Merge branch 'default_cleanup'

This commit is contained in:
Wuzzy 2022-06-08 09:02:08 +02:00
commit d3f44999dc
7 changed files with 1861 additions and 1850 deletions

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@ -52,7 +52,11 @@ minetest.log("action", "[rp_default] Mapgen: Using biome version "..default.biom
dofile(minetest.get_modpath("rp_default").."/functions.lua")
dofile(minetest.get_modpath("rp_default").."/nodes.lua") -- simple nodes
dofile(minetest.get_modpath("rp_default").."/nodes_base.lua") -- simple nodes
dofile(minetest.get_modpath("rp_default").."/nodes_liquids.lua") -- liquids
dofile(minetest.get_modpath("rp_default").."/nodes_trees.lua") -- tree-related nodes
dofile(minetest.get_modpath("rp_default").."/nodes_plants.lua") -- small plant nodes
dofile(minetest.get_modpath("rp_default").."/nodes_waterlife.lua") -- small underwater plant nodes and beach nodes
dofile(minetest.get_modpath("rp_default").."/torch.lua")
dofile(minetest.get_modpath("rp_default").."/furnace.lua")
dofile(minetest.get_modpath("rp_default").."/container.lua") -- chest and bookshelf

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,546 @@
--
-- Node definitions of simple, non-interactive nodes
--
local S = minetest.get_translator("rp_default")
-- Ores
minetest.register_node(
"rp_default:stone_with_sulfur",
{
description = S("Stone with Sulfur"),
tiles = {"default_stone.png^default_mineral_sulfur.png"},
groups = {cracky = 2, stone = 1, ore = 1, not_in_craft_guide = 1},
drop = "rp_default:lump_sulfur",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:stone_with_graphite",
{
description = S("Stone with Graphite"),
tiles = {"default_stone.png^default_mineral_graphite.png"},
groups = {cracky = 2, stone = 1, ore = 1, not_in_craft_guide = 1},
drop = "rp_default:sheet_graphite",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:stone_with_coal",
{
description = S("Stone with Coal"),
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 2, stone = 1, ore = 1, not_in_craft_guide = 1},
drop = "rp_default:lump_coal",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:stone_with_iron",
{
description = S("Stone with Iron"),
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2, stone = 1, magnetic = 1, ore = 1, not_in_craft_guide = 1},
drop = "rp_default:lump_iron",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:stone_with_tin",
{
description = S("Stone with Tin"),
tiles = {"default_stone.png^default_mineral_tin.png"},
groups = {cracky = 1, stone = 1, ore = 1, not_in_craft_guide = 1},
drop = "rp_default:lump_tin",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:stone_with_copper",
{
description = S("Stone with Copper"),
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 1, stone = 1, ore = 1, not_in_craft_guide = 1},
drop = "rp_default:lump_copper",
sounds = rp_sounds.node_sound_stone_defaults(),
})
-- Stonelike
minetest.register_node(
"rp_default:stone",
{
description = S("Stone"),
tiles = {"default_stone.png"},
groups = {cracky = 2, stone = 1},
drop = "rp_default:cobble",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:cobble",
{
description = S("Cobble"),
tiles = {"default_cobbles.png"},
stack_max = 240,
groups = {cracky = 3, stone = 1},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node(
"rp_default:reinforced_cobble",
{
description = S("Reinforced Cobble"),
tiles = {"default_reinforced_cobbles.png"},
is_ground_content = false,
groups = {cracky = 1, stone = 1},
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:gravel",
{
description = S("Gravel"),
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1, gravel = 1},
sounds = rp_sounds.node_sound_dirt_defaults(
{
footstep = {name = "default_crunch_footstep", gain = 0.45},
}),
})
-- Material blocks
minetest.register_node(
"rp_default:block_coal",
{
description = S("Coal Block"),
tiles = {"default_block_coal.png"},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = rp_sounds.node_sound_wood_defaults(),
})
minetest.register_node(
"rp_default:block_wrought_iron",
{
description = S("Wrought Iron Block"),
tiles = {"default_block_wrought_iron.png"},
groups = {cracky = 2, magnetic = 1},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node(
"rp_default:block_steel",
{
description = S("Steel Block"),
tiles = {"default_block_steel.png"},
groups = {cracky = 2},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node(
"rp_default:block_carbon_steel",
{
description = S("Carbon Steel Block"),
tiles = {"default_block_carbon_steel.png"},
groups = {cracky = 1},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node(
"rp_default:block_bronze",
{
description = S("Bronze Block"),
tiles = {"default_block_bronze.png"},
groups = {cracky = 1},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node(
"rp_default:block_copper",
{
description = S("Copper Block"),
tiles = {"default_block_copper.png"},
groups = {cracky = 2},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node(
"rp_default:block_tin",
{
description = S("Tin Block"),
tiles = {"default_block_tin.png"},
groups = {cracky = 2},
sounds = rp_sounds.node_sound_stone_defaults(),
is_ground_content = false,
})
-- Soil
minetest.register_node(
"rp_default:dirt",
{
description = S("Dirt"),
tiles = {"default_dirt.png"},
stack_max = 240,
groups = {crumbly = 3, soil = 1, dirt = 1, normal_dirt = 1, plantable_soil = 1, fall_damage_add_percent = -5},
sounds = rp_sounds.node_sound_dirt_defaults(),
_fertilized_node = "rp_default:fertilized_dirt",
})
minetest.register_node(
"rp_default:dry_dirt",
{
description = S("Dry Dirt"),
tiles = {"default_dry_dirt.png"},
stack_max = 240,
