Rename mod: locks → rp_locks
parent
655bd8cbab
commit
09b3f8c6be
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@ -182,7 +182,7 @@ for _, npc_type_table in pairs(npc_types) do
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end
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elseif iname == "mobs:lasso" then
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say(S("It's used to capture large animals."), name)
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elseif iname == "locks:pick" then
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elseif iname == "rp_locks:pick" then
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say(S("Why are you carrying this around? Do you want crack open our locked chests?"), name)
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elseif iname == "mobs:net" then
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say(S("It's used to capture small animals."), name)
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@ -4,7 +4,7 @@
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-- By Kaadmy, for Pixture
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--
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local S = minetest.get_translator("locks")
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local S = minetest.get_translator("rp_locks")
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locks = {}
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@ -49,7 +49,7 @@ end
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-- Items and nodes
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minetest.register_tool(
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"locks:pick",
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"rp_locks:pick",
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{
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description = S("Lock Pick"),
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_tt_help = S("Cracks locked chests"),
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@ -149,7 +149,7 @@ local put_lock = function(itemstack, putter, pointed_thing)
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minetest.record_protection_violation(pos, name)
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return itemstack
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end
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node.name = "locks:chest"
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node.name = "rp_locks:chest"
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minetest.swap_node(pos, node)
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local meta = minetest.get_meta(pos)
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if name ~= "" then
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@ -166,7 +166,7 @@ local put_lock = function(itemstack, putter, pointed_thing)
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end
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minetest.register_craftitem(
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"locks:lock",
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"rp_locks:lock",
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{
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description = S("Lock"),
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_tt_help = S("Used to craft locked chests"),
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@ -180,7 +180,7 @@ minetest.register_craftitem(
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})
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minetest.register_node(
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"locks:chest",
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"rp_locks:chest",
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{
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description = S("Locked Chest"),
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_tt_help = S("Provides 32 inventory slots") .. "\n" .. S("Can only be opened by its owner and those who have a lockpick"),
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@ -302,7 +302,7 @@ minetest.register_node(
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crafting.register_craft(
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{
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output = "locks:pick",
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output = "rp_locks:pick",
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items = {
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"rp_default:ingot_steel 2",
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"rp_default:stick 3",
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@ -311,7 +311,7 @@ crafting.register_craft(
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crafting.register_craft(
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{
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output = "locks:lock",
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output = "rp_locks:lock",
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items = {
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"rp_default:ingot_steel 3",
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"group:planks 2",
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@ -320,10 +320,10 @@ crafting.register_craft(
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crafting.register_craft(
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{
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output = "locks:chest",
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output = "rp_locks:chest",
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items = {
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"rp_default:chest",
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"locks:lock",
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"rp_locks:lock",
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},
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})
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@ -335,7 +335,7 @@ achievements.register_achievement(
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title = S("Locksmith"),
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description = S("Craft a lock."),
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times = 1,
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craftitem = "locks:lock",
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craftitem = "rp_locks:lock",
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})
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achievements.register_achievement(
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@ -346,4 +346,8 @@ achievements.register_achievement(
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times = 1,
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})
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default.log("mod:locks", "loaded")
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minetest.register_alias("locks:chest", "rp_locks:chest")
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minetest.register_alias("locks:lock", "rp_locks:lock")
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minetest.register_alias("locks:pick", "rp_locks:pick")
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default.log("mod:rp_locks", "loaded")
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@ -1,4 +1,4 @@
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# textdomain: locks
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# textdomain: rp_locks
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Lock Pick=Dietrich
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@1 has broken into your locked chest!=@1 hat Ihre abgeschlossene Truhe geknackt!
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You have broken the lock!=Sie haben das Schloss geknackt!
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@ -1,4 +1,4 @@
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# textdomain: locks
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# textdomain: rp_locks
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Lock Pick=Crochet de serrure
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@1 has broken into your locked chest!=@1 a forcé votre coffre fermé à clé!
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You have broken the lock!=Tu as cassé la serrure!
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@ -1,4 +1,4 @@
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# textdomain: locks
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# textdomain: rp_locks
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Lock Pick=
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@1 has broken into your locked chest!=
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You have broken the lock!=
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@ -1,2 +1,2 @@
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name = locks
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name = rp_locks
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depends = rp_default, rp_crafting, rp_achievements
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Before Width: | Height: | Size: 127 B After Width: | Height: | Size: 127 B |
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 141 B |
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@ -120,7 +120,7 @@ function util.reconstruct(pos1, pos2, nomanip)
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end
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-- Fix chests, locked chests, music players, furnaces
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local nodetypes = { "rp_default:chest", "locks:chest", "music:player", "rp_default:furnace" }
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local nodetypes = { "rp_default:chest", "rp_locks:chest", "music:player", "rp_default:furnace" }
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for n=1, #nodetypes do
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local nodes = minetest.find_nodes_in_area(pos1, pos2, nodetypes[n])
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local node = minetest.registered_nodes[nodetypes[n]]
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@ -10,7 +10,7 @@ village.villages = {}
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local village_file = minetest.get_worldpath() .. "/villages.dat"
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local modpath = minetest.get_modpath("village")
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local mod_locks = minetest.get_modpath("locks") ~= nil
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local mod_locks = minetest.get_modpath("rp_locks") ~= nil
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local mapseed = minetest.get_mapgen_setting("seed")
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local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
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@ -350,7 +350,7 @@ function village.spawn_chunk(pos, state, orient, replace, pr, chunktype, nofill,
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function(pos)
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if pr:next(1,4) == 1 then
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local node = minetest.get_node(pos)
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node.name = "locks:chest"
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node.name = "rp_locks:chest"
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minetest.swap_node(pos, node)
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end
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end, true)
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@ -361,7 +361,7 @@ function village.spawn_chunk(pos, state, orient, replace, pr, chunktype, nofill,
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util.nodefunc(
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pos,
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{x = pos.x+12, y = pos.y+12, z = pos.z+12},
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{"rp_default:chest", "locks:chest"},
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{"rp_default:chest", "rp_locks:chest"},
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function(pos)
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goodies.fill(pos, chunktype, pr, "main", 3)
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end, true)
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@ -1,3 +1,3 @@
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name = village
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depends = rp_default, rp_util, mobs, goodies, nav, rp_privs
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optional_depends = locks
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optional_depends = rp_locks
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