Parachute: Fix spawn check reference points
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@ -41,10 +41,8 @@ end
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-- * `"on_ground"`: Player standing on ground
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-- * `"on_ground"`: Player standing on ground
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-- * `"no_space"`: Not enough space
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-- * `"no_space"`: Not enough space
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local check_parachute_spawnable = function(pos, player)
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local check_parachute_spawnable = function(pos, player)
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-- We do 5 raycasts, which are all vertical.
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-- We do multiple raycasts, each testing
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-- 4 raycasts for the 4 vertical edges of the
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-- an edge of the (soon-to-exist) parachute collisionbox.
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-- (soon-to-exist) parachute collisionbox and
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-- 1 raycast for the center.
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-- The position is only treated as OK
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-- The position is only treated as OK
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-- when all raycasts find nothing except the player.
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-- when all raycasts find nothing except the player.
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@ -57,13 +55,11 @@ local check_parachute_spawnable = function(pos, player)
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local y_extend = 1 -- Check a little bit below the potential collisionbox as well
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local y_extend = 1 -- Check a little bit below the potential collisionbox as well
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-- so the parachute isn't spawned when standing on the ground
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-- so the parachute isn't spawned when standing on the ground
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local side = CBOX_SIDE + tiny
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local side = CBOX_SIDE + tiny
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local bottom = CBOX_BOTTOM - y_extend - tiny
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local bottom = - y_extend - tiny
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local top = CBOX_TOP + tiny
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local top = (CBOX_TOP - CBOX_BOTTOM) + tiny
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local offsets = {
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local offsets = {
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-- Xmin, Ymin, Zmin, Xmax, Ymax, Zmax
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-- Xmin, Ymin, Zmin, Xmax, Ymax, Zmax
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-- for testing the middle
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{ 0, bottom, 0, 0, top, 0 },
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-- for testing the 4 vertical edges of the collisionbox
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-- for testing the 4 vertical edges of the collisionbox
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{ -side, bottom, -side, -side, top, -side },
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{ -side, bottom, -side, -side, top, -side },
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{ -side, bottom, side, -side, top, side },
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{ -side, bottom, side, -side, top, side },
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