BlockColor-Win64/files/Cars/hotairballoon/init.lua

188 lines
4.9 KiB
Lua

color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", "Color1", color1, 40, 36, 33},
{"blue", "Color2", color2, 0, 0, 255},
{"green", "Color3", color3, 0, 255, 0},
{"white", "Color4", color4, 245, 245, 245},
{"orange", "Color5", color5, 255, 97, 3},
{"red", "Color6", color6, 255, 0, 0},
{"yellow", "Color7", color7, 255, 255, 0},
{"pink", "Color8", color8, 255, 105, 180}
}
for i in ipairs(source_list) do
local color = source_list[i][1]
local desc = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
dofile(minetest.get_modpath("hotairballoon") .. "/config.lua")
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local carpet = {
physical = true,
collisionbox = {-.99,-0.1,-.99, .99,0.5,.99},
collide_with_objects = true,
visual = "mesh",
mesh = "hotair.b3d",
textures = {"hotair_w.png^[colorize:#"..colour..":70"},
driver = nil,
yaw=0,
vx=0,
vy=0,
vz=0,
}
function carpet:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
clicker:set_detach()
self.driver = nil
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 10)
if hotairballoon.one_use == true then
self.object:remove()
end
elseif not self.driver then
self.driver = clicker
clicker:set_attach(self.object, "", {x=-4,y=10.1,z=0}, {x=0,y=90,z=0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 10)
end)
self.object:setyaw(clicker:get_look_yaw()-math.pi/2)
end
end
function carpet:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
end
function carpet:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
if not self.driver then self.object:remove() end
if puncher and puncher:is_player() and not self.driver and not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "hotairballoon:hotair" .. color)
end
end
function carpet:on_step(dtime)
if self.driver then
self.yaw = self.driver:get_look_yaw()
local yaw = self.object:getyaw()
self.vx = self.object:getvelocity().x
self.vy = self.object:getvelocity().y
self.vz = self.object:getvelocity().z
local ctrl = self.driver:get_player_control()
--Forward/backward
if ctrl.up then
self.vx = self.vx + math.cos(yaw)*0.4
self.vz = self.vz + math.sin(yaw)*0.4
end
if ctrl.down then
self.vx = self.vx-math.cos(yaw)*0.4
self.vz = self.vz-math.sin(yaw)*0.4
end
--Left/right
if ctrl.left then
self.object:setyaw(self.object:getyaw()+math.pi/60+dtime*math.pi/60)
end
if ctrl.right then
self.object:setyaw(self.object:getyaw()-math.pi/60-dtime*math.pi/60)
end
--up/down
if ctrl.jump then
if self.vy < 1.5 then
self.vy = self.vy+0.3
end
end
if ctrl.sneak then
if self.vy>-1.5 then
self.vy = self.vy-0.6
end
end
--
end
if self.vx==0 and self.vz==0 and self.vy==0 then
return
end
--Decelerating
local sx=get_sign(self.vx)
self.vx = self.vx - 0.02*sx
local sz=get_sign(self.vz)
self.vz = self.vz - 0.02*sz
local sy=get_sign(self.vy)
self.vy = self.vy-0.01*sy
--Stop
if sx ~= get_sign(self.vx) then
self.vx = 0
end
if sz ~= get_sign(self.vz) then
self.vz = 0
end
if sy ~= get_sign(self.vy) then
self.vy = 0
end
--Speed limit
if math.abs(self.vx) > 87 then
self.vx = 87*get_sign(self.vx)
end
if math.abs(self.vz) > 87 then
self.vz = 87*get_sign(self.vz)
end
if math.abs(self.vy) > 87 then
self.vz = 87*get_sign(self.vy)
end
self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz})
end
minetest.register_entity("hotairballoon:hotair" .. color , carpet)
minetest.register_craftitem("hotairballoon:hotair" .. color, {
description = color .."Hot Air Balloon",
inventory_image = "hotair_inv.png^[colorize:#"..colour..":70",
wield_image = "none.png",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
if minetest.get_node(pointed_thing.above).name ~= "air" then
return
end
pointed_thing.under.y = pointed_thing.under.y + 1
minetest.add_entity(pointed_thing.under, "hotairballoon:hotair" .. color)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
end