update to multicraft

MultiCraft
Mrchiantos 2019-07-21 14:07:59 +02:00
parent 2a72f00b43
commit 98bec1d3c1
1751 changed files with 4521 additions and 17279 deletions

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@ -1,11 +1,10 @@

--------------------------------------
BlockColor Game (2018-2019)
Blockcolor (Game)
---
--------------------------------------
Licenses : GNU LGPL 3.0 for code and Cc By SA 3.0 for medias (http://creativecommons.org/licenses/by-sa/3.0/)
Licenses : GNU LGPL 2.1 for code and Cc By SA 3.0 for medias.
---
Game Creator : MrChiantos
@ -34,526 +33,67 @@ ComboBlock & ComboStair Model : Nathan (MinetestVideo) 
Header and Logo : LMD, azekill_DIABLO & MrChiantos
Inventory Icons : Xenon (xenonca)
Minetest_Game and Others Mods : Minetest Team (Look readme or license in mod directory).
Minetest : Copyright © 2010-2019 celeron55, Perttu Ahola <celeron55@gmail.com>
Multicraft : Copyright © 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua & MultiCraft Development Team.
--------------------------------------
Minetest (Engine)
--------------------------------------
License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
------
License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
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@ -1,2 +1,2 @@
# BlockColor
BlockColor is a creative sandbox with only 8 colors. Only a limit : Your Imagination. (Made with Minetest Engine)
BlockColor is a creative sandbox with only 8 colors. Only a limit : Your Imagination. (Made with Minetest Engine)

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bin/libgcc_s_sjlj-1.dll Normal file

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@ -1,7 +1,7 @@
-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_message(function(message)
core.register_on_sending_chat_messages(function(message)
if message:sub(1,2) == ".." then
return false
end
@ -40,13 +40,8 @@ end)
core.register_chatcommand("list_players", {
description = core.gettext("List online players"),
func = function(param)
local player_names = core.get_player_names()
if not player_names then
return false, core.gettext("This command is disabled by server.")
end
local players = table.concat(player_names, ", ")
return true, core.gettext("Online players: ") .. players
local players = table.concat(core.get_player_names(), ", ")
core.display_chat_message(core.gettext("Online players: ") .. players)
end
})

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@ -1,16 +0,0 @@
-- CSM death formspec. Only used when clientside modding is enabled, otherwise
-- handled by the engine.
core.register_on_death(function()
core.display_chat_message("You died.")
local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
"label[4.85,1.35;" .. fgettext("You died") ..
"]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
core.show_formspec("bultin:death", formspec)
end)
core.register_on_formspec_input(function(formname, fields)
if formname == "bultin:death" then
core.send_respawn()
end
end)

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@ -1,5 +1,5 @@
-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()
local scriptpath = core.get_builtin_path()..DIR_DELIM
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
@ -8,4 +8,16 @@ dofile(commonpath .. "after.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(commonpath .. "vector.lua")
dofile(clientpath .. "death_formspec.lua")
core.register_on_death(function()
core.display_chat_message("You died.")
local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
"label[5,2;" .. fgettext("You died.") .. "]button_exit[3.5,3;4,0.5;btn_respawn;".. fgettext("Respawn") .."]"
core.show_formspec("bultin:death", formspec)
end)
core.register_on_formspec_input(function(formname, fields)
if formname == "bultin:death" then
core.send_respawn()
end
end)

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@ -59,10 +59,10 @@ local function make_registration()
end
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration()
core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration()
core.registered_on_connect, core.register_on_connect = make_registration()
core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
core.registered_on_death, core.register_on_death = make_registration()
core.registered_on_hp_modification, core.register_on_hp_modification = make_registration()
core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
@ -71,6 +71,3 @@ core.registered_on_dignode, core.register_on_dignode = make_registration()
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
core.registered_on_placenode, core.register_on_placenode = make_registration()
core.registered_on_item_use, core.register_on_item_use = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()

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@ -1,33 +1,41 @@
local jobs = {}
local time = 0.0
local time_next = math.huge
core.register_globalstep(function(dtime)
time = time + dtime
if #jobs < 1 then
if time < time_next then
return
end
time_next = math.huge
-- Iterate backwards so that we miss any new timers added by
-- a timer callback, and so that we don't skip the next timer
-- in the list if we remove one.
-- a timer callback.
for i = #jobs, 1, -1 do
local job = jobs[i]
if time >= job.expire then
core.set_last_run_mod(job.mod_origin)
job.func(unpack(job.arg))
table.remove(jobs, i)
local jobs_l = #jobs
jobs[i] = jobs[jobs_l]
jobs[jobs_l] = nil
elseif job.expire < time_next then
time_next = job.expire
end
end
end)
function core.after(after, func, ...)
assert(tonumber(after) and type(func) == "function",
"Invalid core.after invocation")
"Invalid minetest.after invocation")
local expire = time + after
jobs[#jobs + 1] = {
func = func,
expire = time + after,
expire = expire,
arg = {...},
mod_origin = core.get_last_run_mod()
}
end
time_next = math.min(time_next, expire)
end

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@ -97,7 +97,7 @@ end
if INIT == "client" then
core.register_chatcommand("help", {
params = gettext("[all | <cmd>]"),
params = gettext("[all/<cmd>]"),
description = gettext("Get help for commands"),
func = function(param)
return do_help_cmd(nil, param)
@ -105,7 +105,7 @@ if INIT == "client" then
})
else
core.register_chatcommand("help", {
params = "[all | privs | <cmd>]",
params = "[all/privs/<cmd>]",
description = "Get help for commands or list privileges",
func = do_help_cmd,
})

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@ -3,7 +3,7 @@
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
@ -47,17 +47,17 @@ function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_pa
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
local self = {}
self.m_raw_list_fct = raw_fct
self.m_compare_fct = compare_fct
self.m_filter_fct = filter_fct
self.m_uid_match_fct = uid_match_fct
self.m_filtercriteria = nil
self.m_fetch_param = fetch_param
self.m_sortmode = "none"
self.m_sort_list = {}
@ -79,7 +79,7 @@ function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_pa
self.refresh = filterlist.refresh
filterlist.process(self)
return self
end
@ -128,49 +128,49 @@ function filterlist.get_raw_element(self,idx)
if type(idx) ~= "number" then
idx = tonumber(idx)
end
if idx ~= nil and idx > 0 and idx <= #self.m_raw_list then
return self.m_raw_list[idx]
end
return nil
end
--------------------------------------------------------------------------------
function filterlist.get_raw_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #self.m_processed_list then
local entry = self.m_processed_list[listindex]
for i,v in ipairs(self.m_raw_list) do
if self.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.get_current_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #self.m_raw_list then
local entry = self.m_raw_list[listindex]
for i,v in ipairs(self.m_processed_list) do
if self.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
@ -183,23 +183,23 @@ function filterlist.process(self)
self.m_processed_list = self.m_raw_list
return
end
self.m_processed_list = {}
for k,v in pairs(self.m_raw_list) do
if self.m_filtercriteria == nil or
self.m_filter_fct(v,self.m_filtercriteria) then
self.m_processed_list[#self.m_processed_list + 1] = v
end
end
if self.m_sortmode == "none" then
return
end
if self.m_sort_list[self.m_sortmode] ~= nil and
type(self.m_sort_list[self.m_sortmode]) == "function" then
self.m_sort_list[self.m_sortmode](self)
end
end
@ -209,7 +209,7 @@ function filterlist.size(self)
if self.m_processed_list == nil then
return 0
end
return #self.m_processed_list
end
@ -233,8 +233,8 @@ function filterlist.raw_index_by_uid(self, uid)
elementidx = i
end
end
-- If there are more elements than one with same name uid can't decide which
-- one is meant. self shouldn't be possible but just for sure.
if elementcount > 1 then
@ -254,11 +254,11 @@ function compare_worlds(world1,world2)
if world1.path ~= world2.path then
return false
end
if world1.name ~= world2.name then
return false
end
if world1.gameid ~= world2.gameid then
return false
end
@ -288,11 +288,11 @@ function sort_mod_list(self)
table.sort(self.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.type ~= b.type or a.loc ~= b.loc then
if b.type == "game" then
return a.loc ~= "game"
if a.typ ~= b.typ then
if b.typ == "game" then
return a.typ ~= "game_mod"
end
return b.loc == "game"
return b.typ == "game_mod"
end
-- If in same or no modpack, sort by name
if a.modpack == b.modpack then
@ -308,7 +308,7 @@ function sort_mod_list(self)
elseif b.name == a.modpack then
return false
end
local name_a = a.modpack or a.name
local name_b = b.modpack or b.name
if name_a:lower() == name_b:lower() then

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@ -166,9 +166,9 @@ end
--------------------------------------------------------------------------------
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
delim = delim or ","
max_splits = max_splits or -2
max_splits = max_splits or -1
local items = {}
local pos, len = 1, #str
local pos, len, seplen = 1, #str, #delim
local plain = not sep_is_pattern
max_splits = max_splits + 1
repeat
@ -382,7 +382,7 @@ if INIT == "game" then
param2 = dirs1[fdir + 1]
elseif isceiling then
if orient_flags.force_facedir then
param2 = 20
cparam2 = 20
else
param2 = dirs2[fdir + 1]
end
@ -462,12 +462,6 @@ function core.explode_scrollbar_event(evt)
return retval
end
--------------------------------------------------------------------------------
function core.rgba(r, g, b, a)
return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or
string.format("#%02X%02X%02X", r, g, b)
end
--------------------------------------------------------------------------------
function core.pos_to_string(pos, decimal_places)
local x = pos.x
@ -495,7 +489,7 @@ function core.string_to_pos(value)
p.z = tonumber(p.z)
return p
end
p = {}
local p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
@ -551,22 +545,12 @@ function table.copy(t, seen)
end
return n
end
function table.insert_all(t, other)
for i=1, #other do
t[#t + 1] = other[i]
end
return t
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
local games = core.get_games()
local games = game.get_games()
if index > 0 and index <= #games then
return games[index]
@ -641,57 +625,10 @@ function core.strip_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
end
function core.translate(textdomain, str, ...)
local start_seq
if textdomain == "" then
start_seq = ESCAPE_CHAR .. "T"
else
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
end
local arg = {n=select('#', ...), ...}
local end_seq = ESCAPE_CHAR .. "E"
local arg_index = 1
local translated = str:gsub("@(.)", function(matched)
local c = string.byte(matched)
if string.byte("1") <= c and c <= string.byte("9") then
local a = c - string.byte("0")
if a ~= arg_index then
error("Escape sequences in string given to core.translate " ..
"are not in the correct order: got @" .. matched ..
"but expected @" .. tostring(arg_index))
end
if a > arg.n then
error("Not enough arguments provided to core.translate")
end
arg_index = arg_index + 1
return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E"
elseif matched == "n" then
return "\n"
else
return matched
end
end)
if arg_index < arg.n + 1 then
error("Too many arguments provided to core.translate")
end
return start_seq .. translated .. end_seq
end
function core.get_translator(textdomain)
return function(str, ...) return core.translate(textdomain or "", str, ...) end
end
--------------------------------------------------------------------------------
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
function core.pointed_thing_to_face_pos(placer, pointed_thing)
-- Avoid crash in some situations when player is inside a node, causing
-- 'above' to equal 'under'.
if vector.equals(pointed_thing.above, pointed_thing.under) then
return pointed_thing.under
end
local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under
local camera_pos = placer:get_pos()
@ -711,7 +648,7 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
end
local fine_pos = {[nc] = node_pos[nc] + offset}
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
for i = 1, #oc do
@ -719,28 +656,3 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
end
return fine_pos
end
function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
local list = {}
for priv, bool in pairs(privs) do
if bool then
list[#list + 1] = priv
end
end
return table.concat(list, delim)
end
assert(core.string_to_privs("a,b").b == true)
assert(core.privs_to_string({a=true,b=true}) == "a,b")

