BlockColor (StandAlone) 1.70
This is Blockcolor with Minetest Engine, you no need install minetest for play. For play Extract and open blockcolor.exe in bin You can use so setup for install easy, this is in release.MultiCraft
|
@ -0,0 +1,558 @@
|
|||
|
||||
--------------------------------------
|
||||
|
||||
Blockcolor (Game)
|
||||
|
||||
--------------------------------------
|
||||
|
||||
Licenses : Gpl 2.1 for code and Cc By SA 3.0 for medias.
|
||||
|
||||
Game Creator : MrChiantos
|
||||
|
||||
Helpers or others Creators :
|
||||
|
||||
Animal Model : AspireMint
|
||||
Ships Spawn Mod : SokoMine
|
||||
Furnitures Mod : Gerold55
|
||||
Slope Simple : Nigel
|
||||
Awards : Ruben
|
||||
SurfBoard : Archfan7411
|
||||
Airboat : Paramat
|
||||
DriftCar : Paramat
|
||||
Spaceship : Paramat (Code) & SpaceShip'Model (Viktor Hahn )
|
||||
Textures 16px : Peak (Since 1.46.4b)
|
||||
Trampoline : hkzorman
|
||||
Mobs mod : TenPlus1
|
||||
Player Model : Quaternius (Human Low Poly / Since 1.53)
|
||||
Player Model b3d : Kroukuk
|
||||
Trees : Kenney.nl (Since 1.53)
|
||||
Hdb Model (Homedecor) : Vanessa
|
||||
Hovercraft : Stuart Jones
|
||||
HotAirBallons : Me Me and Me // mbb (Flying Carpet - Wuzzy)
|
||||
ComboBlock : Pithydon
|
||||
ComboBlock & ComboStair Model : Nathan (MinetestVideo)
|
||||
MainMenu Header media : ramdom-geek
|
||||
|
||||
Minetest_Game and Others Mods : Minetest Team (Look readme or license in mod directory).
|
||||
|
||||
--------------------------------------
|
||||
|
||||
Minetest (Engine)
|
||||
|
||||
--------------------------------------
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
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|
||||
Everyone is permitted to copy and distribute verbatim copies
|
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|
||||
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|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,14 @@
|
|||
|
||||
|
||||
-------------
|
||||
Separator
|
||||
-------------
|
||||
|
||||
2019-05-31 20:47:14: [Main]: Automatically selecting world at [D:\blockcolor\bin\..\worlds\demo]
|
||||
|
||||
|
||||
-------------
|
||||
Separator
|
||||
-------------
|
||||
|
||||
2019-05-31 20:48:14: [Main]: Automatically selecting world at [D:\blockcolor\bin\..\worlds\demo]
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
core.log("info", "Initializing Asynchronous environment")
|
||||
|
||||
function core.job_processor(serialized_func, serialized_param)
|
||||
local func = loadstring(serialized_func)
|
||||
local param = core.deserialize(serialized_param)
|
||||
local retval = nil
|
||||
|
||||
if type(func) == "function" then
|
||||
retval = core.serialize(func(param))
|
||||
else
|
||||
core.log("error", "ASYNC WORKER: Unable to deserialize function")
|
||||
end
|
||||
|
||||
return retval or core.serialize(nil)
|
||||
end
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
-- Minetest: builtin/client/chatcommands.lua
|
||||
|
||||
|
||||
core.register_on_sending_chat_messages(function(message)
|
||||
if message:sub(1,2) == ".." then
|
||||
return false
|
||||
end
|
||||
|
||||
local first_char = message:sub(1,1)
|
||||
if first_char == "/" or first_char == "." then
|
||||
core.display_chat_message(core.gettext("issued command: ") .. message)
|
||||
end
|
||||
|
||||
if first_char ~= "." then
|
||||
return false
|
||||
end
|
||||
|
||||
local cmd, param = string.match(message, "^%.([^ ]+) *(.*)")
|
||||
param = param or ""
|
||||
|
||||
if not cmd then
|
||||
core.display_chat_message(core.gettext("-!- Empty command"))
|
||||
return true
|
||||
end
|
||||
|
||||
local cmd_def = core.registered_chatcommands[cmd]
|
||||
if cmd_def then
|
||||
core.set_last_run_mod(cmd_def.mod_origin)
|
||||
local _, message = cmd_def.func(param)
|
||||
if message then
|
||||
core.display_chat_message(message)
|
||||
end
|
||||
else
|
||||
core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd)
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
core.register_chatcommand("list_players", {
|
||||
description = core.gettext("List online players"),
|
||||
func = function(param)
|
||||
local players = table.concat(core.get_player_names(), ", ")
|
||||
core.display_chat_message(core.gettext("Online players: ") .. players)
|
||||
end
|
||||
})
|
||||
|
||||
core.register_chatcommand("disconnect", {
|
||||
description = core.gettext("Exit to main menu"),
|
||||
func = function(param)
|
||||
core.disconnect()
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("clear_chat_queue", {
|
||||
description = core.gettext("Clear the out chat queue"),
|
||||
func = function(param)
|
||||
core.clear_out_chat_queue()
|
||||
return true, core.gettext("The out chat queue is now empty")
|
||||
end,
|
||||
})
|
||||
|
||||
function core.run_server_chatcommand(cmd, param)
|
||||
core.send_chat_message("/" .. cmd .. " " .. param)
|
||||
end
|
|
@ -0,0 +1,23 @@
|
|||
-- Minetest: builtin/client/init.lua
|
||||
local scriptpath = core.get_builtin_path()..DIR_DELIM
|
||||
local clientpath = scriptpath.."client"..DIR_DELIM
|
||||
local commonpath = scriptpath.."common"..DIR_DELIM
|
||||
|
||||
dofile(clientpath .. "register.lua")
|
||||
dofile(commonpath .. "after.lua")
|
||||
dofile(commonpath .. "chatcommands.lua")
|
||||
dofile(clientpath .. "chatcommands.lua")
|
||||
dofile(commonpath .. "vector.lua")
|
||||
|
||||
core.register_on_death(function()
|
||||
core.display_chat_message("You died.")
|
||||
local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
|
||||
"label[4.85,1.35;" .. fgettext("You died.") .. "]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
|
||||
core.show_formspec("bultin:death", formspec)
|
||||
end)
|
||||
|
||||
core.register_on_formspec_input(function(formname, fields)
|
||||
if formname == "bultin:death" then
|
||||
core.send_respawn()
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,73 @@
|
|||
|
||||
core.callback_origins = {}
|
||||
|
||||
local getinfo = debug.getinfo
|
||||
debug.getinfo = nil
|
||||
|
||||
function core.run_callbacks(callbacks, mode, ...)
|
||||
assert(type(callbacks) == "table")
|
||||
local cb_len = #callbacks
|
||||
if cb_len == 0 then
|
||||
if mode == 2 or mode == 3 then
|
||||
return true
|
||||
elseif mode == 4 or mode == 5 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
local ret
|
||||
for i = 1, cb_len do
|
||||
local cb_ret = callbacks[i](...)
|
||||
|
||||
if mode == 0 and i == 1 or mode == 1 and i == cb_len then
|
||||
ret = cb_ret
|
||||
elseif mode == 2 then
|
||||
if not cb_ret or i == 1 then
|
||||
ret = cb_ret
|
||||
end
|
||||
elseif mode == 3 then
|
||||
if cb_ret then
|
||||
return cb_ret
|
||||
end
|
||||
ret = cb_ret
|
||||
elseif mode == 4 then
|
||||
if (cb_ret and not ret) or i == 1 then
|
||||
ret = cb_ret
|
||||
end
|
||||
elseif mode == 5 and cb_ret then
|
||||
return cb_ret
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
|
||||
local function make_registration()
|
||||
local t = {}
|
||||
local registerfunc = function(func)
|
||||
t[#t + 1] = func
|
||||
core.callback_origins[func] = {
|
||||
mod = core.get_current_modname() or "??",
|
||||
name = getinfo(1, "n").name or "??"
|
||||
}
|
||||
--local origin = core.callback_origins[func]
|
||||
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
|
||||
end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
core.registered_globalsteps, core.register_globalstep = make_registration()
|
||||
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
|
||||
core.registered_on_connect, core.register_on_connect = make_registration()
|
||||
core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
|
||||
core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
|
||||
core.registered_on_death, core.register_on_death = make_registration()
|
||||
core.registered_on_hp_modification, core.register_on_hp_modification = make_registration()
|
||||
core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
|
||||
core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()
|
||||
core.registered_on_dignode, core.register_on_dignode = make_registration()
|
||||
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
|
||||
core.registered_on_placenode, core.register_on_placenode = make_registration()
|
||||
core.registered_on_item_use, core.register_on_item_use = make_registration()
|
|
@ -0,0 +1,33 @@
|
|||
local jobs = {}
|
||||
local time = 0.0
|
||||
|
||||
core.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
|
||||
if #jobs < 1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Iterate backwards so that we miss any new timers added by
|
||||
-- a timer callback, and so that we don't skip the next timer
|
||||
-- in the list if we remove one.
|
||||
for i = #jobs, 1, -1 do
|
||||
local job = jobs[i]
|
||||
if time >= job.expire then
|
||||
core.set_last_run_mod(job.mod_origin)
|
||||
job.func(unpack(job.arg))
|
||||
table.remove(jobs, i)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function core.after(after, func, ...)
|
||||
assert(tonumber(after) and type(func) == "function",
|
||||
"Invalid core.after invocation")
|
||||
jobs[#jobs + 1] = {
|
||||
func = func,
|
||||
expire = time + after,
|
||||
arg = {...},
|
||||
mod_origin = core.get_last_run_mod()
|
||||
}
|
||||
end
|
|
@ -0,0 +1,40 @@
|
|||
|
||||
core.async_jobs = {}
|
||||
|
||||
local function handle_job(jobid, serialized_retval)
|
||||
local retval = core.deserialize(serialized_retval)
|
||||
assert(type(core.async_jobs[jobid]) == "function")
|
||||
core.async_jobs[jobid](retval)
|
||||
core.async_jobs[jobid] = nil
|
||||
end
|
||||
|
||||
if core.register_globalstep then
|
||||
core.register_globalstep(function(dtime)
|
||||
for i, job in ipairs(core.get_finished_jobs()) do
|
||||
handle_job(job.jobid, job.retval)
|
||||
end
|
||||
end)
|
||||
else
|
||||
core.async_event_handler = handle_job
|
||||
end
|
||||
|
||||
function core.handle_async(func, parameter, callback)
|
||||
-- Serialize function
|
||||
local serialized_func = string.dump(func)
|
||||
|
||||
assert(serialized_func ~= nil)
|
||||
|
||||
-- Serialize parameters
|
||||
local serialized_param = core.serialize(parameter)
|
||||
|
||||
if serialized_param == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
local jobid = core.do_async_callback(serialized_func, serialized_param)
|
||||
|
||||
core.async_jobs[jobid] = callback
|
||||
|
||||
return true
|
||||
end
|
||||
|
|
@ -0,0 +1,112 @@
|
|||
-- Minetest: builtin/common/chatcommands.lua
|
||||
|
||||
core.registered_chatcommands = {}
|
||||
|
||||
function core.register_chatcommand(cmd, def)
|
||||
def = def or {}
|
||||
def.params = def.params or ""
|
||||
def.description = def.description or ""
|
||||
def.privs = def.privs or {}
|
||||
def.mod_origin = core.get_current_modname() or "??"
|
||||
core.registered_chatcommands[cmd] = def
|
||||
end
|
||||
|
||||
function core.unregister_chatcommand(name)
|
||||
if core.registered_chatcommands[name] then
|
||||
core.registered_chatcommands[name] = nil
|
||||
else
|
||||
core.log("warning", "Not unregistering chatcommand " ..name..
|
||||
" because it doesn't exist.")
|
||||
end
|
||||
end
|
||||
|
||||
function core.override_chatcommand(name, redefinition)
|
||||
local chatcommand = core.registered_chatcommands[name]
|
||||
assert(chatcommand, "Attempt to override non-existent chatcommand "..name)
|
||||
for k, v in pairs(redefinition) do
|
||||
rawset(chatcommand, k, v)
|
||||
end
|
||||
core.registered_chatcommands[name] = chatcommand
|
||||
end
|
||||
|
||||
local cmd_marker = "/"
|
||||
|
||||
local function gettext(...)
|
||||
return ...
|
||||
end
|
||||
|
||||
local function gettext_replace(text, replace)
|
||||
return text:gsub("$1", replace)
|
||||
end
|
||||
|
||||
|
||||
if INIT == "client" then
|
||||
cmd_marker = "."
|
||||
gettext = core.gettext
|
||||
gettext_replace = fgettext_ne
|
||||
end
|
||||
|
||||
local function do_help_cmd(name, param)
|
||||
local function format_help_line(cmd, def)
|
||||
local msg = core.colorize("#00ffff", cmd_marker .. cmd)
|
||||
if def.params and def.params ~= "" then
|
||||
msg = msg .. " " .. def.params
|
||||
end
|
||||
if def.description and def.description ~= "" then
|
||||
msg = msg .. ": " .. def.description
|
||||
end
|
||||
return msg
|
||||
end
|
||||
if param == "" then
|
||||
local cmds = {}
|
||||
for cmd, def in pairs(core.registered_chatcommands) do
|
||||
if INIT == "client" or core.check_player_privs(name, def.privs) then
|
||||
cmds[#cmds + 1] = cmd
|
||||
end
|
||||
end
|
||||
table.sort(cmds)
|
||||
return true, gettext("Available commands: ") .. table.concat(cmds, " ") .. "\n"
|
||||
.. gettext_replace("Use '$1help <cmd>' to get more information,"
|
||||
.. " or '$1help all' to list everything.", cmd_marker)
|
||||
elseif param == "all" then
|
||||
local cmds = {}
|
||||
for cmd, def in pairs(core.registered_chatcommands) do
|
||||
if INIT == "client" or core.check_player_privs(name, def.privs) then
|
||||
cmds[#cmds + 1] = format_help_line(cmd, def)
|
||||
end
|
||||
end
|
||||
table.sort(cmds)
|
||||
return true, gettext("Available commands:").."\n"..table.concat(cmds, "\n")
|
||||
elseif INIT == "game" and param == "privs" then
|
||||
local privs = {}
|
||||
for priv, def in pairs(core.registered_privileges) do
|
||||
privs[#privs + 1] = priv .. ": " .. def.description
|
||||
end
|
||||
table.sort(privs)
|
||||
return true, "Available privileges:\n"..table.concat(privs, "\n")
|
||||
else
|
||||
local cmd = param
|
||||
local def = core.registered_chatcommands[cmd]
|
||||
if not def then
|
||||
return false, gettext("Command not available: ")..cmd
|
||||
else
|
||||
return true, format_help_line(cmd, def)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if INIT == "client" then
|
||||
core.register_chatcommand("help", {
|
||||
params = gettext("[all/<cmd>]"),
|
||||
description = gettext("Get help for commands"),
|
||||
func = function(param)
|
||||
return do_help_cmd(nil, param)
|
||||
end,
|
||||
})
|
||||
else
|
||||
core.register_chatcommand("help", {
|
||||
params = "[all/privs/<cmd>]",
|
||||
description = "Get help for commands or list privileges",
|
||||
func = do_help_cmd,
|
||||
})
|
||||
end
|
|
@ -0,0 +1,320 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- TODO improve doc --
|
||||
-- TODO code cleanup --
|
||||
-- Generic implementation of a filter/sortable list --
|
||||
-- Usage: --
|
||||
-- Filterlist needs to be initialized on creation. To achieve this you need to --
|
||||
-- pass following functions: --
|
||||
-- raw_fct() (mandatory): --
|
||||
-- function returning a table containing the elements to be filtered --
|
||||
-- compare_fct(element1,element2) (mandatory): --
|
||||
-- function returning true/false if element1 is same element as element2 --
|
||||
-- uid_match_fct(element1,uid) (optional) --
|
||||
-- function telling if uid is attached to element1 --
|
||||
-- filter_fct(element,filtercriteria) (optional) --
|
||||
-- function returning true/false if filtercriteria met to element --
|
||||
-- fetch_param (optional) --
|
||||
-- parameter passed to raw_fct to aquire correct raw data --
|
||||
-- --
|
||||
--------------------------------------------------------------------------------
|
||||
filterlist = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.refresh(self)
|
||||
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
|
||||
filterlist.process(self)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
|
||||
|
||||
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
|
||||
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
|
||||
|
||||
local self = {}
|
||||
|
||||
self.m_raw_list_fct = raw_fct
|
||||
self.m_compare_fct = compare_fct
|
||||
self.m_filter_fct = filter_fct
|
||||
self.m_uid_match_fct = uid_match_fct
|
||||
|
||||
self.m_filtercriteria = nil
|
||||
self.m_fetch_param = fetch_param
|
||||
|
||||
self.m_sortmode = "none"
|
||||
self.m_sort_list = {}
|
||||
|
||||
self.m_processed_list = nil
|
||||
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
|
||||
|
||||
self.add_sort_mechanism = filterlist.add_sort_mechanism
|
||||
self.set_filtercriteria = filterlist.set_filtercriteria
|
||||
self.get_filtercriteria = filterlist.get_filtercriteria
|
||||
self.set_sortmode = filterlist.set_sortmode
|
||||
self.get_list = filterlist.get_list
|
||||
self.get_raw_list = filterlist.get_raw_list
|
||||
self.get_raw_element = filterlist.get_raw_element
|
||||
self.get_raw_index = filterlist.get_raw_index
|
||||
self.get_current_index = filterlist.get_current_index
|
||||
self.size = filterlist.size
|
||||
self.uid_exists_raw = filterlist.uid_exists_raw
|
||||
self.raw_index_by_uid = filterlist.raw_index_by_uid
|
||||
self.refresh = filterlist.refresh
|
||||
|
||||
filterlist.process(self)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.add_sort_mechanism(self,name,fct)
|
||||
self.m_sort_list[name] = fct
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.set_filtercriteria(self,criteria)
|
||||
if criteria == self.m_filtercriteria and
|
||||
type(criteria) ~= "table" then
|
||||
return
|
||||
end
|
||||
self.m_filtercriteria = criteria
|
||||
filterlist.process(self)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_filtercriteria(self)
|
||||
return self.m_filtercriteria
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--supported sort mode "alphabetic|none"
|
||||
function filterlist.set_sortmode(self,mode)
|
||||
if (mode == self.m_sortmode) then
|
||||
return
|
||||
end
|
||||
self.m_sortmode = mode
|
||||
filterlist.process(self)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_list(self)
|
||||
return self.m_processed_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_raw_list(self)
|
||||
return self.m_raw_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_raw_element(self,idx)
|
||||
if type(idx) ~= "number" then
|
||||
idx = tonumber(idx)
|
||||
end
|
||||
|
||||
if idx ~= nil and idx > 0 and idx <= #self.m_raw_list then
|
||||
return self.m_raw_list[idx]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_raw_index(self,listindex)
|
||||
assert(self.m_processed_list ~= nil)
|
||||
|
||||
if listindex ~= nil and listindex > 0 and
|
||||
listindex <= #self.m_processed_list then
|
||||
local entry = self.m_processed_list[listindex]
|
||||
|
||||
for i,v in ipairs(self.m_raw_list) do
|
||||
|
||||
if self.m_compare_fct(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_current_index(self,listindex)
|
||||
assert(self.m_processed_list ~= nil)
|
||||
|
||||
if listindex ~= nil and listindex > 0 and
|
||||
listindex <= #self.m_raw_list then
|
||||
local entry = self.m_raw_list[listindex]
|
||||
|
||||
for i,v in ipairs(self.m_processed_list) do
|
||||
|
||||
if self.m_compare_fct(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.process(self)
|
||||
assert(self.m_raw_list ~= nil)
|
||||
|
||||
if self.m_sortmode == "none" and
|
||||
self.m_filtercriteria == nil then
|
||||
self.m_processed_list = self.m_raw_list
|
||||
return
|
||||
end
|
||||
|
||||
self.m_processed_list = {}
|
||||
|
||||
for k,v in pairs(self.m_raw_list) do
|
||||
if self.m_filtercriteria == nil or
|
||||
self.m_filter_fct(v,self.m_filtercriteria) then
|
||||
self.m_processed_list[#self.m_processed_list + 1] = v
|
||||
end
|
||||
end
|
||||
|
||||
if self.m_sortmode == "none" then
|
||||
return
|
||||
end
|
||||
|
||||
if self.m_sort_list[self.m_sortmode] ~= nil and
|
||||
type(self.m_sort_list[self.m_sortmode]) == "function" then
|
||||
|
||||
self.m_sort_list[self.m_sortmode](self)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.size(self)
|
||||
if self.m_processed_list == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
return #self.m_processed_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.uid_exists_raw(self,uid)
|
||||
for i,v in ipairs(self.m_raw_list) do
|
||||
if self.m_uid_match_fct(v,uid) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.raw_index_by_uid(self, uid)
|
||||
local elementcount = 0
|
||||
local elementidx = 0
|
||||
for i,v in ipairs(self.m_raw_list) do
|
||||
if self.m_uid_match_fct(v,uid) then
|
||||
elementcount = elementcount +1
|
||||
elementidx = i
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If there are more elements than one with same name uid can't decide which
|
||||
-- one is meant. self shouldn't be possible but just for sure.
|
||||
if elementcount > 1 then
|
||||
elementidx=0
|
||||
end
|
||||
|
||||
return elementidx
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- COMMON helper functions --
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function compare_worlds(world1,world2)
|
||||
|
||||
if world1.path ~= world2.path then
|
||||
return false
|
||||
end
|
||||
|
||||
if world1.name ~= world2.name then
|
||||
return false
|
||||
end
|
||||
|
||||
if world1.gameid ~= world2.gameid then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function sort_worlds_alphabetic(self)
|
||||
|
||||
table.sort(self.m_processed_list, function(a, b)
|
||||
--fixes issue #857 (crash due to sorting nil in worldlist)
|
||||
if a == nil or b == nil then
|
||||
if a == nil and b ~= nil then return false end
|
||||
if b == nil and a ~= nil then return true end
|
||||
return false
|
||||
end
|
||||
if a.name:lower() == b.name:lower() then
|
||||
return a.name < b.name
|
||||
end
|
||||
return a.name:lower() < b.name:lower()
|
||||
end)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function sort_mod_list(self)
|
||||
|
||||
table.sort(self.m_processed_list, function(a, b)
|
||||
-- Show game mods at bottom
|
||||
if a.typ ~= b.typ then
|
||||
if b.typ == "game" then
|
||||
return a.typ ~= "game_mod"
|
||||
end
|
||||
return b.typ == "game_mod"
|
||||
end
|
||||
-- If in same or no modpack, sort by name
|
||||
if a.modpack == b.modpack then
|
||||
if a.name:lower() == b.name:lower() then
|
||||
return a.name < b.name
|
||||
end
|
||||
return a.name:lower() < b.name:lower()
|
||||
-- Else compare name to modpack name
|
||||
else
|
||||
-- Always show modpack pseudo-mod on top of modpack mod list
|
||||
if a.name == b.modpack then
|
||||
return true
|
||||
elseif b.name == a.modpack then
|
||||
return false
|
||||
end
|
||||
|
||||
local name_a = a.modpack or a.name
|
||||
local name_b = b.modpack or b.name
|
||||
if name_a:lower() == name_b:lower() then
|
||||
return name_a < name_b
|
||||
end
|
||||
return name_a:lower() < name_b:lower()
|
||||
end
|
||||
end)
|
||||
end
|
|
@ -0,0 +1,658 @@
|
|||
-- Minetest: builtin/misc_helpers.lua
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Localize functions to avoid table lookups (better performance).
|
||||
local string_sub, string_find = string.sub, string.find
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function basic_dump(o)
|
||||
local tp = type(o)
|
||||
if tp == "number" then
|
||||
return tostring(o)
|
||||
elseif tp == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif tp == "boolean" then
|
||||
return tostring(o)
|
||||
elseif tp == "nil" then
|
||||
return "nil"
|
||||
-- Uncomment for full function dumping support.
|
||||
-- Not currently enabled because bytecode isn't very human-readable and
|
||||
-- dump's output is intended for humans.
|
||||
--elseif tp == "function" then
|
||||
-- return string.format("loadstring(%q)", string.dump(o))
|
||||
else
|
||||
return string.format("<%s>", tp)
|
||||
end
|
||||
end
|
||||
|
||||
local keywords = {
|
||||
["and"] = true,
|
||||
["break"] = true,
|
||||
["do"] = true,
|
||||
["else"] = true,
|
||||
["elseif"] = true,
|
||||
["end"] = true,
|
||||
["false"] = true,
|
||||
["for"] = true,
|
||||
["function"] = true,
|
||||
["goto"] = true, -- Lua 5.2
|
||||
["if"] = true,
|
||||
["in"] = true,
|
||||
["local"] = true,
|
||||
["nil"] = true,
|
||||
["not"] = true,
|
||||
["or"] = true,
|
||||
["repeat"] = true,
|
||||
["return"] = true,
|
||||
["then"] = true,
|
||||
["true"] = true,
|
||||
["until"] = true,
|
||||
["while"] = true,
|
||||
}
|
||||
local function is_valid_identifier(str)
|
||||
if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Dumps values in a line-per-value format.
|
||||
-- For example, {test = {"Testing..."}} becomes:
|
||||
-- _["test"] = {}
|
||||
-- _["test"][1] = "Testing..."
|
||||
-- This handles tables as keys and circular references properly.
|
||||
-- It also handles multiple references well, writing the table only once.
|
||||
-- The dumped argument is internal-only.
|
||||
|
||||
function dump2(o, name, dumped)
|
||||
name = name or "_"
|
||||
-- "dumped" is used to keep track of serialized tables to handle
|
||||
-- multiple references and circular tables properly.
|
||||
-- It only contains tables as keys. The value is the name that
|
||||
-- the table has in the dump, eg:
|
||||
-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
|
||||
dumped = dumped or {}
|
||||
if type(o) ~= "table" then
|
||||
return string.format("%s = %s\n", name, basic_dump(o))
|
||||
end
|
||||
if dumped[o] then
|
||||
return string.format("%s = %s\n", name, dumped[o])
|
||||
end
|
||||
dumped[o] = name
|
||||
-- This contains a list of strings to be concatenated later (because
|
||||
-- Lua is slow at individual concatenation).
|
||||
local t = {}
|
||||
for k, v in pairs(o) do
|
||||
local keyStr
|
||||
if type(k) == "table" then
|
||||
if dumped[k] then
|
||||
keyStr = dumped[k]
|
||||
else
|
||||
-- Key tables don't have a name, so use one of
|
||||
-- the form _G["table: 0xFFFFFFF"]
|
||||
keyStr = string.format("_G[%q]", tostring(k))
|
||||
-- Dump key table
|
||||
t[#t + 1] = dump2(k, keyStr, dumped)
|
||||
end
|
||||
else
|
||||
keyStr = basic_dump(k)
|
||||
end
|
||||
local vname = string.format("%s[%s]", name, keyStr)
|
||||
t[#t + 1] = dump2(v, vname, dumped)
|
||||
end
|
||||
return string.format("%s = {}\n%s", name, table.concat(t))
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- This dumps values in a one-statement format.
|
||||
-- For example, {test = {"Testing..."}} becomes:
|
||||
-- [[{
|
||||
-- test = {
|
||||
-- "Testing..."
|
||||
-- }
|
||||
-- }]]
|
||||
-- This supports tables as keys, but not circular references.
|
||||
-- It performs poorly with multiple references as it writes out the full
|
||||
-- table each time.
|
||||
-- The indent field specifies a indentation string, it defaults to a tab.
|
||||
-- Use the empty string to disable indentation.
|
||||
-- The dumped and level arguments are internal-only.
|
||||
|
||||
function dump(o, indent, nested, level)
|
||||
local t = type(o)
|
||||
if not level and t == "userdata" then
|
||||
-- when userdata (e.g. player) is passed directly, print its metatable:
|
||||
return "userdata metatable: " .. dump(getmetatable(o))
|
||||
end
|
||||
if t ~= "table" then
|
||||
return basic_dump(o)
|
||||
end
|
||||
-- Contains table -> true/nil of currently nested tables
|
||||
nested = nested or {}
|
||||
if nested[o] then
|
||||
return "<circular reference>"
|
||||
end
|
||||
nested[o] = true
|
||||
indent = indent or "\t"
|
||||
level = level or 1
|
||||
local t = {}
|
||||
local dumped_indexes = {}
|
||||
for i, v in ipairs(o) do
|
||||
t[#t + 1] = dump(v, indent, nested, level + 1)
|
||||
dumped_indexes[i] = true
|
||||
end
|
||||
for k, v in pairs(o) do
|
||||
if not dumped_indexes[k] then
|
||||
if type(k) ~= "string" or not is_valid_identifier(k) then
|
||||
k = "["..dump(k, indent, nested, level + 1).."]"
|
||||
end
|
||||
v = dump(v, indent, nested, level + 1)
|
||||
t[#t + 1] = k.." = "..v
|
||||
end
|
||||
end
|
||||
nested[o] = nil
|
||||
if indent ~= "" then
|
||||
local indent_str = "\n"..string.rep(indent, level)
|
||||
local end_indent_str = "\n"..string.rep(indent, level - 1)
|
||||
return string.format("{%s%s%s}",
|
||||
indent_str,
|
||||
table.concat(t, ","..indent_str),
|
||||
end_indent_str)
|
||||
end
|
||||
return "{"..table.concat(t, ", ").."}"
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
|
||||
delim = delim or ","
|
||||
max_splits = max_splits or -1
|
||||
local items = {}
|
||||
local pos, len, seplen = 1, #str, #delim
|
||||
local plain = not sep_is_pattern
|
||||
max_splits = max_splits + 1
|
||||
repeat
|
||||
local np, npe = string_find(str, delim, pos, plain)
|
||||
np, npe = (np or (len+1)), (npe or (len+1))
|
||||
if (not np) or (max_splits == 1) then
|
||||
np = len + 1
|
||||
npe = np
|
||||
end
|
||||
local s = string_sub(str, pos, np - 1)
|
||||
if include_empty or (s ~= "") then
|
||||
max_splits = max_splits - 1
|
||||
items[#items + 1] = s
|
||||
end
|
||||
pos = npe + 1
|
||||
until (max_splits == 0) or (pos > (len + 1))
|
||||
return items
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function table.indexof(list, val)
|
||||
for i, v in ipairs(list) do
|
||||
if v == val then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
assert(table.indexof({"foo", "bar"}, "foo") == 1)
|
||||
assert(table.indexof({"foo", "bar"}, "baz") == -1)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
if INIT ~= "client" then
|
||||
function file_exists(filename)
|
||||
local f = io.open(filename, "r")
|
||||
if f == nil then
|
||||
return false
|
||||
else
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function string:trim()
|
||||
return (self:gsub("^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function math.hypot(x, y)
|
||||
local t
|
||||
x = math.abs(x)
|
||||
y = math.abs(y)
|
||||
t = math.min(x, y)
|
||||
x = math.max(x, y)
|
||||
if x == 0 then return 0 end
|
||||
t = t / x
|
||||
return x * math.sqrt(1 + t * t)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function math.sign(x, tolerance)
|
||||
tolerance = tolerance or 0
|
||||
if x > tolerance then
|
||||
return 1
|
||||
elseif x < -tolerance then
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function get_last_folder(text,count)
|
||||
local parts = text:split(DIR_DELIM)
|
||||
|
||||
if count == nil then
|
||||
return parts[#parts]
|
||||
end
|
||||
|
||||
local retval = ""
|
||||
for i=1,count,1 do
|
||||
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function cleanup_path(temppath)
|
||||
|
||||
local parts = temppath:split("-")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(".")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split("'")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. ""
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(" ")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
return temppath
|
||||
end
|
||||
|
||||
function core.formspec_escape(text)
|
||||
if text ~= nil then
|
||||
text = string.gsub(text,"\\","\\\\")
|
||||
text = string.gsub(text,"%]","\\]")
|
||||
text = string.gsub(text,"%[","\\[")
|
||||
text = string.gsub(text,";","\\;")
|
||||
text = string.gsub(text,",","\\,")
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
function core.wrap_text(text, max_length, as_table)
|
||||
local result = {}
|
||||
local line = {}
|
||||
if #text <= max_length then
|
||||
return as_table and {text} or text
|
||||
end
|
||||
|
||||
for word in text:gmatch('%S+') do
|
||||
local cur_length = #table.concat(line, ' ')
|
||||
if cur_length > 0 and cur_length + #word + 1 >= max_length then
|
||||
-- word wouldn't fit on current line, move to next line
|
||||
table.insert(result, table.concat(line, ' '))
|
||||
line = {}
|
||||
end
|
||||
table.insert(line, word)
|
||||
end
|
||||
|
||||
table.insert(result, table.concat(line, ' '))
|
||||
return as_table and result or table.concat(result, '\n')
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
if INIT == "game" then
|
||||
local dirs1 = {9, 18, 7, 12}
|
||||
local dirs2 = {20, 23, 22, 21}
|
||||
|
||||
function core.rotate_and_place(itemstack, placer, pointed_thing,
|
||||
infinitestacks, orient_flags, prevent_after_place)
|
||||
orient_flags = orient_flags or {}
|
||||
|
||||
local unode = core.get_node_or_nil(pointed_thing.under)
|
||||
if not unode then
|
||||
return
|
||||
end
|
||||
local undef = core.registered_nodes[unode.name]
|
||||
if undef and undef.on_rightclick then
|
||||
return undef.on_rightclick(pointed_thing.under, unode, placer,
|
||||
itemstack, pointed_thing)
|
||||
end
|
||||
local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
local iswall = (above.y == under.y)
|
||||
local isceiling = not iswall and (above.y < under.y)
|
||||
|
||||
if undef and undef.buildable_to then
|
||||
iswall = false
|
||||
end
|
||||
|
||||
if orient_flags.force_floor then
|
||||
iswall = false
|
||||
isceiling = false
|
||||
elseif orient_flags.force_ceiling then
|
||||
iswall = false
|
||||
isceiling = true
|
||||
elseif orient_flags.force_wall then
|
||||
iswall = true
|
||||
isceiling = false
|
||||
elseif orient_flags.invert_wall then
|
||||
iswall = not iswall
|
||||
end
|
||||
|
||||
local param2 = fdir
|
||||
if iswall then
|
||||
param2 = dirs1[fdir + 1]
|
||||
elseif isceiling then
|
||||
if orient_flags.force_facedir then
|
||||
cparam2 = 20
|
||||
else
|
||||
param2 = dirs2[fdir + 1]
|
||||
end
|
||||
else -- place right side up
|
||||
if orient_flags.force_facedir then
|
||||
param2 = 0
|
||||
end
|
||||
end
|
||||
|
||||
local old_itemstack = ItemStack(itemstack)
|
||||
local new_itemstack, removed = core.item_place_node(
|
||||
itemstack, placer, pointed_thing, param2, prevent_after_place
|
||||
)
|
||||
return infinitestacks and old_itemstack or new_itemstack
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
|
||||
--implies infinite stacks when performing a 6d rotation.
