Fix low hand range in Creative Mode

master
Wuzzy 2022-05-04 19:27:53 +02:00
parent ecebef726c
commit 4229928f4a
3 changed files with 7 additions and 6 deletions

View File

@ -199,7 +199,7 @@ else
{
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1.0,y=1.0,z=2.0},
wield_scale = {x=1.0,y=1.0,z=3.0},
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,

View File

@ -1,11 +1,11 @@
wieldhand = {}
local default_hand_def = minetest.registered_items[""]
for h=0, 9 do
minetest.register_item("rp_wieldhand:hand_"..h, {
type = "none",
wield_image = "wieldhand_"..h..".png",
wield_scale = {x=1.0,y=1.0,z=3.0},
})
local newdef = table.copy(default_hand_def)
newdef.wield_image = "wieldhand_"..h..".png"
minetest.register_item("rp_wieldhand:hand_"..h, newdef)
end
function wieldhand.set_hand(player, skin_tone)

View File

@ -1,2 +1,3 @@
name = rp_wieldhand
description = Adds several wield hands for the different skin tones, to be used by rp_player_skins mod
depends = rp_default