Add a shim for object:getyaw returning nan, this should be fixed correctly eventually
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@ -150,13 +150,24 @@ function mobs:register_mob(name, def)
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end,
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end,
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set_velocity = function(self, v)
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set_velocity = function(self, v)
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v = (v or 0)
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v = (v or 0)
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if def.drawtype
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if def.drawtype
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and def.drawtype == "side" then
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and def.drawtype == "side" then
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self.rotate = math.rad(90)
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self.rotate = math.rad(90)
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end
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end
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local yaw = self.object:getyaw() + self.rotate
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local tmpyaw = self.object:getyaw()
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local yaw = self.rotate;
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if tmpyaw ~= nan then
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yaw = yaw + tmpyaw
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else
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minetest.log("object:getyaw() nan shim used")
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end
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local x = math.sin(yaw) * -v
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x = x, y = self.object:getvelocity().y, z = z})
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self.object:setvelocity({x = x, y = self.object:getvelocity().y, z = z})
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end,
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end,
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get_velocity = function(self)
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get_velocity = function(self)
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@ -781,7 +792,7 @@ function mobs:register_mob(name, def)
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-- water swimmers cannot move out of water
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-- water swimmers cannot move out of water
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if self.fly and self.fly_in == "default:water_source" and not lp then
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if self.fly and self.fly_in == "default:water_source" and not lp then
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print ("out of water")
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-- print("out of water")
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self.set_velocity(self, 0)
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self.set_velocity(self, 0)
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self.state = "flop" -- change to undefined state so nothing more happens
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self.state = "flop" -- change to undefined state so nothing more happens
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self:set_animation("stand")
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self:set_animation("stand")
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@ -902,10 +913,7 @@ function mobs:register_mob(name, def)
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end
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end
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-- end of exploding mobs
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-- end of exploding mobs
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elseif self.state == "attack"
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-- print("stop attacking")
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and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:getpos() then
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print("stop attacking")
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self.state = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_animation("stand")
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return
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return
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