|
||||
--------------------------------------------------------------------------------
|
||||
local creative_mode_cache = core.settings:get_bool("creative_mode")
|
||||
local function is_creative(name)
|
||||
return creative_mode_cache or
|
||||
core.check_player_privs(name, {creative = true})
|
||||
end
|
||||
|
||||
core.rotate_node = function(itemstack, placer, pointed_thing)
|
||||
local name = placer and placer:get_player_name() or ""
|
||||
local invert_wall = placer and placer:get_player_control().sneak or false
|
||||
core.rotate_and_place(itemstack, placer, pointed_thing,
|
||||
is_creative(name),
|
||||
{invert_wall = invert_wall}, true)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.explode_table_event(evt)
|
||||
if evt ~= nil then
|
||||
local parts = evt:split(":")
|
||||
if #parts == 3 then
|
||||
local t = parts[1]:trim()
|
||||
local r = tonumber(parts[2]:trim())
|
||||
local c = tonumber(parts[3]:trim())
|
||||
if type(r) == "number" and type(c) == "number"
|
||||
and t ~= "INV" then
|
||||
return {type=t, row=r, column=c}
|
||||
end
|
||||
end
|
||||
end
|
||||
return {type="INV", row=0, column=0}
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.explode_textlist_event(evt)
|
||||
if evt ~= nil then
|
||||
local parts = evt:split(":")
|
||||
if #parts == 2 then
|
||||
local t = parts[1]:trim()
|
||||
local r = tonumber(parts[2]:trim())
|
||||
if type(r) == "number" and t ~= "INV" then
|
||||
return {type=t, index=r}
|
||||
end
|
||||
end
|
||||
end
|
||||
return {type="INV", index=0}
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.explode_scrollbar_event(evt)
|
||||
local retval = core.explode_textlist_event(evt)
|
||||
|
||||
retval.value = retval.index
|
||||
retval.index = nil
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.pos_to_string(pos, decimal_places)
|
||||
local x = pos.x
|
||||
local y = pos.y
|
||||
local z = pos.z
|
||||
if decimal_places ~= nil then
|
||||
x = string.format("%." .. decimal_places .. "f", x)
|
||||
y = string.format("%." .. decimal_places .. "f", y)
|
||||
z = string.format("%." .. decimal_places .. "f", z)
|
||||
end
|
||||
return "(" .. x .. "," .. y .. "," .. z .. ")"
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.string_to_pos(value)
|
||||
if value == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
local p = {}
|
||||
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
if p.x and p.y and p.z then
|
||||
p.x = tonumber(p.x)
|
||||
p.y = tonumber(p.y)
|
||||
p.z = tonumber(p.z)
|
||||
return p
|
||||
end
|
||||
local p = {}
|
||||
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
|
||||
if p.x and p.y and p.z then
|
||||
p.x = tonumber(p.x)
|
||||
p.y = tonumber(p.y)
|
||||
p.z = tonumber(p.z)
|
||||
return p
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
assert(core.string_to_pos("10.0, 5, -2").x == 10)
|
||||
assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
|
||||
assert(core.string_to_pos("asd, 5, -2)") == nil)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.string_to_area(value)
|
||||
local p1, p2 = unpack(value:split(") ("))
|
||||
if p1 == nil or p2 == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
p1 = core.string_to_pos(p1 .. ")")
|
||||
p2 = core.string_to_pos("(" .. p2)
|
||||
if p1 == nil or p2 == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
return p1, p2
|
||||
end
|
||||
|
||||
local function test_string_to_area()
|
||||
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2, 4, -12.53)")
|
||||
assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
|
||||
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
|
||||
|
||||
p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
|
||||
assert(p1 == nil and p2 == nil)
|
||||
|
||||
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
|
||||
assert(p1 == nil and p2 == nil)
|
||||
end
|
||||
|
||||
test_string_to_area()
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function table.copy(t, seen)
|
||||
local n = {}
|
||||
seen = seen or {}
|
||||
seen[t] = n
|
||||
for k, v in pairs(t) do
|
||||
n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
|
||||
(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
|
||||
end
|
||||
return n
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
-- mainmenu only functions
|
||||
--------------------------------------------------------------------------------
|
||||
if INIT == "mainmenu" then
|
||||
function core.get_game(index)
|
||||
local games = game.get_games()
|
||||
|
||||
if index > 0 and index <= #games then
|
||||
return games[index]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
if INIT == "client" or INIT == "mainmenu" then
|
||||
function fgettext_ne(text, ...)
|
||||
text = core.gettext(text)
|
||||
local arg = {n=select('#', ...), ...}
|
||||
if arg.n >= 1 then
|
||||
-- Insert positional parameters ($1, $2, ...)
|
||||
local result = ''
|
||||
local pos = 1
|
||||
while pos <= text:len() do
|
||||
local newpos = text:find('[$]', pos)
|
||||
if newpos == nil then
|
||||
result = result .. text:sub(pos)
|
||||
pos = text:len() + 1
|
||||
else
|
||||
local paramindex =
|
||||
tonumber(text:sub(newpos+1, newpos+1))
|
||||
result = result .. text:sub(pos, newpos-1)
|
||||
.. tostring(arg[paramindex])
|
||||
pos = newpos + 2
|
||||
end
|
||||
end
|
||||
text = result
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
function fgettext(text, ...)
|
||||
return core.formspec_escape(fgettext_ne(text, ...))
|
||||
end
|
||||
end
|
||||
|
||||
local ESCAPE_CHAR = string.char(0x1b)
|
||||
|
||||
function core.get_color_escape_sequence(color)
|
||||
return ESCAPE_CHAR .. "(c@" .. color .. ")"
|
||||
end
|
||||
|
||||
function core.get_background_escape_sequence(color)
|
||||
return ESCAPE_CHAR .. "(b@" .. color .. ")"
|
||||
end
|
||||
|
||||
function core.colorize(color, message)
|
||||
local lines = tostring(message):split("\n", true)
|
||||
local color_code = core.get_color_escape_sequence(color)
|
||||
|
||||
for i, line in ipairs(lines) do
|
||||
lines[i] = color_code .. line
|
||||
end
|
||||
|
||||
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
|
||||
end
|
||||
|
||||
|
||||
function core.strip_foreground_colors(str)
|
||||
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
|
||||
end
|
||||
|
||||
function core.strip_background_colors(str)
|
||||
return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
|
||||
end
|
||||
|
||||
function core.strip_colors(str)
|
||||
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Returns the exact coordinate of a pointed surface
|
||||
--------------------------------------------------------------------------------
|
||||
function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
local eye_offset_first = placer:get_eye_offset()
|
||||
local node_pos = pointed_thing.under
|
||||
local camera_pos = placer:get_pos()
|
||||
local pos_off = vector.multiply(
|
||||
vector.subtract(pointed_thing.above, node_pos), 0.5)
|
||||
local look_dir = placer:get_look_dir()
|
||||
local offset, nc
|
||||
local oc = {}
|
||||
|
||||
for c, v in pairs(pos_off) do
|
||||
if nc or v == 0 then
|
||||
oc[#oc + 1] = c
|
||||
else
|
||||
offset = v
|
||||
nc = c
|
||||
end
|
||||
end
|
||||
|
||||
local fine_pos = {[nc] = node_pos[nc] + offset}
|
||||
camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
|
||||
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
|
||||
|
||||
for i = 1, #oc do
|
||||
fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
|
||||
end
|
||||
return fine_pos
|
||||
end
|
|
@ -0,0 +1,221 @@
|
|||
--- Lua module to serialize values as Lua code.
|
||||
-- From: https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
|
||||
-- License: MIT
|
||||
-- @copyright 2006-2997 Fabien Fleutot <metalua@gmail.com>
|
||||
-- @author Fabien Fleutot <metalua@gmail.com>
|
||||
-- @author ShadowNinja <shadowninja@minetest.net>
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--- Serialize an object into a source code string. This string, when passed as
|
||||
-- an argument to deserialize(), returns an object structurally identical to
|
||||
-- the original one. The following are currently supported:
|
||||
-- * Booleans, numbers, strings, and nil.
|
||||
-- * Functions; uses interpreter-dependent (and sometimes platform-dependent) bytecode!
|
||||
-- * Tables; they can cantain multiple references and can be recursive, but metatables aren't saved.
|
||||
-- This works in two phases:
|
||||
-- 1. Recursively find and record multiple references and recursion.
|
||||
-- 2. Recursively dump the value into a string.
|
||||
-- @param x Value to serialize (nil is allowed).
|
||||
-- @return load()able string containing the value.
|
||||
function core.serialize(x)
|
||||
local local_index = 1 -- Top index of the "_" local table in the dump
|
||||
-- table->nil/1/2 set of tables seen.
|
||||
-- nil = not seen, 1 = seen once, 2 = seen multiple times.
|
||||
local seen = {}
|
||||
|
||||
-- nest_points are places where a table appears within itself, directly
|
||||
-- or not. For instance, all of these chunks create nest points in
|
||||
-- table x: "x = {}; x[x] = 1", "x = {}; x[1] = x",
|
||||
-- "x = {}; x[1] = {y = {x}}".
|
||||
-- To handle those, two tables are used by mark_nest_point:
|
||||
-- * nested - Transient set of tables being currently traversed.
|
||||
-- Used for detecting nested tables.
|
||||
-- * nest_points - parent->{key=value, ...} table cantaining the nested
|
||||
-- keys and values in the parent. They're all dumped after all the
|
||||
-- other table operations have been performed.
|
||||
--
|
||||
-- mark_nest_point(p, k, v) fills nest_points with information required
|
||||
-- to remember that key/value (k, v) creates a nest point in table
|
||||
-- parent. It also marks "parent" and the nested item(s) as occuring
|
||||
-- multiple times, since several references to it will be required in
|
||||
-- order to patch the nest points.
|
||||
local nest_points = {}
|
||||
local nested = {}
|
||||
local function mark_nest_point(parent, k, v)
|
||||
local nk, nv = nested[k], nested[v]
|
||||
local np = nest_points[parent]
|
||||
if not np then
|
||||
np = {}
|
||||
nest_points[parent] = np
|
||||
end
|
||||
np[k] = v
|
||||
seen[parent] = 2
|
||||
if nk then seen[k] = 2 end
|
||||
if nv then seen[v] = 2 end
|
||||
end
|
||||
|
||||
-- First phase, list the tables and functions which appear more than
|
||||
-- once in x.
|
||||
local function mark_multiple_occurences(x)
|
||||
local tp = type(x)
|
||||
if tp ~= "table" and tp ~= "function" then
|
||||
-- No identity (comparison is done by value, not by instance)
|
||||
return
|
||||
end
|
||||
if seen[x] == 1 then
|
||||
seen[x] = 2
|
||||
elseif seen[x] ~= 2 then
|
||||
seen[x] = 1
|
||||
end
|
||||
|
||||
if tp == "table" then
|
||||
nested[x] = true
|
||||
for k, v in pairs(x) do
|
||||
if nested[k] or nested[v] then
|
||||
mark_nest_point(x, k, v)
|
||||
else
|
||||
mark_multiple_occurences(k)
|
||||
mark_multiple_occurences(v)
|
||||
end
|
||||
end
|
||||
nested[x] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local dumped = {} -- object->varname set
|
||||
local local_defs = {} -- Dumped local definitions as source code lines
|
||||
|
||||
-- Mutually recursive local functions:
|
||||
local dump_val, dump_or_ref_val
|
||||
|
||||
-- If x occurs multiple times, dump the local variable rather than
|
||||
-- the value. If it's the first time it's dumped, also dump the
|
||||
-- content in local_defs.
|
||||
function dump_or_ref_val(x)
|
||||
if seen[x] ~= 2 then
|
||||
return dump_val(x)
|
||||
end
|
||||
local var = dumped[x]
|
||||
if var then -- Already referenced
|
||||
return var
|
||||
end
|
||||
-- First occurence, create and register reference
|
||||
local val = dump_val(x)
|
||||
local i = local_index
|
||||
local_index = local_index + 1
|
||||
var = "_["..i.."]"
|
||||
local_defs[#local_defs + 1] = var.." = "..val
|
||||
dumped[x] = var
|
||||
return var
|
||||
end
|
||||
|
||||
-- Second phase. Dump the object; subparts occuring multiple times
|
||||
-- are dumped in local variables which can be referenced multiple
|
||||
-- times. Care is taken to dump local vars in a sensible order.
|
||||
function dump_val(x)
|
||||
local tp = type(x)
|
||||
if x == nil then return "nil"
|
||||
elseif tp == "string" then return string.format("%q", x)
|
||||
elseif tp == "boolean" then return x and "true" or "false"
|
||||
elseif tp == "function" then
|
||||
return string.format("loadstring(%q)", string.dump(x))
|
||||
elseif tp == "number" then
|
||||
-- Serialize integers with string.format to prevent
|
||||
-- scientific notation, which doesn't preserve
|
||||
-- precision and breaks things like node position
|
||||
-- hashes. Serialize floats normally.
|
||||
if math.floor(x) == x then
|
||||
return string.format("%d", x)
|
||||
else
|
||||
return tostring(x)
|
||||
end
|
||||
elseif tp == "table" then
|
||||
local vals = {}
|
||||
local idx_dumped = {}
|
||||
local np = nest_points[x]
|
||||
for i, v in ipairs(x) do
|
||||
if not np or not np[i] then
|
||||
vals[#vals + 1] = dump_or_ref_val(v)
|
||||
end
|
||||
idx_dumped[i] = true
|
||||
end
|
||||
for k, v in pairs(x) do
|
||||
if (not np or not np[k]) and
|
||||
not idx_dumped[k] then
|
||||
vals[#vals + 1] = "["..dump_or_ref_val(k).."] = "
|
||||
..dump_or_ref_val(v)
|
||||
end
|
||||
end
|
||||
return "{"..table.concat(vals, ", ").."}"
|
||||
else
|
||||
error("Can't serialize data of type "..tp)
|
||||
end
|
||||
end
|
||||
|
||||
local function dump_nest_points()
|
||||
for parent, vals in pairs(nest_points) do
|
||||
for k, v in pairs(vals) do
|
||||
local_defs[#local_defs + 1] = dump_or_ref_val(parent)
|
||||
.."["..dump_or_ref_val(k).."] = "
|
||||
..dump_or_ref_val(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mark_multiple_occurences(x)
|
||||
local top_level = dump_or_ref_val(x)
|
||||
dump_nest_points()
|
||||
|
||||
if next(local_defs) then
|
||||
return "local _ = {}\n"
|
||||
..table.concat(local_defs, "\n")
|
||||
.."\nreturn "..top_level
|
||||
else
|
||||
return "return "..top_level
|
||||
end
|
||||
end
|
||||
|
||||
-- Deserialization
|
||||
|
||||
local env = {
|
||||
loadstring = loadstring,
|
||||
}
|
||||
|
||||
local safe_env = {
|
||||
loadstring = function() end,
|
||||
}
|
||||
|
||||
function core.deserialize(str, safe)
|
||||
if type(str) ~= "string" then
|
||||
return nil, "Cannot deserialize type '"..type(str)
|
||||
.."'. Argument must be a string."
|
||||
end
|
||||
if str:byte(1) == 0x1B then
|
||||
return nil, "Bytecode prohibited"
|
||||
end
|
||||
local f, err = loadstring(str)
|
||||
if not f then return nil, err end
|
||||
setfenv(f, safe and safe_env or env)
|
||||
|
||||
local good, data = pcall(f)
|
||||
if good then
|
||||
return data
|
||||
else
|
||||
return nil, data
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Unit tests
|
||||
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
|
||||
local test_out = core.deserialize(core.serialize(test_in))
|
||||
|
||||
assert(test_in.cat.sound == test_out.cat.sound)
|
||||
assert(test_in.cat.speed == test_out.cat.speed)
|
||||
assert(test_in.dog.sound == test_out.dog.sound)
|
||||
|
||||
test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
|
||||
test_out = core.deserialize(core.serialize(test_in))
|
||||
assert(test_in.escape_chars == test_out.escape_chars)
|
||||
assert(test_in.non_european == test_out.non_european)
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
|
||||
-- Always warn when creating a global variable, even outside of a function.
|
||||
-- This ignores mod namespaces (variables with the same name as the current mod).
|
||||
local WARN_INIT = false
|
||||
|
||||
local getinfo = debug.getinfo
|
||||
|
||||
function core.global_exists(name)
|
||||
if type(name) ~= "string" then
|
||||
error("core.global_exists: " .. tostring(name) .. " is not a string")
|
||||
end
|
||||
return rawget(_G, name) ~= nil
|
||||
end
|
||||
|
||||
|
||||
local meta = {}
|
||||
local declared = {}
|
||||
-- Key is source file, line, and variable name; seperated by NULs
|
||||
local warned = {}
|
||||
|
||||
function meta:__newindex(name, value)
|
||||
local info = getinfo(2, "Sl")
|
||||
local desc = ("%s:%d"):format(info.short_src, info.currentline)
|
||||
if not declared[name] then
|
||||
local warn_key = ("%s\0%d\0%s"):format(info.source,
|
||||
info.currentline, name)
|
||||
if not warned[warn_key] and info.what ~= "main" and
|
||||
info.what ~= "C" then
|
||||
core.log("warning", ("Assignment to undeclared "..
|
||||
"global %q inside a function at %s.")
|
||||
:format(name, desc))
|
||||
warned[warn_key] = true
|
||||
end
|
||||
declared[name] = true
|
||||
end
|
||||
-- Ignore mod namespaces
|
||||
if WARN_INIT and name ~= core.get_current_modname() then
|
||||
core.log("warning", ("Global variable %q created at %s.")
|
||||
:format(name, desc))
|
||||
end
|
||||
rawset(self, name, value)
|
||||
end
|
||||
|
||||
|
||||
function meta:__index(name)
|
||||
local info = getinfo(2, "Sl")
|
||||
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
|
||||
if not declared[name] and not warned[warn_key] and info.what ~= "C" then
|
||||
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")
|
||||
:format(name, info.short_src, info.currentline))
|
||||
warned[warn_key] = true
|
||||
end
|
||||
return rawget(self, name)
|
||||
end
|
||||
|
||||
setmetatable(_G, meta)
|
||||
|
|
@ -0,0 +1,145 @@
|
|||
|
||||
vector = {}
|
||||
|
||||
function vector.new(a, b, c)
|
||||
if type(a) == "table" then
|
||||
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
|
||||
return {x=a.x, y=a.y, z=a.z}
|
||||
elseif a then
|
||||
assert(b and c, "Invalid arguments for vector.new()")
|
||||
return {x=a, y=b, z=c}
|
||||
end
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
function vector.equals(a, b)
|
||||
return a.x == b.x and
|
||||
a.y == b.y and
|
||||
a.z == b.z
|
||||
end
|
||||
|
||||
function vector.length(v)
|
||||
return math.hypot(v.x, math.hypot(v.y, v.z))
|
||||
end
|
||||
|
||||
function vector.normalize(v)
|
||||
local len = vector.length(v)
|
||||
if len == 0 then
|
||||
return {x=0, y=0, z=0}
|
||||
else
|
||||
return vector.divide(v, len)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.floor(v)
|
||||
return {
|
||||
x = math.floor(v.x),
|
||||
y = math.floor(v.y),
|
||||
z = math.floor(v.z)
|
||||
}
|
||||
end
|
||||
|
||||
function vector.round(v)
|
||||
return {
|
||||
x = math.floor(v.x + 0.5),
|
||||
y = math.floor(v.y + 0.5),
|
||||
z = math.floor(v.z + 0.5)
|
||||
}
|
||||
end
|
||||
|
||||
function vector.apply(v, func)
|
||||
return {
|
||||
x = func(v.x),
|
||||
y = func(v.y),
|
||||
z = func(v.z)
|
||||
}
|
||||
end
|
||||
|
||||
function vector.distance(a, b)
|
||||
local x = a.x - b.x
|
||||
local y = a.y - b.y
|
||||
local z = a.z - b.z
|
||||
return math.hypot(x, math.hypot(y, z))
|
||||
end
|
||||
|
||||
function vector.direction(pos1, pos2)
|
||||
local x_raw = pos2.x - pos1.x
|
||||
local y_raw = pos2.y - pos1.y
|
||||
local z_raw = pos2.z - pos1.z
|
||||
local x_abs = math.abs(x_raw)
|
||||
local y_abs = math.abs(y_raw)
|
||||
local z_abs = math.abs(z_raw)
|
||||
if x_abs >= y_abs and
|
||||
x_abs >= z_abs then
|
||||
y_raw = y_raw * (1 / x_abs)
|
||||
z_raw = z_raw * (1 / x_abs)
|
||||
x_raw = x_raw / x_abs
|
||||
end
|
||||
if y_abs >= x_abs and
|
||||
y_abs >= z_abs then
|
||||
x_raw = x_raw * (1 / y_abs)
|
||||
z_raw = z_raw * (1 / y_abs)
|
||||
y_raw = y_raw / y_abs
|
||||
end
|
||||
if z_abs >= y_abs and
|
||||
z_abs >= x_abs then
|
||||
x_raw = x_raw * (1 / z_abs)
|
||||
y_raw = y_raw * (1 / z_abs)
|
||||
z_raw = z_raw / z_abs
|
||||
end
|
||||
return {x=x_raw, y=y_raw, z=z_raw}
|
||||
end
|
||||
|
||||
|
||||
function vector.add(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x + b.x,
|
||||
y = a.y + b.y,
|
||||
z = a.z + b.z}
|
||||
else
|
||||
return {x = a.x + b,
|
||||
y = a.y + b,
|
||||
z = a.z + b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.subtract(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x - b.x,
|
||||
y = a.y - b.y,
|
||||
z = a.z - b.z}
|
||||
else
|
||||
return {x = a.x - b,
|
||||
y = a.y - b,
|
||||
z = a.z - b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.multiply(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x * b.x,
|
||||
y = a.y * b.y,
|
||||
z = a.z * b.z}
|
||||
else
|
||||
return {x = a.x * b,
|
||||
y = a.y * b,
|
||||
z = a.z * b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.divide(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x / b.x,
|
||||
y = a.y / b.y,
|
||||
z = a.z / b.z}
|
||||
else
|
||||
return {x = a.x / b,
|
||||
y = a.y / b,
|
||||
z = a.z / b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.sort(a, b)
|
||||
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
|
||||
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
|
||||
end
|
|
@ -0,0 +1,215 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
local function buttonbar_formspec(self)
|
||||
|
||||
if self.hidden then
|
||||
return ""
|
||||
end
|
||||
|
||||
local formspec = string.format("box[%f,%f;%f,%f;%s]",
|
||||
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
|
||||
|
||||
for i=self.startbutton,#self.buttons,1 do
|
||||
local btn_name = self.buttons[i].name
|
||||
local btn_pos = {}
|
||||
|
||||
if self.orientation == "horizontal" then
|
||||
btn_pos.x = self.pos.x + --base pos
|
||||
(i - self.startbutton) * self.btn_size + --button offset
|
||||
self.btn_initial_offset
|
||||
else
|
||||
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
|
||||
end
|
||||
|
||||
if self.orientation == "vertical" then
|
||||
btn_pos.y = self.pos.y + --base pos
|
||||
(i - self.startbutton) * self.btn_size + --button offset
|
||||
self.btn_initial_offset
|
||||
else
|
||||
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
|
||||
end
|
||||
|
||||
if (self.orientation == "vertical" and
|
||||
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
|
||||
(self.orientation == "horizontal" and
|
||||
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
|
||||
|
||||
local borders="true"
|
||||
|
||||
if self.buttons[i].image ~= nil then
|
||||
borders="false"
|
||||
end
|
||||
|
||||
formspec = formspec ..
|
||||
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
|
||||
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
|
||||
self.buttons[i].image, btn_name, self.buttons[i].caption,
|
||||
borders, btn_name, self.buttons[i].tooltip)
|
||||
else
|
||||
--print("end of displayable buttons: orientation: " .. self.orientation)
|
||||
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
|
||||
--print( "bar_end: " .. (self.pos.x + self.size.x))
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if (self.have_move_buttons) then
|
||||
local btn_dec_pos = {}
|
||||
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
|
||||
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
|
||||
local btn_inc_pos = {}
|
||||
local btn_size = {}
|
||||
|
||||
if self.orientation == "horizontal" then
|
||||
btn_size.x = 0.5
|
||||
btn_size.y = self.btn_size
|
||||
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
|
||||
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
|
||||
else
|
||||
btn_size.x = self.btn_size
|
||||
btn_size.y = 0.5
|
||||
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
|
||||
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
|
||||
end
|
||||
|
||||
local text_dec = "<"
|
||||
local text_inc = ">"
|
||||
if self.orientation == "vertical" then
|
||||
text_dec = "^"
|
||||
text_inc = "v"
|
||||
end
|
||||
|
||||
formspec = formspec ..
|
||||
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
|
||||
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
|
||||
self.name, text_dec)
|
||||
|
||||
formspec = formspec ..
|
||||
string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
|
||||
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
|
||||
self.name, text_inc)
|
||||
end
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function buttonbar_buttonhandler(self, fields)
|
||||
|
||||
if fields["btnbar_inc_" .. self.name] ~= nil and
|
||||
self.startbutton < #self.buttons then
|
||||
|
||||
self.startbutton = self.startbutton + 1
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
|
||||
self.startbutton = self.startbutton - 1
|
||||
return true
|
||||
end
|
||||
|
||||
for i=1,#self.buttons,1 do
|
||||
if fields[self.buttons[i].name] ~= nil then
|
||||
return self.userbuttonhandler(fields)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local buttonbar_metatable = {
|
||||
handle_buttons = buttonbar_buttonhandler,
|
||||
handle_events = function(self, event) end,
|
||||
get_formspec = buttonbar_formspec,
|
||||
|
||||
hide = function(self) self.hidden = true end,
|
||||
show = function(self) self.hidden = false end,
|
||||
|
||||
delete = function(self) ui.delete(self) end,
|
||||
|
||||
add_button = function(self, name, caption, image, tooltip)
|
||||
if caption == nil then caption = "" end
|
||||
if image == nil then image = "" end
|
||||
if tooltip == nil then tooltip = "" end
|
||||
|
||||
self.buttons[#self.buttons + 1] = {
|
||||
name = name,
|
||||
caption = caption,
|
||||
image = image,
|
||||
tooltip = tooltip
|
||||
}
|
||||
if self.orientation == "horizontal" then
|
||||
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
|
||||
> self.size.x ) then
|
||||
|
||||
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
|
||||
self.have_move_buttons = true
|
||||
end
|
||||
else
|
||||
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
|
||||
> self.size.y ) then
|
||||
|
||||
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
|
||||
self.have_move_buttons = true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
set_bgparams = function(self, bgcolor)
|
||||
if (type(bgcolor) == "string") then
|
||||
self.bgcolor = bgcolor
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
buttonbar_metatable.__index = buttonbar_metatable
|
||||
|
||||
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
|
||||
assert(name ~= nil)
|
||||
assert(cbf_buttonhandler ~= nil)
|
||||
assert(orientation == "vertical" or orientation == "horizontal")
|
||||
assert(pos ~= nil and type(pos) == "table")
|
||||
assert(size ~= nil and type(size) == "table")
|
||||
|
||||
local self = {}
|
||||
self.name = name
|
||||
self.type = "addon"
|
||||
self.bgcolor = "#000000"
|
||||
self.pos = pos
|
||||
self.size = size
|
||||
self.orientation = orientation
|
||||
self.startbutton = 1
|
||||
self.have_move_buttons = false
|
||||
self.hidden = false
|
||||
|
||||
if self.orientation == "horizontal" then
|
||||
self.btn_size = self.size.y
|
||||
else
|
||||
self.btn_size = self.size.x
|
||||
end
|
||||
|
||||
if (self.btn_initial_offset == nil) then
|
||||
self.btn_initial_offset = self.btn_size * 0.05
|
||||
end
|
||||
|
||||
self.userbuttonhandler = cbf_buttonhandler
|
||||
self.buttons = {}
|
||||
|
||||
setmetatable(self,buttonbar_metatable)
|
||||
|
||||
ui.add(self)
|
||||
return self
|
||||
end
|
|
@ -0,0 +1,69 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--this program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local function dialog_event_handler(self,event)
|
||||
if self.user_eventhandler == nil or
|
||||
self.user_eventhandler(event) == false then
|
||||
|
||||
--close dialog on esc
|
||||
if event == "MenuQuit" then
|
||||
self:delete()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local dialog_metatable = {
|
||||
eventhandler = dialog_event_handler,
|
||||
get_formspec = function(self)
|
||||
if not self.hidden then return self.formspec(self.data) end
|
||||
end,
|
||||
handle_buttons = function(self,fields)
|
||||
if not self.hidden then return self.buttonhandler(self,fields) end
|
||||
end,
|
||||
handle_events = function(self,event)
|
||||
if not self.hidden then return self.eventhandler(self,event) end
|
||||
end,
|
||||
hide = function(self) self.hidden = true end,
|
||||
show = function(self) self.hidden = false end,
|
||||
delete = function(self)
|
||||
if self.parent ~= nil then
|
||||
self.parent:show()
|
||||
end
|
||||
ui.delete(self)
|
||||
end,
|
||||
set_parent = function(self,parent) self.parent = parent end
|
||||
}
|
||||
dialog_metatable.__index = dialog_metatable
|
||||
|
||||
function dialog_create(name,get_formspec,buttonhandler,eventhandler)
|
||||
local self = {}
|
||||
|
||||
self.name = name
|
||||
self.type = "toplevel"
|
||||
self.hidden = true
|
||||
self.data = {}
|
||||
|
||||
self.formspec = get_formspec
|
||||
self.buttonhandler = buttonhandler
|
||||
self.user_eventhandler = eventhandler
|
||||
|
||||
setmetatable(self,dialog_metatable)
|
||||
|
||||
ui.add(self)
|
||||
return self
|
||||
end
|
|
@ -0,0 +1,273 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- A tabview implementation --
|
||||
-- Usage: --
|
||||
-- tabview.create: returns initialized tabview raw element --
|
||||
-- element.add(tab): add a tab declaration --
|
||||
-- element.handle_buttons() --
|
||||
-- element.handle_events() --
|
||||
-- element.getFormspec() returns formspec of tabview --
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function add_tab(self,tab)
|
||||
assert(tab.size == nil or (type(tab.size) == table and
|
||||
tab.size.x ~= nil and tab.size.y ~= nil))
|
||||
assert(tab.cbf_formspec ~= nil and type(tab.cbf_formspec) == "function")
|
||||
assert(tab.cbf_button_handler == nil or
|
||||
type(tab.cbf_button_handler) == "function")
|
||||
assert(tab.cbf_events == nil or type(tab.cbf_events) == "function")
|
||||
|
||||
local newtab = {
|
||||
name = tab.name,
|
||||
caption = tab.caption,
|
||||
button_handler = tab.cbf_button_handler,
|
||||
event_handler = tab.cbf_events,
|
||||
get_formspec = tab.cbf_formspec,
|
||||
tabsize = tab.tabsize,
|
||||
on_change = tab.on_change,
|
||||
tabdata = {},
|
||||
}
|
||||
|
||||
self.tablist[#self.tablist + 1] = newtab
|
||||
|
||||
if self.last_tab_index == #self.tablist then
|
||||
self.current_tab = tab.name
|
||||
if tab.on_activate ~= nil then
|
||||
tab.on_activate(nil,tab.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function get_formspec(self)
|
||||
local formspec = ""
|
||||
|
||||
if not self.hidden and (self.parent == nil or not self.parent.hidden) then
|
||||
|
||||
if self.parent == nil then
|
||||
local tsize = self.tablist[self.last_tab_index].tabsize or
|
||||
{width=self.width, height=self.height}
|
||||
formspec = formspec ..
