Repixture/mods/rp_default/nodes_plants.lua

329 lines
11 KiB
Lua

local S = minetest.get_translator("rp_default")
-- Cacti
minetest.register_node(
"rp_default:cactus",
{
description = S("Cactus"),
_tt_help = S("Grows on sand and dry dirt"),
_tt_food = true,
_tt_food_hp = 2,
_tt_food_satiation = 5,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
{-0.5, -0.5, -0.5+(1/3), 0.5, 0.5-(1/3), 0.5-(1/3)},
{-0.5+(1/3), -0.5, -0.5, 0.5-(1/3), 0.5-(1/3), 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
},
},
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_sides.png"},
-- damage_per_second = 1,
groups = {snappy = 2, choppy = 2, fall_damage_add_percent = 20, plant = 1, food = 2},
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
on_use = minetest.item_eat({hp = 2, sat = 5}),
})
-- Papyrus
minetest.register_node(
"rp_default:papyrus",
{
description = S("Papyrus"),
_tt_help = S("Grows on sand or dirt near water"),
drawtype = "nodebox",
tiles = {"default_papyrus_repixture.png"},
use_texture_alpha = "clip",
inventory_image = "default_papyrus_inventory.png",
wield_image = "default_papyrus_inventory.png",
paramtype = "light",
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-0.5+(2/16), -0.5, -0.5+(2/16), 0.5-(2/16), 0.5, 0.5-(2/16)}
},
node_box = {
type = "fixed",
fixed = {
{-0.5+(2/16), -0.5, -0.5+(2/16), -0.5+(4/16), 0.5, -0.5+(4/16)},
{0.5-(2/16), -0.5, -0.5+(2/16), 0.5-(4/16), 0.5, -0.5+(4/16)},
{-0.5+(2/16), -0.5, 0.5-(2/16), -0.5+(4/16), 0.5, 0.5-(4/16)},
{0.5-(2/16), -0.5, 0.5-(2/16), 0.5-(4/16), 0.5, 0.5-(4/16)},
{-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
}
},
groups = {snappy = 3, plant = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
})
-- Vine
minetest.register_node(
"rp_default:vine",
{
description = S("Vine"),
_tt_help = S("Hangs from stone or dirt"),
drawtype = "plantlike",
tiles = {"rp_default_vine.png"},
use_texture_alpha = "clip",
inventory_image = "rp_default_vine_inventory.png",
wield_image = "rp_default_vine_inventory.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16 },
},
floodable = true,
groups = {_attached_node_top = 1, snappy = 3, plant = 1, vine = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_down(pos, node, digger)
end,
after_destruct = function(pos, oldnode)
util.dig_down(pos, oldnode)
end,
on_flood = function(pos, oldnode, newnode)
util.dig_down(pos, oldnode)
end,
on_place = function(itemstack, placer, pointed_thing)
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
-- Find position to place vine at
local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing, true)
if place_in == nil then
return itemstack
end
local ceilingnode = minetest.get_node(place_floor)
-- Ceiling must be stone, dirt or another vine
if minetest.get_item_group(ceilingnode.name, "dirt") == 0 and ceilingnode.name ~= "rp_default:stone" and ceilingnode.name ~= "rp_default:vine" then
return itemstack
end
-- Check protection
if minetest.is_protected(place_in, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
-- Place vine
minetest.set_node(place_in, {name = itemstack:get_name()})
-- Reduce item count
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
})
-- Fern
minetest.register_node(
"rp_default:fern",
{
description = S("Fern"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_fern.png"},
inventory_image = "default_fern_inventory.png",
wield_image = "default_fern_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, fern = 1, plant = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
-- Flowers
minetest.register_node(
"rp_default:flower",
{
description = S("Flower"),
_tt_help = S("It looks beautiful"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (1 / 16), 0.5}
},
tiles = {"default_flowers.png", "default_flowers.png^[transformFY", "blank.png"},
use_texture_alpha = "clip",
inventory_image = "default_flowers_inventory.png",
wield_image = "default_flowers_inventory.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, flower = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
-- Grasses
minetest.register_node(
"rp_default:swamp_grass",
{
description = S("Swamp Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_swamp_grass_clump.png"},
inventory_image = "default_swamp_grass_clump_inventory.png",
wield_image = "default_swamp_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:dry_grass",
{
description = S("Dry Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_dry_grass_clump.png"},
inventory_image = "default_dry_grass_clump_inventory.png",
wield_image = "default_dry_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, dry_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:grass",
{
description = S("Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_grass_clump.png"},
inventory_image = "default_grass_clump_inventory.png",
wield_image = "default_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:tall_grass",
{
description = S("Tall Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
visual_scale = 1.15,
tiles = {"default_grass_clump_tall.png"},
inventory_image = "default_grass_clump_tall_inventory.png",
wield_image = "default_grass_clump_tall_inventory.png",
drop = "rp_default:grass",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
-- Trim tall grass with shears
_on_trim = function(pos, node, player, itemstack)
-- This turns it to a normal grass clump and drops one bonus grass clump
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "rp_default:grass"})
item_drop.drop_item(pos, "rp_default:grass")
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
end
return itemstack
end,
})
-- Thistle
minetest.register_node(
"rp_default:thistle",
{
description = S("Thistle"),
_tt_help = S("Careful, it stings!"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, 0.5, 6/16}
},
tiles = {"default_thistle.png"},
inventory_image = "default_thistle_inventory.png",
wield_image = "default_thistle_inventory.png",
paramtype = "light",
walkable = false,
floodable = true,
damage_per_second = 1,
groups = {snappy = 3, dig_immediate = 3, falling_node = 1, plant = 1, immortal_item = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
on_flood = function(pos, oldnode, newnode)
util.dig_up(pos, oldnode)
end,
})