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@ -63,13 +63,34 @@ function vector.distance(a, b)
end
function vector.direction(pos1, pos2)
return vector.normalize({
x = pos2.x - pos1.x,
y = pos2.y - pos1.y,
z = pos2.z - pos1.z
})
local x_raw = pos2.x - pos1.x
local y_raw = pos2.y - pos1.y
local z_raw = pos2.z - pos1.z
local x_abs = math.abs(x_raw)
local y_abs = math.abs(y_raw)
local z_abs = math.abs(z_raw)
if x_abs >= y_abs and
x_abs >= z_abs then
y_raw = y_raw * (1 / x_abs)
z_raw = z_raw * (1 / x_abs)
x_raw = x_raw / x_abs
end
if y_abs >= x_abs and
y_abs >= z_abs then
x_raw = x_raw * (1 / y_abs)
z_raw = z_raw * (1 / y_abs)
y_raw = y_raw / y_abs
end
if z_abs >= y_abs and
z_abs >= x_abs then
x_raw = x_raw * (1 / z_abs)
y_raw = y_raw * (1 / z_abs)
z_raw = z_raw / z_abs
end
return {x=x_raw, y=y_raw, z=z_raw}
end
function vector.add(a, b)
if type(b) == "table" then
return {x = a.x + b.x,

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@ -1,25 +1,99 @@
-- Minetest: builtin/auth.lua
--
-- Builtin authentication handler
-- Authentication handler
--
-- Make the auth object private, deny access to mods
local core_auth = core.auth
core.auth = nil
function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
local list = {}
for priv, bool in pairs(privs) do
if bool then
list[#list + 1] = priv
end
end
return table.concat(list, delim)
end
assert(core.string_to_privs("a,b").b == true)
assert(core.privs_to_string({a=true,b=true}) == "a,b")
core.auth_file_path = core.get_worldpath().."/auth.txt"
core.auth_table = {}
local function read_auth_file()
local newtable = {}
local file, errmsg = io.open(core.auth_file_path, 'rb')
if not file then
core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
return
end
for line in file:lines() do
if line ~= "" then
local fields = line:split(":", true)
local name, password, privilege_string, last_login = unpack(fields)
last_login = tonumber(last_login)
if not (name and password and privilege_string) then
error("Invalid line in auth.txt: "..dump(line))
end
local privileges = core.string_to_privs(privilege_string)
newtable[name] = {password=password, privileges=privileges, last_login=last_login}
end
end
io.close(file)
core.auth_table = newtable
core.notify_authentication_modified()
end
local function save_auth_file()
local newtable = {}
-- Check table for validness before attempting to save
for name, stuff in pairs(core.auth_table) do
assert(type(name) == "string")
assert(name ~= "")
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
assert(stuff.last_login == nil or type(stuff.last_login) == "number")
end
local file, errmsg = io.open(core.auth_file_path, 'w+b')
if not file then
error(core.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(core.auth_table) do
local priv_string = core.privs_to_string(stuff.privileges)
local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
file:write(table.concat(parts, ":").."\n")
end
io.close(file)
end
core.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
-- If no such auth found, return nil
if not auth_entry then
-- Figure out what password to use for a new player (singleplayer
-- always has an empty password, otherwise use default, which is
-- usually empty too)
local new_password_hash = ""
-- If not in authentication table, return nil
if not core.auth_table[name] then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(auth_entry.privileges) do
for priv, _ in pairs(core.auth_table[name].privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
@ -32,125 +106,67 @@ core.builtin_auth_handler = {
-- For the admin, give everything
elseif name == core.settings:get("name") then
for priv, def in pairs(core.registered_privileges) do
if def.give_to_admin then
privileges[priv] = true
end
privileges[priv] = true
end
end
-- All done
return {
password = auth_entry.password,
password = core.auth_table[name].password,
privileges = privileges,
-- Is set to nil if unknown
last_login = auth_entry.last_login,
last_login = core.auth_table[name].last_login,
}
end,
create_auth = function(name, password)
core.log("action", "[AUTH] Adding password entry for player " .. name)
assert(type(name) == "string")
assert(type(password) == "string")
core.log('info', "Built-in authentication handler adding player '"..name.."'")
return core_auth.create({
name = name,
core.auth_table[name] = {
password = password,
privileges = core.string_to_privs(core.settings:get("default_privs")),
last_login = os.time(),
})
end,
delete_auth = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
if not auth_entry then
return false
end
core.log('info', "Built-in authentication handler deleting player '"..name.."'")
return core_auth.delete(name)
}
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
local auth_entry = core_auth.read(name)
if not auth_entry then
if not core.auth_table[name] then
core.log("action", "[AUTH] Setting password for new player " .. name)
core.builtin_auth_handler.create_auth(name, password)
else
core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
auth_entry.password = password
core_auth.save(auth_entry)
core.log("action", "[AUTH] Setting password for existing player " .. name)
core.auth_table[name].password = password
end
return true
end,
set_privileges = function(name, privileges)
core.log("action", "[AUTH] Setting privileges for player " .. name)
assert(type(name) == "string")
assert(type(privileges) == "table")
local auth_entry = core_auth.read(name)
if not auth_entry then
auth_entry = core.builtin_auth_handler.create_auth(name,
if not core.auth_table[name] then
core.builtin_auth_handler.create_auth(name,
core.get_password_hash(name,
core.settings:get("default_password")))
end
-- Run grant callbacks
for priv, _ in pairs(privileges) do
if not auth_entry.privileges[priv] then
core.run_priv_callbacks(name, priv, nil, "grant")
end
end
-- Run revoke callbacks
for priv, _ in pairs(auth_entry.privileges) do
if not privileges[priv] then
core.run_priv_callbacks(name, priv, nil, "revoke")
end
end
auth_entry.privileges = privileges
core_auth.save(auth_entry)
core.auth_table[name].privileges = privileges
core.notify_authentication_modified(name)
end,
reload = function()
core_auth.reload()
core.log("action", "[AUTH] Reading authentication data from disk")
read_auth_file()
return true
end,
commit = function()
core.log("action", "[AUTH] Writing authentication data to disk")
save_auth_file()
return true
end,
record_login = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
assert(auth_entry)
auth_entry.last_login = os.time()
core_auth.save(auth_entry)
end,
iterate = function()
local names = {}
local nameslist = core_auth.list_names()
for k,v in pairs(nameslist) do
names[v] = true
end
return pairs(names)
assert(core.auth_table[name]).last_login = os.time()
end,
}
core.register_on_prejoinplayer(function(name, ip)
if core.registered_auth_handler ~= nil then
return -- Don't do anything if custom auth handler registered
end
local auth_entry = core_auth.read(name)
if auth_entry ~= nil then
return
end
local name_lower = name:lower()
for k in core.builtin_auth_handler.iterate() do
if k:lower() == name_lower then
return string.format("\nCannot create new player called '%s'. "..
"Another account called '%s' is already registered. "..
"Please check the spelling if it's your account "..
"or use a different nickname.", name, k)
end
end
end)
--
-- Authentication API
--
function core.register_authentication_handler(handler)
if core.registered_auth_handler then
error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
@ -176,10 +192,44 @@ end
core.set_player_password = auth_pass("set_password")
core.set_player_privs = auth_pass("set_privileges")
core.remove_player_auth = auth_pass("delete_auth")
core.auth_reload = auth_pass("reload")
core.auth_commit = auth_pass("commit")
core.auth_reload()
local record_login = auth_pass("record_login")
core.register_on_joinplayer(function(player)
record_login(player:get_player_name())
end)
core.register_on_shutdown(function()
core.auth_commit()
end)
core.register_on_prejoinplayer(function(name, ip)
local auth = core.auth_table
if auth[name] ~= nil then
return
end
local name_lower = name:lower()
for k in pairs(auth) do
if k:lower() == name_lower then
return string.format("\nYou can not register as '%s'! "..
"Another player called '%s' is already registered. "..
"Please check the spelling if it's your account "..
"or use a different name.", name, k)
end
end
end)
-- Autosave
if not core.is_singleplayer() then
local save_interval = 600
local function auto_save()
core.auth_commit()
core.after(save_interval, auto_save)
end
core.after(save_interval, auto_save)
end