|
||||
string.format("size[%f,%f,%s]",tsize.width,tsize.height,
|
||||
dump(self.fixed_size))
|
||||
end
|
||||
formspec = formspec .. self:tab_header()
|
||||
formspec = formspec ..
|
||||
self.tablist[self.last_tab_index].get_formspec(
|
||||
self,
|
||||
self.tablist[self.last_tab_index].name,
|
||||
self.tablist[self.last_tab_index].tabdata,
|
||||
self.tablist[self.last_tab_index].tabsize
|
||||
)
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function handle_buttons(self,fields)
|
||||
|
||||
if self.hidden then
|
||||
return false
|
||||
end
|
||||
|
||||
if self:handle_tab_buttons(fields) then
|
||||
return true
|
||||
end
|
||||
|
||||
if self.glb_btn_handler ~= nil and
|
||||
self.glb_btn_handler(self,fields) then
|
||||
return true
|
||||
end
|
||||
|
||||
if self.tablist[self.last_tab_index].button_handler ~= nil then
|
||||
return
|
||||
self.tablist[self.last_tab_index].button_handler(
|
||||
self,
|
||||
fields,
|
||||
self.tablist[self.last_tab_index].name,
|
||||
self.tablist[self.last_tab_index].tabdata
|
||||
)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function handle_events(self,event)
|
||||
|
||||
if self.hidden then
|
||||
return false
|
||||
end
|
||||
|
||||
if self.glb_evt_handler ~= nil and
|
||||
self.glb_evt_handler(self,event) then
|
||||
return true
|
||||
end
|
||||
|
||||
if self.tablist[self.last_tab_index].evt_handler ~= nil then
|
||||
return
|
||||
self.tablist[self.last_tab_index].evt_handler(
|
||||
self,
|
||||
event,
|
||||
self.tablist[self.last_tab_index].name,
|
||||
self.tablist[self.last_tab_index].tabdata
|
||||
)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function tab_header(self)
|
||||
|
||||
local toadd = ""
|
||||
|
||||
for i=1,#self.tablist,1 do
|
||||
|
||||
if toadd ~= "" then
|
||||
toadd = toadd .. ","
|
||||
end
|
||||
|
||||
toadd = toadd .. self.tablist[i].caption
|
||||
end
|
||||
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
|
||||
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function switch_to_tab(self, index)
|
||||
--first call on_change for tab to leave
|
||||
if self.tablist[self.last_tab_index].on_change ~= nil then
|
||||
self.tablist[self.last_tab_index].on_change("LEAVE",
|
||||
self.current_tab, self.tablist[index].name)
|
||||
end
|
||||
|
||||
--update tabview data
|
||||
self.last_tab_index = index
|
||||
local old_tab = self.current_tab
|
||||
self.current_tab = self.tablist[index].name
|
||||
|
||||
if (self.autosave_tab) then
|
||||
core.settings:set(self.name .. "_LAST",self.current_tab)
|
||||
end
|
||||
|
||||
-- call for tab to enter
|
||||
if self.tablist[index].on_change ~= nil then
|
||||
self.tablist[index].on_change("ENTER",
|
||||
old_tab,self.current_tab)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function handle_tab_buttons(self,fields)
|
||||
--save tab selection to config file
|
||||
if fields[self.name] then
|
||||
local index = tonumber(fields[self.name])
|
||||
switch_to_tab(self, index)
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function set_tab_by_name(self, name)
|
||||
for i=1,#self.tablist,1 do
|
||||
if self.tablist[i].name == name then
|
||||
switch_to_tab(self, i)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function hide_tabview(self)
|
||||
self.hidden=true
|
||||
|
||||
--call on_change as we're not gonna show self tab any longer
|
||||
if self.tablist[self.last_tab_index].on_change ~= nil then
|
||||
self.tablist[self.last_tab_index].on_change("LEAVE",
|
||||
self.current_tab, nil)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function show_tabview(self)
|
||||
self.hidden=false
|
||||
|
||||
-- call for tab to enter
|
||||
if self.tablist[self.last_tab_index].on_change ~= nil then
|
||||
self.tablist[self.last_tab_index].on_change("ENTER",
|
||||
nil,self.current_tab)
|
||||
end
|
||||
end
|
||||
|
||||
local tabview_metatable = {
|
||||
add = add_tab,
|
||||
handle_buttons = handle_buttons,
|
||||
handle_events = handle_events,
|
||||
get_formspec = get_formspec,
|
||||
show = show_tabview,
|
||||
hide = hide_tabview,
|
||||
delete = function(self) ui.delete(self) end,
|
||||
set_parent = function(self,parent) self.parent = parent end,
|
||||
set_autosave_tab =
|
||||
function(self,value) self.autosave_tab = value end,
|
||||
set_tab = set_tab_by_name,
|
||||
set_global_button_handler =
|
||||
function(self,handler) self.glb_btn_handler = handler end,
|
||||
set_global_event_handler =
|
||||
function(self,handler) self.glb_evt_handler = handler end,
|
||||
set_fixed_size =
|
||||
function(self,state) self.fixed_size = state end,
|
||||
tab_header = tab_header,
|
||||
handle_tab_buttons = handle_tab_buttons
|
||||
}
|
||||
|
||||
tabview_metatable.__index = tabview_metatable
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function tabview_create(name, size, tabheaderpos)
|
||||
local self = {}
|
||||
|
||||
self.name = name
|
||||
self.type = "toplevel"
|
||||
self.width = size.x
|
||||
self.height = size.y
|
||||
self.header_x = tabheaderpos.x
|
||||
self.header_y = tabheaderpos.y
|
||||
|
||||
setmetatable(self, tabview_metatable)
|
||||
|
||||
self.fixed_size = true
|
||||
self.hidden = true
|
||||
self.current_tab = nil
|
||||
self.last_tab_index = 1
|
||||
self.tablist = {}
|
||||
|
||||
self.autosave_tab = false
|
||||
|
||||
ui.add(self)
|
||||
return self
|
||||
end
|
|
@ -0,0 +1,208 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
ui = {}
|
||||
ui.childlist = {}
|
||||
ui.default = nil
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.add(child)
|
||||
--TODO check child
|
||||
ui.childlist[child.name] = child
|
||||
|
||||
return child.name
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.delete(child)
|
||||
|
||||
if ui.childlist[child.name] == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
ui.childlist[child.name] = nil
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.set_default(name)
|
||||
ui.default = name
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.find_by_name(name)
|
||||
return ui.childlist[name]
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
-- Internal functions not to be called from user
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function wordwrap_quickhack(str)
|
||||
local res = ""
|
||||
local ar = str:split("\n")
|
||||
for i = 1, #ar do
|
||||
local text = ar[i]
|
||||
-- Hack to add word wrapping.
|
||||
-- TODO: Add engine support for wrapping in formspecs
|
||||
while #text > 80 do
|
||||
if res ~= "" then
|
||||
res = res .. ","
|
||||
end
|
||||
res = res .. core.formspec_escape(string.sub(text, 1, 79))
|
||||
text = string.sub(text, 80, #text)
|
||||
end
|
||||
if res ~= "" then
|
||||
res = res .. ","
|
||||
end
|
||||
res = res .. core.formspec_escape(text)
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.update()
|
||||
local formspec = ""
|
||||
|
||||
-- handle errors
|
||||
if gamedata ~= nil and gamedata.reconnect_requested then
|
||||
formspec = wordwrap_quickhack(gamedata.errormessage or "")
|
||||
formspec = "size[12,5]" ..
|
||||
"label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
|
||||
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
|
||||
"]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
|
||||
"button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
|
||||
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
|
||||
formspec = wordwrap_quickhack(gamedata.errormessage)
|
||||
local error_title
|
||||
if string.find(gamedata.errormessage, "ModError") then
|
||||
error_title = fgettext("An error occured in a Lua script, such as a mod:")
|
||||
else
|
||||
error_title = fgettext("An error occured:")
|
||||
end
|
||||
formspec = "size[12,5]" ..
|
||||
"label[0.5,0;" .. error_title ..
|
||||
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
|
||||
"]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
|
||||
else
|
||||
local active_toplevel_ui_elements = 0
|
||||
for key,value in pairs(ui.childlist) do
|
||||
if (value.type == "toplevel") then
|
||||
local retval = value:get_formspec()
|
||||
|
||||
if retval ~= nil and retval ~= "" then
|
||||
active_toplevel_ui_elements = active_toplevel_ui_elements +1
|
||||
formspec = formspec .. retval
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no need to show addons if there ain't a toplevel element
|
||||
if (active_toplevel_ui_elements > 0) then
|
||||
for key,value in pairs(ui.childlist) do
|
||||
if (value.type == "addon") then
|
||||
local retval = value:get_formspec()
|
||||
|
||||
if retval ~= nil and retval ~= "" then
|
||||
formspec = formspec .. retval
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (active_toplevel_ui_elements > 1) then
|
||||
core.log("warning", "more than one active ui "..
|
||||
"element, self most likely isn't intended")
|
||||
end
|
||||
|
||||
if (active_toplevel_ui_elements == 0) then
|
||||
core.log("warning", "no toplevel ui element "..
|
||||
"active; switching to default")
|
||||
ui.childlist[ui.default]:show()
|
||||
formspec = ui.childlist[ui.default]:get_formspec()
|
||||
end
|
||||
end
|
||||
core.update_formspec(formspec)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.handle_buttons(fields)
|
||||
for key,value in pairs(ui.childlist) do
|
||||
|
||||
local retval = value:handle_buttons(fields)
|
||||
|
||||
if retval then
|
||||
ui.update()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.handle_events(event)
|
||||
|
||||
for key,value in pairs(ui.childlist) do
|
||||
|
||||
if value.handle_events ~= nil then
|
||||
local retval = value:handle_events(event)
|
||||
|
||||
if retval then
|
||||
return retval
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
-- initialize callbacks
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
core.button_handler = function(fields)
|
||||
if fields["btn_reconnect_yes"] then
|
||||
gamedata.reconnect_requested = false
|
||||
gamedata.errormessage = nil
|
||||
gamedata.do_reconnect = true
|
||||
core.start()
|
||||
return
|
||||
elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
|
||||
gamedata.errormessage = nil
|
||||
gamedata.reconnect_requested = false
|
||||
ui.update()
|
||||
return
|
||||
end
|
||||
|
||||
if ui.handle_buttons(fields) then
|
||||
ui.update()
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
core.event_handler = function(event)
|
||||
if ui.handle_events(event) then
|
||||
ui.update()
|
||||
return
|
||||
end
|
||||
|
||||
if event == "Refresh" then
|
||||
ui.update()
|
||||
return
|
||||
end
|
||||
end
|
|
@ -0,0 +1,216 @@
|
|||
-- Minetest: builtin/auth.lua
|
||||
|
||||
--
|
||||
-- Authentication handler
|
||||
--
|
||||
|
||||
function core.string_to_privs(str, delim)
|
||||
assert(type(str) == "string")
|
||||
delim = delim or ','
|
||||
local privs = {}
|
||||
for _, priv in pairs(string.split(str, delim)) do
|
||||
privs[priv:trim()] = true
|
||||
end
|
||||
return privs
|
||||
end
|
||||
|
||||
function core.privs_to_string(privs, delim)
|
||||
assert(type(privs) == "table")
|
||||
delim = delim or ','
|
||||
local list = {}
|
||||
for priv, bool in pairs(privs) do
|
||||
if bool then
|
||||
list[#list + 1] = priv
|
||||
end
|
||||
end
|
||||
return table.concat(list, delim)
|
||||
end
|
||||
|
||||
assert(core.string_to_privs("a,b").b == true)
|
||||
assert(core.privs_to_string({a=true,b=true}) == "a,b")
|
||||
|
||||
core.auth_file_path = core.get_worldpath().."/auth.txt"
|
||||
core.auth_table = {}
|
||||
|
||||
local function read_auth_file()
|
||||
local newtable = {}
|
||||
local file, errmsg = io.open(core.auth_file_path, 'rb')
|
||||
if not file then
|
||||
core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
|
||||
return
|
||||
end
|
||||
for line in file:lines() do
|
||||
if line ~= "" then
|
||||
local fields = line:split(":", true)
|
||||
local name, password, privilege_string, last_login = unpack(fields)
|
||||
last_login = tonumber(last_login)
|
||||
if not (name and password and privilege_string) then
|
||||
error("Invalid line in auth.txt: "..dump(line))
|
||||
end
|
||||
local privileges = core.string_to_privs(privilege_string)
|
||||
newtable[name] = {password=password, privileges=privileges, last_login=last_login}
|
||||
end
|
||||
end
|
||||
io.close(file)
|
||||
core.auth_table = newtable
|
||||
core.notify_authentication_modified()
|
||||
end
|
||||
|
||||
local function save_auth_file()
|
||||
local newtable = {}
|
||||
-- Check table for validness before attempting to save
|
||||
for name, stuff in pairs(core.auth_table) do
|
||||
assert(type(name) == "string")
|
||||
assert(name ~= "")
|
||||
assert(type(stuff) == "table")
|
||||
assert(type(stuff.password) == "string")
|
||||
assert(type(stuff.privileges) == "table")
|
||||
assert(stuff.last_login == nil or type(stuff.last_login) == "number")
|
||||
end
|
||||
local content = {}
|
||||
for name, stuff in pairs(core.auth_table) do
|
||||
local priv_string = core.privs_to_string(stuff.privileges)
|
||||
local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
|
||||
content[#content + 1] = table.concat(parts, ":")
|
||||
end
|
||||
if not core.safe_file_write(core.auth_file_path, table.concat(content, "\n")) then
|
||||
error(core.auth_file_path.." could not be written to")
|
||||
end
|
||||
end
|
||||
|
||||
read_auth_file()
|
||||
|
||||
core.builtin_auth_handler = {
|
||||
get_auth = function(name)
|
||||
assert(type(name) == "string")
|
||||
-- Figure out what password to use for a new player (singleplayer
|
||||
-- always has an empty password, otherwise use default, which is
|
||||
-- usually empty too)
|
||||
local new_password_hash = ""
|
||||
-- If not in authentication table, return nil
|
||||
if not core.auth_table[name] then
|
||||
return nil
|
||||
end
|
||||
-- Figure out what privileges the player should have.
|
||||
-- Take a copy of the privilege table
|
||||
local privileges = {}
|
||||
for priv, _ in pairs(core.auth_table[name].privileges) do
|
||||
privileges[priv] = true
|
||||
end
|
||||
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
|
||||
if core.is_singleplayer() then
|
||||
for priv, def in pairs(core.registered_privileges) do
|
||||
if def.give_to_singleplayer then
|
||||
privileges[priv] = true
|
||||
end
|
||||
end
|
||||
-- For the admin, give everything
|
||||
elseif name == core.settings:get("name") then
|
||||
for priv, def in pairs(core.registered_privileges) do
|
||||
privileges[priv] = true
|
||||
end
|
||||
end
|
||||
-- All done
|
||||
return {
|
||||
password = core.auth_table[name].password,
|
||||
privileges = privileges,
|
||||
-- Is set to nil if unknown
|
||||
last_login = core.auth_table[name].last_login,
|
||||
}
|
||||
end,
|
||||
create_auth = function(name, password)
|
||||
assert(type(name) == "string")
|
||||
assert(type(password) == "string")
|
||||
core.log('info', "Built-in authentication handler adding player '"..name.."'")
|
||||
core.auth_table[name] = {
|
||||
password = password,
|
||||
privileges = core.string_to_privs(core.settings:get("default_privs")),
|
||||
last_login = os.time(),
|
||||
}
|
||||
save_auth_file()
|
||||
end,
|
||||
set_password = function(name, password)
|
||||
assert(type(name) == "string")
|
||||
assert(type(password) == "string")
|
||||
if not core.auth_table[name] then
|
||||
core.builtin_auth_handler.create_auth(name, password)
|
||||
else
|
||||
core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
|
||||
core.auth_table[name].password = password
|
||||
save_auth_file()
|
||||
end
|
||||
return true
|
||||
end,
|
||||
set_privileges = function(name, privileges)
|
||||
assert(type(name) == "string")
|
||||
assert(type(privileges) == "table")
|
||||
if not core.auth_table[name] then
|
||||
core.builtin_auth_handler.create_auth(name,
|
||||
core.get_password_hash(name,
|
||||
core.settings:get("default_password")))
|
||||
end
|
||||
core.auth_table[name].privileges = privileges
|
||||
core.notify_authentication_modified(name)
|
||||
save_auth_file()
|
||||
end,
|
||||
reload = function()
|
||||
read_auth_file()
|
||||
return true
|
||||
end,
|
||||
record_login = function(name)
|
||||
assert(type(name) == "string")
|
||||
assert(core.auth_table[name]).last_login = os.time()
|
||||
save_auth_file()
|
||||
end,
|
||||
}
|
||||
|
||||
function core.register_authentication_handler(handler)
|
||||
if core.registered_auth_handler then
|
||||
error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
|
||||
end
|
||||
core.registered_auth_handler = handler
|
||||
core.registered_auth_handler_modname = core.get_current_modname()
|
||||
handler.mod_origin = core.registered_auth_handler_modname
|
||||
end
|
||||
|
||||
function core.get_auth_handler()
|
||||
return core.registered_auth_handler or core.builtin_auth_handler
|
||||
end
|
||||
|
||||
local function auth_pass(name)
|
||||
return function(...)
|
||||
local auth_handler = core.get_auth_handler()
|
||||
if auth_handler[name] then
|
||||
return auth_handler[name](...)
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
core.set_player_password = auth_pass("set_password")
|
||||
core.set_player_privs = auth_pass("set_privileges")
|
||||
core.auth_reload = auth_pass("reload")
|
||||
|
||||
|
||||
local record_login = auth_pass("record_login")
|
||||
|
||||
core.register_on_joinplayer(function(player)
|
||||
record_login(player:get_player_name())
|
||||
end)
|
||||
|
||||
core.register_on_prejoinplayer(function(name, ip)
|
||||
local auth = core.auth_table
|
||||
if auth[name] ~= nil then
|
||||
return
|
||||
end
|
||||
|
||||
local name_lower = name:lower()
|
||||
for k in pairs(auth) do
|
||||
if k:lower() == name_lower then
|
||||
return string.format("\nCannot create new player called '%s'. "..
|
||||
"Another account called '%s' is already registered. "..
|
||||
"Please check the spelling if it's your account "..
|
||||
"or use a different nickname.", name, k)
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,968 @@
|
|||
-- Minetest: builtin/game/chatcommands.lua
|
||||
|
||||
--
|
||||
-- Chat command handler
|
||||
--
|
||||
|
||||
core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY
|
||||
|
||||
core.register_on_chat_message(function(name, message)
|
||||
if message:sub(1,1) ~= "/" then
|
||||
return
|
||||
end
|
||||
|
||||
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
|
||||
if not cmd then
|
||||
core.chat_send_player(name, "-!- Empty command")
|
||||
return true
|
||||
end
|
||||
|
||||
param = param or ""
|
||||
|
||||
local cmd_def = core.registered_chatcommands[cmd]
|
||||
if not cmd_def then
|
||||
core.chat_send_player(name, "-!- Invalid command: " .. cmd)
|
||||
return true
|
||||
end
|
||||
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
|
||||
if has_privs then
|
||||
core.set_last_run_mod(cmd_def.mod_origin)
|
||||
local success, message = cmd_def.func(name, param)
|
||||
if message then
|
||||
core.chat_send_player(name, message)
|
||||
end
|
||||
else
|
||||
core.chat_send_player(name, "You don't have permission"
|
||||
.. " to run this command (missing privileges: "
|
||||
.. table.concat(missing_privs, ", ") .. ")")
|
||||
end
|
||||
return true -- Handled chat message
|
||||
end)
|
||||
|
||||
if core.settings:get_bool("profiler.load") then
|
||||
-- Run after register_chatcommand and its register_on_chat_message
|
||||
-- Before any chattcommands that should be profiled
|
||||
profiler.init_chatcommand()
|
||||
end
|
||||
|
||||
-- Parses a "range" string in the format of "here (number)" or
|
||||
-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
|
||||
local function parse_range_str(player_name, str)
|
||||
local p1, p2
|
||||
local args = str:split(" ")
|
||||
|
||||
if args[1] == "here" then
|
||||
p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
|
||||
if p1 == nil then
|
||||
return false, "Unable to get player " .. player_name .. " position"
|
||||
end
|
||||
else
|
||||
p1, p2 = core.string_to_area(str)
|
||||
if p1 == nil then
|
||||
return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)"
|
||||
end
|
||||
end
|
||||
|
||||
return p1, p2
|
||||
end
|
||||
|
||||
--
|
||||
-- Chat commands
|
||||
--
|
||||
core.register_chatcommand("me", {
|
||||
params = "<action>",
|
||||
description = "Display chat action (e.g., '/me orders a pizza' displays"
|
||||
.. " '<player name> orders a pizza')",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
core.chat_send_all("* " .. name .. " " .. param)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("admin", {
|
||||
description = "Show the name of the server owner",
|
||||
func = function(name)
|
||||
local admin = minetest.settings:get("name")
|
||||
if admin then
|
||||
return true, "The administrator of this server is "..admin.."."
|
||||
else
|
||||
return false, "There's no administrator named in the config file."
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("privs", {
|
||||
params = "<name>",
|
||||
description = "Print privileges of player",
|
||||
func = function(caller, param)
|
||||
param = param:trim()
|
||||
local name = (param ~= "" and param or caller)
|
||||
return true, "Privileges of " .. name .. ": "
|
||||
.. core.privs_to_string(
|
||||
core.get_player_privs(name), ' ')
|
||||
end,
|
||||
})
|
||||
|
||||
local function handle_grant_command(caller, grantname, grantprivstr)
|
||||
local caller_privs = minetest.get_player_privs(caller)
|
||||
if not (caller_privs.privs or caller_privs.basic_privs) then
|
||||
return false, "Your privileges are insufficient."
|
||||
end
|
||||
|
||||
if not core.get_auth_handler().get_auth(grantname) then
|
||||
return false, "Player " .. grantname .. " does not exist."
|
||||
end
|
||||
local grantprivs = core.string_to_privs(grantprivstr)
|
||||
if grantprivstr == "all" then
|
||||
grantprivs = core.registered_privileges
|
||||
end
|
||||
local privs = core.get_player_privs(grantname)
|
||||
local privs_unknown = ""
|
||||
local basic_privs =
|
||||
core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
|
||||
for priv, _ in pairs(grantprivs) do
|
||||
if not basic_privs[priv] and not caller_privs.privs then
|
||||
return false, "Your privileges are insufficient."
|
||||
end
|
||||
if not core.registered_privileges[priv] then
|
||||
privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n"
|
||||
end
|
||||
privs[priv] = true
|
||||
end
|
||||
if privs_unknown ~= "" then
|
||||
return false, privs_unknown
|
||||
end
|
||||
core.set_player_privs(grantname, privs)
|
||||
core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
|
||||
if grantname ~= caller then
|
||||
core.chat_send_player(grantname, caller
|
||||
.. " granted you privileges: "
|
||||
.. core.privs_to_string(grantprivs, ' '))
|
||||
end
|
||||
return true, "Privileges of " .. grantname .. ": "
|
||||
.. core.privs_to_string(
|
||||
core.get_player_privs(grantname), ' ')
|
||||
end
|
||||
|
||||
core.register_chatcommand("grant", {
|
||||
params = "<name> <privilege>|all",
|
||||
description = "Give privilege to player",
|
||||
func = function(name, param)
|
||||
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
|
||||
if not grantname or not grantprivstr then
|
||||
return false, "Invalid parameters (see /help grant)"
|
||||
end
|
||||
return handle_grant_command(name, grantname, grantprivstr)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("grantme", {
|
||||
params = "<privilege>|all",
|
||||
description = "Grant privileges to yourself",
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "Invalid parameters (see /help grantme)"
|
||||
end
|
||||
return handle_grant_command(name, name, param)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("revoke", {
|
||||
params = "<name> <privilege>|all",
|
||||
description = "Remove privilege from player",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
if not core.check_player_privs(name, {privs=true}) and
|
||||
not core.check_player_privs(name, {basic_privs=true}) then
|
||||
return false, "Your privileges are insufficient."
|
||||
end
|
||||
local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
|
||||
if not revoke_name or not revoke_priv_str then
|
||||
return false, "Invalid parameters (see /help revoke)"
|
||||
elseif not core.get_auth_handler().get_auth(revoke_name) then
|
||||
return false, "Player " .. revoke_name .. " does not exist."
|
||||
end
|
||||
local revoke_privs = core.string_to_privs(revoke_priv_str)
|
||||
local privs = core.get_player_privs(revoke_name)
|
||||
local basic_privs =
|
||||
core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
|
||||
for priv, _ in pairs(revoke_privs) do
|
||||
if not basic_privs[priv] and
|
||||
not core.check_player_privs(name, {privs=true}) then
|
||||
return false, "Your privileges are insufficient."
|
||||
end
|
||||
end
|
||||
if revoke_priv_str == "all" then
|
||||
privs = {}
|
||||
else
|
||||
for priv, _ in pairs(revoke_privs) do
|
||||
privs[priv] = nil
|
||||
end
|
||||
end
|
||||
core.set_player_privs(revoke_name, privs)
|
||||
core.log("action", name..' revoked ('
|
||||
..core.privs_to_string(revoke_privs, ', ')
|
||||
..') privileges from '..revoke_name)
|
||||
if revoke_name ~= name then
|
||||
core.chat_send_player(revoke_name, name
|
||||
.. " revoked privileges from you: "
|
||||
.. core.privs_to_string(revoke_privs, ' '))
|
||||
end
|
||||
return true, "Privileges of " .. revoke_name .. ": "
|
||||
.. core.privs_to_string(
|
||||
core.get_player_privs(revoke_name), ' ')
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("setpassword", {
|
||||
params = "<name> <password>",
|
||||
description = "Set player's password",
|
||||
privs = {password=true},
|
||||
func = function(name, param)
|
||||
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
|
||||
if not toname then
|
||||
toname = param:match("^([^ ]+) *$")
|
||||
raw_password = nil
|
||||
end
|
||||
if not toname then
|
||||
return false, "Name field required"
|
||||
end
|
||||
local act_str_past = "?"
|
||||
local act_str_pres = "?"
|
||||
if not raw_password then
|
||||
core.set_player_password(toname, "")
|
||||
act_str_past = "cleared"
|
||||
act_str_pres = "clears"
|
||||
else
|
||||
core.set_player_password(toname,
|
||||
core.get_password_hash(toname,
|
||||
raw_password))
|
||||
act_str_past = "set"
|
||||
act_str_pres = "sets"
|
||||
end
|
||||
if toname ~= name then
|
||||
core.chat_send_player(toname, "Your password was "
|
||||
.. act_str_past .. " by " .. name)
|
||||
end
|
||||
|
||||
core.log("action", name .. " " .. act_str_pres
|
||||
.. " password of " .. toname .. ".")
|
||||
|
||||
return true, "Password of player \"" .. toname .. "\" " .. act_str_past
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("clearpassword", {
|
||||
params = "<name>",
|
||||
description = "Set empty password",
|
||||
privs = {password=true},
|
||||
func = function(name, param)
|
||||
local toname = param
|
||||
if toname == "" then
|
||||
return false, "Name field required"
|
||||
end
|
||||
core.set_player_password(toname, '')
|
||||
|
||||
core.log("action", name .. " clears password of " .. toname .. ".")
|
||||
|
||||
return true, "Password of player \"" .. toname .. "\" cleared"
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("auth_reload", {
|
||||
params = "",
|
||||
description = "Reload authentication data",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local done = core.auth_reload()
|
||||
return done, (done and "Done." or "Failed.")
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("remove_player", {
|
||||
params = "<name>",
|
||||
description = "Remove player data",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local toname = param
|
||||
if toname == "" then
|
||||
return false, "Name field required"
|
||||
end
|
||||
|
||||
local rc = core.remove_player(toname)
|
||||
|
||||
if rc == 0 then
|
||||
core.log("action", name .. " removed player data of " .. toname .. ".")
|
||||
return true, "Player \"" .. toname .. "\" removed."
|
||||
elseif rc == 1 then
|
||||
return true, "No such player \"" .. toname .. "\" to remove."
|
||||
elseif rc == 2 then
|
||||
return true, "Player \"" .. toname .. "\" is connected, cannot remove."
|
||||
end
|
||||
|
||||
return false, "Unhandled remove_player return code " .. rc .. ""
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("teleport", {
|
||||
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
|
||||
description = "Teleport to player or position",
|
||||
privs = {teleport=true},
|
||||
func = function(name, param)
|
||||
-- Returns (pos, true) if found, otherwise (pos, false)
|
||||
local function find_free_position_near(pos)
|
||||
local tries = {
|
||||
{x=1,y=0,z=0},
|
||||
{x=-1,y=0,z=0},
|
||||
{x=0,y=0,z=1},
|
||||
{x=0,y=0,z=-1},
|
||||
}
|
||||
for _, d in ipairs(tries) do
|
||||
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
|
||||
local n = core.get_node_or_nil(p)
|
||||
if n and n.name then
|
||||
local def = core.registered_nodes[n.name]
|
||||
if def and not def.walkable then
|
||||
return p, true
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos, false
|
||||
end
|
||||
|
||||
local teleportee = nil
|
||||
local p = {}
|
||||
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
p.x = tonumber(p.x)
|
||||
p.y = tonumber(p.y)
|
||||
p.z = tonumber(p.z)
|
||||
if p.x and p.y and p.z then
|
||||
local lm = 31000
|
||||
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
|
||||
return false, "Cannot teleport out of map bounds!"
|
||||
end
|
||||
teleportee = core.get_player_by_name(name)
|
||||
if teleportee then
|
||||
teleportee:setpos(p)
|
||||
return true, "Teleporting to "..core.pos_to_string(p)
|
||||
end
|
||||
end
|
||||
|
||||
local teleportee = nil
|
||||
local p = nil
|
||||
local target_name = nil
|
||||
target_name = param:match("^([^ ]+)$")
|
||||
teleportee = core.get_player_by_name(name)
|
||||
if target_name then
|
||||
local target = core.get_player_by_name(target_name)
|
||||
if target then
|
||||
p = target:getpos()
|
||||
end
|
||||
end
|
||||
if teleportee and p then
|
||||
p = find_free_position_near(p)
|
||||
teleportee:setpos(p)
|
||||
return true, "Teleporting to " .. target_name
|
||||
.. " at "..core.pos_to_string(p)
|
||||
end
|
||||
|
||||
if not core.check_player_privs(name, {bring=true}) then
|
||||
return false, "You don't have permission to teleport other players (missing bring privilege)"
|
||||
end
|
||||
|
||||
local teleportee = nil
|
||||
local p = {}
|
||||
local teleportee_name = nil
|
||||
teleportee_name, p.x, p.y, p.z = param:match(
|
||||
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
|
||||
if teleportee_name then
|
||||
teleportee = core.get_player_by_name(teleportee_name)
|
||||
end
|
||||
if teleportee and p.x and p.y and p.z then
|
||||
teleportee:setpos(p)
|
||||
return true, "Teleporting " .. teleportee_name
|
||||
.. " to " .. core.pos_to_string(p)
|
||||
end
|
||||
|
||||
local teleportee = nil
|
||||
local p = nil
|
||||
local teleportee_name = nil
|
||||
local target_name = nil
|
||||
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
|
||||
if teleportee_name then
|
||||
teleportee = core.get_player_by_name(teleportee_name)
|
||||
end
|
||||
if target_name then
|
||||
local target = core.get_player_by_name(target_name)
|
||||
if target then
|
||||
p = target:getpos()
|
||||
end
|
||||
end
|
||||
if teleportee and p then
|
||||
p = find_free_position_near(p)
|
||||
teleportee:setpos(p)
|
||||
return true, "Teleporting " .. teleportee_name
|
||||
.. " to " .. target_name
|
||||
.. " at " .. core.pos_to_string(p)
|
||||
end
|
||||
|
||||
return false, 'Invalid parameters ("' .. param
|
||||
.. '") or player not found (see /help teleport)'
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("set", {
|
||||
params = "[-n] <name> <value> | <name>",
|
||||
description = "Set or read server configuration setting",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
|
||||
if arg and arg == "-n" and setname and setvalue then
|
||||
core.settings:set(setname, setvalue)
|
||||
return true, setname .. " = " .. setvalue
|
||||
end
|
||||
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
|
||||
if setname and setvalue then
|
||||
if not core.settings:get(setname) then
|
||||
return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
|
||||
end
|
||||
core.settings:set(setname, setvalue)
|
||||
return true, setname .. " = " .. setvalue
|
||||
end
|
||||
local setname = string.match(param, "([^ ]+)")
|
||||
if setname then
|
||||
local setvalue = core.settings:get(setname)
|
||||
if not setvalue then
|
||||
setvalue = "<not set>"
|
||||
end
|
||||
return true, setname .. " = " .. setvalue
|
||||
end
|
||||
return false, "Invalid parameters (see /help set)."
