115 lines
3.8 KiB
Lua
115 lines
3.8 KiB
Lua
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-- furniture
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---------------------------------------------------------------------------------------
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-- contains:
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-- * a bed seperated into foot and head reagion so that it can be placed manually; it has
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-- no other functionality than decoration!
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-- * a sleeping mat - mostly for NPC that cannot afford a bet yet
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-- * bench - if you don't have 3dforniture:chair, then this is the next best thing
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-- * table - very simple one
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-- * shelf - for stroring things; this one is 3d
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-- * stovepipe - so that the smoke from the furnace can get away
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-- * washing place - put it over a water source and you can 'wash' yourshelf
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---------------------------------------------------------------------------------------
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-- intllib support
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local S
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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-- the basic version of a bed - a sleeping mat
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-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
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minetest.register_node("tutorial_cottages:sleeping_mat", {
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description = S("sleeping mat"),
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drawtype = 'nodebox',
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tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
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wield_image = 'cottages_sleepingmat.png',
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inventory_image = 'cottages_sleepingmat.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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is_ground_content = true,
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walkable = false,
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groups = { attached_node=1, creative_breakable=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
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}
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}
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})
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-- furniture; possible replacement: 3dforniture:chair
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minetest.register_node("tutorial_cottages:bench", {
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drawtype = "nodebox",
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description = S("simple wooden bench"),
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tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { creative_breakable=1 },
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- sitting area
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{-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
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-- stützen
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{-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
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{ 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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}
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},
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})
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-- a simple table; possible replacement: 3dforniture:table
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minetest.register_node("tutorial_cottages:table", {
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description = S("table"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = { creative_breakable=1 },
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.1, -0.5, -0.1, 0.1, 0.3, 0.1},
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{ -0.5, 0.3, -0.5, 0.5, 0.4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
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},
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},
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})
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minetest.register_alias("cottages:sleeping_mat", "tutorial_cottages:sleeping_mat")
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minetest.register_alias("cottages:bench", "tutorial_cottages:bench")
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minetest.register_alias("cottages:table", "tutorial_cottages:table")
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