Rename mod: village → rp_village

master
Wuzzy 2022-04-23 02:51:00 +02:00
parent fd37eedaff
commit 46f5996fe6
25 changed files with 24 additions and 22 deletions

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@ -26,7 +26,7 @@ goodies.types["FURNACE_DST"] = {
}
-- chunk types for villages
if minetest.get_modpath("village") ~= nil then
if minetest.get_modpath("rp_village") ~= nil then
goodies.types["forge"] = {
["rp_default:lump_coal"] = 4,
["rp_default:lump_iron"] = 6,

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@ -9,7 +9,7 @@ village.villages = {}
local village_file = minetest.get_worldpath() .. "/villages.dat"
local modpath = minetest.get_modpath("village")
local modpath = minetest.get_modpath("rp_village")
local mod_locks = minetest.get_modpath("rp_locks") ~= nil
local mapseed = minetest.get_mapgen_setting("seed")
local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
@ -455,13 +455,13 @@ function village.spawn_chunk(pos, state, orient, replace, pr, chunktype, nofill,
goodies.fill(pos, "FURNACE_FUEL", pr, "fuel", 1)
end, true)
end
minetest.log("verbose", "[village] Chunk generated at "..minetest.pos_to_string(pos))
minetest.log("verbose", "[rp_village] Chunk generated at "..minetest.pos_to_string(pos))
return true, state
end
function village.spawn_road(pos, state, houses, built, roads, depth, pr, replace, dont_check_empty)
if not dont_check_empty and not check_empty(pos) then
minetest.log("verbose", "[village] Road not generated (too many stone/leaves/trees in the way) at "..minetest.pos_to_string(pos))
minetest.log("verbose", "[rp_village] Road not generated (too many stone/leaves/trees in the way) at "..minetest.pos_to_string(pos))
return false, state
end
@ -650,7 +650,7 @@ function village.spawn_village(pos, pr, force_place_well)
end
end
end
minetest.log("action", string.format("[village] Took %.2fms to generate village", (os.clock() - t1) * 1000))
minetest.log("action", string.format("[rp_village] Took %.2fms to generate village", (os.clock() - t1) * 1000))
return true
end

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@ -14,8 +14,8 @@ village.min_spawn_dist = 512
local mapseed = minetest.get_mapgen_setting("seed")
village.pr = PseudoRandom(mapseed)
dofile(minetest.get_modpath("village") .. "/names.lua")
dofile(minetest.get_modpath("village") .. "/generate.lua")
dofile(minetest.get_modpath("village") .. "/mapgen.lua")
dofile(minetest.get_modpath("rp_village") .. "/names.lua")
dofile(minetest.get_modpath("rp_village") .. "/generate.lua")
dofile(minetest.get_modpath("rp_village") .. "/mapgen.lua")
default.log("mod:village", "loaded")
default.log("mod:rp_village", "loaded")

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@ -1,4 +1,4 @@
# textdomain: village
# textdomain: rp_village
Village Entity Spawner=Dorf-Entity-Erzeuger
Village Spawner=Dorf-Erzeuger
Mapgen Village Spawner=Kartengenerator-Dorf-Erzeuger

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@ -1,4 +1,4 @@
# textdomain: village
# textdomain: rp_village
Village Entity Spawner=Fondateur du village Entity
Village Spawner=Fondateur du village
Mapgen Village Spawner=Fondateur du village Mapgen

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@ -1,4 +1,4 @@
# textdomain: village
# textdomain: rp_village
Village Entity Spawner=
Village Spawner=
Mapgen Village Spawner=

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@ -2,7 +2,7 @@
--
-- Mapgen
--
local S = minetest.get_translator("village")
local S = minetest.get_translator("rp_village")
local spawn_pos = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 0, z = 0}
local spawn_radius = minetest.settings:get("static_spawn_radius") or 256
@ -30,7 +30,7 @@ local place_priv = function(itemstack, placer, pointed_thing)
end
minetest.register_node(
"village:entity_spawner",
"rp_village:entity_spawner",
{
description = S("Village Entity Spawner"),
_tt_help = S("Placeholder that marks a position at which to spawn an entity during village generation"),
@ -64,7 +64,7 @@ minetest.register_node(
end
end
else
minetest.log("error", "[village] Entity spawner without 'entity' in meta set @ "..minetest.pos_to_string(pos))
minetest.log("error", "[rp_village] Entity spawner without 'entity' in meta set @ "..minetest.pos_to_string(pos))
end
minetest.remove_node(pos)
return
@ -76,7 +76,7 @@ minetest.register_node(
})
minetest.register_node(
"village:grassland_village",
"rp_village:grassland_village",
{
description = S("Village Spawner"),
_tt_help = S("Generates a village when placed"),
@ -115,17 +115,17 @@ local function attempt_village_spawn(pos)
if nearest.dist > village.min_spawn_dist then
if vector.distance(spawn_pos, spos) > spawn_radius then
minetest.log("action", "[village] Spawning a grassland village at " .. "(" .. spos.x
minetest.log("action", "[rp_village] Spawning a grassland village at " .. "(" .. spos.x
.. ", " .. spos.y .. ", " .. spos.z .. ")")
local ok = village.spawn_village({x=spos.x,y=spos.y-1,z=spos.z}, pr)
if not ok then
minetest.log("action", "[village] Village spawn failed")
minetest.log("action", "[rp_village] Village spawn failed")
end
else
minetest.log("action", "[village] Cannot spawn village, too near the static spawnpoint")
minetest.log("action", "[rp_village] Cannot spawn village, too near the static spawnpoint")
end
else
minetest.log("action", "[village] Cannot spawn village, too near another village")
minetest.log("action", "[rp_village] Cannot spawn village, too near another village")
end
end
end
@ -170,5 +170,7 @@ if not minetest.settings:get_bool("mapgen_disable_villages") then
end
end
-- Legacy alias
-- Legacy aliases
minetest.register_alias("village:grassland_village_mg", "air")
minetest.register_alias("village:entity_spawner", "rp_village:entity_spawner")
minetest.register_alias("village:grassland_village", "rp_village:grassland_village")

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@ -1,3 +1,3 @@
name = village
name = rp_village
depends = rp_default, rp_util, mobs, rp_goodies, rp_nav, rp_privs
optional_depends = rp_locks

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