BlockColor-Win64/files/ComboNodes/stairs/init.lua

380 lines
9.8 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
local source_list = {
{""},
{"nocombo"},
}
for i in ipairs(source_list) do
local combo = source_list[i][1]
-- Register aliases for new pine node names
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
-- Get setting for replace ABM
local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairs:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
inventory_image = "stairs.png^[colorize:#".. html ..":70",
mesh = "stairs_stair.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairs:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairs:slab" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "slabs.png^[colorize:#".. html ..":70",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))
if under and under.name:find("stairs:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:slab" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairs:slab" .. combo .. "_".. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, html, wieldcolors)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html, wieldcolors)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html, wieldcolors)
end
-- Register default stairs and slabs
stairs.register_stair_and_slab(
"blue",
"color:blue",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color2..":70"},
"Blue Stair",
"Blue Slab",
default.node_sound_wood_defaults(),
color2,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color2..":70)"
)
stairs.register_stair_and_slab(
"red",
"color:red",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color6..":70"},
"Red Stair",
"Red Slab",
default.node_sound_wood_defaults(),
color6,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color6..":70)"
)
stairs.register_stair_and_slab(
"white",
"color:white",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color4..":70"},
"White Stair",
"White Slab",
default.node_sound_wood_defaults(),
color4,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color4..":70)"
)
stairs.register_stair_and_slab(
"black",
"color:black",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color1..":70"},
"Black Stair",
"Black Slab",
default.node_sound_wood_defaults(),
color1,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color1..":70)"
)
stairs.register_stair_and_slab(
"green",
"color:green",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color3..":70"},
"Green Stair",
"Green Slab",
default.node_sound_wood_defaults(),
color3,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color3..":70)"
)
stairs.register_stair_and_slab(
"yellow",
"color:yellow",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color7..":70"},
"Yellow Stair",
"Yellow Slab",
default.node_sound_wood_defaults(),
color7,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color7..":70)"
)
stairs.register_stair_and_slab(
"orange",
"color:orange",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color5..":70"},
"Orange Stair",
"Orange Slab",
default.node_sound_wood_defaults(),
color5,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color5..":70)"
)
stairs.register_stair_and_slab(
"pink",
"color:pink",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color8..":70"},
"Pink Stair",
"Pink Slab",
default.node_sound_wood_defaults(),
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)
end