View File

@ -41,7 +41,7 @@ end)
if core.settings:get_bool("profiler.load") then
-- Run after register_chatcommand and its register_on_chat_message
-- Before any chatcommands that should be profiled
-- Before any chattcommands that should be profiled
profiler.init_chatcommand()
end
@ -71,7 +71,7 @@ end
--
core.register_chatcommand("me", {
params = "<action>",
description = "Show chat action (e.g., '/me orders a pizza' displays"
description = "Display chat action (e.g., '/me orders a pizza' displays"
.. " '<player name> orders a pizza')",
privs = {shout=true},
func = function(name, param)
@ -84,7 +84,7 @@ core.register_chatcommand("admin", {
func = function(name)
local admin = core.settings:get("name")
if admin then
return true, "The administrator of this server is " .. admin .. "."
return true, "The administrator of this server is "..admin.."."
else
return false, "There's no administrator named in the config file."
end
@ -93,44 +93,16 @@ core.register_chatcommand("admin", {
core.register_chatcommand("privs", {
params = "[<name>]",
description = "Show privileges of yourself or another player",
description = "Print privileges of player",
func = function(caller, param)
param = param:trim()
local name = (param ~= "" and param or caller)
if not core.player_exists(name) then
return false, "Player " .. name .. " does not exist."
end
return true, "Privileges of " .. name .. ": "
.. core.privs_to_string(
core.get_player_privs(name), ' ')
end,
})
core.register_chatcommand("haspriv", {
params = "<privilege>",
description = "Return list of all online players with privilege.",
privs = {basic_privs = true},
func = function(caller, param)
param = param:trim()
if param == "" then
return false, "Invalid parameters (see /help haspriv)"
end
if not core.registered_privileges[param] then
return false, "Unknown privilege!"
end
local privs = core.string_to_privs(param)
local players_with_priv = {}
for _, player in pairs(core.get_connected_players()) do
local player_name = player:get_player_name()
if core.check_player_privs(player_name, privs) then
table.insert(players_with_priv, player_name)
end
end
return true, "Players online with the \"" .. param .. "\" privilege: " ..
table.concat(players_with_priv, ", ")
end
})
local function handle_grant_command(caller, grantname, grantprivstr)
local caller_privs = core.get_player_privs(caller)
if not (caller_privs.privs or caller_privs.basic_privs) then
@ -160,9 +132,6 @@ local function handle_grant_command(caller, grantname, grantprivstr)
if privs_unknown ~= "" then
return false, privs_unknown
end
for priv, _ in pairs(grantprivs) do
core.run_priv_callbacks(grantname, priv, caller, "grant")
end
core.set_player_privs(grantname, privs)
core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
if grantname ~= caller then
@ -177,7 +146,7 @@ end
core.register_chatcommand("grant", {
params = "<name> (<privilege> | all)",
description = "Give privileges to player",
description = "Give privilege to player",
func = function(name, param)
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
@ -188,7 +157,7 @@ core.register_chatcommand("grant", {
})
core.register_chatcommand("grantme", {
params = "<privilege> | all",
params = "<privilege>|all",
description = "Grant privileges to yourself",
func = function(name, param)
if param == "" then
@ -200,7 +169,7 @@ core.register_chatcommand("grantme", {
core.register_chatcommand("revoke", {
params = "<name> (<privilege> | all)",
description = "Remove privileges from player",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not core.check_player_privs(name, {privs=true}) and
@ -224,18 +193,12 @@ core.register_chatcommand("revoke", {
end
end
if revoke_priv_str == "all" then
revoke_privs = privs
privs = {}
else
for priv, _ in pairs(revoke_privs) do
privs[priv] = nil
end
end
for priv, _ in pairs(revoke_privs) do
core.run_priv_callbacks(revoke_name, priv, name, "revoke")
end
core.set_player_privs(revoke_name, privs)
core.log("action", name..' revoked ('
..core.privs_to_string(revoke_privs, ', ')
@ -291,7 +254,7 @@ core.register_chatcommand("setpassword", {
core.register_chatcommand("clearpassword", {
params = "<name>",
description = "Set empty password for a player",
description = "Set empty password",
privs = {password=true},
func = function(name, param)
local toname = param
@ -318,7 +281,7 @@ core.register_chatcommand("auth_reload", {
core.register_chatcommand("remove_player", {
params = "<name>",
description = "Remove a player's data",
description = "Remove player data",
privs = {server=true},
func = function(name, param)
local toname = param
@ -341,9 +304,19 @@ core.register_chatcommand("remove_player", {
end,
})
core.register_chatcommand("auth_save", {
params = "",
description = "Write authentication data to disk",
privs = {server=true},
func = function(name, param)
local done = core.auth_save()
return done, (done and "Authentication data successfully saved to disk." or "Failed to write the auth.txt file.")
end,
})
core.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | (<name> <X>,<Y>,<Z>) | (<name> <to_name>)",
description = "Teleport to position or player",
description = "Teleport to player or position",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
@ -585,11 +558,8 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
return false, "Cannot give an empty item"
elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then
elseif not itemstack:is_known() then
return false, "Cannot give an unknown item"
-- Forbid giving 'ignore' due to unwanted side effects
elseif itemstack:get_name() == "ignore" then
return false, "Giving 'ignore' is not allowed"
end
local receiverref = core.get_player_by_name(receiver)
if receiverref == nil then
@ -608,18 +578,18 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
local msg = "%q %sadded to inventory."
return true, msg:format(stackstring, partiality)
return true, ("%q %sadded to inventory.")
:format(stackstring, partiality)
else
core.chat_send_player(receiver, ("%q %sadded to inventory.")
:format(stackstring, partiality))
local msg = "%q %sadded to %s's inventory."
return true, msg:format(stackstring, partiality, receiver)
return true, ("%q %sadded to %s's inventory.")
:format(stackstring, partiality, receiver)
end
end
core.register_chatcommand("give", {
params = "<name> <ItemString> [<count> [<wear>]]",
params = "<name> <ItemString>",
description = "Give item to player",
privs = {give=true},
func = function(name, param)
@ -632,7 +602,7 @@ core.register_chatcommand("give", {
})
core.register_chatcommand("giveme", {
params = "<ItemString> [<count> [<wear>]]",
params = "<ItemString>",
description = "Give item to yourself",
privs = {give=true},
func = function(name, param)
@ -660,9 +630,6 @@ core.register_chatcommand("spawnentity", {
core.log("error", "Unable to spawn entity, player is nil")
return false, "Unable to spawn entity, player is nil"
end
if not core.registered_entities[entityname] then
return false, "Cannot spawn an unknown entity"
end
if p == "" then
p = player:get_pos()
else
@ -686,13 +653,10 @@ core.register_chatcommand("pulverize", {
core.log("error", "Unable to pulverize, no player.")
return false, "Unable to pulverize, no player."
end
local wielded_item = player:get_wielded_item()
if wielded_item:is_empty() then
if player:get_wielded_item():is_empty() then
return false, "Unable to pulverize, no item in hand."
end
core.log("action", name .. " pulverized \"" ..
wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
player:set_wielded_item(nil)
player:set_wielded_item(nil)
return true, "An item was pulverized."
end,
})
@ -701,8 +665,8 @@ core.register_chatcommand("pulverize", {
core.rollback_punch_callbacks = {}
core.register_on_punchnode(function(pos, node, puncher)
local name = puncher and puncher:get_player_name()
if name and core.rollback_punch_callbacks[name] then
local name = puncher:get_player_name()
if core.rollback_punch_callbacks[name] then
core.rollback_punch_callbacks[name](pos, node, puncher)
core.rollback_punch_callbacks[name] = nil
end
@ -800,19 +764,16 @@ core.register_chatcommand("rollback", {
})
core.register_chatcommand("status", {
description = "Show server status",
description = "Print server status",
privs = {server=true},
func = function(name, param)
local status = core.get_server_status(name, false)
if status and status ~= "" then
return true, status
end
return false, "This command was disabled by a mod or game"
return true, core.get_server_status()
end,
})
core.register_chatcommand("time", {
params = "[<0..23>:<0..59> | <0..24000>]",
description = "Show or set time of day",
params = "<0..23>:<0..59> | <0..24000>",
description = "Set time of day",
privs = {},
func = function(name, param)
if param == "" then
@ -851,7 +812,7 @@ core.register_chatcommand("time", {
})
core.register_chatcommand("days", {
description = "Show day count since world creation",
description = "Display day count",
func = function(name, param)
return true, "Current day is " .. core.get_day_count()
end
@ -862,15 +823,13 @@ core.register_chatcommand("shutdown", {
description = "Shutdown server (-1 cancels a delayed shutdown)",
privs = {server=true},
func = function(name, param)
local delay, reconnect, message
delay, param = param:match("^%s*(%S+)(.*)")
if param then
reconnect, param = param:match("^%s*(%S+)(.*)")
end
message = param and param:match("^%s*(.+)") or ""
delay = tonumber(delay) or 0
local delay, reconnect, message = param:match("([^ ][-]?[0-9]+)([^ ]+)(.*)")
message = message or ""
if delay == 0 then
if delay ~= "" then
delay = tonumber(param) or 0
else
delay = 0
core.log("action", name .. " shuts down server")
core.chat_send_all("*** Server shutting down (operator request).")
end
@ -879,17 +838,12 @@ core.register_chatcommand("shutdown", {
})
core.register_chatcommand("ban", {
params = "[<name> | <IP_address>]",
description = "Ban player or show ban list",
params = "<name>",
description = "Ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
local ban_list = core.get_ban_list()
if ban_list == "" then
return true, "The ban list is empty."
else
return true, "Ban list: " .. ban_list
end
return true, "Ban list: " .. core.get_ban_list()
end
if not core.get_player_by_name(param) then
return false, "No such player."
@ -905,7 +859,7 @@ core.register_chatcommand("ban", {
core.register_chatcommand("unban", {
params = "<name> | <IP_address>",
description = "Remove player ban",
description = "Remove IP ban",
privs = {ban=true},
func = function(name, param)
if not core.unban_player_or_ip(param) then
@ -936,7 +890,7 @@ core.register_chatcommand("kick", {
})
core.register_chatcommand("clearobjects", {
params = "[full | quick]",
params = "[full|quick]",
description = "Clear all objects in world",
privs = {server=true},
func = function(name, param)
@ -983,7 +937,7 @@ core.register_chatcommand("msg", {
core.register_chatcommand("last-login", {
params = "[<name>]",
description = "Get the last login time of a player or yourself",
description = "Get the last login time of a player",
func = function(name, param)
if param == "" then
param = name
@ -1006,7 +960,7 @@ core.register_chatcommand("clearinv", {
if param and param ~= "" and param ~= name then
if not core.check_player_privs(name, {server=true}) then
return false, "You don't have permission"
.. " to clear another player's inventory (missing privilege: server)"
.. " to run this command (missing privilege: server)"
end
player = core.get_player_by_name(param)
core.chat_send_player(param, name.." cleared your inventory.")
@ -1056,3 +1010,40 @@ core.register_chatcommand("kill", {
return handle_kill_command(name, param == "" and name or param)
end,
})
core.register_chatcommand("spawn", {
params = "",
description = "Teleport to the spawn point",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "Command called by invalid player"
end
if core.setting_get_pos("static_spawnpoint") then
player:set_pos(core.setting_get_pos("static_spawnpoint"))
return true, "Teleporting to spawn..."
else
return false, "The spawn point is not set!"
end
end,
})
core.register_chatcommand("setspawn", {
params = "",
description = "Sets the spawn point to your current position",
privs = {server = true},
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "Command called by invalid player"
end
local pos = vector.round(player:get_pos())
local x = pos.x
local y = pos.y
local z = pos.z
local pos_to_string = x..","..y..","..z
core.setting_set("static_spawnpoint", pos_to_string)
core.setting_save()
return true, "Setting spawn point to ("..x..", "..y..", "..z..")"
end,
})

View File

@ -21,10 +21,6 @@ core.EMERGE_GENERATED = 4
-- constants.h
-- Size of mapblocks in nodes
core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Default maximal breath of a player
core.PLAYER_MAX_BREATH_DEFAULT = 11
-- light.h
-- Maximum value for node 'light_source' parameter

View File

@ -18,7 +18,3 @@ function core.create_detached_inventory(name, callbacks, player_name)
return core.create_detached_inventory_raw(name, player_name)
end
function core.remove_detached_inventory(name)
core.detached_inventories[name] = nil
return core.remove_detached_inventory_raw(name)
end

View File

@ -19,6 +19,7 @@ core.register_entity(":__builtin:falling_node", {
node = {},
meta = {},
timer = 0,
set_node = function(self, node, meta)
self.node = node
@ -53,8 +54,9 @@ core.register_entity(":__builtin:falling_node", {
on_step = function(self, dtime)
-- Set gravity
local acceleration = self.object:get_acceleration()
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
self.object:set_acceleration({x = 0, y = -10, z = 0})
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
if not vector.equals(acceleration, {x = 0, y = -gravity, z = 0}) then
self.object:setacceleration({x = 0, y = -gravity, z = 0})
end
-- Turn to actual node when colliding with ground, or continue to move
local pos = self.object:get_pos()
@ -129,21 +131,20 @@ core.register_entity(":__builtin:falling_node", {
local npos = self.object:get_pos()
self.object:set_pos(vector.round(npos))
end
-- Drop node if does not fall within 5 seconds
self.timer = self.timer + dtime
if self.timer > 5 then
core.add_item(pos, self.node)
self.object:remove()
end
end
})
local function convert_to_falling_node(pos, node)
local obj = core.add_entity(pos, "__builtin:falling_node")
if not obj then
return false
local function spawn_falling_node(p, node, meta)
local obj = core.add_entity(p, "__builtin:falling_node")
if obj then
obj:get_luaentity():set_node(node, meta)
end
node.level = core.get_node_level(pos)
local meta = core.get_meta(pos)
local metatable = meta and meta:to_table() or {}
obj:get_luaentity():set_node(node, metatable)
core.remove_node(pos)
return true
end
function core.spawn_falling_node(pos)
@ -151,27 +152,19 @@ function core.spawn_falling_node(pos)
if node.name == "air" or node.name == "ignore" then
return false
end
return convert_to_falling_node(pos, node)
local obj = core.add_entity(pos, "__builtin:falling_node")
if obj then
obj:get_luaentity():set_node(node)
core.remove_node(pos)
return true
end
return false
end
local function drop_attached_node(p)
local n = core.get_node(p)
local drops = core.get_node_drops(n, "")
local def = core.registered_items[n.name]
if def and def.preserve_metadata then
local oldmeta = core.get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = {x=p.x, y=p.y, z=p.z}
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
core.remove_node(p)
for _, item in pairs(drops) do
for _, item in pairs(core.get_node_drops(n, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
@ -209,7 +202,7 @@ end
function core.check_single_for_falling(p)
local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
if core.get_item_group(n.name, "falling_node") ~= 0 and core.is_singleplayer() then
local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
-- Only spawn falling node if node below is loaded
local n_bottom = core.get_node_or_nil(p_bottom)
@ -224,7 +217,21 @@ function core.check_single_for_falling(p)
core.get_node_max_level(p_bottom))) and
(not d_bottom.walkable or d_bottom.buildable_to) then
convert_to_falling_node(p, n)
n.level = core.get_node_level(p)
local meta = core.get_meta(p)
local metatable = {}
if meta ~= nil then
metatable = meta:to_table()
end
core.remove_node(p)
spawn_falling_node(p, n, metatable)
return true
end
end
if core.get_item_group(n.name, "falling_node") ~= 0 and not core.is_singleplayer() then
if not builtin_shared.check_attached_node(p, n) then
drop_attached_node(p)
return true
end
end

