BlockColor-Win64/files/Nodes/water/init.lua

116 lines
3.1 KiB
Lua

local source_list = {
{"black", "Darkened", color1, 40, 36, 33},
{"blue", "Blue", color2, 0, 0, 255},
{"green", "Green", color3, 0, 255, 0},
{"white", "White", color4, 245, 245, 245},
{"orange", "Orange", color5, 255, 97, 3},
{"red", "Red", color6, 255, 0, 0},
{"yellow", "Yellow", color7, 255, 255, 0},
{"pink", "pink", color8, 255, 105, 180}
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local description = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
minetest.register_node("water:"..name.."_water_source", {
description = description.." Water Source",
drawtype = "liquid",
tiles = {
{
name = "color_white.png^[colorize:#"..colour..":70",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "color_white.png^[colorize:#"..colour..":70",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 200,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "waters.png^[colorize:#"..colour..":70",
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "water:"..name.."_water_flowing",
liquid_alternative_source = "water:"..name.."_water_source",
liquid_viscosity = 1,
post_effect_color = {a = 50, r = red, g = green, b = blue},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("water:"..name.."_water_flowing", {
description = description.." Flowing Water",
drawtype = "flowingliquid",
tiles = {"color_white.png^[colorize:#"..colour},
special_tiles = {
{
name = "color_white.png^[colorize:#"..colour..":70",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "color_white.png^[colorize:#"..colour..":70",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
alpha = 200,
inventory_image = "waters.png^[colorize:#"..colour..":70",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "water:"..name.."_water_flowing",
liquid_alternative_source = "water:"..name.."_water_source",
liquid_viscosity = 1,
post_effect_color = {a = 50, r = red, g = green, b = blue},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
end