groups = {crumbly = 3, soil = 1, dirt = 1, dry_dirt = 1, plantable_dry = 1, fall_damage_add_percent = -10},
sounds = rp_sounds.node_sound_dirt_defaults(),
_fertilized_node = "rp_default:fertilized_dry_dirt",
})
minetest.register_node(
"rp_default:swamp_dirt",
{
description = S("Swamp Dirt"),
tiles = {"default_swamp_dirt.png"},
stack_max = 240,
groups = {crumbly = 3, soil = 1, dirt = 1, swamp_dirt = 1, plantable_soil = 1, fall_damage_add_percent = -10},
sounds = rp_sounds.node_sound_dirt_defaults(),
_fertilized_node = "rp_default:fertilized_swamp_dirt",
})
minetest.register_node(
"rp_default:dirt_with_dry_grass",
{
description = S("Dirt with Dry Grass"),
tiles = {
"default_dry_grass.png",
"default_dirt.png",
"default_dirt.png^default_dry_grass_side.png"
},
groups = {crumbly = 3, soil = 1, dirt = 1, normal_dirt = 1, plantable_sandy = 1, grass_cover = 1,
fall_damage_add_percent = -5, not_in_craft_guide = 1},
drop = {
max_items = 3,
items = {
{items = {"rp_default:dirt"}, rarity = 1},
{items = {"rp_default:dry_grass 4"}, rarity = 12},
{items = {"rp_default:dry_grass 2"}, rarity = 6},
{items = {"rp_default:dry_grass 1"}, rarity = 2},
}
},
sounds = rp_sounds.node_sound_dirt_defaults(
{
footstep = {name = "default_soft_footstep", gain = 0.3},
}),
_fertilized_node = "rp_default:fertilized_dirt",
})
minetest.register_node(
"rp_default:dirt_with_swamp_grass",
{
description = S("Swamp Dirt with Swamp Grass"),
tiles = {
"default_swamp_grass.png",
"default_swamp_dirt.png",
"default_swamp_dirt.png^default_swamp_grass_side.png"
},
groups = {crumbly = 3, soil = 1, dirt = 1, swamp_dirt = 1, plantable_soil = 1, grass_cover = 1,
fall_damage_add_percent = -10, not_in_craft_guide = 1},
drop = {
max_items = 3,
items = {
{items = {"rp_default:swamp_dirt"}, rarity = 1},
{items = {"rp_default:swamp_grass 6"}, rarity = 14},
{items = {"rp_default:swamp_grass 3"}, rarity = 7},
{items = {"rp_default:swamp_grass 2"}, rarity = 3},
}
},
sounds = rp_sounds.node_sound_dirt_defaults(
{
footstep = {name = "default_soft_footstep", gain = 0.5},
}),
_fertilized_node = "rp_default:fertilized_swamp_dirt",
})
minetest.register_node(
"rp_default:dirt_with_grass",
{
description = S("Dirt with Grass"),
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png"
},
groups = {crumbly = 3, soil = 1, dirt = 1, normal_dirt = 1, plantable_soil = 1, grass_cover = 1,
fall_damage_add_percent = -5, not_in_craft_guide = 1},
drop = {
max_items = 3,
items = {
{items = {"rp_default:dirt"}, rarity = 1},
{items = {"rp_default:grass 10"}, rarity = 30},
{items = {"rp_default:grass 3"}, rarity = 9},
{items = {"rp_default:grass 2"}, rarity = 6},
{items = {"rp_default:grass 1"}, rarity = 3},
}
},
sounds = rp_sounds.node_sound_dirt_defaults(
{
footstep = {name = "default_soft_footstep", gain = 0.4},
}),
_fertilized_node = "rp_default:fertilized_dirt",
})
-- Paths
minetest.register_node(
"rp_default:dirt_path",
{
description = S("Dirt Path"),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
},
tiles = {"default_dirt.png"},
groups = {crumbly = 3, path = 1, fall_damage_add_percent = -10},
is_ground_content = false,
sounds = rp_sounds.node_sound_dirt_defaults(),
})
minetest.register_node(
"rp_default:path_slab",
{
description = S("Dirt Path Slab"),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -2/16, 0.5}
},
tiles = {"default_dirt.png"},
groups = {crumbly = 3, path = 2, slab = 2, creative_decoblock = 1, fall_damage_add_percent = -10},
is_ground_content = false,
sounds = rp_sounds.node_sound_dirt_defaults(),
on_place = function(itemstack, placer, pointed_thing)
-- Path slab on path slab placement creates full dirt path block
if not (pointed_thing.above.y > pointed_thing.under.y) then
itemstack = minetest.item_place(itemstack, placer, pointed_thing)
return itemstack
end
local pos = pointed_thing.under
local shift = false
if placer:is_player() then
-- Place node normally when sneak is pressed
shift = placer:get_player_control().sneak
end
if (not shift) and minetest.get_node(pos).name == itemstack:get_name()
and itemstack:get_count() >= 1 then
minetest.set_node(pos, {name = "rp_default:dirt_path"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
else
itemstack = minetest.item_place(itemstack, placer, pointed_thing)
end
return itemstack
end,
})
minetest.register_node(
"rp_default:heated_dirt_path",
{
description = S("Glowing Dirt Path"),
drawtype = "nodebox",
paramtype = "light",
light_source = 6,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
},
tiles = {"default_dirt.png"},
groups = {crumbly = 3, path = 1, creative_decoblock = 1, fall_damage_add_percent = -10},
is_ground_content = false,
sounds = rp_sounds.node_sound_dirt_defaults(),
})
-- Brick
minetest.register_node(
"rp_default:brick",
{
description = S("Brick Block"),
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = rp_sounds.node_sound_stone_defaults(),
})
-- Sand
minetest.register_node(
"rp_default:sand",
{
description = S("Sand"),
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1, plantable_sandy = 1, fall_damage_add_percent = -10},
sounds = rp_sounds.node_sound_sand_defaults(),
_fertilized_node = "rp_default:fertilized_sand",
})
minetest.register_node(
"rp_default:sandstone",
{
description = S("Sandstone"),
tiles = {"default_sandstone.png"},
groups = {crumbly = 2, cracky = 3, sandstone = 1},
drop = "rp_default:sand 2",
sounds = rp_sounds.node_sound_stone_defaults(),
})
minetest.register_node(
"rp_default:compressed_sandstone",
{
description = S("Compressed Sandstone"),
tiles = {"default_compressed_sandstone_top.png", "default_compressed_sandstone_top.png", "default_compressed_sandstone.png"},
