Skins: Changable headband, wristband, shoes
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@ -50,6 +50,9 @@ local components = {
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skin_colors = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" },
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cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
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band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "turquoise", "lime", "green", "yellow", "orange" },
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headband_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "turquoise", "lime", "green", "yellow", "orange" },
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wristband_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "turquoise", "lime", "green", "yellow", "orange" },
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shoe_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
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hairs = {
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"beard_brown", "beard_dark_brown", "beard_silver", "beard_black", "beard_red", "beard_orange",
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"short_brown", "short_dark_brown", "short_silver", "short_black", "short_red", "short_orange",
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@ -57,21 +60,24 @@ local components = {
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eye_colors = { "green", "blue", "brown" },
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}
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function player_skins.build_skin(skin, cloth, bands, hair, eyes)
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function player_skins.build_skin(skin, cloth, bands, hair, eyes, headband, wristbands, shoes)
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local skin =
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"player_skins_skin_"..skin..".png" .. "^" ..
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"player_skins_eyes_"..eyes..".png" .. "^" ..
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"player_skins_hair_"..hair..".png" .. "^" ..
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"player_skins_clothes_"..cloth..".png" .. "^" ..
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"player_skins_bands_"..bands..".png"
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"player_skins_bands_"..bands..".png" .. "^" ..
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"player_skins_headband_"..headband..".png" .. "^" ..
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"player_skins_wristbands_"..wristbands..".png" .. "^" ..
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"player_skins_shoes_"..shoes..".png"
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return skin
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end
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-- NOTE: Skin data is saved in player meta under player_skins:skindata
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-- in comma-separated list, in this order:
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-- skin, eye, hair, cloth, bands
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-- skin, eye, hair, cloth, bands, headband, wristbands, shoes
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function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
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function player_skins.set_skin(name, skin, cloth, bands, hair, eyes, headband, wristbands, shoes)
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local skindata = player_skins.skindata_ids[name]
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if not skindata then
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return false
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@ -91,7 +97,16 @@ function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
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if not eyes then
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eyes = components.eye_colors[skindata.eye_colors]
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end
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local newskin = player_skins.build_skin(skin, cloth, bands, hair, eyes)
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if not headband then
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headband = components.headband_colors[skindata.headband_colors]
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end
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if not wristbands then
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wristbands = components.wristband_colors[skindata.wristband_colors]
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end
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if not shoes then
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shoes = components.shoe_colors[skindata.shoe_colors]
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end
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local newskin = player_skins.build_skin(skin, cloth, bands, hair, eyes, headband, wristbands, shoes)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false
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@ -103,7 +118,7 @@ function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
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-- Update internal data
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player_skins.skins[name] = newskin
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local meta = player:get_meta()
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local metastring = skin..","..eyes..","..hair..","..cloth..","..bands
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local metastring = skin..","..eyes..","..hair..","..cloth..","..bands..","..headband..","..wristbands..","..shoes
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meta:set_string("player_skins:skindata", metastring)
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if minetest.global_exists("armor") then
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@ -123,12 +138,15 @@ local function on_joinplayer(player)
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if skinstr ~= "" or legacy_skins[name] then
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-- If no skin found in player meta, but a legacy skin (v.1.4.2 and before) is found,
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-- use the legacy skin
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local skin, eye, hair, cloth, bands
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local skin, eye, hair, cloth, bands, headband, wristbands, shoes
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if skinstr == "" and legacy_skins[name] then
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skin = "1"
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eye = "green"
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cloth = "red"
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bands = "green"
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headband = "green"
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wristbands = "green"
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shoes = "red"
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local legacy_skin = legacy_skins[name]
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legacy_skins[name] = nil
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-- Load skin from legacy version (v1.4.2 and before)
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@ -151,6 +169,9 @@ local function on_joinplayer(player)
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hair = skindata[3]
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cloth = skindata[4]
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bands = skindata[5]
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headband = skindata[6] or bands
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wristbands = skindata[7] or bands
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shoes = skindata[8] or cloth
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end
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-- Populate skindata_ids (needed for formspec to know which skin components are selected)