View File

@ -3,6 +3,7 @@
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
chat_send_player_param3 = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
@ -10,8 +11,6 @@ core.features = {
area_store_custom_ids = true,
add_entity_with_staticdata = true,
no_chat_message_prediction = true,
object_use_texture_alpha = true,
object_independent_selectionbox = true,
}
function core.has_feature(arg)

168
builtin/game/hud.lua Normal file
View File

@ -0,0 +1,168 @@
--From Better HUD mod
--Copyright (C) BlockMen (2013-2016)
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
hud, hud_id = {}, {}
-- keep id handling internal
local sb_bg = {} -- statbar background ids
-- localize often used table
local items = {}
local function throw_error(msg)
core.log("error", "HUD[error]: " .. msg)
end
--
-- API
--
function hud.register(name, def)
if not name or not def then
throw_error("not enough parameters given")
return false
end
if items[name] ~= nil then
throw_error("A statbar with that name already exists")
return false
end
-- actually register
-- add background first since draworder is based on id :\
if --[[def.hud_elem_type == "statbar" and]] def.background ~= nil then
sb_bg[name] = table.copy(def)
sb_bg[name].text = def.background
if not def.autohide_bg and def.max then
sb_bg[name].number = def.max
end
end
-- add item itself
items[name] = def
-- no error so far, return success
return true
end
function hud.change_item(player, name, def)
if not player or not player:is_player() or not name or not def then
throw_error("Not enough parameters given to change HUD item")
return false
end
local i_name = player:get_player_name().."_"..name
local elem = hud_id[i_name]
if not elem then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
-- Only update if values supported and value actually changed
-- update supported values (currently number and text only)
if def.number and elem.number then
if def.number ~= elem.number then
if elem.max and def.number > elem.max and not def.max then
def.number = elem.max
end
if def.max then
elem.max = def.max
end
player:hud_change(elem.id, "number", def.number)
elem.number = def.number
-- hide background when set
local bg = hud_id[i_name.."_bg"]
if elem.autohide_bg then
if def.number < 1 then
player:hud_change(bg.id, "number", 0)
else
local num = bg.number
if bg.max then
num = bg.max
end
player:hud_change(bg.id, "number", num)
end
else
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
player:hud_change(bg.id, "number", def.max)
bg.max = def.max
bg.number = def.max
end
end
end
end
if def.text and elem.text then
if def.text ~= elem.text then
player:hud_change(elem.id, "text", def.text)
elem.text = def.text
end
end
if def.offset and elem.offset then
if def.item_name and def.offset == "item" then
-- for legacy reasons
--[[if def.item_name then
hud.swap_statbar(player, name, def.item_name)
end]]
else
player:hud_change(elem.id, "offset", def.offset)
elem.offset = def.offset
end
end
return true
end
function hud.remove_item(player, name)
if not player or not name then
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
if hud_id[i_name] == nil then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
player:hud_remove(hud_id[i_name].id)
hud_id[i_name] = nil
return true
end
--
-- Add registered HUD items to joining players
--
-- Following code is placed here to keep HUD ids internal
local function add_hud_item(player, name, def)
if not player or not name or not def then
throw_error("not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
hud_id[i_name] = def
hud_id[i_name].id = player:hud_add(def)
end
core.register_on_joinplayer(function(player)
-- add the backgrounds for statbars
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)
end
-- and finally the actual HUD items
for _,item in pairs(items) do
add_hud_item(player, _, item)
end
end)

View File

@ -1,5 +1,5 @@
local scriptpath = core.get_builtin_path()
local scriptpath = core.get_builtin_path()..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM
@ -31,6 +31,7 @@ assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."hud.lua")
dofile(gamepath.."statbars.lua")
profiler = nil

View File

@ -435,23 +435,123 @@ function core.item_secondary_use(itemstack, placer)
return itemstack
end
local function item_throw_step(entity, dtime)
entity.throw_timer = entity.throw_timer + dtime
if entity.throw_timer > 20 then
entity.object:remove()
return
end
if not entity.thrower then
return
end
local pos = entity.object:get_pos()
if not core.is_valid_pos(pos) then
entity.object:remove()
return
end
local hit_object = nil
local dir = vector.normalize(entity.object:get_velocity())
local pos2 = vector.add(pos, vector.multiply(dir, 3))
local _, node_pos = minetest.line_of_sight(pos, pos2)
if node_pos then
local def = minetest.get_node(node_pos)
if def then
pos = vector.subtract(node_pos, vector.multiply(dir, 1.5))
entity.object:move_to(pos)
else
node_pos = nil
end
end
local objs = minetest.get_objects_inside_radius(pos, 1.5)
for _, obj in pairs(objs) do
if obj:is_player() then
local name = obj:get_player_name()
if name ~= entity.thrower then
hit_object = obj
end
elseif obj:get_luaentity() ~= nil and
obj:get_luaentity().name ~= entity.name then
hit_object = obj
end
end
if hit_object or node_pos then
local player = core.get_player_by_name(entity.thrower)
entity.on_impact(player, pos, entity.throw_direction, hit_object)
entity.object:remove()
end
end
function core.item_throw(name, thrower, speed, accel, on_impact)
if not thrower or not thrower:is_player() then
return
end
local pos = thrower:get_pos()
if not core.is_valid_pos(pos) then
return
end
pos.y = pos.y + 1.5
local obj = nil
local properties = {is_visible=true}
if core.registered_entities[name] then
obj = core.add_entity(pos, name)
elseif core.registered_items[name] then
obj = core.add_entity(pos, "__builtin:throwing_item")
properties.textures = {name}
else
return
end
if obj then
local ent = obj:get_luaentity()
if ent then
local s = speed or 19 -- default speed
local a = accel or -3 -- default acceleration
local dir = thrower:get_look_dir()
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
ent.thrower = thrower:get_player_name()
ent.throw_timer = 0
ent.throw_direction = dir
ent.on_step = item_throw_step
ent.on_impact = on_impact and on_impact or function() end
obj:set_properties(properties)
obj:set_velocity({x=dir.x * s, y=dir.y * s, z=dir.z * s})
obj:set_acceleration({x=dir.x * a, y=-gravity, z=dir.z * a})
return obj
else
obj:remove()
end
end
end
function core.item_drop(itemstack, dropper, pos)
local dropper_is_player = dropper and dropper:is_player()
local p = table.copy(pos)
local cnt = itemstack:get_count()
if not core.is_valid_pos(p) then
return
end
if dropper_is_player then
p.y = p.y + 1.2
if not dropper:get_player_control().sneak then
cnt = 1
end
end
local item = itemstack:take_item(cnt)
local obj = core.add_item(p, item)
if obj then
if dropper_is_player then
local vel = dropper:get_player_velocity()
local dir = dropper:get_look_dir()
dir.x = dir.x * 2.9
dir.y = dir.y * 2.9 + 2
dir.z = dir.z * 2.9
dir.x = vel.x + dir.x * 4
dir.y = vel.y + dir.y * 4 + 2
dir.z = vel.z + dir.z * 4
obj:set_velocity(dir)
obj:get_luaentity().dropped_by = dropper:get_player_name()
else
obj:set_velocity({
x = math.random(-2, 2),
y = math.random(2, 4),
z = math.random(-2, 2)
})
end
return itemstack
end
@ -469,11 +569,6 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
local def = itemstack:get_definition()
if def and def.sound and def.sound.eat then
minetest.sound_play(def.sound.eat, { pos = user:get_pos(), max_hear_distance = 16 })
end
if replace_with_item then
if itemstack:is_empty() then
itemstack:add_item(replace_with_item)
@ -496,6 +591,28 @@ end
function core.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
if user then
local pos = user:get_pos()
pos.y = pos.y + 1.3
local itemname = itemstack:get_name()
local texture = core.registered_items[itemname].inventory_image
local dir = user:get_look_dir()
core.add_particlespawner({
amount = 20,
time = 0.1,
minpos = pos,
maxpos = pos,
minvel = {x = dir.x - 1, y = 2, z = dir.z - 1},
maxvel = {x = dir.x + 1, y = 2, z = dir.z + 1},
minacc = {x = 0, y = -5, z = 0},
maxacc = {x = 0, y = -9, z = 0},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 1,
vertical = false,
texture = texture,
})
core.sound_play("player_eat", {pos = pos, max_hear_distance = 10, gain = 0.3})
return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
end
end
@ -516,7 +633,7 @@ function core.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
local inv = digger and digger:get_inventory()
local give_item
if inv then
if inv and core.settings:get_bool("creative_mode") then
give_item = function(item)
return inv:add_item("main", item)
end
@ -530,12 +647,7 @@ function core.handle_node_drops(pos, drops, digger)
for _, dropped_item in pairs(drops) do
local left = give_item(dropped_item)
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
core.add_item(p, left)
core.item_drop(left, nil, pos)
end
end
end
@ -585,20 +697,6 @@ function core.node_dig(pos, node, digger)
digger:set_wielded_item(wielded)
end
-- Check to see if metadata should be preserved.
if def and def.preserve_metadata then
local oldmeta = core.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
-- Handle drops
core.handle_node_drops(pos, drops, digger)
@ -637,18 +735,6 @@ function core.node_dig(pos, node, digger)
end
end
function core.itemstring_with_palette(item, palette_index)
local stack = ItemStack(item) -- convert to ItemStack
stack:get_meta():set_int("palette_index", palette_index)
return stack:to_string()
end
function core.itemstring_with_color(item, colorstring)
local stack = ItemStack(item) -- convert to ItemStack
stack:get_meta():set_string("color", colorstring)
return stack:to_string()
end
-- This is used to allow mods to redefine core.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
@ -671,7 +757,7 @@ core.nodedef_default = {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
stack_max = 64,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
@ -735,7 +821,7 @@ core.craftitemdef_default = {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
stack_max = 64,
liquids_pointable = false,
tool_capabilities = nil,
@ -773,7 +859,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
stack_max = 64,
liquids_pointable = false,
tool_capabilities = nil,