groups = {cracky = 2, sandstone = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_stone_defaults(),
})
-- Glass
minetest.register_node(
"rp_default:glass",
{
description = S("Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass_frame.png", "default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
groups = {snappy = 2,cracky = 3,oddly_breakable_by_hand = 2, glass=1},
is_ground_content = false,
sounds = rp_sounds.node_sound_glass_defaults(),
})
-- Planks
minetest.register_node(
"rp_default:planks",
{
description = S("Wooden Planks"),
tiles = {"default_wood.png"},
groups = {planks = 1, wood = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 3},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
})
minetest.register_node(
"rp_default:planks_oak",
{
description = S("Oak Planks"),
tiles = {"default_wood_oak.png"},
groups = {planks = 1, wood = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
})
minetest.register_node(
"rp_default:planks_birch",
{
description = S("Birch Planks"),
tiles = {"default_wood_birch.png"},
groups = {planks = 1, wood = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
})
-- Frames
minetest.register_node(
"rp_default:frame",
{
description = S("Frame"),
tiles = {"default_frame.png"},
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
})
minetest.register_node(
"rp_default:reinforced_frame",
{
description = S("Reinforced Frame"),
tiles = {"default_reinforced_frame.png"},
groups = {wood = 1, choppy = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
})
-- Reed
minetest.register_node(
"rp_default:reed_block",
{
description = S("Reed Block"),
tiles = {
"rp_default_reed_block_top.png",
"rp_default_reed_block_top.png",
"rp_default_reed_block_side.png",
},
groups = {snappy=2, fall_damage_add_percent=-10},
is_ground_content = false,
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:dried_reed_block",
{
description = S("Dried Reed Block"),
tiles = {
"rp_default_dried_reed_block_top.png",
"rp_default_dried_reed_block_top.png",
"rp_default_dried_reed_block_side.png",
},
groups = {snappy=2, fall_damage_add_percent=-15},
is_ground_content = false,
sounds = rp_sounds.node_sound_leaves_defaults(),
})
-- Rope
minetest.register_node(
"rp_default:rope",
{
description = S("Rope"),
drawtype = "nodebox",
tiles = {"default_rope.png"},
inventory_image = "default_rope_inventory.png",
wield_image = "default_rope_inventory.png",
paramtype = "light",
walkable = false,
climbable = true,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
},
groups = {snappy = 3, creative_decoblock = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_down(pos, node, digger)
end,
})

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@ -0,0 +1,228 @@
local S = minetest.get_translator("rp_default")
-- Water
minetest.register_node(
"rp_default:water_flowing",
{
description = S("Flowing Water"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_water_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop = "",
paramtype = "light",
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 1,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "rp_default:water_flowing",
liquid_alternative_source = "rp_default:water_source",
liquid_viscosity = default.WATER_VISC,
post_effect_color = {a = 90, r = 40, g = 40, b = 100},
groups = {water = 1, flowing_water = 1, liquid = 1, not_in_creative_inventory=1,},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:water_source",
{
description = S("Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_water_source_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
sunlight_propagates = false,
drop = "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 1,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rp_default:water_flowing",
liquid_alternative_source = "rp_default:water_source",
liquid_viscosity = default.WATER_VISC,
post_effect_color = {a=90, r=40, g=40, b=100},
groups = {water=1, liquid=1},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:river_water_flowing",
{
description = S("Flowing River Water"),
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
{
name = "default_river_water_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_river_water_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 2,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "rp_default:river_water_flowing",
liquid_alternative_source = "rp_default:river_water_source",
liquid_viscosity = default.RIVER_WATER_VISC,
liquid_renewable = false,
liquid_range = 1,
post_effect_color = {a=40, r=40, g=70, b=100},
groups = {water=1, flowing_water = 1, river_water = 1, liquid=1, not_in_creative_inventory=1,},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:river_water_source",
{
description = S("River Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_river_water_source_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 2,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rp_default:river_water_flowing",
liquid_alternative_source = "rp_default:river_water_source",
liquid_viscosity = default.RIVER_WATER_VISC,
liquid_renewable = false,
liquid_range = 1,
post_effect_color = {a=40, r=40, g=70, b=100},
groups = {water = 1, river_water = 1, liquid = 1},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:swamp_water_flowing",
{
description = S("Flowing Swamp Water"),
drawtype = "flowingliquid",
tiles = {"default_swamp_water.png"},
special_tiles = {
{
name = "default_swamp_water_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8}
},
{
name = "default_swamp_water_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 3,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "rp_default:swamp_water_flowing",