|
||||
end,
|
||||
})
|
||||
|
||||
local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
|
||||
if ctx.total_blocks == 0 then
|
||||
ctx.total_blocks = num_calls_remaining + 1
|
||||
ctx.current_blocks = 0
|
||||
end
|
||||
ctx.current_blocks = ctx.current_blocks + 1
|
||||
|
||||
if ctx.current_blocks == ctx.total_blocks then
|
||||
core.chat_send_player(ctx.requestor_name,
|
||||
string.format("Finished emerging %d blocks in %.2fms.",
|
||||
ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
|
||||
end
|
||||
end
|
||||
|
||||
local function emergeblocks_progress_update(ctx)
|
||||
if ctx.current_blocks ~= ctx.total_blocks then
|
||||
core.chat_send_player(ctx.requestor_name,
|
||||
string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)",
|
||||
ctx.current_blocks, ctx.total_blocks,
|
||||
(ctx.current_blocks / ctx.total_blocks) * 100))
|
||||
|
||||
core.after(2, emergeblocks_progress_update, ctx)
|
||||
end
|
||||
end
|
||||
|
||||
core.register_chatcommand("emergeblocks", {
|
||||
params = "(here [radius]) | (<pos1> <pos2>)",
|
||||
description = "Load (or, if nonexistent, generate) map blocks "
|
||||
.. "contained in area pos1 to pos2",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local p1, p2 = parse_range_str(name, param)
|
||||
if p1 == false then
|
||||
return false, p2
|
||||
end
|
||||
|
||||
local context = {
|
||||
current_blocks = 0,
|
||||
total_blocks = 0,
|
||||
start_time = os.clock(),
|
||||
requestor_name = name
|
||||
}
|
||||
|
||||
core.emerge_area(p1, p2, emergeblocks_callback, context)
|
||||
core.after(2, emergeblocks_progress_update, context)
|
||||
|
||||
return true, "Started emerge of area ranging from " ..
|
||||
core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("deleteblocks", {
|
||||
params = "(here [radius]) | (<pos1> <pos2>)",
|
||||
description = "Delete map blocks contained in area pos1 to pos2",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local p1, p2 = parse_range_str(name, param)
|
||||
if p1 == false then
|
||||
return false, p2
|
||||
end
|
||||
|
||||
if core.delete_area(p1, p2) then
|
||||
return true, "Successfully cleared area ranging from " ..
|
||||
core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
|
||||
else
|
||||
return false, "Failed to clear one or more blocks in area"
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("fixlight", {
|
||||
params = "(here [radius]) | (<pos1> <pos2>)",
|
||||
description = "Resets lighting in the area between pos1 and pos2",
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
local p1, p2 = parse_range_str(name, param)
|
||||
if p1 == false then
|
||||
return false, p2
|
||||
end
|
||||
|
||||
if core.fix_light(p1, p2) then
|
||||
return true, "Successfully reset light in the area ranging from " ..
|
||||
core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
|
||||
else
|
||||
return false, "Failed to load one or more blocks in area"
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("mods", {
|
||||
params = "",
|
||||
description = "List mods installed on the server",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
return true, table.concat(core.get_modnames(), ", ")
|
||||
end,
|
||||
})
|
||||
|
||||
local function handle_give_command(cmd, giver, receiver, stackstring)
|
||||
core.log("action", giver .. " invoked " .. cmd
|
||||
.. ', stackstring="' .. stackstring .. '"')
|
||||
local itemstack = ItemStack(stackstring)
|
||||
if itemstack:is_empty() then
|
||||
return false, "Cannot give an empty item"
|
||||
elseif not itemstack:is_known() then
|
||||
return false, "Cannot give an unknown item"
|
||||
end
|
||||
local receiverref = core.get_player_by_name(receiver)
|
||||
if receiverref == nil then
|
||||
return false, receiver .. " is not a known player"
|
||||
end
|
||||
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
||||
local partiality
|
||||
if leftover:is_empty() then
|
||||
partiality = ""
|
||||
elseif leftover:get_count() == itemstack:get_count() then
|
||||
partiality = "could not be "
|
||||
else
|
||||
partiality = "partially "
|
||||
end
|
||||
-- The actual item stack string may be different from what the "giver"
|
||||
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
||||
stackstring = itemstack:to_string()
|
||||
if giver == receiver then
|
||||
return true, ("%q %sadded to inventory.")
|
||||
:format(stackstring, partiality)
|
||||
else
|
||||
core.chat_send_player(receiver, ("%q %sadded to inventory.")
|
||||
:format(stackstring, partiality))
|
||||
return true, ("%q %sadded to %s's inventory.")
|
||||
:format(stackstring, partiality, receiver)
|
||||
end
|
||||
end
|
||||
|
||||
core.register_chatcommand("give", {
|
||||
params = "<name> <ItemString>",
|
||||
description = "Give item to player",
|
||||
privs = {give=true},
|
||||
func = function(name, param)
|
||||
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
|
||||
if not toname or not itemstring then
|
||||
return false, "Name and ItemString required"
|
||||
end
|
||||
return handle_give_command("/give", name, toname, itemstring)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("giveme", {
|
||||
params = "<ItemString>",
|
||||
description = "Give item to yourself",
|
||||
privs = {give=true},
|
||||
func = function(name, param)
|
||||
local itemstring = string.match(param, "(.+)$")
|
||||
if not itemstring then
|
||||
return false, "ItemString required"
|
||||
end
|
||||
return handle_give_command("/giveme", name, name, itemstring)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("spawnentity", {
|
||||
params = "<EntityName> [<X>,<Y>,<Z>]",
|
||||
description = "Spawn entity at given (or your) position",
|
||||
privs = {give=true, interact=true},
|
||||
func = function(name, param)
|
||||
local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
|
||||
if not entityname then
|
||||
return false, "EntityName required"
|
||||
end
|
||||
core.log("action", ("%s invokes /spawnentity, entityname=%q")
|
||||
:format(name, entityname))
|
||||
local player = core.get_player_by_name(name)
|
||||
if player == nil then
|
||||
core.log("error", "Unable to spawn entity, player is nil")
|
||||
return false, "Unable to spawn entity, player is nil"
|
||||
end
|
||||
if p == "" then
|
||||
p = player:getpos()
|
||||
else
|
||||
p = core.string_to_pos(p)
|
||||
if p == nil then
|
||||
return false, "Invalid parameters ('" .. param .. "')"
|
||||
end
|
||||
end
|
||||
p.y = p.y + 1
|
||||
core.add_entity(p, entityname)
|
||||
return true, ("%q spawned."):format(entityname)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("pulverize", {
|
||||
params = "",
|
||||
description = "Destroy item in hand",
|
||||
func = function(name, param)
|
||||
local player = core.get_player_by_name(name)
|
||||
if not player then
|
||||
core.log("error", "Unable to pulverize, no player.")
|
||||
return false, "Unable to pulverize, no player."
|
||||
end
|
||||
if player:get_wielded_item():is_empty() then
|
||||
return false, "Unable to pulverize, no item in hand."
|
||||
end
|
||||
player:set_wielded_item(nil)
|
||||
return true, "An item was pulverized."
|
||||
end,
|
||||
})
|
||||
|
||||
-- Key = player name
|
||||
core.rollback_punch_callbacks = {}
|
||||
|
||||
core.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher and puncher:get_player_name()
|
||||
if name and core.rollback_punch_callbacks[name] then
|
||||
core.rollback_punch_callbacks[name](pos, node, puncher)
|
||||
core.rollback_punch_callbacks[name] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_chatcommand("rollback_check", {
|
||||
params = "[<range>] [<seconds>] [limit]",
|
||||
description = "Check who last touched a node or a node near it"
|
||||
.. " within the time specified by <seconds>. Default: range = 0,"
|
||||
.. " seconds = 86400 = 24h, limit = 5",
|
||||
privs = {rollback=true},
|
||||
func = function(name, param)
|
||||
if not core.settings:get_bool("enable_rollback_recording") then
|
||||
return false, "Rollback functions are disabled."
|
||||
end
|
||||
local range, seconds, limit =
|
||||
param:match("(%d+) *(%d*) *(%d*)")
|
||||
range = tonumber(range) or 0
|
||||
seconds = tonumber(seconds) or 86400
|
||||
limit = tonumber(limit) or 5
|
||||
if limit > 100 then
|
||||
return false, "That limit is too high!"
|
||||
end
|
||||
|
||||
core.rollback_punch_callbacks[name] = function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
|
||||
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
|
||||
if not actions then
|
||||
core.chat_send_player(name, "Rollback functions are disabled")
|
||||
return
|
||||
end
|
||||
local num_actions = #actions
|
||||
if num_actions == 0 then
|
||||
core.chat_send_player(name, "Nobody has touched"
|
||||
.. " the specified location in "
|
||||
.. seconds .. " seconds")
|
||||
return
|
||||
end
|
||||
local time = os.time()
|
||||
for i = num_actions, 1, -1 do
|
||||
local action = actions[i]
|
||||
core.chat_send_player(name,
|
||||
("%s %s %s -> %s %d seconds ago.")
|
||||
:format(
|
||||
core.pos_to_string(action.pos),
|
||||
action.actor,
|
||||
action.oldnode.name,
|
||||
action.newnode.name,
|
||||
time - action.time))
|
||||
end
|
||||
end
|
||||
|
||||
return true, "Punch a node (range=" .. range .. ", seconds="
|
||||
.. seconds .. "s, limit=" .. limit .. ")"
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("rollback", {
|
||||
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
|
||||
description = "Revert actions of a player. Default for <seconds> is 60",
|
||||
privs = {rollback=true},
|
||||
func = function(name, param)
|
||||
if not core.settings:get_bool("enable_rollback_recording") then
|
||||
return false, "Rollback functions are disabled."
|
||||
end
|
||||
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
|
||||
if not target_name then
|
||||
local player_name = nil
|
||||
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
|
||||
if not player_name then
|
||||
return false, "Invalid parameters. See /help rollback"
|
||||
.. " and /help rollback_check."
|
||||
end
|
||||
target_name = "player:"..player_name
|
||||
end
|
||||
seconds = tonumber(seconds) or 60
|
||||
core.chat_send_player(name, "Reverting actions of "
|
||||
.. target_name .. " since "
|
||||
.. seconds .. " seconds.")
|
||||
local success, log = core.rollback_revert_actions_by(
|
||||
target_name, seconds)
|
||||
local response = ""
|
||||
if #log > 100 then
|
||||
response = "(log is too long to show)\n"
|
||||
else
|
||||
for _, line in pairs(log) do
|
||||
response = response .. line .. "\n"
|
||||
end
|
||||
end
|
||||
response = response .. "Reverting actions "
|
||||
.. (success and "succeeded." or "FAILED.")
|
||||
return success, response
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("status", {
|
||||
description = "Print server status",
|
||||
func = function(name, param)
|
||||
return true, core.get_server_status()
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("time", {
|
||||
params = "<0..23>:<0..59> | <0..24000>",
|
||||
description = "Set time of day",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
local current_time = math.floor(core.get_timeofday() * 1440)
|
||||
local minutes = current_time % 60
|
||||
local hour = (current_time - minutes) / 60
|
||||
return true, ("Current time is %d:%02d"):format(hour, minutes)
|
||||
end
|
||||
local player_privs = core.get_player_privs(name)
|
||||
if not player_privs.settime then
|
||||
return false, "You don't have permission to run this command " ..
|
||||
"(missing privilege: settime)."
|
||||
end
|
||||
local hour, minute = param:match("^(%d+):(%d+)$")
|
||||
if not hour then
|
||||
local new_time = tonumber(param)
|
||||
if not new_time then
|
||||
return false, "Invalid time."
|
||||
end
|
||||
-- Backward compatibility.
|
||||
core.set_timeofday((new_time % 24000) / 24000)
|
||||
core.log("action", name .. " sets time to " .. new_time)
|
||||
return true, "Time of day changed."
|
||||
end
|
||||
hour = tonumber(hour)
|
||||
minute = tonumber(minute)
|
||||
if hour < 0 or hour > 23 then
|
||||
return false, "Invalid hour (must be between 0 and 23 inclusive)."
|
||||
elseif minute < 0 or minute > 59 then
|
||||
return false, "Invalid minute (must be between 0 and 59 inclusive)."
|
||||
end
|
||||
core.set_timeofday((hour * 60 + minute) / 1440)
|
||||
core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
|
||||
return true, "Time of day changed."
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("days", {
|
||||
description = "Display day count",
|
||||
func = function(name, param)
|
||||
return true, "Current day is " .. core.get_day_count()
|
||||
end
|
||||
})
|
||||
|
||||
core.register_chatcommand("shutdown", {
|
||||
description = "Shutdown server",
|
||||
params = "[delay_in_seconds (non-negative number, or -1 to cancel)] [reconnect] [message]",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local delay, reconnect, message = param:match("([^ ][-]?[0-9]+)([^ ]+)(.*)")
|
||||
message = message or ""
|
||||
|
||||
if delay ~= "" then
|
||||
delay = tonumber(delay) or 0
|
||||
else
|
||||
delay = 0
|
||||
core.log("action", name .. " shuts down server")
|
||||
core.chat_send_all("*** Server shutting down (operator request).")
|
||||
end
|
||||
core.request_shutdown(message:trim(), core.is_yes(reconnect), delay)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("ban", {
|
||||
params = "<name>",
|
||||
description = "Ban IP of player",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return true, "Ban list: " .. core.get_ban_list()
|
||||
end
|
||||
if not core.get_player_by_name(param) then
|
||||
return false, "No such player."
|
||||
end
|
||||
if not core.ban_player(param) then
|
||||
return false, "Failed to ban player."
|
||||
end
|
||||
local desc = core.get_ban_description(param)
|
||||
core.log("action", name .. " bans " .. desc .. ".")
|
||||
return true, "Banned " .. desc .. "."
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("unban", {
|
||||
params = "<name/ip>",
|
||||
description = "Remove IP ban",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if not core.unban_player_or_ip(param) then
|
||||
return false, "Failed to unban player/IP."
|
||||
end
|
||||
core.log("action", name .. " unbans " .. param)
|
||||
return true, "Unbanned " .. param
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("kick", {
|
||||
params = "<name> [reason]",
|
||||
description = "Kick a player",
|
||||
privs = {kick=true},
|
||||
func = function(name, param)
|
||||
local tokick, reason = param:match("([^ ]+) (.+)")
|
||||
tokick = tokick or param
|
||||
if not core.kick_player(tokick, reason) then
|
||||
return false, "Failed to kick player " .. tokick
|
||||
end
|
||||
local log_reason = ""
|
||||
if reason then
|
||||
log_reason = " with reason \"" .. reason .. "\""
|
||||
end
|
||||
core.log("action", name .. " kicks " .. tokick .. log_reason)
|
||||
return true, "Kicked " .. tokick
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("clearobjects", {
|
||||
params = "[full|quick]",
|
||||
description = "Clear all objects in world",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
local options = {}
|
||||
if param == "" or param == "full" then
|
||||
options.mode = "full"
|
||||
elseif param == "quick" then
|
||||
options.mode = "quick"
|
||||
else
|
||||
return false, "Invalid usage, see /help clearobjects."
|
||||
end
|
||||
|
||||
core.log("action", name .. " clears all objects ("
|
||||
.. options.mode .. " mode).")
|
||||
core.chat_send_all("Clearing all objects. This may take long."
|
||||
.. " You may experience a timeout. (by "
|
||||
.. name .. ")")
|
||||
core.clear_objects(options)
|
||||
core.log("action", "Object clearing done.")
|
||||
core.chat_send_all("*** Cleared all objects.")
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("msg", {
|
||||
params = "<name> <message>",
|
||||
description = "Send a private message",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
local sendto, message = param:match("^(%S+)%s(.+)$")
|
||||
if not sendto then
|
||||
return false, "Invalid usage, see /help msg."
|
||||
end
|
||||
if not core.get_player_by_name(sendto) then
|
||||
return false, "The player " .. sendto
|
||||
.. " is not online."
|
||||
end
|
||||
core.log("action", "PM from " .. name .. " to " .. sendto
|
||||
.. ": " .. message)
|
||||
core.chat_send_player(sendto, "PM from " .. name .. ": "
|
||||
.. message)
|
||||
return true, "Message sent."
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("last-login", {
|
||||
params = "[name]",
|
||||
description = "Get the last login time of a player",
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
param = name
|
||||
end
|
||||
local pauth = core.get_auth_handler().get_auth(param)
|
||||
if pauth and pauth.last_login then
|
||||
-- Time in UTC, ISO 8601 format
|
||||
return true, "Last login time was " ..
|
||||
os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
|
||||
end
|
||||
return false, "Last login time is unknown"
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("clearinv", {
|
||||
params = "[name]",
|
||||
description = "Clear the inventory of yourself or another player",
|
||||
func = function(name, param)
|
||||
local player
|
||||
if param and param ~= "" and param ~= name then
|
||||
if not core.check_player_privs(name, {server=true}) then
|
||||
return false, "You don't have permission"
|
||||
.. " to run this command (missing privilege: server)"
|
||||
end
|
||||
player = core.get_player_by_name(param)
|
||||
core.chat_send_player(param, name.." cleared your inventory.")
|
||||
else
|
||||
player = core.get_player_by_name(name)
|
||||
end
|
||||
|
||||
if player then
|
||||
player:get_inventory():set_list("main", {})
|
||||
player:get_inventory():set_list("craft", {})
|
||||
player:get_inventory():set_list("craftpreview", {})
|
||||
core.log("action", name.." clears "..player:get_player_name().."'s inventory")
|
||||
return true, "Cleared "..player:get_player_name().."'s inventory."
|
||||
else
|
||||
return false, "Player must be online to clear inventory!"
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,27 @@
|
|||
-- Minetest: builtin/constants.lua
|
||||
|
||||
--
|
||||
-- Constants values for use with the Lua API
|
||||
--
|
||||
|
||||
-- mapnode.h
|
||||
-- Built-in Content IDs (for use with VoxelManip API)
|
||||
core.CONTENT_UNKNOWN = 125
|
||||
core.CONTENT_AIR = 126
|
||||
core.CONTENT_IGNORE = 127
|
||||
|
||||
-- emerge.h
|
||||
-- Block emerge status constants (for use with core.emerge_area)
|
||||
core.EMERGE_CANCELLED = 0
|
||||
core.EMERGE_ERRORED = 1
|
||||
core.EMERGE_FROM_MEMORY = 2
|
||||
core.EMERGE_FROM_DISK = 3
|
||||
core.EMERGE_GENERATED = 4
|
||||
|
||||
-- constants.h
|
||||
-- Size of mapblocks in nodes
|
||||
core.MAP_BLOCKSIZE = 16
|
||||
|
||||
-- light.h
|
||||
-- Maximum value for node 'light_source' parameter
|
||||
core.LIGHT_MAX = 14
|
|
@ -0,0 +1,72 @@
|
|||
-- Minetest: builtin/deprecated.lua
|
||||
|
||||
--
|
||||
-- Default material types
|
||||
--
|
||||
local function digprop_err()
|
||||
core.log("deprecated", "The core.digprop_* functions are obsolete and need to be replaced by item groups.")
|
||||
end
|
||||
|
||||
core.digprop_constanttime = digprop_err
|
||||
core.digprop_stonelike = digprop_err
|
||||
core.digprop_dirtlike = digprop_err
|
||||
core.digprop_gravellike = digprop_err
|
||||
core.digprop_woodlike = digprop_err
|
||||
core.digprop_leaveslike = digprop_err
|
||||
core.digprop_glasslike = digprop_err
|
||||
|
||||
function core.node_metadata_inventory_move_allow_all()
|
||||
core.log("deprecated", "core.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
|
||||
end
|
||||
|
||||
function core.add_to_creative_inventory(itemstring)
|
||||
core.log("deprecated", "core.add_to_creative_inventory: This function is deprecated and does nothing.")
|
||||
end
|
||||
|
||||
--
|
||||
-- EnvRef
|
||||
--
|
||||
core.env = {}
|
||||
local envref_deprecation_message_printed = false
|
||||
setmetatable(core.env, {
|
||||
__index = function(table, key)
|
||||
if not envref_deprecation_message_printed then
|
||||
core.log("deprecated", "core.env:[...] is deprecated and should be replaced with core.[...]")
|
||||
envref_deprecation_message_printed = true
|
||||
end
|
||||
local func = core[key]
|
||||
if type(func) == "function" then
|
||||
rawset(table, key, function(self, ...)
|
||||
return func(...)
|
||||
end)
|
||||
else
|
||||
rawset(table, key, nil)
|
||||
end
|
||||
return rawget(table, key)
|
||||
end
|
||||
})
|
||||
|
||||
function core.rollback_get_last_node_actor(pos, range, seconds)
|
||||
return core.rollback_get_node_actions(pos, range, seconds, 1)[1]
|
||||
end
|
||||
|
||||
--
|
||||
-- core.setting_*
|
||||
--
|
||||
|
||||
local settings = core.settings
|
||||
|
||||
local function setting_proxy(name)
|
||||
return function(...)
|
||||
core.log("deprecated", "WARNING: minetest.setting_* "..
|
||||
"functions are deprecated. "..
|
||||
"Use methods on the minetest.settings object.")
|
||||
return settings[name](settings, ...)
|
||||
end
|
||||
end
|
||||
|
||||
core.setting_set = setting_proxy("set")
|
||||
core.setting_get = setting_proxy("get")
|
||||
core.setting_setbool = setting_proxy("set_bool")
|
||||
core.setting_getbool = setting_proxy("get_bool")
|
||||
core.setting_save = setting_proxy("write")
|
|
@ -0,0 +1,20 @@
|
|||
-- Minetest: builtin/detached_inventory.lua
|
||||
|
||||
core.detached_inventories = {}
|
||||
|
||||
function core.create_detached_inventory(name, callbacks, player_name)
|
||||
local stuff = {}
|
||||
stuff.name = name
|
||||
if callbacks then
|
||||
stuff.allow_move = callbacks.allow_move
|
||||
stuff.allow_put = callbacks.allow_put
|
||||
stuff.allow_take = callbacks.allow_take
|
||||
stuff.on_move = callbacks.on_move
|
||||
stuff.on_put = callbacks.on_put
|
||||
stuff.on_take = callbacks.on_take
|
||||
end
|
||||
stuff.mod_origin = core.get_current_modname() or "??"
|
||||
core.detached_inventories[name] = stuff
|
||||
return core.create_detached_inventory_raw(name, player_name)
|
||||
end
|
||||
|
|
@ -0,0 +1,331 @@
|
|||
-- Minetest: builtin/item.lua
|
||||
|
||||
local builtin_shared = ...
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
|
||||
core.register_entity(":__builtin:falling_node", {
|
||||
initial_properties = {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.667, y = 0.667},
|
||||
textures = {},
|
||||
physical = true,
|
||||
is_visible = false,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
self.node = node
|
||||
self.meta = meta or {}
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
textures = {node.name},
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local ds = {
|
||||
node = self.node,
|
||||
meta = self.meta,
|
||||
}
|
||||
return core.serialize(ds)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
local ds = core.deserialize(staticdata)
|
||||
if ds and ds.node then
|
||||
self:set_node(ds.node, ds.meta)
|
||||
elseif ds then
|
||||
self:set_node(ds)
|
||||
elseif staticdata ~= "" then
|
||||
self:set_node({name = staticdata})
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:getacceleration()
|
||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
end
|
||||
-- Turn to actual node when colliding with ground, or continue to move
|
||||
local pos = self.object:getpos()
|
||||
-- Position of bottom center point
|
||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||
-- 'bcn' is nil for unloaded nodes
|
||||
local bcn = core.get_node_or_nil(bcp)
|
||||
-- Delete on contact with ignore at world edges
|
||||
if bcn and bcn.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local bcd = bcn and core.registered_nodes[bcn.name]
|
||||
if bcn and
|
||||
(not bcd or bcd.walkable or
|
||||
(core.get_item_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if core.add_node_level(bcp, addlevel) == 0 then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(core.get_item_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
core.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = core.get_node(np)
|
||||
local nd = core.registered_nodes[n2.name]
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
|
||||
core.remove_node(np)
|
||||
if nd and nd.buildable_to == false then
|
||||
-- Add dropped items
|
||||
local drops = core.get_node_drops(n2, "")
|
||||
for _, dropped_item in pairs(drops) do
|
||||
core.add_item(np, dropped_item)
|
||||
end
|
||||
end
|
||||
-- Run script hook
|
||||
for _, callback in pairs(core.registered_on_dignodes) do
|
||||
callback(np, n2)
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
if core.registered_nodes[self.node.name] then
|
||||
core.add_node(np, self.node)
|
||||
if self.meta then
|
||||
local meta = core.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
core.check_for_falling(np)
|
||||
return
|
||||
end
|
||||
local vel = self.object:getvelocity()
|
||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||
local npos = self.object:getpos()
|
||||
self.object:setpos(vector.round(npos))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function spawn_falling_node(p, node, meta)
|
||||
local obj = core.add_entity(p, "__builtin:falling_node")
|
||||
if obj then
|
||||
obj:get_luaentity():set_node(node, meta)
|
||||
end
|
||||
end
|
||||
|
||||
function core.spawn_falling_node(pos)
|
||||
local node = core.get_node(pos)
|
||||
if node.name == "air" or node.name == "ignore" then
|
||||
return false
|
||||
end
|
||||
local obj = core.add_entity(pos, "__builtin:falling_node")
|
||||
if obj then
|
||||
obj:get_luaentity():set_node(node)
|
||||
core.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function drop_attached_node(p)
|
||||
local n = core.get_node(p)
|
||||
core.remove_node(p)
|
||||
for _, item in pairs(core.get_node_drops(n, "")) do
|
||||
local pos = {
|
||||
x = p.x + math.random()/2 - 0.25,
|
||||
y = p.y + math.random()/2 - 0.25,
|
||||
z = p.z + math.random()/2 - 0.25,
|
||||
}
|
||||
core.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
|
||||
function builtin_shared.check_attached_node(p, n)
|
||||
local def = core.registered_nodes[n.name]
|
||||
local d = {x = 0, y = 0, z = 0}
|
||||
if def.paramtype2 == "wallmounted" or
|
||||
def.paramtype2 == "colorwallmounted" then
|
||||
-- The fallback vector here is in case 'wallmounted to dir' is nil due
|
||||
-- to voxelmanip placing a wallmounted node without resetting a
|
||||
-- pre-existing param2 value that is out-of-range for wallmounted.
|
||||
-- The fallback vector corresponds to param2 = 0.
|
||||
d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0}
|
||||
else
|
||||
d.y = -1
|
||||
end
|
||||
local p2 = vector.add(p, d)
|
||||
local nn = core.get_node(p2).name
|
||||
local def2 = core.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--
|
||||
-- Some common functions
|
||||
--
|
||||
|
||||
function core.check_single_for_falling(p)
|
||||
local n = core.get_node(p)
|
||||
if core.get_item_group(n.name, "falling_node") ~= 0 then
|
||||
local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
|
||||
-- Only spawn falling node if node below is loaded
|
||||
local n_bottom = core.get_node_or_nil(p_bottom)
|
||||
local d_bottom = n_bottom and core.registered_nodes[n_bottom.name]
|
||||
if d_bottom and
|
||||
|
||||
(core.get_item_group(n.name, "float") == 0 or
|
||||
d_bottom.liquidtype == "none") and
|
||||
|
||||
(n.name ~= n_bottom.name or (d_bottom.leveled and
|
||||
core.get_node_level(p_bottom) <
|
||||
core.get_node_max_level(p_bottom))) and
|
||||
|
||||
(not d_bottom.walkable or d_bottom.buildable_to) then
|
||||
n.level = core.get_node_level(p)
|
||||
local meta = core.get_meta(p)
|
||||
local metatable = {}
|
||||
if meta ~= nil then
|
||||
metatable = meta:to_table()
|
||||
end
|
||||
core.remove_node(p)
|
||||
spawn_falling_node(p, n, metatable)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if core.get_item_group(n.name, "attached_node") ~= 0 then
|
||||
if not builtin_shared.check_attached_node(p, n) then
|
||||
drop_attached_node(p)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- This table is specifically ordered.
|
||||
-- We don't walk diagonals, only our direct neighbors, and self.
|
||||
-- Down first as likely case, but always before self. The same with sides.
|
||||
-- Up must come last, so that things above self will also fall all at once.
|
||||
local check_for_falling_neighbors = {
|
||||
{x = -1, y = -1, z = 0},
|
||||
{x = 1, y = -1, z = 0},
|
||||
{x = 0, y = -1, z = -1},
|
||||
{x = 0, y = -1, z = 1},
|
||||
{x = 0, y = -1, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = 0, y = 0, z = 0},
|
||||
{x = 0, y = 1, z = 0},
|
||||
}
|
||||
|
||||
function core.check_for_falling(p)
|
||||
-- Round p to prevent falling entities to get stuck.
|
||||
p = vector.round(p)
|
||||
|
||||
-- We make a stack, and manually maintain size for performance.
|
||||
-- Stored in the stack, we will maintain tables with pos, and
|
||||
-- last neighbor visited. This way, when we get back to each
|
||||
-- node, we know which directions we have already walked, and
|
||||
-- which direction is the next to walk.
|
||||
local s = {}
|
||||
local n = 0
|
||||
-- The neighbor order we will visit from our table.
|
||||
local v = 1
|
||||
|
||||
while true do
|
||||
-- Push current pos onto the stack.
|
||||
n = n + 1
|
||||
s[n] = {p = p, v = v}
|
||||
-- Select next node from neighbor list.
|
||||
p = vector.add(p, check_for_falling_neighbors[v])
|
||||
-- Now we check out the node. If it is in need of an update,
|
||||
-- it will let us know in the return value (true = updated).
|
||||
if not core.check_single_for_falling(p) then
|
||||
-- If we don't need to "recurse" (walk) to it then pop
|
||||
-- our previous pos off the stack and continue from there,
|
||||
-- with the v value we were at when we last were at that
|
||||
-- node
|
||||
repeat
|
||||
local pop = s[n]
|
||||
p = pop.p
|
||||
v = pop.v
|
||||
s[n] = nil
|
||||
n = n - 1
|
||||
-- If there's nothing left on the stack, and no
|
||||
-- more sides to walk to, we're done and can exit
|
||||
if n == 0 and v == 11 then
|
||||
return
|
||||
end
|
||||
until v < 11
|
||||
-- The next round walk the next neighbor in list.
|
||||
v = v + 1
|
||||
else
|
||||
-- If we did need to walk the neighbor, then
|
||||
-- start walking it from the walk order start (1),
|
||||
-- and not the order we just pushed up the stack.
|
||||
v = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
||||
local function on_placenode(p, node)
|
||||
core.check_for_falling(p)
|
||||
end
|
||||
core.register_on_placenode(on_placenode)
|
||||
|
||||
local function on_dignode(p, node)
|
||||
core.check_for_falling(p)
|
||||
end
|
||||
core.register_on_dignode(on_dignode)
|
||||
|
||||
local function on_punchnode(p, node)
|
||||
core.check_for_falling(p)
|
||||
end
|
||||
core.register_on_punchnode(on_punchnode)
|
||||
|
||||
--
|
||||
-- Globally exported functions
|
||||
--
|
||||
|
||||
-- TODO remove this function after the 0.4.15 release
|
||||
function nodeupdate(p)
|
||||
core.log("deprecated", "nodeupdate: deprecated, please use core.check_for_falling instead")
|
||||
core.check_for_falling(p)
|
||||
end
|
||||
|
||||
-- TODO remove this function after the 0.4.15 release
|
||||
function nodeupdate_single(p)
|
||||
core.log("deprecated", "nodeupdate_single: deprecated, please use core.check_single_for_falling instead")
|
||||
core.check_single_for_falling(p)
|
||||
end
|
|
@ -0,0 +1,33 @@
|
|||
-- Minetest: builtin/features.lua
|
||||
|
||||
core.features = {
|
||||
glasslike_framed = true,
|
||||
nodebox_as_selectionbox = true,
|
||||
chat_send_player_param3 = true,
|
||||
get_all_craft_recipes_works = true,
|
||||
use_texture_alpha = true,
|
||||
no_legacy_abms = true,
|
||||
texture_names_parens = true,
|
||||
area_store_custom_ids = true,
|
||||
add_entity_with_staticdata = true,
|
||||
no_chat_message_prediction = true,
|
||||
}
|
||||
|
||||
function core.has_feature(arg)
|
||||
if type(arg) == "table" then
|
||||
local missing_features = {}
|
||||
local result = true
|
||||
for ftr in pairs(arg) do
|
||||
if not core.features[ftr] then
|
||||
missing_features[ftr] = true
|
||||
result = false
|
||||
end
|
||||
end
|
||||
return result, missing_features
|
||||
elseif type(arg) == "string" then
|
||||
if not core.features[arg] then
|
||||
return false, {[arg]=true}
|
||||
end
|
||||
return true, {}
|
||||
end
|
||||
end
|
|
@ -0,0 +1,100 @@
|
|||
-- Prevent anyone else accessing those functions
|
||||
local forceload_block = core.forceload_block
|
||||
local forceload_free_block = core.forceload_free_block
|
||||
core.forceload_block = nil
|
||||
core.forceload_free_block = nil
|
||||
|
||||
local blocks_forceloaded
|
||||
local blocks_temploaded = {}
|
||||
local total_forceloaded = 0
|
||||
|
||||
local BLOCKSIZE = core.MAP_BLOCKSIZE
|
||||
local function get_blockpos(pos)
|
||||
return {
|
||||
x = math.floor(pos.x/BLOCKSIZE),
|
||||
y = math.floor(pos.y/BLOCKSIZE),
|
||||
z = math.floor(pos.z/BLOCKSIZE)}
|
||||
end
|
||||
|
||||
-- When we create/free a forceload, it's either transient or persistent. We want
|
||||
-- to add to/remove from the table that corresponds to the type of forceload, but
|
||||
-- we also need the other table because whether we forceload a block depends on
|
||||
-- both tables.