View File

@ -14,9 +14,82 @@ end
-- If item_entity_ttl is not set, enity will have default life time
-- Setting it to -1 disables the feature
local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 600
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
-- Water flow functions by QwertyMine3 (WTFPL), and TenPlus1 (MIT)
local function to_unit_vector(dir_vector)
local inv_roots = {
[0] = 1,
[1] = 1,
[2] = 0.70710678118655,
[4] = 0.5,
[5] = 0.44721359549996,
[8] = 0.35355339059327
}
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
return {
x = dir_vector.x * inv_roots[sum],
y = dir_vector.y,
z = dir_vector.z * inv_roots[sum]
}
end
local function quick_flow_logic(node, pos_testing, direction)
local node_testing = core.get_node_or_nil(pos_testing)
if not node_testing then
node_testing = core.registered_nodes["default:dirt"]
end
if core.registered_nodes[node_testing.name].liquidtype ~= "flowing"
and core.registered_nodes[node_testing.name].liquidtype ~= "source" then
return 0
end
local param2_testing = node_testing.param2
if param2_testing < node.param2 then
if (node.param2 - param2_testing) > 6 then
return -direction
else
return direction
end
elseif param2_testing > node.param2 then
if (param2_testing - node.param2) > 6 then
return direction
else
return -direction
end
end
return 0
end
local function quick_flow(pos, node)
if not core.registered_nodes[node.name].groups.liquid then
return {x = 0, y = 0, z = 0}
end
local x, z = 0, 0
x = x + quick_flow_logic(node, {x = pos.x - 1, y = pos.y, z = pos.z},-1)
x = x + quick_flow_logic(node, {x = pos.x + 1, y = pos.y, z = pos.z}, 1)
z = z + quick_flow_logic(node, {x = pos.x, y = pos.y, z = pos.z - 1},-1)
z = z + quick_flow_logic(node, {x = pos.x, y = pos.y, z = pos.z + 1}, 1)
return to_unit_vector({x = x, y = 0, z = z})
end
core.register_entity(":__builtin:throwing_item", {
physical = false,
visual = "wielditem",
collisionbox = {0,0,0, 0,0,0},
textures = {""},
visual_size = {x=0.4, y=0.4},
is_visible = false,
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
get_staticdata = function()
return "expired"
end,
})
core.register_entity(":__builtin:item", {
initial_properties = {
@ -62,7 +135,7 @@ core.register_entity(":__builtin:item", {
collisionbox = {-size, -coll_height, -size,
size, coll_height, size},
selectionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
automatic_rotate = math.pi * 0.5 * 0.15 / size,
wield_item = self.itemstring,
})
@ -87,7 +160,7 @@ core.register_entity(":__builtin:item", {
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal = 1})
self.object:set_armor_groups({immortal = 1, silent = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
self:set_item()
@ -140,11 +213,18 @@ core.register_entity(":__builtin:item", {
end
local pos = self.object:get_pos()
local node = core.get_node_or_nil({
self.node_inside = core.get_node_or_nil(pos)
self.def_inside = self.node_inside
and core.registered_nodes[self.node_inside.name]
self.node_under = core.get_node_or_nil({
x = pos.x,
y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
z = pos.z
})
self.def_under = self.node_under
and core.registered_nodes[self.node_under.name]
local node = self.node_inside
-- Delete in 'ignore' nodes
if node and node.name == "ignore" then
self.itemstring = ""
@ -153,11 +233,42 @@ core.register_entity(":__builtin:item", {
end
local vel = self.object:get_velocity()
local def = node and core.registered_nodes[node.name]
local def = self.def_inside
local is_moving = (def and not def.walkable) or
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
local is_slippery = false
-- Destroy item when dropped into lava
if def and def.groups and def.groups.lava then
core.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 10})
self.object:remove()
core.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = pos.x - 0.1, y = pos.y + 0.1, z = pos.z - 0.1 },
maxpos = {x = pos.x + 0.1, y = pos.y + 0.2, z = pos.z + 0.1 },
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 2,
maxsize = 4,
texture = "item_smoke.png"
})
return
end
-- Moving items in the water flow
if def and def.liquidtype == "flowing" then
local vec = quick_flow(pos, node)
self.object:set_velocity({x = vec.x, y = vel.y, z = vec.z})
return
end
node = self.node_under
def = self.def_under
if def and def.walkable then
local slippery = core.get_item_group(node.name, "slippery")
is_slippery = slippery ~= 0
@ -190,16 +301,17 @@ core.register_entity(":__builtin:item", {
self.object:set_velocity({x = 0, y = 0, z = 0})
end
--Only collect items if not moving
-- Only collect items if not moving
if is_moving then
return
end
-- Collect the items around to merge with
local own_stack = ItemStack(self.itemstring)
if own_stack:get_free_space() == 0 then
return
end
local objects = core.get_objects_inside_radius(pos, 1.0)
local objects = core.get_objects_inside_radius(pos, 0.25)
for k, obj in pairs(objects) do
local entity = obj:get_luaentity()
if entity and entity.name == "__builtin:item" then

View File

@ -39,46 +39,26 @@ function core.check_player_privs(name, ...)
return true, ""
end
local player_list = {}
function core.send_join_message(player_name)
if not core.is_singleplayer() then
core.chat_send_all("*** " .. player_name .. " joined the game.")
end
end
function core.send_leave_message(player_name, timed_out)
local announcement = "*** " .. player_name .. " left the game."
if timed_out then
announcement = announcement .. " (timed out)"
end
core.chat_send_all(announcement)
end
core.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
player_list[player_name] = player
if not minetest.is_singleplayer() then
local status = core.get_server_status(player_name, true)
if status and status ~= "" then
core.chat_send_player(player_name, status)
end
if not core.is_singleplayer() then
core.chat_send_all("=> " .. player_name .. " has joined the server")
end
core.send_join_message(player_name)
end)
core.register_on_leaveplayer(function(player, timed_out)
local player_name = player:get_player_name()
player_list[player_name] = nil
core.send_leave_message(player_name, timed_out)
local announcement = "<= " .. player_name .. " left the server"
if timed_out then
announcement = announcement .. " (timed out)"
end
core.chat_send_all(announcement)
end)
function core.get_connected_players()
local temp_table = {}
for index, value in pairs(player_list) do
@ -103,10 +83,8 @@ function core.player_exists(name)
return core.get_auth_handler().get_auth(name) ~= nil
end
-- Returns two position vectors representing a box of `radius` in each
-- direction centered around the player corresponding to `player_name`
function core.get_player_radius_area(player_name, radius)
local player = core.get_player_by_name(player_name)
if player == nil then
@ -124,25 +102,32 @@ function core.get_player_radius_area(player_name, radius)
return p1, p2
end
function core.hash_node_position(pos)
return (pos.z + 32768) * 65536 * 65536
+ (pos.y + 32768) * 65536
+ pos.x + 32768
local mapgen_limit = tonumber(core.settings:get("mapgen_limit"))
function core.is_valid_pos(pos)
if pos then
for _, v in pairs({"x", "y", "z"}) do
if not pos[v] or pos[v] < -mapgen_limit or pos[v] > mapgen_limit then
return
end
end
return true
end
end
function core.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function core.get_position_from_hash(hash)
local pos = {}
pos.x = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
pos.y = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
pos.z = (hash % 65536) - 32768
pos.x = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.y = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.z = (hash%65536) - 32768
return pos
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
@ -151,13 +136,11 @@ function core.get_item_group(name, group)
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.setting_get_pos(name)
local value = core.settings:get(name)
if not value then
@ -166,22 +149,19 @@ function core.setting_get_pos(name)
return core.string_to_pos(value)
end
-- To be overriden by protection mods
function core.is_protected(pos, name)
return false
end
function core.record_protection_violation(pos, name)
for _, func in pairs(core.registered_on_protection_violation) do
func(pos, name)
end
end
-- Checks if specified volume intersects a protected volume
-- Backport from Minetest 5.0
function core.is_area_protected(minp, maxp, player_name, interval)
-- 'interval' is the largest allowed interval for the 3D lattice of checks.
@ -227,7 +207,6 @@ function core.is_area_protected(minp, maxp, player_name, interval)
return false
end
local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
@ -240,9 +219,7 @@ function core.raillike_group(name)
return id
end
-- HTTP callback interface
function core.http_add_fetch(httpenv)
httpenv.fetch = function(req, callback)
local handle = httpenv.fetch_async(req)
@ -261,12 +238,10 @@ function core.http_add_fetch(httpenv)
return httpenv
end
function core.close_formspec(player_name, formname)
return core.show_formspec(player_name, formname, "")
end
function core.cancel_shutdown_requests()
core.request_shutdown("", false, -1)
end

View File

@ -11,9 +11,6 @@ function core.register_privilege(name, param)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.give_to_admin == nil then
def.give_to_admin = def.give_to_singleplayer
end
if def.description == nil then
def.description = "(no description)"
end
@ -34,7 +31,7 @@ core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privil
core.register_privilege("privs", "Can modify privileges")
core.register_privilege("teleport", {
description = "Can teleport self",
description = "Can use /teleport command",
give_to_singleplayer = false,
})
core.register_privilege("bring", {
@ -42,13 +39,12 @@ core.register_privilege("bring", {
give_to_singleplayer = false,
})
core.register_privilege("settime", {
description = "Can set the time of day using /time",
description = "Can use /time",
give_to_singleplayer = false,
})
core.register_privilege("server", {
description = "Can do server maintenance stuff",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("protection_bypass", {
description = "Can bypass node protection in the world",
@ -57,12 +53,10 @@ core.register_privilege("protection_bypass", {
core.register_privilege("ban", {
description = "Can ban and unban players",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("kick", {
description = "Can kick players",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("give", {
description = "Can use /give and /giveme",
@ -71,31 +65,28 @@ core.register_privilege("give", {
core.register_privilege("password", {
description = "Can use /setpassword and /clearpassword",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("fly", {
description = "Can use fly mode",
description = "Can fly using the free_move mode",
give_to_singleplayer = false,
})
core.register_privilege("fast", {
description = "Can use fast mode",
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
core.register_privilege("noclip", {
description = "Can fly through solid nodes using noclip mode",
description = "Can fly through walls",
give_to_singleplayer = false,
})
core.register_privilege("rollback", {
description = "Can use the rollback functionality",
give_to_singleplayer = false,
})
core.register_privilege("zoom", {
description = "Can zoom the camera",
give_to_singleplayer = false,
})
core.register_privilege("debug", {
description = "Allows enabling various debug options that may affect gameplay",
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_can_bypass_userlimit(function(name, ip)
local privs = core.get_player_privs(name)
return privs["server"] or privs["ban"] or privs["privs"] or privs["password"]
end)

