Minetest_Tutorial/mods/supplemental/init.lua

239 lines
6.7 KiB
Lua

-- intllib support
local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
minetest.register_node("supplemental:sticky", {
description = S("sticky stone brick"),
tiles = {"default_stone_brick.png^supplemental_splat.png",
"default_stone_brick.png", "default_stone_brick.png", "default_stone_brick.png",
"default_stone_brick.png", "default_stone_brick.png"},
groups = {creative_breakable=1, disable_jump=1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("supplemental:bouncy", {
description = S("bouncy block"),
tiles = {"supplemental_bouncy.png"},
groups = {creative_breakable=1, bouncy=70, fall_damage_add_percent=-100},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("supplemental:conglomerate", {
description = S("conglomerate"),
tiles = {"supplemental_conglomerate.png" },
groups = {cracky=3},
drop = { items = {
{ items={"supplemental:rock"} },
{ items={"supplemental:rock"}, rarity = 5 },
{ items={"supplemental:rock"}, rarity = 5 },
{ items={"supplemental:rock"}, rarity = 5 },
{ items={"supplemental:rock"}, rarity = 5 },
}
},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("supplemental:frame",{
description = S("picture frame"),
drawtype = "signlike",
selection_box = { type = "wallmounted" },
walkable = false,
tiles = {"supplemental_frame.png"},
inventory_image = "supplemental_frame.png",
wield_image = "supplemental_frame.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = { creative_breakable=1, attached_node=1 },
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("supplemental:spikes", {
description = S("short spikes"),
tiles = {"supplemental_spikes_small.png"},
inventory_image = "supplemental_spikes_small.png",
wield_image = "supplemental_spikes_small.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
drawtype = "plantlike",
groups = { attached_node = 1, creative_breakable = 1 },
damage_per_second = 1,
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
}
})
minetest.register_node("supplemental:spikes_large", {
description = S("long spikes"),
tiles = {"supplemental_spikes_large.png"},
inventory_image = "supplemental_spikes_large.png",
wield_image = "supplemental_spikes_large.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
drawtype = "plantlike",
groups = { attached_node = 1, creative_breakable = 1 },
damage_per_second = 2
})
-- TODO: Remove the loudspeaker node when there is a more user-friendly means
-- to control the music.
local set_loudspeaker_infotext = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("loudspeaker (rightclick to toggle music)"))
end
minetest.register_node("supplemental:loudspeaker", {
description = S("loudspeaker"),
tiles = {"supplemental_loudspeaker.png"},
groups = { creative_breakable = 1 },
sounds = default.node_sound_wood_defaults(),
on_construct = set_loudspeaker_infotext,
on_rightclick = function(pos, node, clicker)
if mpd.playing then
mpd.stop_song()
clicker:get_meta():set_string("play_music", "0")
else
mpd.next_song()
clicker:get_meta():set_string("play_music", "1")
end
end,
})
minetest.register_abm({
nodenames = { "supplemental:loudspeaker" },
interval = 5,
chance = 1,
action = set_loudspeaker_infotext,
})
minetest.register_craftitem("supplemental:rock", {
description = S("piece of rock"),
inventory_image = "supplemental_rock.png",
})
minetest.register_craftitem("supplemental:wheat", {
description = S("wheat"),
inventory_image = "supplemental_wheat.png",
})
minetest.register_craftitem("supplemental:flour", {
description = S("flour"),
inventory_image = "supplemental_flour.png",
})
-- Crafting example #2
minetest.register_craft({
type = "shapeless",
output = "supplemental:flour",
recipe = {"supplemental:wheat", "supplemental:wheat", "supplemental:wheat", "supplemental:wheat"}
})
-- Items for crafting examples #1, #4 and #5
minetest.register_craftitem("supplemental:paper_white", {
description = S("white sheet of paper"),
inventory_image = "default_paper.png",
groups = { paper = 1 },
})
minetest.register_craftitem("supplemental:paper_orange", {
description = S("orange sheet of paper"),
inventory_image = "supplemental_paper_orange.png",
groups = { paper = 1 },
})
minetest.register_craftitem("supplemental:paper_purple", {
description = S("purple sheet of paper"),
inventory_image = "supplemental_paper_purple.png",
groups = { paper = 1 },
})
minetest.register_craftitem("supplemental:paper_green", {
description = S("green sheet of paper"),
inventory_image = "supplemental_paper_green.png",
groups = { paper = 1 },
})
-- Crafting example #4
minetest.register_craft({
output = "default:book",
recipe = {
{"group:paper"},
{"group:paper"},
{"group:paper"}
}
})
-- 8 viscosity example liquids
for v=0,7 do
minetest.register_node("supplemental:liquid"..v, {
description = string.format(S("flowing test liquid %i"), v),
inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"),
drawtype = "flowingliquid",
tiles = {"supplemental_testliquid"..v..".png"},
special_tiles = {
{
name="supplemental_testliquid"..v..".png",
backface_culling=false,
},
{
name="supplemental_testliquid"..v..".png",
backface_culling=true,
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "supplemental:liquid"..v,
liquid_alternative_source = "supplemental:liquidsource"..v,
liquid_viscosity = v,
groups = {not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("supplemental:liquidsource"..v, {
description = string.format(S("test liquid source %i"), v),
inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"),
drawtype = "liquid",
special_tiles = {
{
name="supplemental_testliquid"..v..".png",
backface_culling=false,
},
},
tiles = {"supplemental_testliquid"..v..".png",},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "supplemental:liquid"..v,
liquid_alternative_source = "supplemental:liquidsource"..v,
liquid_viscosity = v,
groups = {},
sounds = default.node_sound_water_defaults(),
})
end