liquid_alternative_source = "rp_default:swamp_water_source",
liquid_viscosity = default.SWAMP_WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=220, r=50, g=40, b=70},
groups = {water=1, flowing_water = 1, swamp_water = 1, liquid=1, not_in_creative_inventory=1,},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:swamp_water_source",
{
description = S("Swamp Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_swamp_water_source_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_swamp_water_source_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 3,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rp_default:swamp_water_flowing",
liquid_alternative_source = "rp_default:swamp_water_source",
liquid_viscosity = default.SWAMP_WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=220, r=50, g=40, b=70},
groups = {water = 1, swamp_water = 1, liquid = 1},
sounds = rp_sounds.node_sound_water_defaults(),
})

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local S = minetest.get_translator("rp_default")
-- Cacti
minetest.register_node(
"rp_default:cactus",
{
description = S("Cactus"),
_tt_help = S("Grows on sand and dry dirt"),
_tt_food = true,
_tt_food_hp = 2,
_tt_food_satiation = 5,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
{-0.5, -0.5, -0.5+(1/3), 0.5, 0.5-(1/3), 0.5-(1/3)},
{-0.5+(1/3), -0.5, -0.5, 0.5-(1/3), 0.5-(1/3), 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
},
},
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_sides.png"},
-- damage_per_second = 1,
groups = {snappy = 2, choppy = 2, fall_damage_add_percent = 20, plant = 1, food = 2},
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
on_use = minetest.item_eat({hp = 2, sat = 5}),
})
-- Papyrus
minetest.register_node(
"rp_default:papyrus",
{
description = S("Papyrus"),
_tt_help = S("Grows on sand or dirt near water"),
drawtype = "nodebox",
tiles = {"default_papyrus_repixture.png"},
use_texture_alpha = "clip",
inventory_image = "default_papyrus_inventory.png",
wield_image = "default_papyrus_inventory.png",
paramtype = "light",
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-0.5+(2/16), -0.5, -0.5+(2/16), 0.5-(2/16), 0.5, 0.5-(2/16)}
},
node_box = {
type = "fixed",
fixed = {
{-0.5+(2/16), -0.5, -0.5+(2/16), -0.5+(4/16), 0.5, -0.5+(4/16)},
{0.5-(2/16), -0.5, -0.5+(2/16), 0.5-(4/16), 0.5, -0.5+(4/16)},
{-0.5+(2/16), -0.5, 0.5-(2/16), -0.5+(4/16), 0.5, 0.5-(4/16)},
{0.5-(2/16), -0.5, 0.5-(2/16), 0.5-(4/16), 0.5, 0.5-(4/16)},
{-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
}
},
groups = {snappy = 3, plant = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
})
-- Fern
minetest.register_node(
"rp_default:fern",
{
description = S("Fern"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_fern.png"},
inventory_image = "default_fern_inventory.png",
wield_image = "default_fern_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, fern = 1, plant = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
-- Flowers
minetest.register_node(
"rp_default:flower",
{
description = S("Flower"),
_tt_help = S("It looks beautiful"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (1 / 16), 0.5}
},
tiles = {"default_flowers.png", "default_flowers.png^[transformFY", "blank.png"},
use_texture_alpha = "clip",
inventory_image = "default_flowers_inventory.png",
wield_image = "default_flowers_inventory.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, flower = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
-- Grasses
minetest.register_node(
"rp_default:swamp_grass",
{
description = S("Swamp Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_swamp_grass_clump.png"},
inventory_image = "default_swamp_grass_clump_inventory.png",
wield_image = "default_swamp_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:dry_grass",
{
description = S("Dry Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_dry_grass_clump.png"},
inventory_image = "default_dry_grass_clump_inventory.png",
wield_image = "default_dry_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, dry_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:grass",
{
description = S("Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_grass_clump.png"},
inventory_image = "default_grass_clump_inventory.png",
wield_image = "default_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:tall_grass",
{
description = S("Tall Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
visual_scale = 1.15,
tiles = {"default_grass_clump_tall.png"},
inventory_image = "default_grass_clump_tall_inventory.png",
wield_image = "default_grass_clump_tall_inventory.png",
drop = "rp_default:grass",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
-- Trim tall grass with shears
_on_trim = function(pos, node, player, itemstack)
-- This turns it to a normal grass clump and drops one bonus grass clump
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "rp_default:grass"})
item_drop.drop_item(pos, "rp_default:grass")
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
end
return itemstack
end,
})
-- Thistle
minetest.register_node(
"rp_default:thistle",
{
description = S("Thistle"),
_tt_help = S("Careful, it stings!"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, 0.5, 6/16}
},
tiles = {"default_thistle.png"},
inventory_image = "default_thistle_inventory.png",
wield_image = "default_thistle_inventory.png",
paramtype = "light",
walkable = false,
floodable = true,
damage_per_second = 1,
groups = {snappy = 3, dig_immediate = 3, falling_node = 1, plant = 1, immortal_item = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
on_flood = function(pos, oldnode, newnode)