View File

@ -65,14 +65,14 @@ local function check_modname_prefix(name)
error("Name " .. name .. " does not follow naming conventions: " ..
"\"" .. expected_prefix .. "\" or \":\" prefix required")
end
-- Enforce that the name only contains letters, numbers and underscores.
local subname = name:sub(#expected_prefix+1)
if subname:find("[^%w_]") then
error("Name " .. name .. " does not follow naming conventions: " ..
"contains unallowed characters")
end
return name
end
end
@ -177,7 +177,7 @@ function core.register_item(name, itemdef)
--core.log("Registering item: " .. itemdef.name)
core.registered_items[itemdef.name] = itemdef
core.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
register_item_raw(itemdef)
end
function core.unregister_item(name)
@ -331,8 +331,8 @@ core.register_item(":unknown", {
core.register_node(":air", {
description = "Air",
inventory_image = "air.png",
wield_image = "air.png",
inventory_image = "blank.png",
wield_image = "blank.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
@ -343,11 +343,12 @@ core.register_node(":air", {
floodable = true,
air_equivalent = true,
drop = "",
drowning = 0,
groups = {not_in_creative_inventory=1},
})
core.register_node(":ignore", {
description = "Ignore",
description = "Ignore (you hacker you!)",
inventory_image = "ignore.png",
wield_image = "ignore.png",
drawtype = "airlike",
@ -359,14 +360,8 @@ core.register_node(":ignore", {
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
drop = "",
drowning = 0,
groups = {not_in_creative_inventory=1},
on_place = function(itemstack, placer, pointed_thing)
minetest.chat_send_player(
placer:get_player_name(),
minetest.colorize("#FF0000",
"You can't place 'ignore' nodes!"))
return ""
end,
})
-- The hand (bare definition)
@ -394,6 +389,16 @@ function core.override_item(name, redefinition)
end
function core.add_group(name, adding)
local addgroup = {}
addgroup = table.copy(core.registered_items[name].groups)
for k, v in pairs(adding) do
addgroup[k] = v
end
core.override_item(name, {groups = addgroup})
end
core.callback_origins = {}
function core.run_callbacks(callbacks, mode, ...)
@ -442,18 +447,6 @@ function core.run_callbacks(callbacks, mode, ...)
return ret
end
function core.run_priv_callbacks(name, priv, caller, method)
local def = core.registered_privileges[priv]
if not def or not def["on_" .. method] or
not def["on_" .. method](name, caller) then
for _, func in ipairs(core["registered_on_priv_" .. method]) do
if not func(name, caller, priv) then
break
end
end
end
end
--
-- Callback registration
--
@ -513,26 +506,13 @@ local function make_registration_wrap(reg_fn_name, clear_fn_name)
return list
end
local function make_wrap_deregistration(reg_fn, clear_fn, list)
local unregister = function (unregistered_key)
local temporary_list = table.copy(list)
clear_fn()
for k,v in pairs(temporary_list) do
if unregistered_key ~= k then
reg_fn(v)
end
end
end
return unregister
end
core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } }
function core.registered_on_player_hpchange(player, hp_change, reason)
function core.registered_on_player_hpchange(player, hp_change)
local last = false
for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do
local func = core.registered_on_player_hpchanges.modifiers[i]
hp_change, last = func(player, hp_change, reason)
hp_change, last = func(player, hp_change)
if type(hp_change) ~= "number" then
local debuginfo = debug.getinfo(func)
error("The register_on_hp_changes function has to return a number at " ..
@ -543,7 +523,7 @@ function core.registered_on_player_hpchange(player, hp_change, reason)
end
end
for i, func in ipairs(core.registered_on_player_hpchanges.loggers) do
func(player, hp_change, reason)
func(player, hp_change)
end
return hp_change
end
@ -564,12 +544,9 @@ core.registered_biomes = make_registration_wrap("register_biome", "cle
core.registered_ores = make_registration_wrap("register_ore", "clear_registered_ores")
core.registered_decorations = make_registration_wrap("register_decoration", "clear_registered_decorations")
core.unregister_biome = make_wrap_deregistration(core.register_biome, core.clear_registered_biomes, core.registered_biomes)
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_playerevents, core.register_playerevent = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_punchnodes, core.register_on_punchnode = make_registration()
core.registered_on_placenodes, core.register_on_placenode = make_registration()
@ -588,16 +565,103 @@ core.registered_craft_predicts, core.register_craft_predict = make_registration(
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()
-- Player step iteration
players_per_step = core.settings:get("players_per_globalstep")
players_per_step = players_per_step and tonumber(players_per_step) or 20
local player_iter = nil
local player_iter_forced = nil
local playerstep_iter = nil
local playerstep_funcs = {}
local playerstep_funcs_forced = {}
local playernames = {}
local playernames_forced = {}
core.register_playerstep = function(func, force)
local funcs = force and playerstep_funcs_forced or playerstep_funcs
funcs[#funcs + 1] = func
end
local function table_iter(t)
local i = 0
local n = table.getn(t)
return function ()
i = i + 1
if i <= n then
return t[i]
end
end
end
function core.get_player_iter()
local names = {}
for player in table_iter(core.get_connected_players()) do
local name = player:get_player_name()
if name then
names[#names + 1] = name
end
end
return table_iter(names)
end
local function get_playerstep_func()
if playerstep_iter == nil then
playerstep_iter = table_iter(playerstep_funcs)
playernames = {}
for _ = 1, players_per_step do
if player_iter == nil then
player_iter = core.get_player_iter()
end
local name = player_iter()
if not name then
player_iter = nil
break
end
playernames[#playernames + 1] = name
end
end
local func = playerstep_iter()
playerstep_iter = func and playerstep_iter
return func or get_playerstep_func()
end
-- Run playerstep callbacks
core.register_globalstep(function(dtime)
-- Run forced callbacks
if #playerstep_funcs_forced ~= 0 then
playernames_forced = {}
for _ = 1, players_per_step do
if player_iter_forced == nil then
player_iter_forced = core.get_player_iter()
end
local name = player_iter_forced()
if not name then
player_iter_forced = nil
break
end
playernames_forced[#playernames_forced + 1] = name
end
for func in table_iter(playerstep_funcs_forced) do
if type(func) == "function" then
func(dtime, playernames_forced)
end
end
end
if #playerstep_funcs ~= 0 then
-- Run single step callbacks
local func = get_playerstep_func()
if type(func) == "function" then
func(dtime, playernames)
end
end
end)
--
-- Compatibility for on_mapgen_init()
--
core.register_on_mapgen_init = function(func) func(core.get_mapgen_params()) end

View File

@ -1,87 +1,85 @@
-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local health_bar_definition =
{
local health_bar_definition = {
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
number = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*24)-25, y=-(48+24+16)},
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -247, y = -108},
size = {x = 24, y = 24},
text = "heart.png",
background = "heart_bg.png",
number = 20
}
local breath_bar_definition =
{
local breath_bar_definition = {
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
number = core.PLAYER_MAX_BREATH_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+16)},
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = 8, y = -134},
size = {x = 24, y = 24},
text = "bubble.png",
number = 20
}
local hud_ids = {}
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local current = player["get_" .. field](player)
local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
end
local function initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local function update_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
local flags = player:hud_get_flags()
if not hud_ids[name] then
if (hud_ids[name] == nil) then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(flags)
end
local hud = hud_ids[name]
if flags.healthbar and enable_damage then
local number = scaleToDefault(player, "hp")
if hud.id_healthbar == nil then
local hud_def = table.copy(health_bar_definition)
hud_def.number = number
hud.id_healthbar = player:hud_add(hud_def)
else
player:hud_change(hud.id_healthbar, "number", number)
end
elseif hud.id_healthbar then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
player:hud_set_flags(player:hud_get_flags())
end
local breath_max = player:get_properties().breath_max
if flags.breathbar and enable_damage and
player:get_breath() < breath_max then
local number = 2 * scaleToDefault(player, "breath")
if hud.id_breathbar == nil then
local hud_def = table.copy(breath_bar_definition)
hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def)
else
player:hud_change(hud.id_breathbar, "number", number)
if player:hud_get_flags().healthbar and enable_damage then
if hud_ids[name].id_healthbar == nil then
hud_ids[name].id_healthbar = hud.register("health", health_bar_definition)
minetest.after(0, function()
hud.change_item(player, "health", {number = player:get_hp()})
end)
end
elseif hud.id_breathbar then
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
else
if hud_ids[name].id_healthbar ~= nil then
player:hud_remove(hud_ids[name].id_healthbar)
hud_ids[name].id_healthbar = nil
end
end
if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar and enable_damage then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
elseif hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
@ -91,55 +89,57 @@ local function cleanup_builtin_statbars(player)
hud_ids[name] = nil
end
local function player_event_handler(player,eventname)
local function player_event_handler(player, eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" or not hud_ids[name] then
if name == "" then
return
end
if eventname == "health_changed" then
update_builtin_statbars(player)
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar then
if hud_id[name.."_".."health"] ~= nil then
hud.change_item(player, "health", {number = player:get_hp()})
return true
end
end
if eventname == "breath_changed" then
update_builtin_statbars(player)
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar then
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
update_builtin_statbars(player)
initialize_builtin_statbars(player)
return true
end
return false
end
function core.hud_replace_builtin(name, definition)
--[[function core.hud_replace_builtin(name, definition)
if type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
if definition == nil or
type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name, ids in pairs(hud_ids) do
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and ids.id_healthbar then
player:hud_remove(ids.id_healthbar)
ids.id_healthbar = nil
update_builtin_statbars(player)
if player and hud_ids[name].id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar)
initialize_builtin_statbars(player)
end
end
return true
@ -148,24 +148,68 @@ function core.hud_replace_builtin(name, definition)
if name == "breath" then
breath_bar_definition = definition
for name, ids in pairs(hud_ids) do
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and ids.id_breathbar then
player:hud_remove(ids.id_breathbar)
ids.id_breathbar = nil
update_builtin_statbars(player)
if player and hud_ids[name].id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar)
initialize_builtin_statbars(player)
end
end
return true
end
return false
end]]
if enable_damage then
core.register_on_joinplayer(initialize_builtin_statbars)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)
end
-- Append "update_builtin_statbars" as late as possible
-- This ensures that the HUD is hidden when the flags are updated in this callback
core.register_on_mods_loaded(function()
core.register_on_joinplayer(update_builtin_statbars)
end)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)
-- Hud Item name
local timer, wield = {}, {}
local timeout = 2
hud.register("itemname", {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
alignment = {x = 0, y = -10},
offset = {x = 0, y = -25},
number = 0xFFFFFF,
text = ""
})
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
local wielded_item = player:get_wielded_item()
local wielded_item_name = wielded_item:get_name()
timer[player] = timer[player] and timer[player] + dtime or 0
wield[player] = wield[player] or ""
if timer[player] > timeout then
hud.change_item(player, "itemname", {text = ""})
timer[player] = 0
return
end
if player and wielded_item_name ~= wield[player] then
wield[player] = wielded_item_name
timer[player] = 0
local def = core.registered_items[wielded_item_name]
local meta = wielded_item:get_meta()
local meta_desc = meta:get_string("description")
meta_desc = meta_desc:gsub("\27", ""):gsub("%(c@#%w%w%w%w%w%w%)", "")
local description = meta_desc ~= "" and meta_desc or
(def and (def.description:match("(.-)\n") or def.description) or "")
hud.change_item(player, "itemname", {text = description})
end
end
end
end, minetest.is_singleplayer()) -- Force step in singlplayer mode only

View File

@ -1,12 +1,12 @@
-- Minetest: builtin/static_spawn.lua
local static_spawnpoint_string = core.settings:get("static_spawnpoint")
if static_spawnpoint_string and
if static_spawnpoint_string and
static_spawnpoint_string ~= "" and
not core.setting_get_pos("static_spawnpoint") then
not core.setting_get_pos("static_spawnpoint") then
error('The static_spawnpoint setting is invalid: "' ..
static_spawnpoint_string .. '"')
end
end
local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")

View File

@ -24,7 +24,7 @@ math.randomseed(os.time())
minetest = core
-- Load other files
local scriptdir = core.get_builtin_path()
local scriptdir = core.get_builtin_path() .. DIR_DELIM
local gamepath = scriptdir .. "game" .. DIR_DELIM
local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM

