Minetest_Tutorial/mods/default/nodes.lua

693 lines
21 KiB
Lua

-- mods/default/nodes.lua
-- intllib support
local S, F
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
F = function( s )
return minetest.formspec_escape(S(s))
end
else
S = function ( s ) return s end
F = function ( s ) return minetest.formspec_escape(s) end
end
minetest.register_node("default:stone", {
description = S("stone"),
tiles = {"default_stone.png"},
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_coal", {
description = S("coal ore"),
tiles = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
groups = {cracky=3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = S("iron ore"),
tiles = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
groups = {cracky=2},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_gold", {
description = S("gold ore"),
tiles = {"default_stone.png^default_mineral_gold.png"},
is_ground_content = true,
groups = {cracky=2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = S("diamond ore"),
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
groups = {cracky=1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = S("dirt with grass"),
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {immortal=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("default:dirt", {
description = S("dirt"),
tiles = {"default_dirt.png"},
is_ground_content = true,
groups = {immortal=1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:sand", {
description = S("sand"),
tiles = {"default_sand.png"},
is_ground_content = true,
groups = {immortal=1, falling_node=1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:tree", {
description = S("tree trunk"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {immortal=1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:leaves", {
description = S("leaves"),
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {immortal=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:ladder", {
description = S("ladder"),
drawtype = "signlike",
tiles = {"default_ladder.png"},
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
},
groups = {},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:wood", {
description = S("wooden planks"),
tiles = {"default_wood.png"},
groups = {choppy=2,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:water_flowing", {
description = S("flowing water"),
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_source", {
description = S("water source"),
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
backface_culling = false,
}
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:torch", {
description = S("torch"),
drawtype = "torchlike",
--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
tiles = {
{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {immortal = 1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
function default.chest_formspec()
return
"size[8,10.6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[0,-0.2;"..minetest.formspec_escape(S("Chest inventory:")).."]"..
"list[current_name;main;0,0.3;8,4;]"..
"label[0,4.35;"..minetest.formspec_escape(S("Player inventory:")).."]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"label[0,9.1;"..default.gui_controls.."]"..
default.get_hotbar_bg(0,4.85)
end
minetest.register_node("default:chest", {
description = S("storage chest"),
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {immortal=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.chest_formspec())
meta:set_string("infotext", S("Chest (Rightclick to open)"))
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
function default.furnace_active(pos, percent, item_percent)
local formspec =
"size[8,9.8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[-0.1,-0.3;"..minetest.formspec_escape(S("This furnace is active and constantly burning its fuel.")).."]"..
"label[2.25,0.1;"..minetest.formspec_escape(S("Source:")).."]"..
"list[current_name;src;2.25,0.5;1,1;]"..
"label[2.25,2.5;"..minetest.formspec_escape(S("Fuel:")).."]"..
"list[current_name;fuel;2.25,2.9;1,1;]"..
"label[2.25,1.3;"..minetest.formspec_escape(S("Flame:")).."]"..
"image[2.25,1.7;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":default_furnace_fire_fg.png]"..
"label[3.75,1.3;"..minetest.formspec_escape(S("Progress:")).."]"..
"image[3.75,1.7;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]"..
"label[5.75,0.70;"..minetest.formspec_escape(S("Output slots:")).."]"..
"list[current_name;dst;5.75,1.16;2,2;]"..
"label[0,3.75;"..minetest.formspec_escape(S("Player inventory:")).."]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"label[0,8.5;"..default.gui_controls.."]"..
default.get_hotbar_bg(0,4.25)
return formspec
end
function default.get_furnace_active_formspec(pos, percent)
local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked = nil
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local item_percent = 0
if cooked then
item_percent = meta:get_float("src_time")/cooked.time
end
return default.furnace_active(pos, percent, item_percent)
end
default.furnace_inactive_formspec =
"size[8,9.8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[-0.1,-0.3;"..minetest.formspec_escape(S("This furnace is inactive. Please read the sign above.")).."]"..
"label[2.25,0.1;"..minetest.formspec_escape(S("Source:")).."]"..
"list[current_name;src;2.25,0.5;1,1;]"..
"label[2.25,2.5;"..minetest.formspec_escape(S("Fuel:")).."]"..
"list[current_name;fuel;2.25,2.9;1,1;]"..
"label[2.25,1.3;"..minetest.formspec_escape(S("Flame:")).."]"..
"image[2.25,1.7;1,1;default_furnace_fire_bg.png]"..
"label[3.75,1.3;"..minetest.formspec_escape(S("Progress:")).."]"..
"image[3.75,1.7;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"label[5.75,0.70;"..minetest.formspec_escape(S("Output slots:")).."]"..
"list[current_name;dst;5.75,1.16;2,2;]"..
"label[0,3.75;"..minetest.formspec_escape(S("Player inventory:")).."]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"label[0,8.5;"..default.gui_controls.."]"..
default.get_hotbar_bg(0,4.25)
minetest.register_node("default:furnace", {
description = S("furnace"),
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
paramtype2 = "facedir",
groups = {immortal=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", S("Inactive furnace (Rightclick to examine)"))
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext",S("Empty furnace (Rightclick to examine)"))
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext",S("Empty furnace (Rightclick to examine)"))
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
})
minetest.register_node("default:furnace_active", {
description = S("furnace"),
tiles = {
"default_furnace_top.png",
"default_furnace_bottom.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {immortal=1,not_in_creative_inventory=1,hot=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", S("Inactive furnace (Rightclick to examine)"));
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext",S("Empty furnace (Rightclick to examine)"))
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext",S("Empty furnace (Rightclick to examine)"))
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
})
local function swap_node(pos,name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos,node)
end
minetest.register_abm({
nodenames = {"default:chest"},
interval = 5,
chance = 1,
action = function(pos,node,active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.chest_formspec())
meta:set_string("infotext", S("Chest (Rightclick to open)"))
end
})
minetest.register_abm({
nodenames = {"default:furnace","default:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if meta:get_string(name) == "" then
meta:set_float(name, 0.0)
end
end
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
meta:set_float("src_time", meta:get_float("src_time") + 1)
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1])
else
--print("Could not insert '"..cooked.item:to_string().."'")
end
meta:set_string("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext",string.format(S("Active furnace (Flame used: %d%%) (Rightclick to examine)"), percent))
swap_node(pos,"default:furnace_active")
meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
return
end
local fuel = nil
local afterfuel
local cooked = nil
local fuellist = inv:get_list("fuel")
local srclist = inv:get_list("src")
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if not fuel or fuel.time <= 0 then
meta:set_string("infotext",S("Furnace without fuel (Rightclick to examine)"))
swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
return
end
if cooked.item:is_empty() then
if was_active then
meta:set_string("infotext",S("Empty furnace (Rightclick to examine)"))
swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
end
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})
minetest.register_node("default:cobble", {
description = S("cobblestone"),
tiles = {"default_cobble.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:apple", {
description = S("apple"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {dig_immediate=3,},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="default:apple", param2=1})
end
end,
})