util.dig_up(pos, oldnode)
end,
})

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@ -0,0 +1,401 @@
local S = minetest.get_translator("rp_default")
-- Saplings
minetest.register_node(
"rp_default:sapling",
{
description = S("Sapling"),
_tt_help = S("Grows into an apple tree"),
drawtype = "plantlike",
tiles = {"default_sapling.png"},
inventory_image = "default_sapling_inventory.png",
wield_image = "default_sapling_inventory.png",
paramtype = "light",
walkable = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4},
},
groups = {snappy = 2, handy = 1, attached_node = 1, plant = 1, sapling = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_defaults(),
on_timer = function(pos)
default.grow_sapling(pos)
end,
on_construct = function(pos)
default.begin_growing_sapling(pos)
end,
on_place = default.place_sapling,
})
minetest.register_node(
"rp_default:sapling_oak",
{
description = S("Oak Sapling"),
_tt_help = S("Grows into an oak tree"),
drawtype = "plantlike",
tiles = {"default_sapling_oak.png"},
inventory_image = "default_sapling_oak_inventory.png",
wield_image = "default_sapling_oak_inventory.png",
paramtype = "light",
walkable = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4},
},
groups = {snappy = 2, handy = 1, attached_node = 1, plant = 1, sapling = 1},
sounds = rp_sounds.node_sound_defaults(),
on_timer = function(pos)
default.grow_sapling(pos)
end,
on_construct = function(pos)
default.begin_growing_sapling(pos)
end,
on_place = default.place_sapling,
})
minetest.register_node(
"rp_default:sapling_birch",
{
description = S("Birch Sapling"),
_tt_help = S("Grows into a birch tree"),
drawtype = "plantlike",
tiles = {"default_sapling_birch.png"},
inventory_image = "default_sapling_birch_inventory.png",
wield_image = "default_sapling_birch_inventory.png",
paramtype = "light",
walkable = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4},
},
groups = {snappy = 2, handy = 1, attached_node = 1, plant = 1, sapling = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_defaults(),
on_timer = function(pos)
default.grow_sapling(pos)
end,
on_construct = function(pos)
default.begin_growing_sapling(pos)
end,
on_place = default.place_sapling,
})
minetest.register_node(
"rp_default:sapling_dry_bush",
{
description = S("Dry Bush Sapling"),
_tt_help = S("Grows into a dry bush"),
drawtype = "plantlike",
tiles = {"default_sapling_dry_bush.png"},
inventory_image = "default_sapling_dry_bush_inventory.png",
wield_image = "default_sapling_dry_bush_inventory.png",
paramtype = "light",
walkable = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-4/16, -0.5, -4/16, 4/16, 3/16, 4/16},
},
groups = {snappy = 2, handy = 1, attached_node = 1, plant = 1, sapling = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_defaults(),
on_timer = function(pos)
default.grow_sapling(pos)
end,
on_construct = function(pos)
default.begin_growing_sapling(pos)
end,
on_place = default.place_sapling,
})
-- Trees
minetest.register_node(
"rp_default:tree",
{
description = S("Tree"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
groups = {choppy = 2,tree = 1,oddly_breakable_by_hand = 1},
sounds = rp_sounds.node_sound_wood_defaults(),
})
minetest.register_node(
"rp_default:tree_oak",
{
description = S("Oak Tree"),
tiles = {"default_tree_oak_top.png", "default_tree_oak_top.png", "default_tree_oak.png"},
groups = {choppy = 1, tree = 1, oddly_breakable_by_hand = 1},
sounds = rp_sounds.node_sound_wood_defaults(),
})
minetest.register_node(
"rp_default:tree_birch",
{
description = S("Birch Tree"),
tiles = {"default_tree_birch_top.png", "default_tree_birch_top.png", "default_tree_birch.png"},
groups = {choppy = 2, tree = 1, oddly_breakable_by_hand = 1},
sounds = rp_sounds.node_sound_wood_defaults(),
})
-- Leaves
minetest.register_node(
"rp_default:leaves",
{
description = S("Leaves"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
tiles = {"default_leaves.png"},
paramtype = "light",
waving = 1,
groups = {snappy = 3, leafdecay = 3, fall_damage_add_percent = -10, leaves = 1, lush_leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"rp_default:sapling"},
rarity = 10,
},
{
items = {"rp_default:leaves"},
}
}
},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:leaves_oak",
{
description = S("Oak Leaves"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
tiles = {"default_leaves_oak.png"},
paramtype = "light",
waving = 1,
groups = {snappy = 3, leafdecay = 4, fall_damage_add_percent = -5, leaves = 1, lush_leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"rp_default:sapling_oak"},
rarity = 10,
},
{
items = {"rp_default:leaves_oak"},
}
}
},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:leaves_birch",
{
description = S("Birch Leaves"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
tiles = {"default_leaves_birch.png"},
paramtype = "light",
waving = 1,
groups = {snappy = 3, leafdecay = 6, fall_damage_add_percent = -5, leaves = 1, lush_leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"rp_default:sapling_birch"},
rarity = 10,
},
{
items = {"rp_default:leaves_birch"},
}
}
},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:dry_leaves",
{
description = S("Dry Leaves"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
tiles = {"default_dry_leaves.png"},
paramtype = "light",
waving = 1,
groups = {snappy = 3, leafdecay = 3, fall_damage_add_percent = -20, leaves = 1, dry_leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"rp_default:sapling_dry_bush"},
rarity = 15,
},
{
items = {"rp_default:dry_leaves"},
},
}
},
sounds = rp_sounds.node_sound_leaves_defaults(),
})
-- Returns an on_place function to handle placement of fruit.
