Fix buggy spawn algorithm
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8751727d70
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431614f096
@ -41,8 +41,10 @@ end
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if(read==false) then
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if(read==false) then
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tutorial.state = {}
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tutorial.state = {}
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-- Is this the first time the player joins this tutorial?
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-- Is this the first time the player joins this tutorial? (used for spawn position)
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tutorial.state.first_join = true
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tutorial.state.first_join = true
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-- Has the regular introduction text been shown yet?
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tutorial.state.intro_text = false
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-- These variables store wheather a message for those events has been shown yet.
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-- These variables store wheather a message for those events has been shown yet.
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tutorial.state.first_gold = false
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tutorial.state.first_gold = false
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tutorial.state.last_gold = false
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tutorial.state.last_gold = false
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@ -1300,7 +1302,7 @@ minetest.register_on_joinplayer(function(player)
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"button_exit[2.5,5.5;3,1;close;"..minetest.formspec_escape(S("Continue anyways")).."]"..
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"button_exit[2.5,5.5;3,1;close;"..minetest.formspec_escape(S("Continue anyways")).."]"..
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"button_exit[6.5,5.5;3,1;leave;"..minetest.formspec_escape(S("Leave tutorial")).."]"
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"button_exit[6.5,5.5;3,1;leave;"..minetest.formspec_escape(S("Leave tutorial")).."]"
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elseif(tutorial.state.first_join==true) then
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elseif(tutorial.state.intro_text == false) then
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formspec = "size[12,6]"..
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formspec = "size[12,6]"..
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"label[-0.15,-0.4;"..minetest.formspec_escape(S("Introduction")).."]"..
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"label[-0.15,-0.4;"..minetest.formspec_escape(S("Introduction")).."]"..
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"tablecolumns[text]"..
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"tablecolumns[text]"..
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@ -1309,13 +1311,14 @@ minetest.register_on_joinplayer(function(player)
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tutorial.convert_newlines(minetest.formspec_escape(S(tutorial.texts.intro)))..
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tutorial.convert_newlines(minetest.formspec_escape(S(tutorial.texts.intro)))..
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"]"..
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"]"..
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"button_exit[4.5,5.5;3,1;close;"..minetest.formspec_escape(S("Close")).."]"
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"button_exit[4.5,5.5;3,1;close;"..minetest.formspec_escape(S("Close")).."]"
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tutorial.state.first_join = false
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tutorial.state.intro_text = true
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tutorial.save_state()
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end
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end
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if tutorial.first_spawn then
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if tutorial.state.first_join==true and tutorial.first_spawn then
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player:setpos(tutorial.first_spawn.pos)
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player:setpos(tutorial.first_spawn.pos)
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player:set_look_yaw(tutorial.first_spawn.yaw)
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player:set_look_yaw(tutorial.first_spawn.yaw)
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tutorial.state.first_join = false
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end
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end
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tutorial.save_state()
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if(formspec~=nil) then
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if(formspec~=nil) then
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minetest.show_formspec(player:get_player_name(), "intro", formspec)
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minetest.show_formspec(player:get_player_name(), "intro", formspec)
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end
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end
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