|
||||
-- This function returns the "primary" table we are adding to/removing from, and
|
||||
-- the other table.
|
||||
local function get_relevant_tables(transient)
|
||||
if transient then
|
||||
return blocks_temploaded, blocks_forceloaded
|
||||
else
|
||||
return blocks_forceloaded, blocks_temploaded
|
||||
end
|
||||
end
|
||||
|
||||
function core.forceload_block(pos, transient)
|
||||
local blockpos = get_blockpos(pos)
|
||||
local hash = core.hash_node_position(blockpos)
|
||||
local relevant_table, other_table = get_relevant_tables(transient)
|
||||
if relevant_table[hash] ~= nil then
|
||||
relevant_table[hash] = relevant_table[hash] + 1
|
||||
return true
|
||||
elseif other_table[hash] ~= nil then
|
||||
relevant_table[hash] = 1
|
||||
else
|
||||
if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then
|
||||
return false
|
||||
end
|
||||
total_forceloaded = total_forceloaded+1
|
||||
relevant_table[hash] = 1
|
||||
forceload_block(blockpos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function core.forceload_free_block(pos, transient)
|
||||
local blockpos = get_blockpos(pos)
|
||||
local hash = core.hash_node_position(blockpos)
|
||||
local relevant_table, other_table = get_relevant_tables(transient)
|
||||
if relevant_table[hash] == nil then return end
|
||||
if relevant_table[hash] > 1 then
|
||||
relevant_table[hash] = relevant_table[hash] - 1
|
||||
elseif other_table[hash] ~= nil then
|
||||
relevant_table[hash] = nil
|
||||
else
|
||||
total_forceloaded = total_forceloaded-1
|
||||
relevant_table[hash] = nil
|
||||
forceload_free_block(blockpos)
|
||||
end
|
||||
end
|
||||
|
||||
-- Keep the forceloaded areas after restart
|
||||
local wpath = core.get_worldpath()
|
||||
local function read_file(filename)
|
||||
local f = io.open(filename, "r")
|
||||
if f==nil then return {} end
|
||||
local t = f:read("*all")
|
||||
f:close()
|
||||
if t=="" or t==nil then return {} end
|
||||
return core.deserialize(t) or {}
|
||||
end
|
||||
|
||||
local function write_file(filename, table)
|
||||
local f = io.open(filename, "w")
|
||||
f:write(core.serialize(table))
|
||||
f:close()
|
||||
end
|
||||
|
||||
blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
|
||||
for _, __ in pairs(blocks_forceloaded) do
|
||||
total_forceloaded = total_forceloaded + 1
|
||||
end
|
||||
|
||||
core.after(5, function()
|
||||
for hash, _ in pairs(blocks_forceloaded) do
|
||||
local blockpos = core.get_position_from_hash(hash)
|
||||
forceload_block(blockpos)
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_shutdown(function()
|
||||
write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
|
||||
end)
|
|
@ -0,0 +1,36 @@
|
|||
|
||||
local scriptpath = core.get_builtin_path()..DIR_DELIM
|
||||
local commonpath = scriptpath.."common"..DIR_DELIM
|
||||
local gamepath = scriptpath.."game"..DIR_DELIM
|
||||
|
||||
-- Shared between builtin files, but
|
||||
-- not exposed to outer context
|
||||
local builtin_shared = {}
|
||||
|
||||
dofile(commonpath.."vector.lua")
|
||||
|
||||
dofile(gamepath.."constants.lua")
|
||||
assert(loadfile(gamepath.."item.lua"))(builtin_shared)
|
||||
dofile(gamepath.."register.lua")
|
||||
|
||||
if core.settings:get_bool("profiler.load") then
|
||||
profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
|
||||
end
|
||||
|
||||
dofile(commonpath .. "after.lua")
|
||||
dofile(gamepath.."item_entity.lua")
|
||||
dofile(gamepath.."deprecated.lua")
|
||||
dofile(gamepath.."misc.lua")
|
||||
dofile(gamepath.."privileges.lua")
|
||||
dofile(gamepath.."auth.lua")
|
||||
dofile(commonpath .. "chatcommands.lua")
|
||||
dofile(gamepath.."chatcommands.lua")
|
||||
dofile(gamepath.."static_spawn.lua")
|
||||
dofile(gamepath.."detached_inventory.lua")
|
||||
assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
|
||||
dofile(gamepath.."features.lua")
|
||||
dofile(gamepath.."voxelarea.lua")
|
||||
dofile(gamepath.."forceloading.lua")
|
||||
dofile(gamepath.."statbars.lua")
|
||||
|
||||
profiler = nil
|
|
@ -0,0 +1,757 @@
|
|||
-- Minetest: builtin/item.lua
|
||||
|
||||
local builtin_shared = ...
|
||||
|
||||
local function copy_pointed_thing(pointed_thing)
|
||||
return {
|
||||
type = pointed_thing.type,
|
||||
above = vector.new(pointed_thing.above),
|
||||
under = vector.new(pointed_thing.under),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
end
|
||||
|
||||
--
|
||||
-- Item definition helpers
|
||||
--
|
||||
|
||||
function core.inventorycube(img1, img2, img3)
|
||||
img2 = img2 or img1
|
||||
img3 = img3 or img1
|
||||
return "[inventorycube"
|
||||
.. "{" .. img1:gsub("%^", "&")
|
||||
.. "{" .. img2:gsub("%^", "&")
|
||||
.. "{" .. img3:gsub("%^", "&")
|
||||
end
|
||||
|
||||
function core.get_pointed_thing_position(pointed_thing, above)
|
||||
if pointed_thing.type == "node" then
|
||||
if above then
|
||||
-- The position where a node would be placed
|
||||
return pointed_thing.above
|
||||
end
|
||||
-- The position where a node would be dug
|
||||
return pointed_thing.under
|
||||
elseif pointed_thing.type == "object" then
|
||||
return pointed_thing.ref and pointed_thing.ref:getpos()
|
||||
end
|
||||
end
|
||||
|
||||
function core.dir_to_facedir(dir, is6d)
|
||||
--account for y if requested
|
||||
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
|
||||
|
||||
--from above
|
||||
if dir.y < 0 then
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 19
|
||||
else
|
||||
return 13
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 10
|
||||
else
|
||||
return 4
|
||||
end
|
||||
end
|
||||
|
||||
--from below
|
||||
else
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 15
|
||||
else
|
||||
return 17
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 6
|
||||
else
|
||||
return 8
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--otherwise, place horizontally
|
||||
elseif math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
return 1
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 2
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Table of possible dirs
|
||||
local facedir_to_dir = {
|
||||
{x= 0, y=0, z= 1},
|
||||
{x= 1, y=0, z= 0},
|
||||
{x= 0, y=0, z=-1},
|
||||
{x=-1, y=0, z= 0},
|
||||
{x= 0, y=-1, z= 0},
|
||||
{x= 0, y=1, z= 0},
|
||||
}
|
||||
-- Mapping from facedir value to index in facedir_to_dir.
|
||||
local facedir_to_dir_map = {
|
||||
[0]=1, 2, 3, 4,
|
||||
5, 2, 6, 4,
|
||||
6, 2, 5, 4,
|
||||
1, 5, 3, 6,
|
||||
1, 6, 3, 5,
|
||||
1, 4, 3, 2,
|
||||
}
|
||||
function core.facedir_to_dir(facedir)
|
||||
return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
|
||||
end
|
||||
|
||||
function core.dir_to_wallmounted(dir)
|
||||
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
|
||||
if dir.y < 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
return 2
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 5
|
||||
else
|
||||
return 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- table of dirs in wallmounted order
|
||||
local wallmounted_to_dir = {
|
||||
[0] = {x = 0, y = 1, z = 0},
|
||||
{x = 0, y = -1, z = 0},
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
}
|
||||
function core.wallmounted_to_dir(wallmounted)
|
||||
return wallmounted_to_dir[wallmounted % 8]
|
||||
end
|
||||
|
||||
function core.dir_to_yaw(dir)
|
||||
return -math.atan2(dir.x, dir.z)
|
||||
end
|
||||
|
||||
function core.yaw_to_dir(yaw)
|
||||
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
|
||||
end
|
||||
|
||||
function core.is_colored_paramtype(ptype)
|
||||
return (ptype == "color") or (ptype == "colorfacedir") or
|
||||
(ptype == "colorwallmounted")
|
||||
end
|
||||
|
||||
function core.strip_param2_color(param2, paramtype2)
|
||||
if not core.is_colored_paramtype(paramtype2) then
|
||||
return nil
|
||||
end
|
||||
if paramtype2 == "colorfacedir" then
|
||||
param2 = math.floor(param2 / 32) * 32
|
||||
elseif paramtype2 == "colorwallmounted" then
|
||||
param2 = math.floor(param2 / 8) * 8
|
||||
end
|
||||
-- paramtype2 == "color" requires no modification.
|
||||
return param2
|
||||
end
|
||||
|
||||
function core.get_node_drops(node, toolname)
|
||||
-- Compatibility, if node is string
|
||||
local nodename = node
|
||||
local param2 = 0
|
||||
-- New format, if node is table
|
||||
if (type(node) == "table") then
|
||||
nodename = node.name
|
||||
param2 = node.param2
|
||||
end
|
||||
local def = core.registered_nodes[nodename]
|
||||
local drop = def and def.drop
|
||||
local ptype = def and def.paramtype2
|
||||
-- get color, if there is color (otherwise nil)
|
||||
local palette_index = core.strip_param2_color(param2, ptype)
|
||||
if drop == nil then
|
||||
-- default drop
|
||||
if palette_index then
|
||||
local stack = ItemStack(nodename)
|
||||
stack:get_meta():set_int("palette_index", palette_index)
|
||||
return {stack:to_string()}
|
||||
end
|
||||
return {nodename}
|
||||
elseif type(drop) == "string" then
|
||||
-- itemstring drop
|
||||
return {drop}
|
||||
elseif drop.items == nil then
|
||||
-- drop = {} to disable default drop
|
||||
return {}
|
||||
end
|
||||
|
||||
-- Extended drop table
|
||||
local got_items = {}
|
||||
local got_count = 0
|
||||
local _, item, tool
|
||||
for _, item in ipairs(drop.items) do
|
||||
local good_rarity = true
|
||||
local good_tool = true
|
||||
if item.rarity ~= nil then
|
||||
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
|
||||
end
|
||||
if item.tools ~= nil then
|
||||
good_tool = false
|
||||
end
|
||||
if item.tools ~= nil and toolname then
|
||||
for _, tool in ipairs(item.tools) do
|
||||
if tool:sub(1, 1) == '~' then
|
||||
good_tool = toolname:find(tool:sub(2)) ~= nil
|
||||
else
|
||||
good_tool = toolname == tool
|
||||
end
|
||||
if good_tool then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if good_rarity and good_tool then
|
||||
got_count = got_count + 1
|
||||
for _, add_item in ipairs(item.items) do
|
||||
-- add color, if necessary
|
||||
if item.inherit_color and palette_index then
|
||||
local stack = ItemStack(add_item)
|
||||
stack:get_meta():set_int("palette_index", palette_index)
|
||||
add_item = stack:to_string()
|
||||
end
|
||||
got_items[#got_items+1] = add_item
|
||||
end
|
||||
if drop.max_items ~= nil and got_count == drop.max_items then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return got_items
|
||||
end
|
||||
|
||||
local function user_name(user)
|
||||
return user and user:get_player_name() or ""
|
||||
end
|
||||
|
||||
local function is_protected(pos, name)
|
||||
return core.is_protected(pos, name) and
|
||||
not minetest.check_player_privs(name, "protection_bypass")
|
||||
end
|
||||
|
||||
-- Returns a logging function. For empty names, does not log.
|
||||
local function make_log(name)
|
||||
return name ~= "" and core.log or function() end
|
||||
end
|
||||
|
||||
function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
prevent_after_place)
|
||||
local def = itemstack:get_definition()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = core.get_node_or_nil(under)
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = core.get_node_or_nil(above)
|
||||
local playername = user_name(placer)
|
||||
local log = make_log(playername)
|
||||
|
||||
if not oldnode_under or not oldnode_above then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in unloaded position " .. core.pos_to_string(above))
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local olddef_under = core.registered_nodes[oldnode_under.name]
|
||||
olddef_under = olddef_under or core.nodedef_default
|
||||
local olddef_above = core.registered_nodes[oldnode_above.name]
|
||||
olddef_above = olddef_above or core.nodedef_default
|
||||
|
||||
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in invalid position " .. core.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
-- Place above pointed node
|
||||
local place_to = {x = above.x, y = above.y, z = above.z}
|
||||
|
||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||
if olddef_under.buildable_to then
|
||||
log("info", "node under is buildable to")
|
||||
place_to = {x = under.x, y = under.y, z = under.z}
|
||||
end
|
||||
|
||||
if is_protected(place_to, playername) then
|
||||
log("action", playername
|
||||
.. " tried to place " .. def.name
|
||||
.. " at protected position "
|
||||
.. core.pos_to_string(place_to))
|
||||
core.record_protection_violation(place_to, playername)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
log("action", playername .. " places node "
|
||||
.. def.name .. " at " .. core.pos_to_string(place_to))
|
||||
|
||||
local oldnode = core.get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.place_param2 ~= nil then
|
||||
newnode.param2 = def.place_param2
|
||||
elseif (def.paramtype2 == "wallmounted" or
|
||||
def.paramtype2 == "colorwallmounted") and not param2 then
|
||||
local dir = {
|
||||
x = under.x - above.x,
|
||||
y = under.y - above.y,
|
||||
z = under.z - above.z
|
||||
}
|
||||
newnode.param2 = core.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif (def.paramtype2 == "facedir" or
|
||||
def.paramtype2 == "colorfacedir") and not param2 then
|
||||
local placer_pos = placer and placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = above.x - placer_pos.x,
|
||||
y = above.y - placer_pos.y,
|
||||
z = above.z - placer_pos.z
|
||||
}
|
||||
newnode.param2 = core.dir_to_facedir(dir)
|
||||
log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
local metatable = itemstack:get_meta():to_table().fields
|
||||
|
||||
-- Transfer color information
|
||||
if metatable.palette_index and not def.place_param2 then
|
||||
local color_divisor = nil
|
||||
if def.paramtype2 == "color" then
|
||||
color_divisor = 1
|
||||
elseif def.paramtype2 == "colorwallmounted" then
|
||||
color_divisor = 8
|
||||
elseif def.paramtype2 == "colorfacedir" then
|
||||
color_divisor = 32
|
||||
end
|
||||
if color_divisor then
|
||||
local color = math.floor(metatable.palette_index / color_divisor)
|
||||
local other = newnode.param2 % color_divisor
|
||||
newnode.param2 = color * color_divisor + other
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if the node is attached and if it can be placed there
|
||||
if core.get_item_group(def.name, "attached_node") ~= 0 and
|
||||
not builtin_shared.check_attached_node(place_to, newnode) then
|
||||
log("action", "attached node " .. def.name ..
|
||||
" can not be placed at " .. core.pos_to_string(place_to))
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
core.add_node(place_to, newnode)
|
||||
|
||||
local take_item = true
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node and not prevent_after_place then
|
||||
-- Deepcopy place_to and pointed_thing because callback can modify it
|
||||
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if def.after_place_node(place_to_copy, placer, itemstack,
|
||||
pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(core.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
|
||||
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
|
||||
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack, true
|
||||
end
|
||||
|
||||
function core.item_place_object(itemstack, placer, pointed_thing)
|
||||
local pos = core.get_pointed_thing_position(pointed_thing, true)
|
||||
if pos ~= nil then
|
||||
local item = itemstack:take_item()
|
||||
core.add_item(pos, item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function core.item_place(itemstack, placer, pointed_thing, param2)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing.type == "node" and placer and
|
||||
not placer:get_player_control().sneak then
|
||||
local n = core.get_node(pointed_thing.under)
|
||||
local nn = n.name
|
||||
if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
|
||||
return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
|
||||
placer, itemstack, pointed_thing) or itemstack, false
|
||||
end
|
||||
end
|
||||
|
||||
if itemstack:get_definition().type == "node" then
|
||||
return core.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function core.item_secondary_use(itemstack, placer)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function core.item_drop(itemstack, dropper, pos)
|
||||
local dropper_is_player = dropper and dropper:is_player()
|
||||
local p = table.copy(pos)
|
||||
local cnt = itemstack:get_count()
|
||||
if dropper_is_player then
|
||||
p.y = p.y + 1.2
|
||||
if dropper:get_player_control().sneak then
|
||||
cnt = 1
|
||||
end
|
||||
end
|
||||
local item = itemstack:take_item(cnt)
|
||||
local obj = core.add_item(p, item)
|
||||
if obj then
|
||||
if dropper_is_player then
|
||||
local dir = dropper:get_look_dir()
|
||||
dir.x = dir.x * 2.9
|
||||
dir.y = dir.y * 2.9 + 2
|
||||
dir.z = dir.z * 2.9
|
||||
obj:set_velocity(dir)
|
||||
obj:get_luaentity().dropped_by = dropper:get_player_name()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
-- If we reach this, adding the object to the
|
||||
-- environment failed
|
||||
end
|
||||
|
||||
function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
if itemstack:take_item() ~= nil then
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name=replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function core.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing) -- closure
|
||||
if user then
|
||||
return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function core.node_punch(pos, node, puncher, pointed_thing)
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(core.registered_on_punchnodes) do
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = vector.new(pos)
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
|
||||
callback(pos_copy, node_copy, puncher, pointed_thing_copy)
|
||||
end
|
||||
end
|
||||
|
||||
function core.handle_node_drops(pos, drops, digger)
|
||||
-- Add dropped items to object's inventory
|
||||
local inv = digger and digger:get_inventory()
|
||||
local give_item
|
||||
if inv then
|
||||
give_item = function(item)
|
||||
return inv:add_item("main", item)
|
||||
end
|
||||
else
|
||||
give_item = function(item)
|
||||
-- itemstring to ItemStack for left:is_empty()
|
||||
return ItemStack(item)
|
||||
end
|
||||
end
|
||||
|
||||
for _, dropped_item in pairs(drops) do
|
||||
local left = give_item(dropped_item)
|
||||
if not left:is_empty() then
|
||||
local p = {
|
||||
x = pos.x + math.random()/2-0.25,
|
||||
y = pos.y + math.random()/2-0.25,
|
||||
z = pos.z + math.random()/2-0.25,
|
||||
}
|
||||
core.add_item(p, left)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function core.node_dig(pos, node, digger)
|
||||
local diggername = user_name(digger)
|
||||
local log = make_log(diggername)
|
||||
local def = core.registered_nodes[node.name]
|
||||
if def and (not def.diggable or
|
||||
(def.can_dig and not def.can_dig(pos, digger))) then
|
||||
log("info", diggername .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
.. core.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
if is_protected(pos, diggername) then
|
||||
log("action", diggername
|
||||
.. " tried to dig " .. node.name
|
||||
.. " at protected position "
|
||||
.. core.pos_to_string(pos))
|
||||
core.record_protection_violation(pos, diggername)
|
||||
return
|
||||
end
|
||||
|
||||
log('action', diggername .. " digs "
|
||||
.. node.name .. " at " .. core.pos_to_string(pos))
|
||||
|
||||
local wielded = digger and digger:get_wielded_item()
|
||||
local drops = core.get_node_drops(node, wielded and wielded:get_name())
|
||||
|
||||
if wielded then
|
||||
local wdef = wielded:get_definition()
|
||||
local tp = wielded:get_tool_capabilities()
|
||||
local dp = core.get_dig_params(def and def.groups, tp)
|
||||
if wdef and wdef.after_use then
|
||||
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
|
||||
else
|
||||
-- Wear out tool
|
||||
if not core.settings:get_bool("creative_mode") then
|
||||
wielded:add_wear(dp.wear)
|
||||
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||
core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
|
||||
end
|
||||
end
|
||||
end
|
||||
digger:set_wielded_item(wielded)
|
||||
end
|
||||
|
||||
-- Handle drops
|
||||
core.handle_node_drops(pos, drops, digger)
|
||||
|
||||
local oldmetadata = nil
|
||||
if def and def.after_dig_node then
|
||||
oldmetadata = core.get_meta(pos):to_table()
|
||||
end
|
||||
|
||||
-- Remove node and update
|
||||
core.remove_node(pos)
|
||||
|
||||
-- Run callback
|
||||
if def and def.after_dig_node then
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(core.registered_on_dignodes) do
|
||||
local origin = core.callback_origins[callback]
|
||||
if origin then
|
||||
core.set_last_run_mod(origin.mod)
|
||||
--print("Running " .. tostring(callback) ..
|
||||
-- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
|
||||
else
|
||||
--print("No data associated with callback")
|
||||
end
|
||||
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
callback(pos_copy, node_copy, digger)
|
||||
end
|
||||
end
|
||||
|
||||
-- This is used to allow mods to redefine core.item_place and so on
|
||||
-- NOTE: This is not the preferred way. Preferred way is to provide enough
|
||||
-- callbacks to not require redefining global functions. -celeron55
|
||||
local function redef_wrapper(table, name)
|
||||
return function(...)
|
||||
return table[name](...)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Item definition defaults
|
||||
--
|
||||
|
||||
core.nodedef_default = {
|
||||
-- Item properties
|
||||
type="node",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
usable = false,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
node_placement_prediction = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
||||
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
||||
on_use = nil,
|
||||
can_dig = nil,
|
||||
|
||||
on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
|
||||
on_rightclick = nil,
|
||||
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
|
||||
|
||||
on_receive_fields = nil,
|
||||
|
||||
on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
|
||||
on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
|
||||
on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
|
||||
|
||||
-- Node properties
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
-- Don't define these because otherwise the old tile_images and
|
||||
-- special_materials wouldn't be read
|
||||
--tiles ={""},
|
||||
--special_tiles = {
|
||||
-- {name="", backface_culling=true},
|
||||
-- {name="", backface_culling=true},
|
||||
--},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
floodable = false,
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
drowning = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
legacy_facedir_simple = false,
|
||||
legacy_wallmounted = false,
|
||||
}
|
||||
|
||||
core.craftitemdef_default = {
|
||||
type="craft",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
||||
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
||||
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
core.tooldef_default = {
|
||||
type="tool",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
||||
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
||||
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
core.noneitemdef_default = { -- This is used for the hand and unknown items
|
||||
type="none",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = redef_wrapper(core, 'item_place'),
|
||||
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
||||
on_drop = nil,
|
||||
on_use = nil,
|
||||
}
|
|
@ -0,0 +1,228 @@
|
|||
-- Minetest: builtin/item_entity.lua
|
||||
|
||||
function core.spawn_item(pos, item)
|
||||
-- Take item in any format
|
||||
local stack = ItemStack(item)
|
||||
local obj = core.add_entity(pos, "__builtin:item")
|
||||
-- Don't use obj if it couldn't be added to the map.
|
||||
if obj then
|
||||
obj:get_luaentity():set_item(stack:to_string())
|
||||
end
|
||||
return obj
|
||||
end
|
||||
|
||||
-- If item_entity_ttl is not set, enity will have default life time
|
||||
-- Setting it to -1 disables the feature
|
||||
|
||||
local time_to_live = tonumber(core.settings:get("item_entity_ttl"))
|
||||
if not time_to_live then
|
||||
time_to_live = 900
|
||||
end
|
||||
|
||||
core.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {""},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
itemstring = '',
|
||||
physical_state = true,
|
||||
age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local c = s
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
-- Backwards compatibility: old clients use the texture
|
||||
-- to get the type of the item
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if core.registered_items[itemname] then
|
||||
item_texture = core.registered_items[itemname].inventory_image
|
||||
item_type = core.registered_items[itemname].type
|
||||
end
|
||||
local prop = {
|
||||
is_visible = true,
|
||||
visual = "wielditem",
|
||||
textures = {itemname},
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
automatic_rotate = math.pi * 0.5,
|
||||
wield_item = itemstring,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
dropped_by = self.dropped_by
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
if data.age then
|
||||
self.age = data.age + dtime_s
|
||||
else
|
||||
self.age = dtime_s
|
||||
end
|
||||
self.dropped_by = data.dropped_by
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:setvelocity({x = 0, y = 2, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
-- moves items from this stack to an other stack
|
||||
try_merge_with = function(self, own_stack, object, obj)
|
||||
-- other item's stack
|
||||
local stack = ItemStack(obj.itemstring)
|
||||
-- only merge if items are the same
|
||||
if own_stack:get_name() == stack:get_name() and
|
||||
own_stack:get_meta() == stack:get_meta() and
|
||||
own_stack:get_wear() == stack:get_wear() and
|
||||
stack:get_free_space() > 0 then
|
||||
local overflow = false
|
||||
local count = stack:get_count() + own_stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
overflow = true
|
||||
stack:set_count(max_count)
|
||||
count = count - max_count
|
||||
own_stack:set_count(count)
|
||||
else
|
||||
self.itemstring = ''
|
||||
stack:set_count(count)
|
||||
end
|
||||
local pos = object:getpos()
|
||||
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
|
||||
object:moveto(pos, false)
|
||||
local s, c
|
||||
if not overflow then
|
||||
obj.itemstring = stack:to_string()
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
wield_item = obj.itemstring
|
||||
})
|
||||
self.object:remove()
|
||||
-- merging succeeded
|
||||
return true
|
||||
else
|
||||
s = 0.4
|
||||
c = 0.3
|
||||
obj.itemstring = stack:to_string()
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
wield_item = obj.itemstring
|
||||
})
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
self.itemstring = own_stack:to_string()
|
||||
self.object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
wield_item = self.itemstring
|
||||
})
|
||||
end
|
||||
end
|
||||
-- merging didn't succeed
|
||||
return false
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.age = self.age + dtime
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.5
|
||||
local node = core.get_node_or_nil(p)
|
||||
-- Delete in 'ignore' nodes
|
||||
if node and node.name == "ignore" then
|
||||
self.itemstring = ""
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- If node is nil (unloaded area), or node is not registered, or node is
|
||||
-- walkably solid and item is resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not node or not core.registered_nodes[node.name] or
|
||||
core.registered_nodes[node.name].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
local inv = hitter:get_inventory()
|
||||
if inv and self.itemstring ~= '' then
|
||||
local left = inv:add_item("main", self.itemstring)
|
||||
if left and not left:is_empty() then
|
||||
self.itemstring = left:to_string()
|
||||
return
|
||||
end
|
||||
end
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,189 @@
|
|||
-- Minetest: builtin/misc.lua
|
||||
|
||||
--
|
||||
-- Misc. API functions
|
||||
--
|
||||
|
||||
function core.check_player_privs(name, ...)
|
||||
if core.is_player(name) then
|
||||
name = name:get_player_name()
|
||||
elseif type(name) ~= "string" then
|
||||
error("core.check_player_privs expects a player or playername as " ..
|
||||
"argument.", 2)
|
||||
end
|
||||
|
||||
local requested_privs = {...}
|
||||
local player_privs = core.get_player_privs(name)
|
||||
local missing_privileges = {}
|
||||
|
||||
if type(requested_privs[1]) == "table" then
|
||||
-- We were provided with a table like { privA = true, privB = true }.
|
||||
for priv, value in pairs(requested_privs[1]) do
|
||||
if value and not player_privs[priv] then
|
||||
missing_privileges[#missing_privileges + 1] = priv
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Only a list, we can process it directly.
|
||||
for key, priv in pairs(requested_privs) do
|
||||
if not player_privs[priv] then
|
||||
missing_privileges[#missing_privileges + 1] = priv
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #missing_privileges > 0 then
|
||||
return false, missing_privileges
|
||||
end
|
||||
|
||||
return true, ""
|
||||
end
|
||||
|
||||
local player_list = {}
|
||||
|
||||
core.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
player_list[player_name] = player
|
||||
if not minetest.is_singleplayer() then
|
||||
core.chat_send_all("*** " .. player_name .. " joined the game.")