-- Placing a "floor" version when placed on floor.
local create_on_place_fruit_function = function(fruitnode)
return function(itemstack, placer, pointed_thing)
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = minetest.get_pointed_thing_position(pointed_thing)
-- Check protection
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
-- Place the "floor" node variant when placed on floor
if pointed_thing.above.y > pointed_thing.under.y then
itemstack:set_name(fruitnode.."_floor")
end
itemstack = minetest.item_place_node(itemstack, placer, pointed_thing)
itemstack:set_name(fruitnode)
return itemstack
end
end
-- Food
--
minetest.register_node(
"rp_default:apple",
{
description = S("Apple"),
_tt_food = true,
_tt_food_hp = 2,
_tt_food_satiation = 10,
drawtype = "nodebox",
tiles = {"default_apple_top.png", "default_apple_bottom.png", "default_apple_side.png"},
use_texture_alpha = "clip",
inventory_image = "default_apple.png",
wield_image = "default_apple.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
{-1/8, 0.25, -1/8, 1/8, 0.5, 1/8},
},
},
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {snappy = 3, handy = 2, leafdecay = 3, leafdecay_drop = 1, food = 2},
on_use = minetest.item_eat({hp = 2, sat = 10}),
on_place = create_on_place_fruit_function("rp_default:apple"),
sounds = rp_sounds.node_sound_defaults(),
})
-- Same as apple, but with the nodebox on the "floor".
-- Nice for decoration.
minetest.register_node(
"rp_default:apple_floor",
{
drawtype = "nodebox",
tiles = {"default_apple_top.png", "default_apple_bottom.png", "rp_default_apple_floor_side.png"},
use_texture_alpha = "clip",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0, 0.25},
{-1/8, 0, -1/8, 1/8, 0.25, 1/8},
},
},
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {snappy = 3, handy = 3},
sounds = rp_sounds.node_sound_defaults(),
drop = "rp_default:acorn",
})
minetest.register_node(
"rp_default:acorn",
{
description = S("Acorn"),
_tt_food = true,
_tt_food_hp = 1,
_tt_food_satiation = 5,
drawtype = "nodebox",
tiles = {"rp_default_acorn_top.png", "rp_default_acorn_bottom.png", "rp_default_acorn_side.png"},
use_texture_alpha = "clip",
inventory_image = "rp_default_acorn.png",
wield_image = "rp_default_acorn.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-1/16, 7/16, -1/16, 1/16, 0.5, 1/16}, -- cap top
{-4/16, 6/16, -4/16, 4/16, 7/16, 4/16}, -- cap
{-3/16, 1/16, -3/16, 3/16, 6/16, 3/16}, -- body top
{-2/16, 0/16, -2/16, 2/16, 1/16, 2/16}, -- body bottom
}
},
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {snappy = 3, handy = 3, leafdecay = 3, leafdecay_drop = 1, food = 2},
on_use = minetest.item_eat({hp = 1, sat = 5}),
on_place = create_on_place_fruit_function("rp_default:acorn"),
sounds = rp_sounds.node_sound_defaults(),
})
minetest.register_node(
"rp_default:acorn_floor",
{
drawtype = "nodebox",
tiles = {"rp_default_acorn_top.png", "rp_default_acorn_bottom.png", "rp_default_acorn_floor_side.png"},
use_texture_alpha = "clip",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-1/16, -1/16, -1/16, 1/16, 0, 1/16}, -- cap top
{-4/16, -2/16, -4/16, 4/16, -1/16, 4/16}, -- cap
{-3/16, -7/16, -3/16, 3/16, -2/16, 3/16}, -- body top
{-2/16, -8/16, -2/16, 2/16, -7/16, 2/16}, -- body bottom
}
},
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {snappy = 3, handy = 3},
sounds = rp_sounds.node_sound_defaults(),
drop = "rp_default:acorn",
})

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local S = minetest.get_translator("rp_default")
local function get_sea_plant_on_place(base, paramtype2)
return function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
local player_name = placer:get_player_name()
local undernode = minetest.get_node(pointed_thing.under)
local underdef = minetest.registered_nodes[undernode.name]
-- Grow leveled plantlike_rooted node by 1 "node length"
if paramtype2 == "leveled" and underdef and underdef.paramtype2 == "leveled" and pointed_thing.under.y < pointed_thing.above.y and pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z then
if minetest.is_protected(pointed_thing.under, player_name) or
minetest.is_protected(pointed_thing.above, player_name) then
minetest.record_protection_violation(pointed_thing.under, player_name)
return itemstack
end
local grown, top = default.grow_underwater_leveled_plant(pointed_thing.under, undernode)
if grown then
local snd = underdef.sounds.place
if snd and top then
minetest.sound_play(snd, {pos = top}, true)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
end
return itemstack
end
-- Find position to place plant at
local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing)
if place_in == nil then
return itemstack
end
local floornode = minetest.get_node(place_floor)
-- Check protection
if minetest.is_protected(place_in, player_name) or
minetest.is_protected(place_floor, player_name) then
minetest.record_protection_violation(place_floor, player_name)
return itemstack
end
local node_floor = minetest.get_node(place_floor)
local def_floor = minetest.registered_nodes[node_floor.name]
if not util.is_water_source_or_waterfall(place_in) then
return itemstack
end
if node_floor.name == "rp_default:dirt" then
node_floor.name = "rp_default:"..base.."_on_dirt"
elseif node_floor.name == "rp_default:swamp_dirt" then
node_floor.name = "rp_default:"..base.."_on_swamp_dirt"
elseif node_floor.name == "rp_default:sand" then
