BlockColor-Win64/games/earth/mods/Nodes/color/init.lua

45 lines
1.5 KiB
Lua

color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", "Color1", color1, 41, 36, 33},
{"blue", "Color2", color2, 0, 0, 255},
{"green", "Color3", color3, 0, 255, 0},
{"white", "Color4", color4, 245, 245, 245},
{"orange", "Color5", color5, 255, 97, 3},
{"red", "Color6", color6, 255, 0, 0},
{"yellow", "Color7", color7, 255, 255, 0},
{"pink", "Color8", color8, 255, 105, 180}
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local desc = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
minetest.register_node("color:" .. name, {
description = desc .. " color",
inventory_image = "blocks.png^[colorize:#"..colour..":70",
tiles = {"color_white2.png^[colorize:#"..colour..":70"},
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
is_ground_content = true,
groups = {snappy = 2, choppy = 2, wool = 2},
sounds = default.node_sound_defaults(),
oddly_breakable_by_hand = 1,
dig_immediate = 3,
})
end