclip, tooltip)
local nc = "false"
if noclip then
nc = "true"
end
local tt = ""
if tooltip then
tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
end
if w == 1 then
return "image_button["..x..","..y..";"..w..","..h
..";ui_button_1w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
..nc..";false;ui_button_1w_active.png]"
..tt
elseif w == 2 then
return "image_button["..x..","..y..";"..w..","..h
..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
..nc..";false;ui_button_2w_active.png]"
..tt
else
return "image_button["..x..","..y..";"..w..","..h
..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
..nc..";false;ui_button_3w_active.png]"
..tt
end
end
function rp_formspec.button_exit(x, y, w, h, name, label, noclip, tooltip)
local nc = "false"
if noclip then
nc = "true"
end
local tt = ""
if tooltip then
tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
end
if w == 2 then
return "image_button_exit["..x..","..y..";"..w..","..h
..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
..nc..";false;ui_button_2w_active.png]"
..tt
else
return "image_button_exit["..x..","..y..";"..w..","..h
..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
..nc..";false;ui_button_3w_active.png]"
..tt
end
end
-- Tabs
function rp_formspec.tab(x, y, name, icon, tooltip, side)
local tooltip = tooltip or ""
local img_active
if side == "right" then
img_active = "[combine:16x16:0,0=(ui_tab_active.png^[transformFX):0,1="..icon
else
img_active = "[combine:16x16:0,0=ui_tab_active.png:0,1="..icon
end
local form = ""
local img_inactive
if side == "right" then
img_inactive = "(ui_tab_inactive.png^[transformFX)^" .. icon
else
img_inactive = "ui_tab_inactive.png^" .. icon
end
form = form .. "image_button["..x..","..y..";1,1;"
..minetest.formspec_escape(img_inactive)
..";"..name..";;true;false;"
..minetest.formspec_escape(img_active).."]"
form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
return form
end
-- Itemstacks
local function get_itemdef_field(itemname, fieldname)
if not minetest.registered_items[itemname] then
return nil
end
return minetest.registered_items[itemname][fieldname]
end
function rp_formspec.fake_itemstack(x, y, itemstack)
local itemname = itemstack:get_name()
local itemamt = itemstack:get_count()
local itemdesc = ""
if minetest.registered_items[itemname]
and minetest.registered_items[itemname].description ~= nil then
itemdesc = minetest.registered_items[itemname].description
end
if itemamt <= 1 then itemamt = "" end
local result = ""
if itemname ~= "" then
result = result .. "item_image["..x..","..y..";1,1;"
..minetest.formspec_escape(itemname .. " " .. itemamt).."]"
result = result .. "tooltip["..x..","..y..";0.8,0.8;"..minetest.formspec_escape(itemdesc).."]"
end
return result
end
function rp_formspec.item_group(x, y, group, count, name)
local name = name or "fake_itemgroup"
local itemname = ""
local group_default = rp_formspec.group_defaults[group]
if group_default ~= nil and minetest.registered_items[group_default] then
itemname = group_default
else
for itemn, itemdef in pairs(minetest.registered_items) do
if minetest.get_item_group(itemn, group) ~= 0
and minetest.get_item_group(itemn, "not_in_craft_guide") ~= 1 then
itemname = itemn
end
end
end
local result = ""
if itemname ~= "" then
result = result
.."box["..x..","..y..";0.85,0.9;#00000040]"
.."item_image["..x..","..y..";1,1;"
..minetest.formspec_escape(itemname .. " " .. count).."]"
local group_prettyprint
if rp_formspec.group_names[group] then
group_prettyprint = minetest.colorize("#ffecb6", rp_formspec.group_names[group][2])
else
group_prettyprint = S("Group: @1", minetest.colorize("#ffecb6", group))
end
result = result .. "tooltip["..x..","..y..";1,1;"..
minetest.formspec_escape(group_prettyprint).."]"