node_floor.name = "rp_default:"..base.."_on_sand"
elseif node_floor.name == "rp_default:fertilized_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_dirt"
elseif node_floor.name == "rp_default:fertilized_swamp_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_swamp_dirt"
elseif node_floor.name == "rp_default:fertilized_sand" then
node_floor.name = "rp_default:"..base.."_on_fertilized_sand"
elseif base == "alga" and node_floor.name == "rp_default:alga_block" then
node_floor.name = "rp_default:"..base.."_on_alga_block"
else
return itemstack
end
def_floor = minetest.registered_nodes[node_floor.name]
if def_floor and def_floor.place_param2 then
node_floor.param2 = def_floor.place_param2
end
minetest.set_node(place_floor, node_floor)
local snd = def_floor.sounds.place
if snd then
minetest.sound_play(snd, {pos = place_in}, true)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
return itemstack
end
end
-- Seagrass
local register_seagrass = function(plant_id, selection_box, drop, append, basenode, basenode_tiles, _on_trim, fertilize_info)
local groups = {snappy = 2, dig_immediate = 3, seagrass = 1, grass = 1, green_grass = 1, plant = 1, rooted_plant = 1}
local _fertilized_node
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:"..plant_id.."_on_"..fertilize_info
end
minetest.register_node(
"rp_default:"..plant_id.."_on_"..append,
{
drawtype = "plantlike_rooted",
selection_box = selection_box,
collision_box = {
type = "regular",
},
visual_scale = 1.14,
tiles = basenode_tiles,
special_tiles = {"rp_default_"..plant_id.."_clump.png"},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
waving = 1,
walkable = true,
groups = groups,
sounds = rp_sounds.node_sound_leaves_defaults(),
node_dig_prediction = basenode,
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "seagrass") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
_on_trim = _on_trim,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
drop = drop,
})
end
local register_seagrass_on = function(append, basenode, basenode_tiles, fertilize_info)
register_seagrass("seagrass",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 17/16, 0.5},
}}, "rp_default:seagrass", append, basenode, basenode_tiles, nil, fertilize_info)
-- Trim tall sea grass with shears
local _on_trim = function(pos, node, player, itemstack)
local param2 = node.param2
-- This turns it to a normal sea grass clump and drops one bonus sea grass clump
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "rp_default:seagrass_on_"..append, param2 = param2})
local dir = vector.multiply(minetest.wallmounted_to_dir(param2), -1)
local droppos = vector.add(pos, dir)
item_drop.drop_item(droppos, "rp_default:seagrass")
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
end
return itemstack
end
register_seagrass("tall_seagrass",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 1.5, 0.5},
}}, "rp_default:seagrass", append, basenode, basenode_tiles, _on_trim, fertilize_info)
end
minetest.register_craftitem("rp_default:tall_seagrass", {
description = S("Tall Seagrass Clump"),
_tt_help = S("Grows underwater on dirt, swamp dirt or sand"),
inventory_image = "rp_default_tall_seagrass_clump_inventory.png",
wield_image = "rp_default_tall_seagrass_clump_inventory.png",
on_place = get_sea_plant_on_place("tall_seagrass", "wallmounted"),
groups = { node = 1, green_grass = 1, seagrass = 1, plant = 1, grass = 1 },
})
minetest.register_craftitem("rp_default:seagrass", {
description = S("Seagrass Clump"),
_tt_help = S("Grows underwater on dirt, swamp dirt or sand"),
inventory_image = "rp_default_seagrass_clump_inventory.png",
wield_image = "rp_default_seagrass_clump_inventory.png",
on_place = get_sea_plant_on_place("seagrass", "wallmounted"),
groups = { node = 1, green_grass = 1, seagrass = 1, plant = 1, grass = 1 },
})
local waterplant_base_tiles = function(basetexture, plant_id, is_fertilized)
local fert = basetexture
if is_fertilized then
fert = basetexture.."^default_fertilizer.png"
end
return {
{name=fert,backface_culling=true},
{name=basetexture.."^rp_default_plantlike_rooted_"..plant_id.."_roots.png",backface_culling=true},
{name=basetexture,backface_culling=true},
}
end
register_seagrass_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "seagrass", false), "fertilized_dirt")
register_seagrass_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "seagrass", false), "fertilized_swamp_dirt")
register_seagrass_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "seagrass", false), "fertilized_sand")
register_seagrass_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "seagrass", true), true)
register_seagrass_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "seagrass", true), true)
register_seagrass_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "seagrass", true), true)
-- Alga
local register_alga_on = function(append, basenode, basenode_tiles, max_height, fertilize_info)
if not max_height then
max_height = 15
end
local groups = {snappy = 2, dig_immediate = 3, alga = 1, plant = 1, rooted_plant = 1}
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
local _fertilized_node, _unfertilized_node
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:alga_on_"..fertilize_info
end
minetest.register_node(
"rp_default:alga_on_"..append,
{
drawtype = "plantlike_rooted",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- base
