Improve rightclick handler of doors
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5bc7589042
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@ -41,15 +41,21 @@ function door.register_door(name, def)
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groups = def.groups,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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-- Handle pointed node handlers first
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local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
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if handled then
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return handled_itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(
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ptu, nu, placer, itemstack)
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-- Check protection
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local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
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for i=0, 1 do
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local protpos = vector.add(pos_protected, vector.new(0, i, 0))
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if minetest.is_protected(protpos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(protpos, placer:get_player_name())
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return itemstack
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end
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end
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local pt = pointed_thing.above
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@ -1,2 +1,2 @@
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name = rp_door
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depends = rp_sounds, rp_crafting, rp_achievements
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depends = rp_util, rp_sounds, rp_crafting, rp_achievements
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@ -264,7 +264,7 @@ end
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-- on_place handler
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-- Recommended usage is by putting this boilerplate code at the beginning of your function:
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--[[
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local handled, handled_itemstack = on_place_pointed_node_handler(itemstack, placer, pointed_thing)
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local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
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if handled then
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return handled_itemstack
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end
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