end
return result
end
function rp_formspec.fake_itemstack_any(x, y, itemstack, name)
local group = string.match(itemstack:get_name(), "group:(.*)")
if group == nil then
return rp_formspec.fake_itemstack(x, y, itemstack)
else
return rp_formspec.item_group(x, y, group, itemstack:get_count(), name)
end
end
-- Inventory tabs (invtabs)
rp_formspec.registered_invtabs = {}
local registered_invtabs_order = {}
-- Register an inventory tab
function rp_formspec.register_invtab(name, def)
local rdef = table.copy(def)
rp_formspec.registered_invtabs[name] = def
table.insert(registered_invtabs_order, name)
invtabs_cached_needs_update = true
end
local invtabs_cached
local invtabs_cached_needs_update = true
-- Returns a formspec string for all the inventory tabs
local function get_invtabs()
if not invtabs_cached_needs_update then
return invtabs_cached
end
local form = ""
local tabx = -0.9
local taby = 0.5
local tabplus = 0.78
for o=1, #registered_invtabs_order do
local tabname = registered_invtabs_order[o]
local def = rp_formspec.registered_invtabs[tabname]
form = form .. rp_formspec.tab(tabx, taby, "_rp_formspec_tab_"..tabname, def.icon, def.tooltip)
taby = taby + tabplus
end
invtabs_cached = form
return form
end
-- Pages
function rp_formspec.get_page(name, with_invtabs)
local page = rp_formspec.registered_pages[name]
if page == nil then
minetest.log("warning", "[rp_formspec] UI page '" .. name .. "' is not yet registered")
return ""
end
if with_invtabs then
page = page .. get_invtabs()
end
return page
end
function rp_formspec.register_page(name, form)
rp_formspec.registered_pages[name] = form
end
-- Default formspec boilerplates
local form_default = ""
form_default = form_default .. "size[8.5,9]"
form_default = form_default .. rp_formspec.default.bg
form_default = form_default .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]"
local form_2part = form_default .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]"
-- 1-part frame
rp_formspec.register_page("rp_formspec:default", form_default)
-- 2-part frame
rp_formspec.register_page("rp_formspec:2part", form_2part)
-- Simple text input field
local form_default_field = ""
form_default_field = form_default_field .. "size[8.5,5]"
form_default_field = form_default_field .. rp_formspec.default.bg
form_default_field = form_default_field .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]"
form_default_field = form_default_field .. rp_formspec.button_exit(2.75, 3, 3, 1, "", minetest.formspec_escape(S("Write")), false)
form_default_field = form_default_field .. "set_focus[text;true]"
form_default_field = form_default_field .. "field[1,1.75;7,0;text;;${text}]"
rp_formspec.register_page("rp_formspec:field", form_default_field)
-- A page (and invpage) with only the player inventory, used as fallback
local form_inventory = ""
form_inventory = form_inventory .. rp_formspec.get_page("rp_formspec:default")
form_inventory = form_inventory .. "list[current_player;main;0.25,4.75;8,4;]"
form_inventory = form_inventory .. rp_formspec.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form_inventory = form_inventory .. rp_formspec.get_itemslot_bg(0.25, 5.75, 8, 3)
rp_formspec.register_page("rp_formspec:inventory", form_inventory)
function rp_formspec.receive_fields(player, form_name, fields)
local pname = player:get_player_name()
local invpagename, form
for k,def in pairs(rp_formspec.registered_invpages) do
if fields["_rp_formspec_tab_"..k] then
invpagename = k
if def.get_formspec then
form = def.get_formspec(pname)
else
form = rp_formspec.registered_pages[k]
end
end
end
if invpagename and form then
rp_formspec.set_current_invpage(player, invpagename)
end
end
function rp_formspec.register_invpage(name, def)
rp_formspec.registered_invpages[name] = def
end
function rp_formspec.set_current_invpage(player, page)
local def = rp_formspec.registered_invpages[page]
local pname = player:get_player_name()
local formspec
if def.get_formspec then
formspec = def.get_formspec(pname)
else
formspec = rp_formspec.registered_pages[page]
end
player:set_inventory_formspec(formspec)
current_invpage[pname] = page
end
function rp_formspec.get_current_invpage(player)
local pname = player:get_player_name()
return current_invpage[pname]
end
rp_formspec.register_invpage("rp_formspec:inventory", {})
minetest.register_on_player_receive_fields(
function(player, form_name, fields)
rp_formspec.receive_fields(player, form_name, fields)
end)
minetest.register_on_joinplayer(
function(player)
-- Initialize player formspec and set initial invpage
player:set_formspec_prepend(formspec_prepend)
local pname = player:get_player_name()
local first_page
for invpagename,def in pairs(rp_formspec.registered_invpages) do
if not first_page then
first_page = invpagename
end
-- _is_startpage returns true if this page
-- is a startpage, false otherwise.
-- As this function only makes sense within the context of a game,
-- it is undocumented in API.md.
if def._is_startpage and def._is_startpage(pname) then
rp_formspec.set_current_invpage(player, invpagename)
break
end
end
-- Fallback invpage
if not rp_formspec.get_current_invpage(player) then
if first_page then
-- First invpage of the pairs() above (kinda unpredicable tho)
rp_formspec.set_current_invpage(player, first_page)
else
-- Empty inventory fallback page if no invpages registered
rp_formspec.set_current_invpage(player, "rp_formspec:inventory")
end
end
end)
minetest.register_on_leaveplayer(
function(player)
current_invpage[player:get_player_name()] = nil
end)