View File

@ -0,0 +1,200 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local index = menudata.worldlist:get_current_index(
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
local retval =
"button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" ..
-- "button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
"button[8.5,4.95;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Inventory") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]" ..
"checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Survival Mode") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]" ..
dump(core.setting_getbool("server_announce")) .. "]" ..
"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
"field[0.55,3.2;3.5,0.5;te_playername;;" ..
core.formspec_escape(core.setting_get("name")) .. "]" ..
"pwdfield[0.55,4;3.5,0.5;te_passwd;]"
if PLATFORM ~= "Android" and PLATFORM ~= "iOS" then
retval = retval ..
"checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";"
return retval
end
local bind_addr = core.setting_get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.setting_get("bind_address")) .. "]" ..
"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.setting_get("port")) .. "]"
else
retval = retval ..
"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.setting_get("port")) .. "]"
end
retval = retval ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu_render_worldlist() ..
";" .. index .. ";true]"
return retval
end
--------------------------------------------------------------------------------
local function main_button_handler(this, fields, name, tabdata)
local world_doubleclick = false
if fields["srv_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["srv_worlds"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt_legacy(selected)
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" then
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
return true
end
end
if menu_handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
core.settings:set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
return true
end
if fields["cb_enable_damage"] then
core.settings:set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
return true
end
if fields["cb_server_announce"] then
core.settings:set("server_announce", fields["cb_server_announce"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
return true
end
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("srv_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.settings:set("bind_address",fields["te_serveraddr"])
end
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
if world then
local game, index = gamemgr.find_by_gameid(world.gameid)
core.settings:set("menu_last_game", game.id)
end
core.start()
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
return true
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
create_world_dlg:show()
this:hide()
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
delete_world_dlg:show()
this:hide()
end
end
return true
end
if fields["world_configure"] ~= nil then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
configdialog:show()
this:hide()
end
end
return true
end
return false
end
--------------------------------------------------------------------------------
return {
name = "server",
caption = fgettext("Create Server"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = nil
}

View File

@ -3,7 +3,7 @@
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
@ -23,7 +23,7 @@ local function get_bool_default(name, default)
return val
end
local profiler_path = core.get_builtin_path().."profiler"..DIR_DELIM
local profiler_path = core.get_builtin_path()..DIR_DELIM.."profiler"..DIR_DELIM
local profiler = {}
local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)

View File

@ -3,7 +3,7 @@
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
@ -88,7 +88,7 @@ local function instrument(def)
if not def or not def.func then
return
end
def.mod = def.mod or get_current_modname() or "??"
def.mod = def.mod or get_current_modname()
local modname = def.mod
local instrument_name = generate_name(def)
local func = def.func

View File

@ -3,7 +3,7 @@
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
@ -73,7 +73,7 @@ local Formatter = {
end
}
local widths = { 55, 9, 9, 9, 5, 5, 5 }
local widths = { 50, 8, 8, 8, 5, 5, 5 }
local txt_row_format = sprintf(" %%-%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds", unpack(widths))
local HR = {}

View File

@ -3,7 +3,7 @@
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
[server]
BlockColor Server
blockcolor.net
30000
BlockColor is a creative sandbox with only 8 colors. Only a limit : Your Imagination - http://blockcolor.net/

View File

@ -1,21 +0,0 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;
#define leftImage baseTexture
#define rightImage normalTexture
#define maskImage textureFlags
void main(void)
{
vec2 uv = gl_TexCoord[0].st;
vec4 left = texture2D(leftImage, uv).rgba;
vec4 right = texture2D(rightImage, uv).rgba;
vec4 mask = texture2D(maskImage, uv).rgba;
vec4 color;
if (mask.r > 0.5)
color = right;
else
color = left;
gl_FragColor = color;
}

View File

@ -1,6 +0,0 @@
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_Vertex;
gl_FrontColor = gl_BackColor = gl_Color;
}

View File

@ -135,7 +135,7 @@ float disp_z;
color.a = 1;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp final_color_blend()
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
float brightness = (color.r + color.g + color.b) / 3;
color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) +
0.07 * brightness);

View File

@ -1,2 +0,0 @@
print("Loaded example file!, loading more examples")
dofile("preview:examples/first.lua")

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@ -1 +0,0 @@
print("loaded first.lua example file")

View File

@ -1,57 +1,18 @@
local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()
local mod_channel
dofile("preview:example.lua")
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
local id = nil
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
mod_channel = core.mod_channel_join("experimental_preview")
core.after(4, function()
if mod_channel:is_writeable() then
mod_channel:send_all("preview talk to experimental")
end
end)
core.after(1, function()
id = core.localplayer:hud_add({
hud_elem_type = "text",
name = "example",
number = 0xff0000,
position = {x=0, y=1},
offset = {x=8, y=-8},
text = "You are using the preview mod",
scale = {x=200, y=60},
alignment = {x=1, y=-1},
})
end)
core.register_on_modchannel_message(function(channel, sender, message)
print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
.. channel .. "` from sender `" .. sender .. "`")
core.after(1, function()
mod_channel:send_all("CSM preview received " .. message)
end)
end)
core.register_on_modchannel_signal(function(channel, signal)
print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
.. channel)
end)
core.register_on_inventory_open(function(inventory)
print("INVENTORY OPEN")
print(dump(inventory))
return false
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
end)
core.register_on_placenode(function(pointed_thing, node)
@ -69,13 +30,13 @@ core.register_on_item_use(function(itemstack, pointed_thing)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_message(function(message)
core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_sending_chat_message(function(message)
core.register_on_sending_chat_messages(function(message)
print("[PREVIEW] Sending message " .. message)
return false
end)
@ -189,19 +150,3 @@ core.register_on_punchnode(function(pos, node)
return false
end)
core.register_chatcommand("privs", {
func = function(param)
return true, core.privs_to_string(minetest.get_privilege_list())
end,
})
core.register_chatcommand("text", {
func = function(param)
return core.localplayer:hud_change(id, "text", param)
end,
})
core.register_on_mods_loaded(function()
core.log("Yeah preview mod is loaded with other CSM mods.")
end)

View File

@ -1,500 +1,45 @@
Minetest
========
Blockcolor Open Source Project
==============================
[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
Blockcolor is an Open Source sandbox creative game with 8 Colors. (https://blockcolor.net/).
Minetest is a free open-source voxel game engine with easy modding and game creation.
Blockcolor is based on Multicraft/Minetest projects - Copyright © 2018-2019 - MrChiantos & BlockColor Community.
Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
GNU LGPL 3.0 for code and Cc By SA 3.0 for medias (http://creativecommons.org/licenses/by-sa/3.0/)
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.
---
Table of Contents
------------------
__Game Creator__ : MrChiantos
1. [Further Documentation](#further-documentation)
2. [Default Controls](#default-controls)
3. [Paths](#paths)
4. [Configuration File](#configuration-file)
5. [Command-line Options](#command-line-options)
6. [Compiling](#compiling)
7. [Docker](#docker)
8. [Version Scheme](#version-scheme)
Helpers or others Creators :
__Animal Model :__ AspireMint
__Ships Spawn Mod :__ SokoMine
__Furnitures Mod :__ Gerold55
__Slope Simple :__ Nigel
__Awards :__ Ruben
__SurfBoard :__ Archfan7411
__Airboat :__ Paramat
__DriftCar :__ Paramat
__Spaceship :__ Paramat (Code) & SpaceShip'Model (Viktor Hahn )
__Textures 16px :__ Peak (Since 1.46.4b)
__Trampoline :__ hkzorman
__Mobs mod :__ TenPlus1
__Player Model :__ Quaternius (Human Low Poly / Since 1.53)
__Player Model b3d :__ Kroukuk
__Trees :__ Kenney.nl (Since 1.53)
__Hdb Model (Homedecor) :__ Vanessa
__Hovercraft :__ Stuart Jones
__HotAirBallons :__ Me Me and Me // mbb (Flying Carpet - Wuzzy)
__ComboBlock :__ Pithydon
__ComboBlock & ComboStair Model :__ Nathan (MinetestVideo)
__Header and Logo :__ LMD, azekill_DIABLO & MrChiantos
__Inventory Icons :__ Xenon (xenonca)
Further documentation
----------------------
- Website: http://minetest.net/
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- [doc/](doc/) directory of source distribution
Minetest : Copyright © 2010-2019 celeron55, Perttu Ahola <celeron55@gmail.com> & Minetest Community and Devs.
Default controls
----------------
All controls are re-bindable using settings.
Some can be changed in the key config dialog in the settings tab.
Multicraft : Copyright © 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua & MultiCraft Development Team.
| Button | Action |
|-------------------------------|----------------------------------------------------------------|
| Move mouse | Look around |
| W, A, S, D | Move |
| Space | Jump/move up |
| Shift | Sneak/move down |
| Q | Drop itemstack |
| Shift + Q | Drop single item |
| Left mouse button | Dig/punch/take item |
| Right mouse button | Place/use |
| Shift + right mouse button | Build (without using) |
| I | Inventory menu |
| Mouse wheel | Select item |
| 0-9 | Select item |
| Z | Zoom (needs zoom privilege) |
| T | Chat |
| / | Command |
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
| R | Enable/disable full range view |
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
| L | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
| F1 | Hide/show HUD |
| F2 | Hide/show chat |
| F3 | Disable/enable fog |
| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
| F5 | Cycle through debug information screens |
| F6 | Cycle through profiler info screens |
| F7 | Cycle through camera modes |
| F9 | Cycle through minimap modes |
| Shift + F9 | Change minimap orientation |
| F10 | Show/hide console |
| F12 | Take screenshot |
---
Paths
-----
Locations:
* `bin` - Compiled binaries
* `share` - Distributed read-only data
* `user` - User-created modifiable data
Where each location is on each platform:
* Windows .zip / RUN_IN_PLACE source:
* bin = `bin`
* share = `.`
* user = `.`
* Windows installed:
* $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
* $share = `C:\Program Files\Minetest (Depends on the install location)`
* $user = `%Appdata%\Minetest`
* Linux installed:
* `bin` = `/usr/bin`
* `share` = `/usr/share/minetest`
* `user` = `~/.minetest`
* macOS:
* `bin` = `Contents/MacOS`
* `share` = `Contents/Resources`
* `user` = `Contents/User OR ~/Library/Application Support/minetest`
Worlds can be found as separate folders in: `user/worlds/`
Configuration file:
-------------------
- Default location:
`user/minetest.conf`
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
`--config <path-to-file>`
- A run-in-place build will look for the configuration file in
`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
Command-line options:
---------------------
- Use `--help`
Compiling
---------
### Compiling on GNU/Linux
#### Dependencies
| Dependency | Version | Commentary |
|------------|---------|------------|
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
| CMake | 2.6+ | |
| Irrlicht | 1.7.3+ | |
| SQLite3 | 3.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
For Debian/Ubuntu:
sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
For Fedora users:
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
#### Download
You can install Git for easily keeping your copy up to date.
If you dont want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu:
sudo apt install git
For Fedora users:
sudo dnf install git
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master
Download minetest_game, without using Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
tar xf master.tar.gz
mv minetest_game-master minetest_game
cd ..
#### Build
Build a version that runs directly from the source directory:
cmake . -DRUN_IN_PLACE=TRUE
make -j <number of processors>
Run it:
./bin/minetest
- Use `cmake . -LH` to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package),
you will want to use `-DRUN_IN_PLACE=FALSE`
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
- Debug build is slower, but gives much more useful output in a debugger
- If you build a bare server, you don't need to have Irrlicht installed.
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
### CMake options
General options and their default values:
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
Library specific options:
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
### Compiling on Windows
* This section is outdated. In addition to what is described here:
* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
* If you wish to have sound support, you need libogg, libvorbis and libopenal
* You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
* A compiler
* MinGW: http://www.mingw.org/
* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7:
http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip)
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* SQLite3 headers and library
https://www.sqlite.org/download.html
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
* This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
http://minetest.net/download
* Steps:
* Select a directory called DIR hereafter in which you will operate.
* Make sure you have CMake and a compiler installed.
* Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
* NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
binaries into "sqlite3" directory, and generate sqlite3.lib using
command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
* All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
* You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
* zlib-1.2.5.tar.gz
* zlib125dll.zip
* irrlicht-1.8.3.zip
* sqlite-amalgamation-3130000.zip (SQLite3 headers)
* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
* 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
* zlib.h
+ win32
...
+ zlib125dll
* readme.txt
+ dll32
...
+ irrlicht-1.8.3
+ lib
+ include
...
+ sqlite3
sqlite3.h
sqlite3ext.h
sqlite3.lib
sqlite3.dll
+ gettext (optional)
+bin
+include
+lib
+ minetest
+ src
+ doc
* CMakeLists.txt
...
-----------------
* Start up the CMake GUI
* Select "Browse Source..." and select DIR/minetest
* Now, if using MSVC:
* Select "Browse Build..." and select DIR/minetest-build
* Else if using MinGW:
* Select "Browse Build..." and select DIR/minetest
* Select "Configure"
* Select your compiler
* It will warn about missing stuff, ignore that at this point. (later don't)
* Make sure the configuration is as follows
(note that the versions may differ for you):
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
GETTEXT_BIN_DIR DIR/gettext/bin
GETTEXT_INCLUDE_DIR DIR/gettext/include
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
SQLITE3_LIBRARY manually.
* If you want to build 64-bit minetest, you will need to build 64-bit version
of irrlicht engine manually, as only 32-bit pre-built library is provided.
* Hit "Configure"
* Hit "Configure" once again 8)
* If something is still coloured red, you have a problem.
* Hit "Generate"
If using MSVC:
* Open the generated minetest.sln
* The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
* Build the ALL_BUILD project
* Build the INSTALL project
* You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
* Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
* Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
* You may need to copy some of the downloaded DLLs into bin/, see what
running the produced executable tells you it doesn't have.
* You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
### Bat script to build Windows releases of Minetest
This is how we build Windows releases.
set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0
:fail
popd
echo Failed.
exit /b 1
### Windows Installer using WIX Toolset
Requirements:
* Visual Studio 2017
* Wix Toolset
In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
It may take some minutes to generate the installer.
Docker
------
We provide Minetest server docker images using the Gitlab mirror registry.
Images are built on each commit and available using the following tag scheme:
* `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
If you want to test it on a docker server, you can easily run:
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
If you want to use it in a production environment you should use volumes bound to the docker host
to persist data and modify the configuration:
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
Note: If you don't understand the previous commands, please read the official Docker documentation before use.
You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`.
Version scheme
--------------
We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
- Major is incremented when the release contains breaking changes, all other
numbers are set to 0.
- Minor is incremented when the release contains new non-breaking features,
patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very
minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used `previous_version-dev`.
If I forgot you, thank you to contact me via the forum of minetest, I could add you to the list of names.