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@ -160,6 +181,9 @@ local function on_joinplayer(player)
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hairs = hair,
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cloth_colors = cloth,
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band_colors = bands,
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headband_colors = headband,
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wristband_colors = wristbands,
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shoe_colors = shoes,
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}
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for c,component in pairs(components) do
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for i=1, #component do
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@ -170,7 +194,7 @@ local function on_joinplayer(player)
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end
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-- Set skin :-)
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player_skins.set_skin(name, skin, cloth, bands, hair, eye)
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player_skins.set_skin(name, skin, cloth, bands, hair, eye, headband, wristbands, shoes)
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else
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-- No skin found, set a random one
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minetest.log("action", "[rp_player_skins] Player "..name.." appears to be new, setting initial random skin")
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@ -191,10 +215,13 @@ function player_skins.get_formspec(playername)
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local form = rp_formspec.get_page("rp_default:default")
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form = form .. "model[0.2,0.5;4,8;player_skins_skin_select_model;character.b3d;"..player_skins.skins[playername]..";0,180;false;false;0,0]"
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form = form .. rp_formspec.button(3.5, 0.3, 3, 1, "player_skins_skin_select_hairs", S("Hair"))
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form = form .. rp_formspec.button(3.5, 1.3, 3, 1, "player_skins_skin_select_eye_colors", S("Eyes"))
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form = form .. rp_formspec.button(3.5, 1.0, 3, 1, "player_skins_skin_select_headband_colors", S("Headband"))
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form = form .. rp_formspec.button(3.5, 1.7, 3, 1, "player_skins_skin_select_eye_colors", S("Eyes"))
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form = form .. rp_formspec.button(3.5, 3, 3, 1, "player_skins_skin_select_cloth_colors", S("Shirt"))
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form = form .. rp_formspec.button(3.5, 4, 3, 1, "player_skins_skin_select_wristband_colors", S("Wristbands"))
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form = form .. rp_formspec.button(3.5, 5, 3, 1, "player_skins_skin_select_band_colors", S("Trousers"))
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form = form .. rp_formspec.button(3.5, 6, 3, 1, "player_skins_skin_select_skin_colors", S("Skin"))
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form = form .. rp_formspec.button(3.5, 6, 3, 1, "player_skins_skin_select_shoe_colors", S("Shoes"))
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form = form .. rp_formspec.button(3.5, 7, 3, 1, "player_skins_skin_select_skin_colors", S("Skin"))
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form = form .. rp_formspec.button(3.5, 7.75, 3, 1, "player_skins_skin_select_random", S("Random"))
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return form
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end
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@ -206,7 +233,7 @@ minetest.register_on_player_receive_fields(function(player, form_name, fields)
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player_skins.set_random_skin(name)
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changed = true
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else
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local checks = {"hairs", "eye_colors", "cloth_colors", "band_colors", "skin_colors"}
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local checks = {"hairs", "eye_colors", "cloth_colors", "band_colors", "skin_colors", "headband_colors", "wristband_colors", "shoe_colors"}
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for c=1, #checks do
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local check = checks[c]
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if fields["player_skins_skin_select_"..check] then
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@ -239,8 +266,17 @@ function player_skins.set_random_skin(name)
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local cnum = math.random(1, #components.cloth_colors)
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local ccol = components.cloth_colors[cnum]
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local henum = math.random(1, #components.headband_colors)
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local hecol = components.headband_colors[henum]
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local wnum = math.random(1, #components.wristband_colors)
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local wcol = components.wristband_colors[wnum]
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local shnum = math.random(1, #components.shoe_colors)
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local shcol = components.shoe_colors[shnum]
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local bnum = math.random(1, #components.band_colors)
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local bcol = components.band_colors[math.random(1, bnum)]
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local bcol = components.band_colors[bnum]
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local hnum = math.random(1, #components.hairs)
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local hair = components.hairs[hnum]
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@ -250,6 +286,9 @@ function player_skins.set_random_skin(name)
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player_skins.skindata_ids[name].skin_colors = snum
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player_skins.skindata_ids[name].cloth_colors = cnum
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player_skins.skindata_ids[name].headband_colors = henum
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player_skins.skindata_ids[name].wristband_colors = wnum
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player_skins.skindata_ids[name].shoe_colors = shnum
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player_skins.skindata_ids[name].band_colors = bnum
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player_skins.skindata_ids[name].hairs = hnum
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player_skins.skindata_ids[name].eye_colors = enum
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@ -258,8 +297,11 @@ function player_skins.set_random_skin(name)
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"player_skins_skin_"..scol..".png" .. "^" ..
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"player_skins_eyes_"..ecol..".png" .. "^" ..
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"player_skins_hair_"..hair..".png" .. "^" ..
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"player_skins_shoes_"..shcol..".png" .. "^" ..
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"player_skins_wristbands_"..wcol..".png" .. "^" ..
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"player_skins_clothes_"..ccol..".png" .. "^" ..
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"player_skins_bands_"..bcol..".png"
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"player_skins_bands_"..bcol..".png" .. "^" ..
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"player_skins_headband_"..hecol..".png"
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player_skins.set_skin(name, scol, ccol, bcol, hair, ecol)
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player_skins.set_skin(name, scol, ccol, bcol, hair, ecol, hecol, wcol, shcol)
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end
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