Repixture/mods/rp_hud/init.lua

174 lines
4.6 KiB
Lua

-- Based off MT's core builtin/game/statbars.lua, changed a lot to add statbar background and better layout
local rp_hud={}
local health_bar_definition = {
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
text2 = "heart.png^[colorize:#666666:255",
number = minetest.PLAYER_MAX_HP_DEFAULT,
item = minetest.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*16)-64-32, y=-(48+24+24)},
z_index = 1,
}
local breath_bar_definition = {
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
text2 = "bubble.png^[colorize:#666666:255",
number = minetest.PLAYER_MAX_BREATH_DEFAULT*2,
item = minetest.PLAYER_MAX_BREATH_DEFAULT*2,
dir = 0,
size = { x=24, y=24 },
offset = {x=16,y=-(48+24+24)-24},
z_index = 1,
}
rp_hud.ids={}
function rp_hud.initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
player:hud_set_hotbar_selected_image("ui_hotbar_selected.png")
player:hud_set_hotbar_image("ui_hotbar_bg.png")
if rp_hud.ids[name] == nil then
rp_hud.ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
local flg=player:hud_get_flags()
flg["healthbar"]=false
flg["breathbar"]=false
player:hud_set_flags(flg)
end
if minetest.is_yes(minetest.settings:get("enable_damage")) then
if rp_hud.ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
rp_hud.ids[name].id_healthbar = player:hud_add(health_bar_definition)
end
else
if rp_hud.ids[name].id_healthbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_healthbar)
rp_hud.ids[name].id_healthbar = nil
end
end
if (player:get_breath() < minetest.PLAYER_MAX_BREATH_DEFAULT) then
if minetest.is_yes(minetest.settings:get("enable_damage")) then
if rp_hud.ids[name].id_breathbar == nil then
breath_bar_definition.number = player:get_breath()*2
rp_hud.ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
else
if rp_hud.ids[name].id_breathbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.ids[name].id_breathbar = nil
end
end
elseif rp_hud.ids[name].id_breathbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.ids[name].id_breathbar = nil
end
end
function rp_hud.cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
rp_hud.ids[name] = nil
end
function rp_hud.player_event_handler(player, eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" then
return
end
if eventname == "health_changed" then
rp_hud.initialize_builtin_statbars(player)
if rp_hud.ids[name].id_healthbar ~= nil then
player:hud_change(rp_hud.ids[name].id_healthbar,"number",player:get_hp())
return true
end
end
if eventname == "breath_changed" then
rp_hud.initialize_builtin_statbars(player)
if rp_hud.ids[name].id_breathbar ~= nil then
player:hud_change(rp_hud.ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
rp_hud.initialize_builtin_statbars(player)
return true
end
return false
end
function rp_hud.replace_builtin(name, definition)
if definition == nil or type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name,ids in pairs(rp_hud.ids) do
local player = minetest.get_player_by_name(name)
if player and rp_hud.ids[name].id_healthbar then
player:hud_remove(rp_hud.ids[name].id_healthbar)
rp_hud.initialize_builtin_statbars(player)
end
end
return true
end
if name == "breath" then
breath_bar_definition = definition
for name,ids in pairs(rp_hud.ids) do
local player = minetest.get_player_by_name(name)
if player and rp_hud.ids[name].id_breathbar then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.initialize_builtin_statbars(player)
end
end
return true
end
return false
end
minetest.register_on_joinplayer(rp_hud.initialize_builtin_statbars)
minetest.register_on_leaveplayer(rp_hud.cleanup_builtin_statbars)
minetest.register_playerevent(rp_hud.player_event_handler)