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_leaveplayer(function(player, timed_out)
|
||||
local player_name = player:get_player_name()
|
||||
player_list[player_name] = nil
|
||||
local announcement = "*** " .. player_name .. " left the game."
|
||||
if timed_out then
|
||||
announcement = announcement .. " (timed out)"
|
||||
end
|
||||
core.chat_send_all(announcement)
|
||||
end)
|
||||
|
||||
function core.get_connected_players()
|
||||
local temp_table = {}
|
||||
for index, value in pairs(player_list) do
|
||||
if value:is_player_connected() then
|
||||
temp_table[#temp_table + 1] = value
|
||||
end
|
||||
end
|
||||
return temp_table
|
||||
end
|
||||
|
||||
|
||||
function core.is_player(player)
|
||||
-- a table being a player is also supported because it quacks sufficiently
|
||||
-- like a player if it has the is_player function
|
||||
local t = type(player)
|
||||
return (t == "userdata" or t == "table") and
|
||||
type(player.is_player) == "function" and player:is_player()
|
||||
end
|
||||
|
||||
|
||||
function minetest.player_exists(name)
|
||||
return minetest.get_auth_handler().get_auth(name) ~= nil
|
||||
end
|
||||
|
||||
-- Returns two position vectors representing a box of `radius` in each
|
||||
-- direction centered around the player corresponding to `player_name`
|
||||
function core.get_player_radius_area(player_name, radius)
|
||||
local player = core.get_player_by_name(player_name)
|
||||
if player == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
local p1 = player:getpos()
|
||||
local p2 = p1
|
||||
|
||||
if radius then
|
||||
p1 = vector.subtract(p1, radius)
|
||||
p2 = vector.add(p2, radius)
|
||||
end
|
||||
|
||||
return p1, p2
|
||||
end
|
||||
|
||||
function core.hash_node_position(pos)
|
||||
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
|
||||
end
|
||||
|
||||
function core.get_position_from_hash(hash)
|
||||
local pos = {}
|
||||
pos.x = (hash%65536) - 32768
|
||||
hash = math.floor(hash/65536)
|
||||
pos.y = (hash%65536) - 32768
|
||||
hash = math.floor(hash/65536)
|
||||
pos.z = (hash%65536) - 32768
|
||||
return pos
|
||||
end
|
||||
|
||||
function core.get_item_group(name, group)
|
||||
if not core.registered_items[name] or not
|
||||
core.registered_items[name].groups[group] then
|
||||
return 0
|
||||
end
|
||||
return core.registered_items[name].groups[group]
|
||||
end
|
||||
|
||||
function core.get_node_group(name, group)
|
||||
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
|
||||
return core.get_item_group(name, group)
|
||||
end
|
||||
|
||||
function core.setting_get_pos(name)
|
||||
local value = core.settings:get(name)
|
||||
if not value then
|
||||
return nil
|
||||
end
|
||||
return core.string_to_pos(value)
|
||||
end
|
||||
|
||||
-- To be overriden by protection mods
|
||||
function core.is_protected(pos, name)
|
||||
return false
|
||||
end
|
||||
|
||||
function core.record_protection_violation(pos, name)
|
||||
for _, func in pairs(core.registered_on_protection_violation) do
|
||||
func(pos, name)
|
||||
end
|
||||
end
|
||||
|
||||
local raillike_ids = {}
|
||||
local raillike_cur_id = 0
|
||||
function core.raillike_group(name)
|
||||
local id = raillike_ids[name]
|
||||
if not id then
|
||||
raillike_cur_id = raillike_cur_id + 1
|
||||
raillike_ids[name] = raillike_cur_id
|
||||
id = raillike_cur_id
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
-- HTTP callback interface
|
||||
function core.http_add_fetch(httpenv)
|
||||
httpenv.fetch = function(req, callback)
|
||||
local handle = httpenv.fetch_async(req)
|
||||
|
||||
local function update_http_status()
|
||||
local res = httpenv.fetch_async_get(handle)
|
||||
if res.completed then
|
||||
callback(res)
|
||||
else
|
||||
core.after(0, update_http_status)
|
||||
end
|
||||
end
|
||||
core.after(0, update_http_status)
|
||||
end
|
||||
|
||||
return httpenv
|
||||
end
|
||||
|
||||
function core.close_formspec(player_name, formname)
|
||||
return minetest.show_formspec(player_name, formname, "")
|
||||
end
|
||||
|
||||
function core.cancel_shutdown_requests()
|
||||
core.request_shutdown("", false, -1)
|
||||
end
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
-- Minetest: builtin/privileges.lua
|
||||
|
||||
--
|
||||
-- Privileges
|
||||
--
|
||||
|
||||
core.registered_privileges = {}
|
||||
|
||||
function core.register_privilege(name, param)
|
||||
local function fill_defaults(def)
|
||||
if def.give_to_singleplayer == nil then
|
||||
def.give_to_singleplayer = true
|
||||
end
|
||||
if def.description == nil then
|
||||
def.description = "(no description)"
|
||||
end
|
||||
end
|
||||
local def = {}
|
||||
if type(param) == "table" then
|
||||
def = param
|
||||
else
|
||||
def = {description = param}
|
||||
end
|
||||
fill_defaults(def)
|
||||
core.registered_privileges[name] = def
|
||||
end
|
||||
|
||||
core.register_privilege("interact", "Can interact with things and modify the world")
|
||||
core.register_privilege("shout", "Can speak in chat")
|
||||
core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
|
||||
core.register_privilege("privs", "Can modify privileges")
|
||||
|
||||
core.register_privilege("teleport", {
|
||||
description = "Can use /teleport command",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("bring", {
|
||||
description = "Can teleport other players",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("settime", {
|
||||
description = "Can use /time",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("server", {
|
||||
description = "Can do server maintenance stuff",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("protection_bypass", {
|
||||
description = "Can bypass node protection in the world",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("ban", {
|
||||
description = "Can ban and unban players",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("kick", {
|
||||
description = "Can kick players",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("give", {
|
||||
description = "Can use /give and /giveme",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("password", {
|
||||
description = "Can use /setpassword and /clearpassword",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("fly", {
|
||||
description = "Can fly using the free_move mode",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("fast", {
|
||||
description = "Can walk fast using the fast_move mode",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("noclip", {
|
||||
description = "Can fly through walls",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("rollback", {
|
||||
description = "Can use the rollback functionality",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("zoom", {
|
||||
description = "Can zoom the camera",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
core.register_privilege("debug", {
|
||||
description = "Allows enabling various debug options that may affect gameplay",
|
||||
give_to_singleplayer = false,
|
||||
})
|
|
@ -0,0 +1,570 @@
|
|||
-- Minetest: builtin/misc_register.lua
|
||||
|
||||
--
|
||||
-- Make raw registration functions inaccessible to anyone except this file
|
||||
--
|
||||
|
||||
local register_item_raw = core.register_item_raw
|
||||
core.register_item_raw = nil
|
||||
|
||||
local unregister_item_raw = core.unregister_item_raw
|
||||
core.unregister_item_raw = nil
|
||||
|
||||
local register_alias_raw = core.register_alias_raw
|
||||
core.register_alias_raw = nil
|
||||
|
||||
--
|
||||
-- Item / entity / ABM / LBM registration functions
|
||||
--
|
||||
|
||||
core.registered_abms = {}
|
||||
core.registered_lbms = {}
|
||||
core.registered_entities = {}
|
||||
core.registered_items = {}
|
||||
core.registered_nodes = {}
|
||||
core.registered_craftitems = {}
|
||||
core.registered_tools = {}
|
||||
core.registered_aliases = {}
|
||||
|
||||
-- For tables that are indexed by item name:
|
||||
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
|
||||
local alias_metatable = {
|
||||
__index = function(t, name)
|
||||
return rawget(t, core.registered_aliases[name])
|
||||
end
|
||||
}
|
||||
setmetatable(core.registered_items, alias_metatable)
|
||||
setmetatable(core.registered_nodes, alias_metatable)
|
||||
setmetatable(core.registered_craftitems, alias_metatable)
|
||||
setmetatable(core.registered_tools, alias_metatable)
|
||||
|
||||
-- These item names may not be used because they would interfere
|
||||
-- with legacy itemstrings
|
||||
local forbidden_item_names = {
|
||||
MaterialItem = true,
|
||||
MaterialItem2 = true,
|
||||
MaterialItem3 = true,
|
||||
NodeItem = true,
|
||||
node = true,
|
||||
CraftItem = true,
|
||||
craft = true,
|
||||
MBOItem = true,
|
||||
ToolItem = true,
|
||||
tool = true,
|
||||
}
|
||||
|
||||
local function check_modname_prefix(name)
|
||||
if name:sub(1,1) == ":" then
|
||||
-- If the name starts with a colon, we can skip the modname prefix
|
||||
-- mechanism.
|
||||
return name:sub(2)
|
||||
else
|
||||
-- Enforce that the name starts with the correct mod name.
|
||||
local expected_prefix = core.get_current_modname() .. ":"
|
||||
if name:sub(1, #expected_prefix) ~= expected_prefix then
|
||||
error("Name " .. name .. " does not follow naming conventions: " ..
|
||||
"\"" .. expected_prefix .. "\" or \":\" prefix required")
|
||||
end
|
||||
|
||||
-- Enforce that the name only contains letters, numbers and underscores.
|
||||
local subname = name:sub(#expected_prefix+1)
|
||||
if subname:find("[^%w_]") then
|
||||
error("Name " .. name .. " does not follow naming conventions: " ..
|
||||
"contains unallowed characters")
|
||||
end
|
||||
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
function core.register_abm(spec)
|
||||
-- Add to core.registered_abms
|
||||
core.registered_abms[#core.registered_abms + 1] = spec
|
||||
spec.mod_origin = core.get_current_modname() or "??"
|
||||
end
|
||||
|
||||
function core.register_lbm(spec)
|
||||
-- Add to core.registered_lbms
|
||||
check_modname_prefix(spec.name)
|
||||
core.registered_lbms[#core.registered_lbms + 1] = spec
|
||||
spec.mod_origin = core.get_current_modname() or "??"
|
||||
end
|
||||
|
||||
function core.register_entity(name, prototype)
|
||||
-- Check name
|
||||
if name == nil then
|
||||
error("Unable to register entity: Name is nil")
|
||||
end
|
||||
name = check_modname_prefix(tostring(name))
|
||||
|
||||
prototype.name = name
|
||||
prototype.__index = prototype -- so that it can be used as a metatable
|
||||
|
||||
-- Add to core.registered_entities
|
||||
core.registered_entities[name] = prototype
|
||||
prototype.mod_origin = core.get_current_modname() or "??"
|
||||
end
|
||||
|
||||
function core.register_item(name, itemdef)
|
||||
-- Check name
|
||||
if name == nil then
|
||||
error("Unable to register item: Name is nil")
|
||||
end
|
||||
name = check_modname_prefix(tostring(name))
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register item: Name is forbidden: " .. name)
|
||||
end
|
||||
itemdef.name = name
|
||||
|
||||
local is_overriding = core.registered_items[name]
|
||||
|
||||
-- Apply defaults and add to registered_* table
|
||||
if itemdef.type == "node" then
|
||||
-- Use the nodebox as selection box if it's not set manually
|
||||
if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
|
||||
itemdef.selection_box = itemdef.node_box
|
||||
elseif itemdef.drawtype == "fencelike" and not itemdef.selection_box then
|
||||
itemdef.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
|
||||
}
|
||||
end
|
||||
if itemdef.light_source and itemdef.light_source > core.LIGHT_MAX then
|
||||
itemdef.light_source = core.LIGHT_MAX
|
||||
core.log("warning", "Node 'light_source' value exceeds maximum," ..
|
||||
" limiting to maximum: " ..name)
|
||||
end
|
||||
setmetatable(itemdef, {__index = core.nodedef_default})
|
||||
core.registered_nodes[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "craft" then
|
||||
setmetatable(itemdef, {__index = core.craftitemdef_default})
|
||||
core.registered_craftitems[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "tool" then
|
||||
setmetatable(itemdef, {__index = core.tooldef_default})
|
||||
core.registered_tools[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "none" then
|
||||
setmetatable(itemdef, {__index = core.noneitemdef_default})
|
||||
else
|
||||
error("Unable to register item: Type is invalid: " .. dump(itemdef))
|
||||
end
|
||||
|
||||
-- Flowing liquid uses param2
|
||||
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
|
||||
itemdef.paramtype2 = "flowingliquid"
|
||||
end
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
|
||||
core.register_craft({
|
||||
type="cooking",
|
||||
output=itemdef.cookresult_itemstring,
|
||||
recipe=itemdef.name,
|
||||
cooktime=itemdef.furnace_cooktime
|
||||
})
|
||||
end
|
||||
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
|
||||
core.register_craft({
|
||||
type="fuel",
|
||||
recipe=itemdef.name,
|
||||
burntime=itemdef.furnace_burntime
|
||||
})
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
itemdef.mod_origin = core.get_current_modname() or "??"
|
||||
|
||||
-- Disable all further modifications
|
||||
getmetatable(itemdef).__newindex = {}
|
||||
|
||||
--core.log("Registering item: " .. itemdef.name)
|
||||
core.registered_items[itemdef.name] = itemdef
|
||||
core.registered_aliases[itemdef.name] = nil
|
||||
|
||||
-- Used to allow builtin to register ignore to registered_items
|
||||
if name ~= "ignore" then
|
||||
register_item_raw(itemdef)
|
||||
elseif is_overriding then
|
||||
core.log("warning", "Attempted redefinition of \"ignore\"")
|
||||
end
|
||||
end
|
||||
|
||||
function core.unregister_item(name)
|
||||
if not core.registered_items[name] then
|
||||
core.log("warning", "Not unregistering item " ..name..
|
||||
" because it doesn't exist.")
|
||||
return
|
||||
end
|
||||
-- Erase from registered_* table
|
||||
local type = core.registered_items[name].type
|
||||
if type == "node" then
|
||||
core.registered_nodes[name] = nil
|
||||
elseif type == "craft" then
|
||||
core.registered_craftitems[name] = nil
|
||||
elseif type == "tool" then
|
||||
core.registered_tools[name] = nil
|
||||
end
|
||||
core.registered_items[name] = nil
|
||||
|
||||
|
||||
unregister_item_raw(name)
|
||||
end
|
||||
|
||||
function core.register_node(name, nodedef)
|
||||
nodedef.type = "node"
|
||||
core.register_item(name, nodedef)
|
||||
end
|
||||
|
||||
function core.register_craftitem(name, craftitemdef)
|
||||
craftitemdef.type = "craft"
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
|
||||
craftitemdef.inventory_image = craftitemdef.image
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
core.register_item(name, craftitemdef)
|
||||
end
|
||||
|
||||
function core.register_tool(name, tooldef)
|
||||
tooldef.type = "tool"
|
||||
tooldef.stack_max = 1
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if tooldef.inventory_image == nil and tooldef.image ~= nil then
|
||||
tooldef.inventory_image = tooldef.image
|
||||
end
|
||||
if tooldef.tool_capabilities == nil and
|
||||
(tooldef.full_punch_interval ~= nil or
|
||||
tooldef.basetime ~= nil or
|
||||
tooldef.dt_weight ~= nil or
|
||||
tooldef.dt_crackiness ~= nil or
|
||||
tooldef.dt_crumbliness ~= nil or
|
||||
tooldef.dt_cuttability ~= nil or
|
||||
tooldef.basedurability ~= nil or
|
||||
tooldef.dd_weight ~= nil or
|
||||
tooldef.dd_crackiness ~= nil or
|
||||
tooldef.dd_crumbliness ~= nil or
|
||||
tooldef.dd_cuttability ~= nil) then
|
||||
tooldef.tool_capabilities = {
|
||||
full_punch_interval = tooldef.full_punch_interval,
|
||||
basetime = tooldef.basetime,
|
||||
dt_weight = tooldef.dt_weight,
|
||||
dt_crackiness = tooldef.dt_crackiness,
|
||||
dt_crumbliness = tooldef.dt_crumbliness,
|
||||
dt_cuttability = tooldef.dt_cuttability,
|
||||
basedurability = tooldef.basedurability,
|
||||
dd_weight = tooldef.dd_weight,
|
||||
dd_crackiness = tooldef.dd_crackiness,
|
||||
dd_crumbliness = tooldef.dd_crumbliness,
|
||||
dd_cuttability = tooldef.dd_cuttability,
|
||||
}
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
core.register_item(name, tooldef)
|
||||
end
|
||||
|
||||
function core.register_alias(name, convert_to)
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register alias: Name is forbidden: " .. name)
|
||||
end
|
||||
if core.registered_items[name] ~= nil then
|
||||
core.log("warning", "Not registering alias, item with same name" ..
|
||||
" is already defined: " .. name .. " -> " .. convert_to)
|
||||
else
|
||||
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
|
||||
core.registered_aliases[name] = convert_to
|
||||
register_alias_raw(name, convert_to)
|
||||
end
|
||||
end
|
||||
|
||||
function core.register_alias_force(name, convert_to)
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register alias: Name is forbidden: " .. name)
|
||||
end
|
||||
if core.registered_items[name] ~= nil then
|
||||
core.unregister_item(name)
|
||||
core.log("info", "Removed item " ..name..
|
||||
" while attempting to force add an alias")
|
||||
end
|
||||
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
|
||||
core.registered_aliases[name] = convert_to
|
||||
register_alias_raw(name, convert_to)
|
||||
end
|
||||
|
||||
function core.on_craft(itemstack, player, old_craft_list, craft_inv)
|
||||
for _, func in ipairs(core.registered_on_crafts) do
|
||||
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function core.craft_predict(itemstack, player, old_craft_list, craft_inv)
|
||||
for _, func in ipairs(core.registered_craft_predicts) do
|
||||
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Alias the forbidden item names to "" so they can't be
|
||||
-- created via itemstrings (e.g. /give)
|
||||
local name
|
||||
for name in pairs(forbidden_item_names) do
|
||||
core.registered_aliases[name] = ""
|
||||
register_alias_raw(name, "")
|
||||
end
|
||||
|
||||
|
||||
-- Deprecated:
|
||||
-- Aliases for core.register_alias (how ironic...)
|
||||
--core.alias_node = core.register_alias
|
||||
--core.alias_tool = core.register_alias
|
||||
--core.alias_craftitem = core.register_alias
|
||||
|
||||
--
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
--
|
||||
|
||||
core.register_item(":unknown", {
|
||||
type = "none",
|
||||
description = "Unknown Item",
|
||||
inventory_image = "unknown_item.png",
|
||||
on_place = core.item_place,
|
||||
on_secondary_use = core.item_secondary_use,
|
||||
on_drop = core.item_drop,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
diggable = true,
|
||||
})
|
||||
|
||||
core.register_node(":air", {
|
||||
description = "Air (you hacker you!)",
|
||||
inventory_image = "air.png",
|
||||
wield_image = "air.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
floodable = true,
|
||||
air_equivalent = true,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
core.register_node(":ignore", {
|
||||
description = "Ignore (you hacker you!)",
|
||||
inventory_image = "ignore.png",
|
||||
wield_image = "ignore.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "none",
|
||||
sunlight_propagates = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
-- The hand (bare definition)
|
||||
core.register_item(":", {
|
||||
type = "none",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
|
||||
function core.override_item(name, redefinition)
|
||||
if redefinition.name ~= nil then
|
||||
error("Attempt to redefine name of "..name.." to "..dump(redefinition.name), 2)
|
||||
end
|
||||
if redefinition.type ~= nil then
|
||||
error("Attempt to redefine type of "..name.." to "..dump(redefinition.type), 2)
|
||||
end
|
||||
local item = core.registered_items[name]
|
||||
if not item then
|
||||
error("Attempt to override non-existent item "..name, 2)
|
||||
end
|
||||
for k, v in pairs(redefinition) do
|
||||
rawset(item, k, v)
|
||||
end
|
||||
register_item_raw(item)
|
||||
end
|
||||
|
||||
|
||||
core.callback_origins = {}
|
||||
|
||||
function core.run_callbacks(callbacks, mode, ...)
|
||||
assert(type(callbacks) == "table")
|
||||
local cb_len = #callbacks
|
||||
if cb_len == 0 then
|
||||
if mode == 2 or mode == 3 then
|
||||
return true
|
||||
elseif mode == 4 or mode == 5 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
local ret = nil
|
||||
for i = 1, cb_len do
|
||||
local origin = core.callback_origins[callbacks[i]]
|
||||
if origin then
|
||||
core.set_last_run_mod(origin.mod)
|
||||
--print("Running " .. tostring(callbacks[i]) ..
|
||||
-- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
|
||||
else
|
||||
--print("No data associated with callback")
|
||||
end
|
||||
local cb_ret = callbacks[i](...)
|
||||
|
||||
if mode == 0 and i == 1 then
|
||||
ret = cb_ret
|
||||
elseif mode == 1 and i == cb_len then
|
||||
ret = cb_ret
|
||||
elseif mode == 2 then
|
||||
if not cb_ret or i == 1 then
|
||||
ret = cb_ret
|
||||
end
|
||||
elseif mode == 3 then
|
||||
if cb_ret then
|
||||
return cb_ret
|
||||
end
|
||||
ret = cb_ret
|
||||
elseif mode == 4 then
|
||||
if (cb_ret and not ret) or i == 1 then
|
||||
ret = cb_ret
|
||||
end
|
||||
elseif mode == 5 and cb_ret then
|
||||
return cb_ret
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
|
||||
local function make_registration()
|
||||
local t = {}
|
||||
local registerfunc = function(func)
|
||||
t[#t + 1] = func
|
||||
core.callback_origins[func] = {
|
||||
mod = core.get_current_modname() or "??",
|
||||
name = debug.getinfo(1, "n").name or "??"
|
||||
}
|
||||
--local origin = core.callback_origins[func]
|
||||
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
|
||||
end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
local function make_registration_reverse()
|
||||
local t = {}
|
||||
local registerfunc = function(func)
|
||||
table.insert(t, 1, func)
|
||||
core.callback_origins[func] = {
|
||||
mod = core.get_current_modname() or "??",
|
||||
name = debug.getinfo(1, "n").name or "??"
|
||||
}
|
||||
--local origin = core.callback_origins[func]
|
||||
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
|
||||
end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
local function make_registration_wrap(reg_fn_name, clear_fn_name)
|
||||
local list = {}
|
||||
|
||||
local orig_reg_fn = core[reg_fn_name]
|
||||
core[reg_fn_name] = function(def)
|
||||
local retval = orig_reg_fn(def)
|
||||
if retval ~= nil then
|
||||
if def.name ~= nil then
|
||||
list[def.name] = def
|
||||
else
|
||||
list[retval] = def
|
||||
end
|
||||
end
|
||||
return retval
|
||||
end
|
||||
|
||||
local orig_clear_fn = core[clear_fn_name]
|
||||
core[clear_fn_name] = function()
|
||||
for k in pairs(list) do
|
||||
list[k] = nil
|
||||
end
|
||||
return orig_clear_fn()
|
||||
end
|
||||
|
||||
return list
|
||||
end
|
||||
|
||||
core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } }
|
||||
|
||||
function core.registered_on_player_hpchange(player, hp_change)
|
||||
local last = false
|
||||
for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do
|
||||
local func = core.registered_on_player_hpchanges.modifiers[i]
|
||||
hp_change, last = func(player, hp_change)
|
||||
if type(hp_change) ~= "number" then
|
||||
local debuginfo = debug.getinfo(func)
|
||||
error("The register_on_hp_changes function has to return a number at " ..
|
||||
debuginfo.short_src .. " line " .. debuginfo.linedefined)
|
||||
end
|
||||
if last then
|
||||
break
|
||||
end
|
||||
end
|
||||
for i, func in ipairs(core.registered_on_player_hpchanges.loggers) do
|
||||
func(player, hp_change)
|
||||
end
|
||||
return hp_change
|
||||
end
|
||||
|
||||
function core.register_on_player_hpchange(func, modifier)
|
||||
if modifier then
|
||||
core.registered_on_player_hpchanges.modifiers[#core.registered_on_player_hpchanges.modifiers + 1] = func
|
||||
else
|
||||
core.registered_on_player_hpchanges.loggers[#core.registered_on_player_hpchanges.loggers + 1] = func
|
||||
end
|
||||
core.callback_origins[func] = {
|
||||
mod = core.get_current_modname() or "??",
|
||||
name = debug.getinfo(1, "n").name or "??"
|
||||
}
|
||||
end
|
||||
|
||||
core.registered_biomes = make_registration_wrap("register_biome", "clear_registered_biomes")
|
||||
core.registered_ores = make_registration_wrap("register_ore", "clear_registered_ores")
|
||||
core.registered_decorations = make_registration_wrap("register_decoration", "clear_registered_decorations")
|
||||
|
||||
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
|
||||
core.registered_globalsteps, core.register_globalstep = make_registration()
|
||||
core.registered_playerevents, core.register_playerevent = make_registration()
|
||||
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
|
||||
core.registered_on_punchnodes, core.register_on_punchnode = make_registration()
|
||||
core.registered_on_placenodes, core.register_on_placenode = make_registration()
|
||||
core.registered_on_dignodes, core.register_on_dignode = make_registration()
|
||||
core.registered_on_generateds, core.register_on_generated = make_registration()
|
||||
core.registered_on_newplayers, core.register_on_newplayer = make_registration()
|
||||
core.registered_on_dieplayers, core.register_on_dieplayer = make_registration()
|
||||
core.registered_on_respawnplayers, core.register_on_respawnplayer = make_registration()
|
||||
core.registered_on_prejoinplayers, core.register_on_prejoinplayer = make_registration()
|
||||
core.registered_on_joinplayers, core.register_on_joinplayer = make_registration()
|
||||
core.registered_on_leaveplayers, core.register_on_leaveplayer = make_registration()
|
||||
core.registered_on_player_receive_fields, core.register_on_player_receive_fields = make_registration_reverse()
|
||||
core.registered_on_cheats, core.register_on_cheat = make_registration()
|
||||
core.registered_on_crafts, core.register_on_craft = make_registration()
|
||||
core.registered_craft_predicts, core.register_craft_predict = make_registration()
|
||||
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
|
||||
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
|
||||
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
|
||||
|
||||
--
|
||||
-- Compatibility for on_mapgen_init()
|
||||
--
|
||||
|
||||
core.register_on_mapgen_init = function(func) func(core.get_mapgen_params()) end
|
||||
|
|
@ -0,0 +1,165 @@
|
|||
-- cache setting
|
||||
local enable_damage = core.settings:get_bool("enable_damage")
|
||||
|
||||
local health_bar_definition =
|
||||
{
|
||||
hud_elem_type = "statbar",
|
||||
position = { x=0.5, y=1 },
|
||||
text = "heart.png",
|
||||
number = 20,
|
||||
direction = 0,
|
||||
size = { x=24, y=24 },
|
||||
offset = { x=(-10*24)-25, y=-(48+24+16)},
|
||||
}
|
||||
|
||||
local breath_bar_definition =
|
||||
{
|
||||
hud_elem_type = "statbar",
|
||||
position = { x=0.5, y=1 },
|
||||
text = "bubble.png",
|
||||
number = 20,
|
||||
direction = 0,
|
||||
size = { x=24, y=24 },
|
||||
offset = {x=25,y=-(48+24+16)},
|
||||
}
|
||||
|
||||
local hud_ids = {}
|
||||
|
||||
local function initialize_builtin_statbars(player)
|
||||
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if name == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if (hud_ids[name] == nil) then
|
||||
hud_ids[name] = {}
|
||||
-- flags are not transmitted to client on connect, we need to make sure
|
||||
-- our current flags are transmitted by sending them actively
|
||||
player:hud_set_flags(player:hud_get_flags())
|
||||
end
|
||||
|
||||
if player:hud_get_flags().healthbar and enable_damage then
|
||||
if hud_ids[name].id_healthbar == nil then
|
||||
health_bar_definition.number = player:get_hp()
|
||||
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
|
||||
end
|
||||
else
|
||||
if hud_ids[name].id_healthbar ~= nil then
|
||||
player:hud_remove(hud_ids[name].id_healthbar)
|
||||
hud_ids[name].id_healthbar = nil
|
||||
end
|
||||
end
|
||||
|
||||
if (player:get_breath() < 11) then
|
||||
if player:hud_get_flags().breathbar and enable_damage then
|
||||
if hud_ids[name].id_breathbar == nil then
|
||||
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
|
||||
end
|
||||
else
|
||||
if hud_ids[name].id_breathbar ~= nil then
|
||||
player:hud_remove(hud_ids[name].id_breathbar)
|
||||
hud_ids[name].id_breathbar = nil
|
||||
end
|
||||
end
|
||||
elseif hud_ids[name].id_breathbar ~= nil then
|
||||
player:hud_remove(hud_ids[name].id_breathbar)
|
||||
hud_ids[name].id_breathbar = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function cleanup_builtin_statbars(player)
|
||||
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if name == "" then
|
||||
return
|
||||
end
|
||||
|
||||
hud_ids[name] = nil
|
||||
end
|
||||
|
||||
local function player_event_handler(player,eventname)
|
||||
assert(player:is_player())
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if name == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if eventname == "health_changed" then
|
||||
initialize_builtin_statbars(player)
|
||||
|
||||
if hud_ids[name].id_healthbar ~= nil then
|
||||
player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if eventname == "breath_changed" then
|
||||
initialize_builtin_statbars(player)
|
||||
|
||||
if hud_ids[name].id_breathbar ~= nil then
|
||||
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if eventname == "hud_changed" then
|
||||
initialize_builtin_statbars(player)
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function core.hud_replace_builtin(name, definition)
|
||||
|
||||
if definition == nil or
|
||||
type(definition) ~= "table" or
|
||||
definition.hud_elem_type ~= "statbar" then
|
||||
return false
|
||||
end
|
||||
|
||||
if name == "health" then
|
||||
health_bar_definition = definition
|
||||
|
||||
for name,ids in pairs(hud_ids) do
|
||||
local player = core.get_player_by_name(name)
|
||||
if player and hud_ids[name].id_healthbar then
|
||||
player:hud_remove(hud_ids[name].id_healthbar)
|
||||
initialize_builtin_statbars(player)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if name == "breath" then
|
||||
breath_bar_definition = definition
|
||||
|
||||
for name,ids in pairs(hud_ids) do
|
||||
local player = core.get_player_by_name(name)
|
||||
if player and hud_ids[name].id_breathbar then
|
||||
player:hud_remove(hud_ids[name].id_breathbar)
|
||||
initialize_builtin_statbars(player)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
core.register_on_joinplayer(initialize_builtin_statbars)
|
||||
core.register_on_leaveplayer(cleanup_builtin_statbars)
|
||||
core.register_playerevent(player_event_handler)
|
|
@ -0,0 +1,25 @@
|
|||
-- Minetest: builtin/static_spawn.lua
|
||||
|
||||
local function warn_invalid_static_spawnpoint()
|
||||
if core.settings:get("static_spawnpoint") and
|
||||
not core.setting_get_pos("static_spawnpoint") then
|
||||
core.log("error", "The static_spawnpoint setting is invalid: \""..
|
||||
core.settings:get("static_spawnpoint").."\"")
|
||||
end
|
||||
end
|
||||
|
||||
warn_invalid_static_spawnpoint()
|
||||
|
||||
local function put_player_in_spawn(player_obj)
|
||||
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
|
||||
if not static_spawnpoint then
|
||||
return false
|
||||
end
|
||||
core.log("action", "Moving " .. player_obj:get_player_name() ..
|
||||
" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
|
||||
player_obj:setpos(static_spawnpoint)
|
||||
return true
|
||||
end
|
||||
|
||||
core.register_on_newplayer(put_player_in_spawn)
|
||||
core.register_on_respawnplayer(put_player_in_spawn)
|
|
@ -0,0 +1,132 @@
|
|||
VoxelArea = {
|
||||
MinEdge = {x=1, y=1, z=1},
|
||||
MaxEdge = {x=0, y=0, z=0},
|
||||
ystride = 0,
|
||||
zstride = 0,
|
||||
}
|
||||
|
||||
function VoxelArea:new(o)
|
||||
o = o or {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
|
||||
local e = o:getExtent()
|
||||
o.ystride = e.x
|
||||
o.zstride = e.x * e.y
|
||||
|
||||
return o
|
||||
end
|
||||
|
||||
function VoxelArea:getExtent()
|
||||
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
|
||||
return {
|
||||
x = MaxEdge.x - MinEdge.x + 1,
|
||||
y = MaxEdge.y - MinEdge.y + 1,
|
||||
z = MaxEdge.z - MinEdge.z + 1,
|
||||
}
|
||||
end
|
||||
|
||||
function VoxelArea:getVolume()
|
||||
local e = self:getExtent()
|
||||
return e.x * e.y * e.z
|
||||
end
|
||||
|
||||
function VoxelArea:index(x, y, z)
|
||||
local MinEdge = self.MinEdge
|
||||
local i = (z - MinEdge.z) * self.zstride +
|
||||
(y - MinEdge.y) * self.ystride +
|
||||
(x - MinEdge.x) + 1
|
||||
return math.floor(i)
|
||||
end
|
||||
|
||||
function VoxelArea:indexp(p)
|
||||
local MinEdge = self.MinEdge
|
||||
local i = (p.z - MinEdge.z) * self.zstride +
|
||||
(p.y - MinEdge.y) * self.ystride +
|
||||
(p.x - MinEdge.x) + 1
|
||||
return math.floor(i)
|
||||
end
|
||||
|
||||
function VoxelArea:position(i)
|
||||
local p = {}
|
||||
local MinEdge = self.MinEdge
|
||||
|
||||
i = i - 1
|
||||
|
||||
p.z = math.floor(i / self.zstride) + MinEdge.z
|
||||
i = i % self.zstride
|
||||
|
||||
p.y = math.floor(i / self.ystride) + MinEdge.y
|
||||
i = i % self.ystride
|
||||
|
||||
p.x = math.floor(i) + MinEdge.x
|
||||
|
||||
return p
|
||||
end
|
||||
|
||||
function VoxelArea:contains(x, y, z)
|
||||
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
|
||||
return (x >= MinEdge.x) and (x <= MaxEdge.x) and
|
||||
(y >= MinEdge.y) and (y <= MaxEdge.y) and
|
||||
(z >= MinEdge.z) and (z <= MaxEdge.z)
|
||||
end
|
||||
|
||||
function VoxelArea:containsp(p)
|
||||
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
|
||||
return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and
|
||||
(p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and
|
||||
(p.z >= MinEdge.z) and (p.z <= MaxEdge.z)
|
||||
end
|
||||
|
||||
function VoxelArea:containsi(i)
|
||||
return (i >= 1) and (i <= self:getVolume())
|
||||
end
|
||||
|
||||
function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
|
||||
local i = self:index(minx, miny, minz) - 1
|
||||
local xrange = maxx - minx + 1
|
||||
local nextaction = i + 1 + xrange
|
||||
|
||||
local y = 0
|
||||
local yrange = maxy - miny + 1
|
||||
local yreqstride = self.ystride - xrange
|
||||
|
||||
local z = 0
|
||||
local zrange = maxz - minz + 1
|
||||
local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
|
||||
|
||||
return function()
|
||||
-- continue i until it needs to jump
|
||||
i = i + 1
|
||||
if i ~= nextaction then
|
||||
return i
|
||||
end
|
||||
|
||||
-- continue y until maxy is exceeded
|
||||
y = y + 1
|
||||
if y ~= yrange then
|
||||
-- set i to index(minx, miny + y, minz + z) - 1
|
||||
i = i + yreqstride
|
||||
nextaction = i + xrange
|
||||
return i
|
||||
end
|
||||
|
||||
-- continue z until maxz is exceeded
|
||||
z = z + 1
|
||||
if z == zrange then
|
||||
-- cuboid finished, return nil
|
||||
return
|
||||
end
|
||||
|
||||
-- set i to index(minx, miny, minz + z) - 1
|
||||
i = i + multistride
|
||||
|
||||
y = 0
|
||||
nextaction = i + xrange
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
function VoxelArea:iterp(minp, maxp)
|
||||
return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
|
||||
end
|
|
@ -0,0 +1,52 @@
|
|||
--
|
||||
-- This file contains built-in stuff in Minetest implemented in Lua.
|
||||
--
|
||||
-- It is always loaded and executed after registration of the C API,
|
||||
-- before loading and running any mods.
|
||||
--
|
||||
|
||||
-- Initialize some very basic things
|
||||
function core.debug(...) core.log(table.concat({...}, "\t")) end
|
||||
if core.print then
|
||||
local core_print = core.print
|
||||
-- Override native print and use
|
||||
-- terminal if that's turned on
|
||||
function print(...)