{ -6/16, 0.5, -6/16, 6/16, 1.5, 6/16 }, -- plant
},
},
collision_box = {
type = "regular",
},
waving = 1,
paramtype2 = "leveled",
place_param2 = 16,
leveled_max = 16 * max_height,
tiles = basenode_tiles,
special_tiles = {{name="rp_default_alga.png", tileable_vertical=true}},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_alga.png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_alga.png",
walkable = true,
groups = groups,
sounds = rp_sounds.node_sound_leaves_defaults(),
node_dig_prediction = basenode,
drop = "rp_default:alga",
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "alga") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
on_dig = function(pos, node, digger)
local dname = ""
if digger:is_player() then
dname = digger:get_player_name()
end
-- Check protection
if minetest.is_protected(pos, digger:get_player_name()) and
not minetest.check_player_privs(digger, "protection_bypass") then
minetest.record_protection_violation(pos, digger:get_player_name())
return itemstack
end
local height = math.floor(node.param2 / 16)
-- Destroy alga
local def = minetest.registered_nodes[node.name]
node.name = def.node_dig_prediction
node.param2 = 0
minetest.set_node(pos, node)
-- Drop items
if not minetest.is_creative_enabled(digger:get_player_name()) then
for i=1, height do
local droppos = vector.new(pos.x, pos.y + i, pos.z)
item_drop.drop_item(droppos, "rp_default:alga")
end
end
return true
end,
_on_trim = function(pos, node, player, itemstack)
local param2 = node.param2
if param2 <= 16 then
return itemstack
end
local cut_height = math.floor((node.param2 - 16) / 16)
-- This reduces the alga height
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name=node.name, param2=16})
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
end
-- Drop items
if cut_height < 1 then
return itemstack
end
if not minetest.is_creative_enabled(player:get_player_name()) then
local dir = vector.multiply(minetest.wallmounted_to_dir(param2), -1)
for i=3, cut_height+2 do
local droppos = vector.new(pos.x, pos.y + i, pos.z)
item_drop.drop_item(droppos, "rp_default:alga")
end
end
return itemstack
end,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
})
end
minetest.register_craftitem("rp_default:alga", {
description = S("Alga"),
_tt_help = S("Grows underwater on dirt, swamp dirt, sand or alga block"),
inventory_image = "rp_default_alga_inventory.png",
wield_image = "rp_default_alga_inventory.png",
on_place = get_sea_plant_on_place("alga", "leveled"),
groups = { node = 1, plant = 1, alga = 1 },
})
local alga_block_tiles = {
{ name="rp_default_alga_block_top.png", backface_culling=true },
{ name="rp_default_alga_block_top.png", backface_culling=true },
{ name="rp_default_alga_block_side.png", backface_culling=true },
}
register_alga_on("alga_block", "rp_default:alga_block", alga_block_tiles, 10)
register_alga_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "alga", false), 5, "fertilized_dirt")
register_alga_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "alga", false), 7, "fertilized_swamp_dirt")
register_alga_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "alga", false), 3, "fertilized_sand")
register_alga_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "alga", true), 7, true)
register_alga_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "alga", true), 9, true)
register_alga_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "alga", true), 4, true)
-- Alga Block
minetest.register_node(
"rp_default:alga_block",
{
description = S("Alga Block"),
tiles = alga_block_tiles,
groups = {snappy=2, fall_damage_add_percent=-10, slippery=2},
is_ground_content = false,
sounds = rp_sounds.node_sound_leaves_defaults(),
})
minetest.register_node(
"rp_default:clam",
{
description = S("Clam"),
_tt_food = true,
_tt_food_hp = 4,
_tt_food_satiation = 40,
drawtype = "nodebox",
tiles = {"default_clam.png"},
use_texture_alpha = "clip",
inventory_image = "default_clam_inventory.png",
wield_image = "default_clam_inventory.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16, -0.5, -3/16, 3/16, -6/16, 3/16},
},
},
sunlight_propagates = true,
walkable = false,
floodable = true,
drop = {
max_items = 3,
items = {
{items = {"rp_default:clam"}, rarity = 1},
{items = {"rp_default:pearl"}, rarity = 60},
{items = {"rp_default:pearl"}, rarity = 20},
}
},
groups = {fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, food = 2},
on_use = minetest.item_eat({hp = 4, sat = 40}),
sounds = rp_sounds.node_sound_defaults(),
-- Place node as the 'nopearl' clam to make sure the player can't
-- place the same clam over and over again to farm pearls.
node_placement_prediction = "rp_default:clam_nopearl",
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.set_node(pos, {name="rp_default:clam_nopearl"})
end,
})
-- Same as clam, except it never drops pearls.
-- To be used as node only, not for player inventory.
minetest.register_node(
"rp_default:clam_nopearl",
{
drawtype = "nodebox",
tiles = {"default_clam.png"},
use_texture_alpha = "clip",
inventory_image = "default_clam_inventory.png^default_clam_nopearl_overlay.png",
wield_image = "default_clam_inventory.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16, -0.5, -3/16, 3/16, -6/16, 3/16},
},
},
drop = "rp_default:clam",
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, not_in_creative_inventory = 1},
sounds = rp_sounds.node_sound_defaults(),
})