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@ -1,5 +1,5 @@
Minetest Lua Mainmenu API Reference 5.0.1
=========================================
Minetest Lua Mainmenu API Reference 0.4.17
========================================
Introduction
-------------
@ -33,6 +33,32 @@ core.close()
Filesystem:
core.get_builtin_path()
^ returns path to builtin root
core.get_modpath() (possible in async calls)
^ returns path to global modpath
core.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
id = <numeric id of mod in modstore>,
title = <human readable title>,
basename = <basename for mod>,
description = <description of mod>,
author = <author of mod>,
download_url= <best match download url>,
license = <short description of license>,
rating = <float value of current rating>
}
core.get_modstore_list() (possible in async calls)
^ returns {
[1] = {
id = <numeric id of mod in modstore>,
title = <human readable title>,
basename = <basename for mod>
}
}
core.get_gamepath() (possible in async calls)
^ returns path to global gamepath
core.get_texturepath() (possible in async calls)
^ returns path to default textures
core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
@ -63,9 +89,6 @@ core.get_video_drivers()
^ returns list of available video drivers' settings name and 'friendly' display name
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
^ first element of returned list is guaranteed to be the NULL driver
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
core.get_cache_path() -> path of cache
Formspec:
core.update_formspec(formspec)
@ -106,47 +129,20 @@ core.get_screen_info()
window_height = <current window height>
}
### Content and Packages
Content - an installed mod, modpack, game, or texture pack (txt)
Package - content which is downloadable from the content db, may or may not be installed.
* core.get_modpath() (possible in async calls)
* returns path to global modpath
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)
* returns path to global gamepath
* core.get_texturepath() (possible in async calls)
* returns path to default textures
* core.get_game(index)
* returns:
{
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
menuicon_path = <full path to menuicon>,
author = "author",
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
* core.get_games() -> table of all games in upper format (possible in async calls)
* core.get_content_info(path)
* returns
{
name = "name of content",
type = "mod" or "modpack" or "game" or "txp",
description = "description",
author = "author",
path = "path/to/content",
depends = {"mod", "names"}, -- mods only
optional_depends = {"mod", "names"}, -- mods only
}
Games:
core.get_game(index)
^ returns {
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
menuicon_path = <full path to menuicon>,
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
core.get_games() -> table of all games in upper format (possible in async calls)
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
Favorites:
core.get_favorites(location) -> list of favorites (possible in async calls)
@ -176,14 +172,11 @@ core.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
core.settings:set(name, value)
core.settings:get(name) -> string or nil (possible in async calls)
core.settings:set_bool(name, value)
core.settings:get_bool(name) -> bool or nil (possible in async calls)
core.settings:save() -> nil, save all settings to config file
For a complete list of methods of the Settings object see
[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
core.setting_set(name, value)
core.setting_get(name) -> string or nil (possible in async calls)
core.setting_setbool(name, value)
core.setting_getbool(name) -> bool or nil (possible in async calls)
core.setting_save() -> nil, save all settings to config file
Worlds:
core.get_worlds() -> list of worlds (possible in async calls)
@ -241,3 +234,8 @@ Limitations of Async operations
-Limited set of available functions
e.g. No access to functions modifying menu like core.start,core.close,
core.file_open_dialog
Class reference
----------------
Settings: see lua_api.txt

View File

@ -1,4 +1,4 @@
Minetest Texture Pack Reference
BlockColor Texture Pack Reference
===============================
Texture packs allow you to replace textures provided by a mod with your own
@ -9,7 +9,6 @@ Texture pack directory structure
textures
|-- Texture Pack
| |-- texture_pack.conf
| |-- screenshot.png
| |-- description.txt
| |-- override.txt
@ -22,17 +21,9 @@ This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the
texture pack. The name must not be “base”.
### `texture_pack.conf`
A key-value config file with the following keys:
* `title` - human readable title
* `description` - short description, shown in the content tab
### `description.txt`
**Deprecated**, you should use texture_pack.conf instead.
A file containing a short description of the texture pack to be shown in the
content tab.
texture packs tab.
### `screenshot.png`
A preview image showing an in-game screenshot of this texture pack; it will be
@ -42,7 +33,7 @@ minimum size of 300×200 pixels.
### `your_texture_1.png`, `your_texture_2.png`, etc.
Any other PNG files will be interpreted as textures. They must have the same
names as the textures they are supposed to override. For example, to override
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
the apple texture of MutliCraft Game, add a PNG file named `default_apple.png`.
The custom textures do not necceessarily require the same size as their
originals, but this might be required for a few particular textures. When
@ -88,9 +79,9 @@ by texture packs. All existing fallback textures can be found in the directory
* `progress_bar.png`: foreground texture of the loading screen's progress bar
* `progress_bar_bg.png`: background texture of the loading screen's progress bar
* `moon.png`: texture of the moon. Default texture is generated by Minetest
* `moon.png`: texture of the moon. Default texture is generated by engine
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
* `sun.png`: texture of the sun. Default texture is generated by Minetest
* `sun.png`: texture of the sun. Default texture is generated by engine
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
* `sunrisebg.png`: shown sky texture when the sun rises
@ -168,44 +159,3 @@ Here are face selectors you can choose from:
| bottom | y- |
| sides | x-, x+, z-, z+ |
| all | All faces. You can also use '*' instead of 'all'. |
Designing leaves textures for the leaves rendering options
----------------------------------------------------------
Minetest has three modes for rendering leaves nodes if the node has the
`allfaces_optional` drawtype.
### Fancy
Uses the texture specified in the `tiles` nodedef field.
The texture should have some transparent pixels and be in the RGBA format so
that the transparent pixels can have color information.
Faces of every leaves node are rendered even if they are inside a solid volume
of leaves; this gives a dense appearance.
### Opaque
Uses the texture specified in `tiles` but makes it opaque by converting each
transparent pixel into an opaque pixel that uses the color information of that
transparent pixel.
Due to this the `tiles` texture format must be RGBA not 'indexed alpha' to allow
each transparent pixel to have color information.
The colors of the transparent pixels should be set for a good appearance in
`opaque` mode. This can be done by painting the pixels the desired colors then
erasing them. Then when saving the texture, use the 'save color information from
transparent pixels' option (or equivalent).
### Simple
Uses the texture specified in the `special_tiles` nodedef field if it exists, if
not, the `tiles` texture.
The `special_tiles` texture should have fewer transparent pixels than the
`tiles` texture and be in the 'indexed alpha' format.
This mode is between the other two in terms of appearance and rendering load.
The nodes are rendered using the `glasslike` drawtype, only showing the surface
faces for any solid volume of leaves, not the internal faces.
Due to this the `tiles` texture might appear lacking in density, so optionally a
`special_tiles` texture can be used to provide a texture with fewer transparent
pixels for a denser appearance.

View File

@ -29,7 +29,6 @@ It can be copied over from an old world to a newly created world.
World
|-- auth.txt ----- Authentication data
|-- auth.sqlite -- Authentication data (SQLite alternative)
|-- env_meta.txt - Environment metadata
|-- ipban.txt ---- Banned ips/users
|-- map_meta.txt - Map metadata
@ -63,34 +62,6 @@ Example lines:
- Player "bar", no password, no privileges:
bar::
auth.sqlite
------------
Contains authentification data as an SQLite database. This replaces auth.txt
above when auth_backend is set to "sqlite3" in world.mt .
This database contains two tables "auth" and "user_privileges":
CREATE TABLE `auth` (
`id` INTEGER PRIMARY KEY AUTOINCREMENT,
`name` VARCHAR(32) UNIQUE,
`password` VARCHAR(512),
`last_login` INTEGER
);
CREATE TABLE `user_privileges` (
`id` INTEGER,
`privilege` VARCHAR(32),
PRIMARY KEY (id, privilege)
CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE
);
The "name" and "password" fields of the auth table are the same as the auth.txt
fields (with modern password hash). The "last_login" field is the last login
time as a unix time stamp.
The "user_privileges" table contains one entry per privilege and player.
A player with "interact" and "shout" privileges will have two entries, one
with privilege="interact" and the second with privilege="shout".
env_meta.txt
-------------
Simple global environment variables.
@ -127,16 +98,8 @@ See Player File Format below.
world.mt
---------
World metadata.
Example content (added indentation and - explanations):
gameid = mesetint - name of the game
enable_damage = true - whether damage is enabled or not
creative_mode = false - whether creative mode is enabled or not
backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
player_backend = sqlite3 - which DB backend to use for player data
readonly_backend = sqlite3 - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder)
server_announce = false - whether the server is publicly announced or not
load_mod_<mod> = false - whether <mod> is to be loaded in this world
auth_backend = files - which DB backend to use for authentication data
Example content (added indentation):
gameid = mesetint
Player File Format
===================

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