|
||||
local n, t = select("#", ...), {...}
|
||||
for i = 1, n do
|
||||
t[i] = tostring(t[i])
|
||||
end
|
||||
core_print(table.concat(t, "\t"))
|
||||
end
|
||||
core.print = nil -- don't pollute our namespace
|
||||
end
|
||||
math.randomseed(os.time())
|
||||
minetest = core
|
||||
|
||||
-- Load other files
|
||||
local scriptdir = core.get_builtin_path() .. DIR_DELIM
|
||||
local gamepath = scriptdir .. "game" .. DIR_DELIM
|
||||
local clientpath = scriptdir .. "client" .. DIR_DELIM
|
||||
local commonpath = scriptdir .. "common" .. DIR_DELIM
|
||||
local asyncpath = scriptdir .. "async" .. DIR_DELIM
|
||||
|
||||
dofile(commonpath .. "strict.lua")
|
||||
dofile(commonpath .. "serialize.lua")
|
||||
dofile(commonpath .. "misc_helpers.lua")
|
||||
|
||||
if INIT == "game" then
|
||||
dofile(gamepath .. "init.lua")
|
||||
elseif INIT == "mainmenu" then
|
||||
local mm_script = core.settings:get("main_menu_script")
|
||||
if mm_script and mm_script ~= "" then
|
||||
dofile(mm_script)
|
||||
else
|
||||
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
|
||||
end
|
||||
elseif INIT == "async" then
|
||||
dofile(asyncpath .. "init.lua")
|
||||
elseif INIT == "client" then
|
||||
dofile(clientpath .. "init.lua")
|
||||
else
|
||||
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
|
||||
end
|
|
@ -0,0 +1,336 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--------------------------------------------------------------------------------
|
||||
-- Global menu data
|
||||
--------------------------------------------------------------------------------
|
||||
menudata = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Local cached values
|
||||
--------------------------------------------------------------------------------
|
||||
local min_supp_proto, max_supp_proto
|
||||
|
||||
function common_update_cached_supp_proto()
|
||||
min_supp_proto = core.get_min_supp_proto()
|
||||
max_supp_proto = core.get_max_supp_proto()
|
||||
end
|
||||
common_update_cached_supp_proto()
|
||||
--------------------------------------------------------------------------------
|
||||
-- Menu helper functions
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function render_client_count(n)
|
||||
if n > 99 then return '99+'
|
||||
elseif n >= 0 then return tostring(n)
|
||||
else return '?' end
|
||||
end
|
||||
|
||||
local function configure_selected_world_params(idx)
|
||||
local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
|
||||
if worldconfig.creative_mode then
|
||||
core.settings:set("creative_mode", worldconfig.creative_mode)
|
||||
end
|
||||
if worldconfig.enable_damage then
|
||||
core.settings:set("enable_damage", worldconfig.enable_damage)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function image_column(tooltip, flagname)
|
||||
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
|
||||
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
|
||||
"1=" .. core.formspec_escape(defaulttexturedir ..
|
||||
(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
|
||||
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
|
||||
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
|
||||
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
|
||||
"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function order_favorite_list(list)
|
||||
local res = {}
|
||||
--orders the favorite list after support
|
||||
for i = 1, #list do
|
||||
local fav = list[i]
|
||||
if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
|
||||
res[#res + 1] = fav
|
||||
end
|
||||
end
|
||||
for i = 1, #list do
|
||||
local fav = list[i]
|
||||
if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
|
||||
res[#res + 1] = fav
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function render_serverlist_row(spec, is_favorite)
|
||||
local text = ""
|
||||
if spec.name then
|
||||
text = text .. core.formspec_escape(spec.name:trim())
|
||||
elseif spec.address then
|
||||
text = text .. spec.address:trim()
|
||||
if spec.port then
|
||||
text = text .. ":" .. spec.port
|
||||
end
|
||||
end
|
||||
|
||||
local details = ""
|
||||
local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
|
||||
|
||||
if is_favorite then
|
||||
details = "1,"
|
||||
else
|
||||
details = "0,"
|
||||
end
|
||||
|
||||
if spec.ping then
|
||||
local ping = spec.ping * 1000
|
||||
if ping <= 50 then
|
||||
details = details .. "2,"
|
||||
elseif ping <= 100 then
|
||||
details = details .. "3,"
|
||||
elseif ping <= 250 then
|
||||
details = details .. "4,"
|
||||
else
|
||||
details = details .. "5,"
|
||||
end
|
||||
else
|
||||
details = details .. "0,"
|
||||
end
|
||||
|
||||
if spec.clients and spec.clients_max then
|
||||
local clients_color = ''
|
||||
local clients_percent = 100 * spec.clients / spec.clients_max
|
||||
|
||||
-- Choose a color depending on how many clients are connected
|
||||
-- (relatively to clients_max)
|
||||
if grey_out then clients_color = '#aaaaaa'
|
||||
elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
|
||||
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
|
||||
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
|
||||
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
|
||||
else clients_color = '#ffba97' -- 90-100%: orange
|
||||
end
|
||||
|
||||
details = details .. clients_color .. ',' ..
|
||||
render_client_count(spec.clients) .. ',/,' ..
|
||||
render_client_count(spec.clients_max) .. ','
|
||||
|
||||
elseif grey_out then
|
||||
details = details .. '#aaaaaa,?,/,?,'
|
||||
else
|
||||
details = details .. ',?,/,?,'
|
||||
end
|
||||
|
||||
if spec.creative then
|
||||
details = details .. "1,"
|
||||
else
|
||||
details = details .. "0,"
|
||||
end
|
||||
|
||||
if spec.damage then
|
||||
details = details .. "1,"
|
||||
else
|
||||
details = details .. "0,"
|
||||
end
|
||||
|
||||
if spec.pvp then
|
||||
details = details .. "1,"
|
||||
else
|
||||
details = details .. "0,"
|
||||
end
|
||||
|
||||
return details .. (grey_out and '#aaaaaa,' or ',') .. text
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
os.tempfolder = function()
|
||||
if core.settings:get("TMPFolder") then
|
||||
return core.settings:get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
|
||||
end
|
||||
|
||||
local filetocheck = os.tmpname()
|
||||
os.remove(filetocheck)
|
||||
|
||||
local randname = "MTTempModFolder_" .. math.random(0,10000)
|
||||
if DIR_DELIM == "\\" then
|
||||
local tempfolder = os.getenv("TEMP")
|
||||
return tempfolder .. filetocheck
|
||||
else
|
||||
local backstring = filetocheck:reverse()
|
||||
return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function menu_render_worldlist()
|
||||
local retval = ""
|
||||
local current_worldlist = menudata.worldlist:get_list()
|
||||
|
||||
for i, v in ipairs(current_worldlist) do
|
||||
if retval ~= "" then retval = retval .. "," end
|
||||
retval = retval .. core.formspec_escape(v.name) ..
|
||||
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function menu_handle_key_up_down(fields, textlist, settingname)
|
||||
local oldidx, newidx = core.get_textlist_index(textlist), 1
|
||||
if fields.key_up or fields.key_down then
|
||||
if fields.key_up and oldidx and oldidx > 1 then
|
||||
newidx = oldidx - 1
|
||||
elseif fields.key_down and oldidx and
|
||||
oldidx < menudata.worldlist:size() then
|
||||
newidx = oldidx + 1
|
||||
end
|
||||
core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
|
||||
configure_selected_world_params(newidx)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function asyncOnlineFavourites()
|
||||
if not menudata.public_known then
|
||||
menudata.public_known = {{
|
||||
name = fgettext("Loading..."),
|
||||
description = fgettext_ne("Try reenabling public serverlist and check your internet connection.")
|
||||
}}
|
||||
end
|
||||
menudata.favorites = menudata.public_known
|
||||
menudata.favorites_is_public = true
|
||||
|
||||
if not menudata.public_downloading then
|
||||
menudata.public_downloading = true
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
core.handle_async(
|
||||
function(param)
|
||||
return core.get_favorites("online")
|
||||
end,
|
||||
nil,
|
||||
function(result)
|
||||
menudata.public_downloading = nil
|
||||
local favs = order_favorite_list(result)
|
||||
if favs[1] then
|
||||
menudata.public_known = favs
|
||||
menudata.favorites = menudata.public_known
|
||||
menudata.favorites_is_public = true
|
||||
end
|
||||
core.event_handler("Refresh")
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
|
||||
local textlines = core.wrap_text(text, textlen, true)
|
||||
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
|
||||
"," .. height .. ";" .. tl_name .. ";"
|
||||
|
||||
for i = 1, #textlines do
|
||||
textlines[i] = textlines[i]:gsub("\r", "")
|
||||
retval = retval .. core.formspec_escape(textlines[i]) .. ","
|
||||
end
|
||||
|
||||
retval = retval .. ";0;"
|
||||
if transparency then retval = retval .. "true" end
|
||||
retval = retval .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function is_server_protocol_compat(server_proto_min, server_proto_max)
|
||||
if (not server_proto_min) or (not server_proto_max) then
|
||||
-- There is no info. Assume the best and act as if we would be compatible.
|
||||
return true
|
||||
end
|
||||
return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
|
||||
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
|
||||
local server_prot_ver_info, client_prot_ver_info
|
||||
local s_p_min = server_proto_min
|
||||
local s_p_max = server_proto_max
|
||||
|
||||
if s_p_min ~= s_p_max then
|
||||
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
|
||||
s_p_min, s_p_max)
|
||||
else
|
||||
server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
|
||||
s_p_min)
|
||||
end
|
||||
if min_supp_proto ~= max_supp_proto then
|
||||
client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
|
||||
min_supp_proto, max_supp_proto)
|
||||
else
|
||||
client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto)
|
||||
end
|
||||
gamedata.errormessage = fgettext_ne("Protocol version mismatch. ")
|
||||
.. server_prot_ver_info
|
||||
.. client_prot_ver_info
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function menu_worldmt(selected, setting, value)
|
||||
local world = menudata.worldlist:get_list()[selected]
|
||||
if world then
|
||||
local filename = world.path .. DIR_DELIM .. "world.mt"
|
||||
local world_conf = Settings(filename)
|
||||
|
||||
if value then
|
||||
if not world_conf:write() then
|
||||
core.log("error", "Failed to write world config file")
|
||||
end
|
||||
world_conf:set(setting, value)
|
||||
world_conf:write()
|
||||
else
|
||||
return world_conf:get(setting)
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function menu_worldmt_legacy(selected)
|
||||
local modes_names = {"creative_mode", "enable_damage", "server_announce"}
|
||||
for _, mode_name in pairs(modes_names) do
|
||||
local mode_val = menu_worldmt(selected, mode_name)
|
||||
if mode_val then
|
||||
core.settings:set(mode_name, mode_val)
|
||||
else
|
||||
menu_worldmt(selected, mode_name, core.settings:get(mode_name))
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,287 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local enabled_all = false
|
||||
|
||||
local function modname_valid(name)
|
||||
return not name:find("[^a-z0-9_]")
|
||||
end
|
||||
|
||||
local function get_formspec(data)
|
||||
local mod = data.list:get_list()[data.selected_mod]
|
||||
|
||||
local retval =
|
||||
"size[11.5,7.5,true]" ..
|
||||
"label[0.5,0;" .. fgettext("World:") .. "]" ..
|
||||
"label[1.75,0;" .. data.worldspec.name .. "]"
|
||||
|
||||
if mod == nil then
|
||||
mod = {name=""}
|
||||
end
|
||||
|
||||
local hard_deps, soft_deps = modmgr.get_dependencies(mod.path)
|
||||
|
||||
retval = retval ..
|
||||
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
|
||||
"label[0.75,0.7;" .. mod.name .. "]" ..
|
||||
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
|
||||
"textlist[0,1.75;5,2.125;world_config_depends;" ..
|
||||
hard_deps .. ";0]" ..
|
||||
"label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
|
||||
"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
|
||||
soft_deps .. ";0]" ..
|
||||
"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
|
||||
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
|
||||
|
||||
if mod and mod.name ~= "" and not mod.is_game_content then
|
||||
if mod.is_modpack then
|
||||
local rawlist = data.list:get_raw_list()
|
||||
|
||||
local all_enabled = true
|
||||
for j = 1, #rawlist, 1 do
|
||||
if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
|
||||
all_enabled = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if all_enabled then
|
||||
retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
|
||||
fgettext("Disable MP") .. "]"
|
||||
else
|
||||
retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
|
||||
fgettext("Enable MP") .. "]"
|
||||
end
|
||||
else
|
||||
if mod.enabled then
|
||||
retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
|
||||
fgettext("enabled") .. ";true]"
|
||||
else
|
||||
retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
|
||||
fgettext("enabled") .. ";false]"
|
||||
end
|
||||
end
|
||||
end
|
||||
if enabled_all then
|
||||
retval = retval ..
|
||||
"button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
|
||||
else
|
||||
retval = retval ..
|
||||
"button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
|
||||
end
|
||||
retval = retval ..
|
||||
"tablecolumns[color;tree;text]" ..
|
||||
"table[5.5,0.75;5.75,6;world_config_modlist;"
|
||||
retval = retval .. modmgr.render_modlist(data.list)
|
||||
retval = retval .. ";" .. data.selected_mod .."]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
local function enable_mod(this, toset)
|
||||
local mod = this.data.list:get_list()[this.data.selected_mod]
|
||||
|
||||
if mod.is_game_content then
|
||||
-- game mods can't be enabled or disabled
|
||||
elseif not mod.is_modpack then
|
||||
if toset == nil then
|
||||
mod.enabled = not mod.enabled
|
||||
else
|
||||
mod.enabled = toset
|
||||
end
|
||||
else
|
||||
local list = this.data.list:get_raw_list()
|
||||
for i=1,#list,1 do
|
||||
if list[i].modpack == mod.name then
|
||||
if toset == nil then
|
||||
toset = not list[i].enabled
|
||||
end
|
||||
list[i].enabled = toset
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function handle_buttons(this, fields)
|
||||
if fields["world_config_modlist"] ~= nil then
|
||||
local event = core.explode_table_event(fields["world_config_modlist"])
|
||||
this.data.selected_mod = event.row
|
||||
core.settings:set("world_config_selected_mod", event.row)
|
||||
|
||||
if event.type == "DCL" then
|
||||
enable_mod(this)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["key_enter"] ~= nil then
|
||||
enable_mod(this)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["cb_mod_enable"] ~= nil then
|
||||
local toset = core.is_yes(fields["cb_mod_enable"])
|
||||
enable_mod(this,toset)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_mp_enable"] ~= nil or
|
||||
fields["btn_mp_disable"] then
|
||||
local toset = (fields["btn_mp_enable"] ~= nil)
|
||||
enable_mod(this,toset)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_config_world_save"] then
|
||||
local filename = this.data.worldspec.path ..
|
||||
DIR_DELIM .. "world.mt"
|
||||
|
||||
local worldfile = Settings(filename)
|
||||
local mods = worldfile:to_table()
|
||||
|
||||
local rawlist = this.data.list:get_raw_list()
|
||||
|
||||
local i,mod
|
||||
for i,mod in ipairs(rawlist) do
|
||||
if not mod.is_modpack and
|
||||
not mod.is_game_content then
|
||||
if modname_valid(mod.name) then
|
||||
worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
|
||||
else
|
||||
if mod.enabled then
|
||||
gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
|
||||
end
|
||||
end
|
||||
mods["load_mod_"..mod.name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove mods that are not present anymore
|
||||
for key,value in pairs(mods) do
|
||||
if key:sub(1,9) == "load_mod_" then
|
||||
worldfile:remove(key)
|
||||
end
|
||||
end
|
||||
|
||||
if not worldfile:write() then
|
||||
core.log("error", "Failed to write world config file")
|
||||
end
|
||||
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_config_world_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_enable_all_mods then
|
||||
local list = this.data.list:get_raw_list()
|
||||
|
||||
for i = 1, #list do
|
||||
if not list[i].is_game_content
|
||||
and not list[i].is_modpack then
|
||||
list[i].enabled = true
|
||||
end
|
||||
end
|
||||
enabled_all = true
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_disable_all_mods then
|
||||
local list = this.data.list:get_raw_list()
|
||||
|
||||
for i = 1, #list do
|
||||
if not list[i].is_game_content
|
||||
and not list[i].is_modpack then
|
||||
list[i].enabled = false
|
||||
end
|
||||
end
|
||||
enabled_all = false
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function create_configure_world_dlg(worldidx)
|
||||
local dlg = dialog_create("sp_config_world",
|
||||
get_formspec,
|
||||
handle_buttons,
|
||||
nil)
|
||||
|
||||
dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
|
||||
if dlg.data.selected_mod == nil then
|
||||
dlg.data.selected_mod = 0
|
||||
end
|
||||
|
||||
dlg.data.worldspec = core.get_worlds()[worldidx]
|
||||
if dlg.data.worldspec == nil then dlg:delete() return nil end
|
||||
|
||||
dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
|
||||
|
||||
if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
|
||||
dlg.data.worldconfig.id == "" then
|
||||
|
||||
dlg:delete()
|
||||
return nil
|
||||
end
|
||||
|
||||
dlg.data.list = filterlist.create(
|
||||
modmgr.preparemodlist, --refresh
|
||||
modmgr.comparemod, --compare
|
||||
function(element,uid) --uid match
|
||||
if element.name == uid then
|
||||
return true
|
||||
end
|
||||
end,
|
||||
function(element, criteria)
|
||||
if criteria.hide_game and
|
||||
element.is_game_content then
|
||||
return false
|
||||
end
|
||||
|
||||
if criteria.hide_modpackcontents and
|
||||
element.modpack ~= nil then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end, --filter
|
||||
{ worldpath= dlg.data.worldspec.path,
|
||||
gameid = dlg.data.worldspec.gameid }
|
||||
)
|
||||
|
||||
|
||||
if dlg.data.selected_mod > dlg.data.list:size() then
|
||||
dlg.data.selected_mod = 0
|
||||
end
|
||||
|
||||
dlg.data.list:set_filtercriteria(
|
||||
{
|
||||
hide_game=dlg.data.hide_gamemods,
|
||||
hide_modpackcontents= dlg.data.hide_modpackcontents
|
||||
})
|
||||
dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
|
||||
dlg.data.list:set_sortmode("alphabetic")
|
||||
|
||||
return dlg
|
||||
end
|
|
@ -0,0 +1,143 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local function create_world_formspec(dialogdata)
|
||||
local mapgens = core.get_mapgen_names()
|
||||
|
||||
local current_seed = core.settings:get("fixed_map_seed") or ""
|
||||
local current_mg = core.settings:get("mg_name")
|
||||
|
||||
local mglist = ""
|
||||
local selindex = 1
|
||||
local i = 1
|
||||
for k,v in pairs(mapgens) do
|
||||
if current_mg == v then
|
||||
selindex = i
|
||||
end
|
||||
i = i + 1
|
||||
mglist = mglist .. v .. ","
|
||||
end
|
||||
mglist = mglist:sub(1, -2)
|
||||
|
||||
local gameid = core.settings:get("menu_last_game")
|
||||
|
||||
local game, gameidx = nil , 0
|
||||
if gameid ~= nil then
|
||||
game, gameidx = gamemgr.find_by_gameid(gameid)
|
||||
|
||||
if gameidx == nil then
|
||||
gameidx = 0
|
||||
end
|
||||
end
|
||||
|
||||
current_seed = core.formspec_escape(current_seed)
|
||||
local retval =
|
||||
"size[11.5,6.5,true]" ..
|
||||
"label[2,0;" .. fgettext("World name") .. "]"..
|
||||
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
|
||||
|
||||
"label[2,1;" .. fgettext("Seed") .. "]"..
|
||||
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
|
||||
|
||||
"label[2,2;" .. fgettext("Mapgen") .. "]"..
|
||||
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
|
||||
|
||||
"label[2,3;" .. fgettext("Planets") .. "]"..
|
||||
"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
|
||||
";" .. gameidx .. ";true]" ..
|
||||
|
||||
"button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
|
||||
"button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
|
||||
|
||||
if #gamemgr.games == 0 then
|
||||
retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
|
||||
fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" ..
|
||||
fgettext("Download one from minetest.net") .. "]"
|
||||
elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
|
||||
retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
|
||||
fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
|
||||
fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]"
|
||||
end
|
||||
|
||||
return retval
|
||||
|
||||
end
|
||||
|
||||
local function create_world_buttonhandler(this, fields)
|
||||
|
||||
if fields["world_create_confirm"] or
|
||||
fields["key_enter"] then
|
||||
|
||||
local worldname = fields["te_world_name"]
|
||||
local gameindex = core.get_textlist_index("games")
|
||||
|
||||
if gameindex ~= nil and
|
||||
worldname ~= "" then
|
||||
|
||||
local message = nil
|
||||
|
||||
core.settings:set("fixed_map_seed", fields["te_seed"])
|
||||
|
||||
if not menudata.worldlist:uid_exists_raw(worldname) then
|
||||
core.settings:set("mg_name",fields["dd_mapgen"])
|
||||
message = core.create_world(worldname,gameindex)
|
||||
else
|
||||
message = fgettext("A world named \"$1\" already exists", worldname)
|
||||
end
|
||||
|
||||
if message ~= nil then
|
||||
gamedata.errormessage = message
|
||||
else
|
||||
core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
|
||||
if this.data.update_worldlist_filter then
|
||||
menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
|
||||
mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
|
||||
end
|
||||
menudata.worldlist:refresh()
|
||||
core.settings:set("mainmenu_last_selected_world",
|
||||
menudata.worldlist:raw_index_by_uid(worldname))
|
||||
end
|
||||
else
|
||||
gamedata.errormessage =
|
||||
fgettext("No worldname given or no game selected")
|
||||
end
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["games"] then
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["world_create_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function create_create_world_dlg(update_worldlistfilter)
|
||||
local retval = dialog_create("sp_create_world",
|
||||
create_world_formspec,
|
||||
create_world_buttonhandler,
|
||||
nil)
|
||||
retval.update_worldlist_filter = update_worldlistfilter
|
||||
|
||||
return retval
|
||||
end
|
|
@ -0,0 +1,69 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function delete_mod_formspec(dialogdata)
|
||||
|
||||
dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
|
||||
|
||||
local retval =
|
||||
"size[11.5,4.5,true]" ..
|
||||
"label[2,2;" ..
|
||||
fgettext("Are you sure you want to delete \"$1\"?", dialogdata.mod.name) .. "]"..
|
||||
"button[3.25,3.5;2.5,0.5;dlg_delete_mod_confirm;" .. fgettext("Delete") .. "]" ..
|
||||
"button[5.75,3.5;2.5,0.5;dlg_delete_mod_cancel;" .. fgettext("Cancel") .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function delete_mod_buttonhandler(this, fields)
|
||||
if fields["dlg_delete_mod_confirm"] ~= nil then
|
||||
|
||||
if this.data.mod.path ~= nil and
|
||||
this.data.mod.path ~= "" and
|
||||
this.data.mod.path ~= core.get_modpath() then
|
||||
if not core.delete_dir(this.data.mod.path) then
|
||||
gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", this.data.mod.path)
|
||||
end
|
||||
modmgr.refresh_globals()
|
||||
else
|
||||
gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", this.data.mod.path)
|
||||
end
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["dlg_delete_mod_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function create_delete_mod_dlg(selected_index)
|
||||
|
||||
local retval = dialog_create("dlg_delete_mod",
|
||||
delete_mod_formspec,
|
||||
delete_mod_buttonhandler,
|
||||
nil)
|
||||
retval.data.selected = selected_index
|
||||
return retval
|
||||
end
|
|
@ -0,0 +1,61 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
local function delete_world_formspec(dialogdata)
|
||||
local retval =
|
||||
"size[10,2.5,true]" ..
|
||||
"label[0.5,0.5;" ..
|
||||
fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]" ..
|
||||
"button[0.5,1.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
|
||||
"button[7.0,1.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
|
||||
return retval
|
||||
end
|
||||
|
||||
local function delete_world_buttonhandler(this, fields)
|
||||
if fields["world_delete_confirm"] then
|
||||
if this.data.delete_index > 0 and
|
||||
this.data.delete_index <= #menudata.worldlist:get_raw_list() then
|
||||
core.delete_world(this.data.delete_index)
|
||||
menudata.worldlist:refresh()
|
||||
end
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["world_delete_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function create_delete_world_dlg(name_to_del, index_to_del)
|
||||
assert(name_to_del ~= nil and type(name_to_del) == "string" and name_to_del ~= "")
|
||||
assert(index_to_del ~= nil and type(index_to_del) == "number")
|
||||
|
||||
local retval = dialog_create("delete_world",
|
||||
delete_world_formspec,
|
||||
delete_world_buttonhandler,
|
||||
nil)
|
||||
retval.data.delete_name = name_to_del
|
||||
retval.data.delete_index = index_to_del
|
||||
|
||||
return retval
|
||||
end
|
|
@ -0,0 +1,67 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function rename_modpack_formspec(dialogdata)
|
||||
|
||||
dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
|
||||
|
||||
local retval =
|
||||
"size[11.5,4.5,true]" ..
|
||||
"field[2.5,2;7,0.5;te_modpack_name;".. fgettext("Rename Modpack:") .. ";" ..
|
||||
dialogdata.mod.name .. "]" ..
|
||||
"button[3.25,3.5;2.5,0.5;dlg_rename_modpack_confirm;"..
|
||||
fgettext("Accept") .. "]" ..
|
||||
"button[5.75,3.5;2.5,0.5;dlg_rename_modpack_cancel;"..
|
||||
fgettext("Cancel") .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function rename_modpack_buttonhandler(this, fields)
|
||||
if fields["dlg_rename_modpack_confirm"] ~= nil then
|
||||
local oldpath = core.get_modpath() .. DIR_DELIM .. this.data.mod.name
|
||||
local targetpath = core.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
|
||||
core.copy_dir(oldpath,targetpath,false)
|
||||
modmgr.refresh_globals()
|
||||
modmgr.selected_mod = modmgr.global_mods:get_current_index(
|
||||
modmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
|
||||
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["dlg_rename_modpack_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function create_rename_modpack_dlg(selected_index)
|
||||
|
||||
local retval = dialog_create("dlg_delete_mod",
|
||||
rename_modpack_formspec,
|
||||
rename_modpack_buttonhandler,
|
||||
nil)
|
||||
retval.data.selected = selected_index
|
||||
return retval
|
||||
end
|
|
@ -0,0 +1,772 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2015 PilzAdam
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local FILENAME = "settingtypes.txt"
|
||||
|
||||
local CHAR_CLASSES = {
|
||||
SPACE = "[%s]",
|
||||
VARIABLE = "[%w_%-%.]",
|
||||
INTEGER = "[+-]?[%d]",
|
||||
FLOAT = "[+-]?[%d%.]",
|
||||
FLAGS = "[%w_%-%.,]",
|
||||
}
|
||||
|
||||
-- returns error message, or nil
|
||||
local function parse_setting_line(settings, line, read_all, base_level, allow_secure)
|
||||
-- comment
|
||||
local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
|
||||
if comment then
|
||||
if settings.current_comment == "" then
|
||||
settings.current_comment = comment
|
||||
else
|
||||
settings.current_comment = settings.current_comment .. "\n" .. comment
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- clear current_comment so only comments directly above a setting are bound to it
|
||||
-- but keep a local reference to it for variables in the current line
|
||||
local current_comment = settings.current_comment
|
||||
settings.current_comment = ""
|
||||
|
||||
-- empty lines
|
||||
if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
|
||||
return
|
||||
end
|
||||
|
||||
-- category
|
||||
local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
|
||||
if category then
|
||||
table.insert(settings, {
|
||||
name = category,
|
||||
level = stars:len() + base_level,
|
||||
type = "category",
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- settings
|
||||
local first_part, name, readable_name, setting_type = line:match("^"
|
||||
-- this first capture group matches the whole first part,
|
||||
-- so we can later strip it from the rest of the line
|
||||
.. "("
|
||||
.. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
|
||||
.. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "%(([^%)]*)%)" -- readable name
|
||||
.. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
|
||||
.. CHAR_CLASSES.SPACE .. "*"
|
||||
.. ")")
|
||||
|
||||
if not first_part then
|
||||
return "Invalid line"
|
||||
end
|
||||
|
||||
if name:match("secure%.[.]*") and not allow_secure then
|
||||
return "Tried to add \"secure.\" setting"
|
||||
end
|
||||
|
||||
if readable_name == "" then
|
||||
readable_name = nil
|
||||
end
|
||||
local remaining_line = line:sub(first_part:len() + 1)
|
||||
|
||||
if setting_type == "int" then
|
||||
local default, min, max = remaining_line:match("^"
|
||||
-- first int is required, the last 2 are optional
|
||||
.. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.INTEGER .. "*)"
|
||||
.. "$")
|
||||
|
||||
if not default or not tonumber(default) then
|
||||
return "Invalid integer setting"
|
||||
end
|
||||
|
||||
min = tonumber(min)
|
||||
max = tonumber(max)
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "int",
|
||||
default = default,
|
||||
min = min,
|
||||
max = max,
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setting_type == "string" or setting_type == "noise_params"
|
||||
or setting_type == "key" or setting_type == "v3f" then
|
||||
local default = remaining_line:match("^(.*)$")
|
||||
|
||||
if not default then
|
||||
return "Invalid string setting"
|
||||
end
|
||||
if setting_type == "key" and not read_all then
|
||||
-- ignore key type if read_all is false
|
||||
return
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = setting_type,
|
||||
default = default,
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setting_type == "bool" then
|
||||
if remaining_line ~= "false" and remaining_line ~= "true" then
|
||||
return "Invalid boolean setting"
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "bool",
|
||||
default = remaining_line,
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setting_type == "float" then
|
||||
local default, min, max = remaining_line:match("^"
|
||||
-- first float is required, the last 2 are optional
|
||||
.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.FLOAT .. "*)"
|
||||
.."$")
|
||||
|
||||
if not default or not tonumber(default) then
|
||||
return "Invalid float setting"
|
||||
end
|
||||
|
||||
min = tonumber(min)
|
||||
max = tonumber(max)
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "float",
|
||||
default = default,
|
||||
min = min,
|
||||
max = max,
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setting_type == "enum" then
|
||||
local default, values = remaining_line:match("^"
|
||||
-- first value (default) may be empty (i.e. is optional)
|
||||
.. "(" .. CHAR_CLASSES.VARIABLE .. "*)" .. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.FLAGS .. "+)"
|
||||
.. "$")
|
||||
|
||||
if not default or values == "" then
|
||||
return "Invalid enum setting"
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "enum",
|
||||
default = default,
|
||||
values = values:split(",", true),
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setting_type == "path" then
|
||||
local default = remaining_line:match("^(.*)$")
|
||||
|
||||
if not default then
|
||||
return "Invalid path setting"
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "path",
|
||||
default = default,
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setting_type == "flags" then
|
||||
local default, possible = remaining_line:match("^"
|
||||
-- first value (default) may be empty (i.e. is optional)
|
||||
-- this is implemented by making the last value optional, and
|
||||
-- swapping them around if it turns out empty.
