329 lines
11 KiB
Lua
329 lines
11 KiB
Lua
local S = minetest.get_translator("rp_default")
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-- Cacti
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minetest.register_node(
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"rp_default:cactus",
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{
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description = S("Cactus"),
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_tt_help = S("Grows on sand and dry dirt"),
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_tt_food = true,
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_tt_food_hp = 2,
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_tt_food_satiation = 5,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
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{-0.5, -0.5, -0.5+(1/3), 0.5, 0.5-(1/3), 0.5-(1/3)},
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{-0.5+(1/3), -0.5, -0.5, 0.5-(1/3), 0.5-(1/3), 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
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},
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},
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tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_sides.png"},
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-- damage_per_second = 1,
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groups = {snappy = 2, choppy = 2, fall_damage_add_percent = 20, plant = 1, food = 2},
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sounds = rp_sounds.node_sound_wood_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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util.dig_up(pos, node, digger)
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end,
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on_use = minetest.item_eat({hp = 2, sat = 5}),
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})
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-- Papyrus
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minetest.register_node(
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"rp_default:papyrus",
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{
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description = S("Papyrus"),
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_tt_help = S("Grows on sand or dirt near water"),
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drawtype = "nodebox",
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tiles = {"default_papyrus_repixture.png"},
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use_texture_alpha = "clip",
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inventory_image = "default_papyrus_inventory.png",
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wield_image = "default_papyrus_inventory.png",
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paramtype = "light",
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walkable = false,
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climbable = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.5+(2/16), -0.5, -0.5+(2/16), 0.5-(2/16), 0.5, 0.5-(2/16)}
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},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5+(2/16), -0.5, -0.5+(2/16), -0.5+(4/16), 0.5, -0.5+(4/16)},
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{0.5-(2/16), -0.5, -0.5+(2/16), 0.5-(4/16), 0.5, -0.5+(4/16)},
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{-0.5+(2/16), -0.5, 0.5-(2/16), -0.5+(4/16), 0.5, 0.5-(4/16)},
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{0.5-(2/16), -0.5, 0.5-(2/16), 0.5-(4/16), 0.5, 0.5-(4/16)},
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{-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
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}
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},
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groups = {snappy = 3, plant = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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util.dig_up(pos, node, digger)
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end,
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})
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-- Vine
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minetest.register_node(
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"rp_default:vine",
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{
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description = S("Vine"),
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_tt_help = S("Hangs from stone or dirt"),
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drawtype = "plantlike",
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tiles = {"rp_default_vine.png"},
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use_texture_alpha = "clip",
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inventory_image = "rp_default_vine_inventory.png",
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wield_image = "rp_default_vine_inventory.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16 },
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},
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floodable = true,
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groups = {_attached_node_top = 1, snappy = 3, plant = 1, vine = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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util.dig_down(pos, node, digger)
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end,
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after_destruct = function(pos, oldnode)
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util.dig_down(pos, oldnode)
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end,
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on_flood = function(pos, oldnode, newnode)
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util.dig_down(pos, oldnode)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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-- Boilerplate to handle pointed node handlers
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local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
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if handled then
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return handled_itemstack
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end
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-- Find position to place vine at
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local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing, true)
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if place_in == nil then
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return itemstack
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end
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local ceilingnode = minetest.get_node(place_floor)
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-- Ceiling must be stone, dirt or another vine
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if minetest.get_item_group(ceilingnode.name, "dirt") == 0 and ceilingnode.name ~= "rp_default:stone" and ceilingnode.name ~= "rp_default:vine" then
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return itemstack
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end
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-- Check protection
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if minetest.is_protected(place_in, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return itemstack
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end
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-- Place vine
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minetest.set_node(place_in, {name = itemstack:get_name()})
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-- Reduce item count
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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-- Fern
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minetest.register_node(
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"rp_default:fern",
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{
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description = S("Fern"),
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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},
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visual_scale = 1.15,
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tiles = {"default_fern.png"},
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inventory_image = "default_fern_inventory.png",
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wield_image = "default_fern_inventory.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, fern = 1, plant = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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})
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-- Flowers
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minetest.register_node(
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"rp_default:flower",
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{
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description = S("Flower"),
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_tt_help = S("It looks beautiful"),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (1 / 16), 0.5}
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},
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tiles = {"default_flowers.png", "default_flowers.png^[transformFY", "blank.png"},
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use_texture_alpha = "clip",
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inventory_image = "default_flowers_inventory.png",
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wield_image = "default_flowers_inventory.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, flower = 1, plant = 1, spawn_allowed_in = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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})
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-- Grasses
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minetest.register_node(
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"rp_default:swamp_grass",
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{
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description = S("Swamp Grass Clump"),
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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},
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visual_scale = 1.15,
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tiles = {"default_swamp_grass_clump.png"},
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inventory_image = "default_swamp_grass_clump_inventory.png",
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wield_image = "default_swamp_grass_clump_inventory.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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})
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minetest.register_node(
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"rp_default:dry_grass",
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{
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description = S("Dry Grass Clump"),
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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},
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visual_scale = 1.15,
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tiles = {"default_dry_grass_clump.png"},
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inventory_image = "default_dry_grass_clump_inventory.png",
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wield_image = "default_dry_grass_clump_inventory.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, dry_grass = 1, plant = 1, spawn_allowed_in = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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})
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minetest.register_node(
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"rp_default:grass",
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{
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description = S("Grass Clump"),
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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},
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visual_scale = 1.15,
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tiles = {"default_grass_clump.png"},
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inventory_image = "default_grass_clump_inventory.png",
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wield_image = "default_grass_clump_inventory.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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})
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minetest.register_node(
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"rp_default:tall_grass",
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{
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description = S("Tall Grass Clump"),
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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visual_scale = 1.15,
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tiles = {"default_grass_clump_tall.png"},
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inventory_image = "default_grass_clump_tall_inventory.png",
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wield_image = "default_grass_clump_tall_inventory.png",
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drop = "rp_default:grass",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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-- Trim tall grass with shears
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_on_trim = function(pos, node, player, itemstack)
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-- This turns it to a normal grass clump and drops one bonus grass clump
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minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
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minetest.set_node(pos, {name = "rp_default:grass"})
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item_drop.drop_item(pos, "rp_default:grass")
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-- Add wear
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if not minetest.is_creative_enabled(player:get_player_name()) then
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local def = itemstack:get_definition()
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itemstack:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
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end
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return itemstack
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end,
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})
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-- Thistle
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minetest.register_node(
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"rp_default:thistle",
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{
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description = S("Thistle"),
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_tt_help = S("Careful, it stings!"),
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-6/16, -0.5, -6/16, 6/16, 0.5, 6/16}
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},
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tiles = {"default_thistle.png"},
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inventory_image = "default_thistle_inventory.png",
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wield_image = "default_thistle_inventory.png",
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paramtype = "light",
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walkable = false,
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floodable = true,
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damage_per_second = 1,
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groups = {snappy = 3, dig_immediate = 3, falling_node = 1, plant = 1, immortal_item = 1},
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sounds = rp_sounds.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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util.dig_up(pos, node, digger)
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end,
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on_flood = function(pos, oldnode, newnode)
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util.dig_up(pos, oldnode)
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end,
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})
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