|
||||
.. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. "*"
|
||||
.. "(" .. CHAR_CLASSES.FLAGS .. "*)"
|
||||
.. "$")
|
||||
|
||||
if not default or not possible then
|
||||
return "Invalid flags setting"
|
||||
end
|
||||
|
||||
if possible == "" then
|
||||
possible = default
|
||||
default = ""
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "flags",
|
||||
default = default,
|
||||
possible = possible,
|
||||
comment = current_comment,
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
return "Invalid setting type \"" .. setting_type .. "\""
|
||||
end
|
||||
|
||||
local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
|
||||
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
|
||||
result.current_comment = ""
|
||||
|
||||
local line = file:read("*line")
|
||||
while line do
|
||||
local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
|
||||
if error_msg then
|
||||
core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
|
||||
end
|
||||
line = file:read("*line")
|
||||
end
|
||||
|
||||
result.current_comment = nil
|
||||
end
|
||||
|
||||
-- read_all: whether to ignore certain setting types for GUI or not
|
||||
-- parse_mods: whether to parse settingtypes.txt in mods and games
|
||||
local function parse_config_file(read_all, parse_mods)
|
||||
local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
|
||||
local file = io.open(builtin_path, "r")
|
||||
local settings = {}
|
||||
if not file then
|
||||
core.log("error", "Can't load " .. FILENAME)
|
||||
return settings
|
||||
end
|
||||
|
||||
parse_single_file(file, builtin_path, read_all, settings, 0, true)
|
||||
|
||||
file:close()
|
||||
|
||||
if parse_mods then
|
||||
-- Parse games
|
||||
local games_category_initialized = false
|
||||
local index = 1
|
||||
local game = gamemgr.get_game(index)
|
||||
while game do
|
||||
local path = game.path .. DIR_DELIM .. FILENAME
|
||||
local file = io.open(path, "r")
|
||||
if file then
|
||||
if not games_category_initialized then
|
||||
local translation = fgettext_ne("Games"), -- not used, but needed for xgettext
|
||||
table.insert(settings, {
|
||||
name = "Games",
|
||||
level = 0,
|
||||
type = "category",
|
||||
})
|
||||
games_category_initialized = true
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = game.name,
|
||||
level = 1,
|
||||
type = "category",
|
||||
})
|
||||
|
||||
parse_single_file(file, path, read_all, settings, 2, false)
|
||||
|
||||
file:close()
|
||||
end
|
||||
|
||||
index = index + 1
|
||||
game = gamemgr.get_game(index)
|
||||
end
|
||||
|
||||
-- Parse mods
|
||||
local mods_category_initialized = false
|
||||
local mods = {}
|
||||
get_mods(core.get_modpath(), mods)
|
||||
for _, mod in ipairs(mods) do
|
||||
local path = mod.path .. DIR_DELIM .. FILENAME
|
||||
local file = io.open(path, "r")
|
||||
if file then
|
||||
if not mods_category_initialized then
|
||||
local translation = fgettext_ne("Mods"), -- not used, but needed for xgettext
|
||||
table.insert(settings, {
|
||||
name = "Mods",
|
||||
level = 0,
|
||||
type = "category",
|
||||
})
|
||||
mods_category_initialized = true
|
||||
end
|
||||
|
||||
table.insert(settings, {
|
||||
name = mod.name,
|
||||
level = 1,
|
||||
type = "category",
|
||||
})
|
||||
|
||||
parse_single_file(file, path, read_all, settings, 2, false)
|
||||
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
local function filter_settings(settings, searchstring)
|
||||
if not searchstring or searchstring == "" then
|
||||
return settings, -1
|
||||
end
|
||||
|
||||
-- Setup the keyword list
|
||||
local keywords = {}
|
||||
for word in searchstring:lower():gmatch("%S+") do
|
||||
table.insert(keywords, word)
|
||||
end
|
||||
|
||||
local result = {}
|
||||
local category_stack = {}
|
||||
local current_level = 0
|
||||
local best_setting = nil
|
||||
for _, entry in pairs(settings) do
|
||||
if entry.type == "category" then
|
||||
-- Remove all settingless categories
|
||||
while #category_stack > 0 and entry.level <= current_level do
|
||||
table.remove(category_stack, #category_stack)
|
||||
if #category_stack > 0 then
|
||||
current_level = category_stack[#category_stack].level
|
||||
else
|
||||
current_level = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Push category onto stack
|
||||
category_stack[#category_stack + 1] = entry
|
||||
current_level = entry.level
|
||||
else
|
||||
-- See if setting matches keywords
|
||||
local setting_score = 0
|
||||
for k = 1, #keywords do
|
||||
local keyword = keywords[k]
|
||||
|
||||
if string.find(entry.name:lower(), keyword, 1, true) then
|
||||
setting_score = setting_score + 1
|
||||
end
|
||||
|
||||
if entry.readable_name and
|
||||
string.find(fgettext(entry.readable_name):lower(), keyword, 1, true) then
|
||||
setting_score = setting_score + 1
|
||||
end
|
||||
|
||||
if entry.comment and
|
||||
string.find(fgettext_ne(entry.comment):lower(), keyword, 1, true) then
|
||||
setting_score = setting_score + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Add setting to results if match
|
||||
if setting_score > 0 then
|
||||
-- Add parent categories
|
||||
for _, category in pairs(category_stack) do
|
||||
result[#result + 1] = category
|
||||
end
|
||||
category_stack = {}
|
||||
|
||||
-- Add setting
|
||||
result[#result + 1] = entry
|
||||
entry.score = setting_score
|
||||
|
||||
if not best_setting or
|
||||
setting_score > result[best_setting].score then
|
||||
best_setting = #result
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return result, best_setting or -1
|
||||
end
|
||||
|
||||
local full_settings = parse_config_file(false, true)
|
||||
local search_string = ""
|
||||
local settings = full_settings
|
||||
local selected_setting = 1
|
||||
|
||||
local function get_current_value(setting)
|
||||
local value = core.settings:get(setting.name)
|
||||
if value == nil then
|
||||
value = setting.default
|
||||
end
|
||||
return value
|
||||
end
|
||||
|
||||
local function create_change_setting_formspec(dialogdata)
|
||||
local setting = settings[selected_setting]
|
||||
local formspec = "size[10,5.2,true]" ..
|
||||
"button[5,4.5;2,1;btn_done;" .. fgettext("Save") .. "]" ..
|
||||
"button[3,4.5;2,1;btn_cancel;" .. fgettext("Cancel") .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0,0;10,3;info;"
|
||||
|
||||
if setting.readable_name then
|
||||
formspec = formspec .. "#FFFF00," .. fgettext(setting.readable_name)
|
||||
.. " (" .. core.formspec_escape(setting.name) .. "),"
|
||||
else
|
||||
formspec = formspec .. "#FFFF00," .. core.formspec_escape(setting.name) .. ","
|
||||
end
|
||||
|
||||
formspec = formspec .. ",,"
|
||||
|
||||
local comment_text = ""
|
||||
|
||||
if setting.comment == "" then
|
||||
comment_text = fgettext_ne("(No description of setting given)")
|
||||
else
|
||||
comment_text = fgettext_ne(setting.comment)
|
||||
end
|
||||
for _, comment_line in ipairs(comment_text:split("\n", true)) do
|
||||
formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
|
||||
end
|
||||
|
||||
if setting.type == "flags" then
|
||||
formspec = formspec .. ",,"
|
||||
.. "," .. fgettext("Please enter a comma seperated list of flags.") .. ","
|
||||
.. "," .. fgettext("Possible values are: ")
|
||||
.. core.formspec_escape(setting.possible:gsub(",", ", ")) .. ","
|
||||
elseif setting.type == "noise_params" then
|
||||
formspec = formspec .. ",,"
|
||||
.. "," .. fgettext("Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>") .. ","
|
||||
.. "," .. fgettext("Optionally the lacunarity can be appended with a leading comma.") .. ","
|
||||
elseif setting.type == "v3f" then
|
||||
formspec = formspec .. ",,"
|
||||
.. "," .. fgettext_ne("Format is 3 numbers separated by commas and inside brackets.") .. ","
|
||||
end
|
||||
|
||||
formspec = formspec:sub(1, -2) -- remove trailing comma
|
||||
|
||||
formspec = formspec .. ";1]"
|
||||
|
||||
if setting.type == "bool" then
|
||||
local selected_index
|
||||
if core.is_yes(get_current_value(setting)) then
|
||||
selected_index = 2
|
||||
else
|
||||
selected_index = 1
|
||||
end
|
||||
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
|
||||
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
|
||||
.. selected_index .. "]"
|
||||
|
||||
elseif setting.type == "enum" then
|
||||
local selected_index = 0
|
||||
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
|
||||
for index, value in ipairs(setting.values) do
|
||||
-- translating value is not possible, since it's the value
|
||||
-- that we set the setting to
|
||||
formspec = formspec .. core.formspec_escape(value) .. ","
|
||||
if get_current_value(setting) == value then
|
||||
selected_index = index
|
||||
end
|
||||
end
|
||||
if #setting.values > 0 then
|
||||
formspec = formspec:sub(1, -2) -- remove trailing comma
|
||||
end
|
||||
formspec = formspec .. ";" .. selected_index .. "]"
|
||||
|
||||
elseif setting.type == "path" then
|
||||
local current_value = dialogdata.selected_path
|
||||
if not current_value then
|
||||
current_value = get_current_value(setting)
|
||||
end
|
||||
formspec = formspec .. "field[0.5,4;7.5,1;te_setting_value;;"
|
||||
.. core.formspec_escape(current_value) .. "]"
|
||||
.. "button[8,3.75;2,1;btn_browser_path;" .. fgettext("Browse") .. "]"
|
||||
|
||||
else
|
||||
-- TODO: fancy input for float, int, flags, noise_params, v3f
|
||||
local width = 10
|
||||
local text = get_current_value(setting)
|
||||
if dialogdata.error_message then
|
||||
formspec = formspec .. "tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[5,3.9;5,0.6;error_message;#FF0000,"
|
||||
.. core.formspec_escape(dialogdata.error_message) .. ";0]"
|
||||
width = 5
|
||||
if dialogdata.entered_text then
|
||||
text = dialogdata.entered_text
|
||||
end
|
||||
end
|
||||
formspec = formspec .. "field[0.5,4;" .. width .. ",1;te_setting_value;;"
|
||||
.. core.formspec_escape(text) .. "]"
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function handle_change_setting_buttons(this, fields)
|
||||
if fields["btn_done"] or fields["key_enter"] then
|
||||
local setting = settings[selected_setting]
|
||||
if setting.type == "bool" then
|
||||
local new_value = fields["dd_setting_value"]
|
||||
-- Note: new_value is the actual (translated) value shown in the dropdown
|
||||
core.settings:set_bool(setting.name, new_value == fgettext("Enabled"))
|
||||
|
||||
elseif setting.type == "enum" then
|
||||
local new_value = fields["dd_setting_value"]
|
||||
core.settings:set(setting.name, new_value)
|
||||
|
||||
elseif setting.type == "int" then
|
||||
local new_value = tonumber(fields["te_setting_value"])
|
||||
if not new_value or math.floor(new_value) ~= new_value then
|
||||
this.data.error_message = fgettext_ne("Please enter a valid integer.")
|
||||
this.data.entered_text = fields["te_setting_value"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
if setting.min and new_value < setting.min then
|
||||
this.data.error_message = fgettext_ne("The value must be at least $1.", setting.min)
|
||||
this.data.entered_text = fields["te_setting_value"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
if setting.max and new_value > setting.max then
|
||||
this.data.error_message = fgettext_ne("The value must not be larger than $1.", setting.max)
|
||||
this.data.entered_text = fields["te_setting_value"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
core.settings:set(setting.name, new_value)
|
||||
|
||||
elseif setting.type == "float" then
|
||||
local new_value = tonumber(fields["te_setting_value"])
|
||||
if not new_value then
|
||||
this.data.error_message = fgettext_ne("Please enter a valid number.")
|
||||
this.data.entered_text = fields["te_setting_value"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
core.settings:set(setting.name, new_value)
|
||||
|
||||
elseif setting.type == "flags" then
|
||||
local new_value = fields["te_setting_value"]
|
||||
for _,value in ipairs(new_value:split(",", true)) do
|
||||
value = value:trim()
|
||||
local possible = "," .. setting.possible .. ","
|
||||
if not possible:find("," .. value .. ",", 0, true) then
|
||||
this.data.error_message = fgettext_ne("\"$1\" is not a valid flag.", value)
|
||||
this.data.entered_text = fields["te_setting_value"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
end
|
||||
core.settings:set(setting.name, new_value)
|
||||
|
||||
else
|
||||
local new_value = fields["te_setting_value"]
|
||||
core.settings:set(setting.name, new_value)
|
||||
end
|
||||
core.settings:write()
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_browser_path"] then
|
||||
core.show_file_open_dialog("dlg_browse_path", fgettext_ne("Select path"))
|
||||
end
|
||||
|
||||
if fields["dlg_browse_path_accepted"] then
|
||||
this.data.selected_path = fields["dlg_browse_path_accepted"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function create_settings_formspec(tabview, name, tabdata)
|
||||
local formspec = "size[12,6.5;true]" ..
|
||||
"tablecolumns[color;tree;text,width=32;text]" ..
|
||||
"tableoptions[background=#00000000;border=false]" ..
|
||||
"field[0.3,0.1;10.2,1;search_string;;" .. core.formspec_escape(search_string) .. "]" ..
|
||||
"field_close_on_enter[search_string;false]" ..
|
||||
"button[10.2,-0.2;2,1;search;" .. fgettext("Search") .. "]" ..
|
||||
"table[0,0.8;12,4.5;list_settings;"
|
||||
|
||||
local current_level = 0
|
||||
for _, entry in ipairs(settings) do
|
||||
local name
|
||||
if not core.settings:get_bool("main_menu_technical_settings") and entry.readable_name then
|
||||
name = fgettext_ne(entry.readable_name)
|
||||
else
|
||||
name = entry.name
|
||||
end
|
||||
|
||||
if entry.type == "category" then
|
||||
current_level = entry.level
|
||||
formspec = formspec .. "#FFFF00," .. current_level .. "," .. fgettext(name) .. ",,"
|
||||
|
||||
elseif entry.type == "bool" then
|
||||
local value = get_current_value(entry)
|
||||
if core.is_yes(value) then
|
||||
value = fgettext("Enabled")
|
||||
else
|
||||
value = fgettext("Disabled")
|
||||
end
|
||||
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
|
||||
.. value .. ","
|
||||
|
||||
elseif entry.type == "key" then
|
||||
-- ignore key settings, since we have a special dialog for them
|
||||
|
||||
else
|
||||
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
|
||||
.. core.formspec_escape(get_current_value(entry)) .. ","
|
||||
end
|
||||
end
|
||||
|
||||
if #settings > 0 then
|
||||
formspec = formspec:sub(1, -2) -- remove trailing comma
|
||||
end
|
||||
formspec = formspec .. ";" .. selected_setting .. "]" ..
|
||||
"button[0,6;4,1;btn_back;".. fgettext("< Back to Settings page") .. "]" ..
|
||||
"button[10,6;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
|
||||
"button[7,6;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
|
||||
"checkbox[0,5.3;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
|
||||
.. dump(core.settings:get_bool("main_menu_technical_settings")) .. "]"
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
local list_enter = false
|
||||
if fields["list_settings"] then
|
||||
selected_setting = core.get_table_index("list_settings")
|
||||
if core.explode_table_event(fields["list_settings"]).type == "DCL" then
|
||||
-- Directly toggle booleans
|
||||
local setting = settings[selected_setting]
|
||||
if setting and setting.type == "bool" then
|
||||
local current_value = get_current_value(setting)
|
||||
core.settings:set_bool(setting.name, not core.is_yes(current_value))
|
||||
core.settings:write()
|
||||
return true
|
||||
else
|
||||
list_enter = true
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if fields.search or fields.key_enter_field == "search_string" then
|
||||
if search_string == fields.search_string then
|
||||
if selected_setting > 0 then
|
||||
-- Go to next result on enter press
|
||||
local i = selected_setting + 1
|
||||
local looped = false
|
||||
while i > #settings or settings[i].type == "category" do
|
||||
i = i + 1
|
||||
if i > #settings then
|
||||
-- Stop infinte looping
|
||||
if looped then
|
||||
return false
|
||||
end
|
||||
i = 1
|
||||
looped = true
|
||||
end
|
||||
end
|
||||
selected_setting = i
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
else
|
||||
-- Search for setting
|
||||
search_string = fields.search_string
|
||||
settings, selected_setting = filter_settings(full_settings, search_string)
|
||||
core.update_formspec(this:get_formspec())
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_edit"] or list_enter then
|
||||
local setting = settings[selected_setting]
|
||||
if setting and setting.type ~= "category" then
|
||||
local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
|
||||
handle_change_setting_buttons)
|
||||
edit_dialog:set_parent(this)
|
||||
this:hide()
|
||||
edit_dialog:show()
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_restore"] then
|
||||
local setting = settings[selected_setting]
|
||||
if setting and setting.type ~= "category" then
|
||||
core.settings:set(setting.name, setting.default)
|
||||
core.settings:write()
|
||||
core.update_formspec(this:get_formspec())
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_back"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["cb_tech_settings"] then
|
||||
core.settings:set("main_menu_technical_settings", fields["cb_tech_settings"])
|
||||
core.settings:write()
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function create_adv_settings_dlg()
|
||||
local dlg = dialog_create("settings_advanced",
|
||||
create_settings_formspec,
|
||||
handle_settings_buttons,
|
||||
nil)
|
||||
|
||||
return dlg
|
||||
end
|
||||
|
||||
-- Generate minetest.conf.example and settings_translation_file.cpp
|
||||
|
||||
--assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
|
|
@ -0,0 +1,83 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
gamemgr = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.find_by_gameid(gameid)
|
||||
for i=1,#gamemgr.games,1 do
|
||||
if gamemgr.games[i].id == gameid then
|
||||
return gamemgr.games[i], i
|
||||
end
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.get_game_mods(gamespec, retval)
|
||||
if gamespec ~= nil and
|
||||
gamespec.gamemods_path ~= nil and
|
||||
gamespec.gamemods_path ~= "" then
|
||||
get_mods(gamespec.gamemods_path, retval)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.get_game_modlist(gamespec)
|
||||
local retval = ""
|
||||
local game_mods = {}
|
||||
gamemgr.get_game_mods(gamespec, game_mods)
|
||||
for i=1,#game_mods,1 do
|
||||
if retval ~= "" then
|
||||
retval = retval..","
|
||||
end
|
||||
retval = retval .. game_mods[i].name
|
||||
end
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.get_game(index)
|
||||
if index > 0 and index <= #gamemgr.games then
|
||||
return gamemgr.games[index]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.update_gamelist()
|
||||
gamemgr.games = core.get_games()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.gamelist()
|
||||
local retval = ""
|
||||
if #gamemgr.games > 0 then
|
||||
retval = retval .. core.formspec_escape(gamemgr.games[1].name)
|
||||
|
||||
for i=2,#gamemgr.games,1 do
|
||||
retval = retval .. "," .. core.formspec_escape(gamemgr.games[i].name)
|
||||
end
|
||||
end
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- read initial data
|
||||
--------------------------------------------------------------------------------
|
||||
gamemgr.update_gamelist()
|
|
@ -0,0 +1,99 @@
|
|||
local settings = ...
|
||||
|
||||
local concat = table.concat
|
||||
local insert = table.insert
|
||||
local sprintf = string.format
|
||||
local rep = string.rep
|
||||
|
||||
local minetest_example_header = [[
|
||||
# This file contains a list of all available settings and their default value for minetest.conf
|
||||
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# minetest.conf is read by default from:
|
||||
# ../minetest.conf
|
||||
# ../../minetest.conf
|
||||
# Any other path can be chosen by passing the path as a parameter
|
||||
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
|
||||
|
||||
# Further documentation:
|
||||
# http://wiki.minetest.net/
|
||||
|
||||
]]
|
||||
|
||||
local function create_minetest_conf_example()
|
||||
local result = { minetest_example_header }
|
||||
for _, entry in ipairs(settings) do
|
||||
if entry.type == "category" then
|
||||
if entry.level == 0 then
|
||||
insert(result, "#\n# " .. entry.name .. "\n#\n\n")
|
||||
else
|
||||
insert(result, rep("#", entry.level))
|
||||
insert(result, "# " .. entry.name .. "\n\n")
|
||||
end
|
||||
else
|
||||
if entry.comment ~= "" then
|
||||
for _, comment_line in ipairs(entry.comment:split("\n", true)) do
|
||||
insert(result, "# " .. comment_line .. "\n")
|
||||
end
|
||||
end
|
||||
insert(result, "# type: " .. entry.type)
|
||||
if entry.min then
|
||||
insert(result, " min: " .. entry.min)
|
||||
end
|
||||
if entry.max then
|
||||
insert(result, " max: " .. entry.max)
|
||||
end
|
||||
if entry.values then
|
||||
insert(result, " values: " .. concat(entry.values, ", "))
|
||||
end
|
||||
if entry.possible then
|
||||
insert(result, " possible values: " .. entry.possible:gsub(",", ", "))
|
||||
end
|
||||
insert(result, "\n")
|
||||
local append
|
||||
if entry.default ~= "" then
|
||||
append = " " .. entry.default
|
||||
end
|
||||
insert(result, sprintf("# %s =%s\n\n", entry.name, append or ""))
|
||||
end
|
||||
end
|
||||
return concat(result)
|
||||
end
|
||||
|
||||
local translation_file_header = [[
|
||||
// This file is automatically generated
|
||||
// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
|
||||
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
|
||||
|
||||
fake_function() {]]
|
||||
|
||||
local function create_translation_file()
|
||||
local result = { translation_file_header }
|
||||
for _, entry in ipairs(settings) do
|
||||
if entry.type == "category" then
|
||||
insert(result, sprintf("\tgettext(%q);", entry.name))
|
||||
else
|
||||
if entry.readable_name then
|
||||
insert(result, sprintf("\tgettext(%q);", entry.readable_name))
|
||||
end
|
||||
if entry.comment ~= "" then
|
||||
local comment_escaped = entry.comment:gsub("\n", "\\n")
|
||||
comment_escaped = comment_escaped:gsub("\"", "\\\"")
|
||||
insert(result, "\tgettext(\"" .. comment_escaped .. "\");")
|
||||
end
|
||||
end
|
||||
end
|
||||
insert(result, "}\n")
|
||||
return concat(result, "\n")
|
||||
end
|
||||
|
||||
local file = assert(io.open("minetest.conf.example", "w"))
|
||||
file:write(create_minetest_conf_example())
|
||||
file:close()
|
||||
|
||||
file = assert(io.open("src/settings_translation_file.cpp", "w"))
|
||||
file:write(create_translation_file())
|
||||
file:close()
|
||||
|
|
@ -0,0 +1,167 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
mt_color_grey = "#AAAAAA"
|
||||
mt_color_blue = "#6389FF"
|
||||
mt_color_green = "#72FF63"
|
||||
mt_color_dark_green = "#25C191"
|
||||
|
||||
--for all other colors ask sfan5 to complete his work!
|
||||
|
||||
local menupath = core.get_mainmenu_path()
|
||||
local basepath = core.get_builtin_path()
|
||||
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
|
||||
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
|
||||
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
|
||||
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
|
||||
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
|
||||
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
|
||||
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "common.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "store.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "textures.lua")
|
||||
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
|
||||
if PLATFORM ~= "Android" then
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
|
||||
end
|
||||
|
||||
local tabs = {}
|
||||
|
||||
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
|
||||
-- tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
|
||||
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
|
||||
if PLATFORM == "Android" then
|
||||
tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
|
||||
else
|
||||
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
|
||||
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
|
||||
-- tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function main_event_handler(tabview, event)
|
||||
if event == "MenuQuit" then
|
||||
core.close()
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function init_globals()
|
||||
-- Init gamedata
|
||||
gamedata.worldindex = 0
|
||||
|
||||
if PLATFORM == "Android" then
|
||||
local world_list = core.get_worlds()
|
||||
local world_index
|
||||
|
||||
local found_singleplayerworld = false
|
||||
for i, world in ipairs(world_list) do
|
||||
if world.name == "singleplayerworld" then
|
||||
found_singleplayerworld = true
|
||||
world_index = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not found_singleplayerworld then
|
||||
core.create_world("singleplayerworld", 1)
|
||||
|
||||
world_list = core.get_worlds()
|
||||
|
||||
for i, world in ipairs(world_list) do
|
||||
if world.name == "singleplayerworld" then
|
||||
world_index = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
gamedata.worldindex = world_index
|
||||
else
|
||||
menudata.worldlist = filterlist.create(
|
||||
core.get_worlds,
|
||||
compare_worlds,
|
||||
-- Unique id comparison function
|
||||
function(element, uid)
|
||||
return element.name == uid
|
||||
end,
|
||||
-- Filter function
|
||||
function(element, gameid)
|
||||
return element.gameid == gameid
|
||||
end
|
||||
)
|
||||
|
||||
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
|
||||
menudata.worldlist:set_sortmode("alphabetic")
|
||||
|
||||
if not core.settings:get("menu_last_game") then
|
||||
local default_game = core.settings:get("default_game") or "minetest"
|
||||
core.settings:set("menu_last_game", default_game)
|
||||
end
|
||||
|
||||
mm_texture.init()
|
||||
end
|
||||
|
||||
-- Create main tabview
|
||||
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
|
||||
|
||||
if PLATFORM == "Android" then
|
||||
tv_main:add(tabs.simple_main)
|
||||
tv_main:add(tabs.settings)
|
||||
else
|
||||
tv_main:set_autosave_tab(true)
|
||||
tv_main:add(tabs.local_game)
|
||||
tv_main:add(tabs.play_online)
|
||||
tv_main:add(tabs.settings)
|
||||
-- tv_main:add(tabs.texturepacks)
|
||||
end
|
||||
|
||||
-- tv_main:add(tabs.mods)
|
||||
tv_main:add(tabs.credits)
|
||||
|
||||
tv_main:set_global_event_handler(main_event_handler)
|
||||
tv_main:set_fixed_size(false)
|
||||
|
||||
if PLATFORM ~= "Android" then
|
||||
tv_main:set_tab(core.settings:get("maintab_LAST"))
|
||||
end
|
||||
ui.set_default("maintab")
|
||||
tv_main:show()
|
||||
|
||||
-- Create modstore ui
|
||||
if PLATFORM == "Android" then
|
||||
modstore.init({x = 12, y = 6}, 3, 2)
|
||||
else
|
||||
modstore.init({x = 12, y = 8}, 4, 3)
|
||||
end
|
||||
|
||||
ui.update()
|
||||
|
||||
core.sound_play("main_menu", true)
|
||||
end
|
||||
|
||||
init_globals()
|
|
@ -0,0 +1,4 @@
|
|||
-- helper file to be able to debug the simple menu on PC
|
||||
-- without messing around with actual menu code!
|
||||
PLATFORM = "Android"
|
||||
dofile("builtin/mainmenu/init.lua")
|
|
@ -0,0 +1,570 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function get_mods(path,retval,modpack)
|
||||
local mods = core.get_dir_list(path, true)
|
||||
|
||||
for _, name in ipairs(mods) do
|
||||
if name:sub(1, 1) ~= "." then
|
||||
local prefix = path .. DIR_DELIM .. name .. DIR_DELIM
|
||||
local toadd = {}
|
||||
retval[#retval + 1] = toadd
|
||||
|
||||
local mod_conf = Settings(prefix .. "mod.conf"):to_table()
|
||||
if mod_conf.name then
|
||||
name = mod_conf.name
|
||||
end
|
||||
|
||||
toadd.name = name
|
||||
toadd.path = prefix
|
||||
|
||||
if modpack ~= nil and modpack ~= "" then
|
||||
toadd.modpack = modpack
|
||||
else
|
||||
local modpackfile = io.open(prefix .. "modpack.txt")
|
||||
if modpackfile then
|
||||
modpackfile:close()
|
||||
toadd.is_modpack = true
|
||||
get_mods(prefix, retval, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--modmanager implementation
|
||||
modmgr = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.extract(modfile)
|
||||
if modfile.type == "zip" then
|
||||
local tempfolder = os.tempfolder()
|
||||
|
||||
if tempfolder ~= nil and
|
||||
tempfolder ~= "" then
|
||||
core.create_dir(tempfolder)
|
||||
if core.extract_zip(modfile.name,tempfolder) then
|
||||
return tempfolder
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
function modmgr.getbasefolder(temppath)
|
||||
|
||||
if temppath == nil then
|
||||
return {
|
||||
type = "invalid",
|
||||
path = ""
|
||||
}
|
||||
end
|
||||
|
||||
local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
|
||||
if testfile ~= nil then
|
||||
testfile:close()
|
||||
return {
|
||||
type="mod",
|
||||
path=temppath
|
||||
}
|
||||
end
|
||||
|
||||
testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
|
||||
if testfile ~= nil then
|
||||
testfile:close()
|
||||
return {
|
||||
type="modpack",
|
||||
path=temppath
|
||||
}
|
||||
end
|
||||
|
||||
local subdirs = core.get_dir_list(temppath, true)
|
||||
|
||||
--only single mod or modpack allowed
|
||||
if #subdirs ~= 1 then
|
||||
return {
|
||||
type = "invalid",
|
||||
path = ""
|
||||
}
|
||||
end
|
||||
|
||||
testfile =
|
||||
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
|
||||
if testfile ~= nil then
|
||||
testfile:close()
|
||||
return {
|
||||
type="mod",
|
||||
path= temppath .. DIR_DELIM .. subdirs[1]
|
||||
}
|
||||
end
|
||||
|
||||
testfile =
|
||||
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
|
||||
if testfile ~= nil then
|
||||
testfile:close()
|
||||
return {
|
||||
type="modpack",
|
||||
path=temppath .. DIR_DELIM .. subdirs[1]
|
||||
}
|
||||
end
|
||||
|
||||
return {
|
||||
type = "invalid",
|
||||
path = ""
|
||||
}
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.isValidModname(modpath)
|
||||
if modpath:find("-") ~= nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.parse_register_line(line)
|
||||
local pos1 = line:find("\"")
|
||||
local pos2 = nil
|
||||
if pos1 ~= nil then
|
||||
pos2 = line:find("\"",pos1+1)
|
||||
end
|
||||
|
||||
if pos1 ~= nil and pos2 ~= nil then
|
||||
local item = line:sub(pos1+1,pos2-1)
|
||||
|
||||
if item ~= nil and
|
||||
item ~= "" then
|
||||
local pos3 = item:find(":")
|
||||
|
||||
if pos3 ~= nil then
|
||||
local retval = item:sub(1,pos3-1)
|
||||
if retval ~= nil and
|
||||
retval ~= "" then
|
||||
return retval
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.parse_dofile_line(modpath,line)
|
||||
local pos1 = line:find("\"")
|
||||
local pos2 = nil
|
||||
if pos1 ~= nil then
|
||||
pos2 = line:find("\"",pos1+1)
|
||||
end
|
||||
|
||||
if pos1 ~= nil and pos2 ~= nil then
|
||||
local filename = line:sub(pos1+1,pos2-1)
|
||||
|
||||
if filename ~= nil and
|
||||
filename ~= "" and
|
||||
filename:find(".lua") then
|
||||
return modmgr.identify_modname(modpath,filename)
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.identify_modname(modpath,filename)
|
||||
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
|
||||
if testfile ~= nil then
|
||||
local line = testfile:read()
|
||||
|
||||
while line~= nil do
|
||||
local modname = nil
|
||||
|
||||
if line:find("minetest.register_tool") then
|
||||
modname = modmgr.parse_register_line(line)
|
||||
end
|
||||
|
||||
if line:find("minetest.register_craftitem") then
|
||||
modname = modmgr.parse_register_line(line)
|
||||
end
|
||||
|
||||
|
||||
if line:find("minetest.register_node") then
|
||||
modname = modmgr.parse_register_line(line)
|
||||
end
|
||||
|
||||
if line:find("dofile") then
|
||||
modname = modmgr.parse_dofile_line(modpath,line)
|
||||
end
|
||||
|
||||
if modname ~= nil then
|
||||
testfile:close()
|
||||
return modname
|
||||
end
|
||||
|
||||
line = testfile:read()
|
||||
end
|
||||
testfile:close()
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.render_modlist(render_list)
|
||||
local retval = ""
|
||||
|
||||
if render_list == nil then
|
||||
if modmgr.global_mods == nil then
|
||||
modmgr.refresh_globals()
|
||||
end
|
||||
render_list = modmgr.global_mods
|
||||
end
|
||||
|
||||
local list = render_list:get_list()
|
||||
local last_modpack = nil
|
||||
local retval = {}
|
||||
for i, v in ipairs(list) do
|
||||
local color = ""
|
||||
if v.is_modpack then
|
||||
local rawlist = render_list:get_raw_list()
|
||||
color = mt_color_dark_green
|
||||
|
||||
for j = 1, #rawlist, 1 do
|
||||
if rawlist[j].modpack == list[i].name and
|
||||
rawlist[j].enabled ~= true then
|
||||
-- Modpack not entirely enabled so showing as grey
|
||||
color = mt_color_grey
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif v.is_game_content then
|
||||
color = mt_color_blue
|
||||
elseif v.enabled then
|
||||
color = mt_color_green
|
||||
end
|
||||
|
||||
retval[#retval + 1] = color
|
||||
if v.modpack ~= nil or v.typ == "game_mod" then
|
||||
retval[#retval + 1] = "1"
|
||||
else
|
||||
retval[#retval + 1] = "0"
|
||||
end
|
||||
retval[#retval + 1] = core.formspec_escape(v.name)
|
||||
end
|
||||
|
||||
return table.concat(retval, ",")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.get_dependencies(modfolder)
|
||||
local toadd_hard = ""
|
||||
local toadd_soft = ""
|
||||
if modfolder ~= nil then
|
||||
local filename = modfolder ..
|
||||
DIR_DELIM .. "depends.txt"
|
||||
|
||||
local hard_dependencies = {}
|
||||
local soft_dependencies = {}
|
||||
local dependencyfile = io.open(filename,"r")
|
||||
if dependencyfile then
|
||||
local dependency = dependencyfile:read("*l")
|
||||
while dependency do
|
||||
dependency = dependency:gsub("\r", "")
|
||||
if string.sub(dependency, -1, -1) == "?" then
|
||||
table.insert(soft_dependencies, string.sub(dependency, 1, -2))
|
||||
else
|
||||
table.insert(hard_dependencies, dependency)
|
||||
end
|
||||
dependency = dependencyfile:read()
|
||||
end
|
||||
dependencyfile:close()
|
||||
end
|
||||
toadd_hard = table.concat(hard_dependencies, ",")
|
||||
toadd_soft = table.concat(soft_dependencies, ",")
|
||||
end
|
||||
|
||||
return toadd_hard, toadd_soft
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.get_worldconfig(worldpath)
|
||||
local filename = worldpath ..
|
||||
DIR_DELIM .. "world.mt"
|
||||
|
||||
local worldfile = Settings(filename)
|
||||
|
||||
local worldconfig = {}
|
||||
worldconfig.global_mods = {}
|
||||
worldconfig.game_mods = {}
|
||||
|
||||
for key,value in pairs(worldfile:to_table()) do
|
||||
if key == "gameid" then
|
||||
worldconfig.id = value
|
||||
elseif key:sub(0, 9) == "load_mod_" then
|
||||
worldconfig.global_mods[key] = core.is_yes(value)
|
||||
else
|
||||
worldconfig[key] = value
|
||||
end
|
||||
end
|
||||
|
||||
--read gamemods
|
||||
local gamespec = gamemgr.find_by_gameid(worldconfig.id)
|
||||
gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
|
||||
|
||||
return worldconfig
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.installmod(modfilename,basename)
|
||||
local modfile = modmgr.identify_filetype(modfilename)
|
||||
local modpath = modmgr.extract(modfile)
|
||||
|
||||
if modpath == nil then
|
||||
gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
|
||||
fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
|
||||
return
|
||||
end
|
||||
|
||||
local basefolder = modmgr.getbasefolder(modpath)
|
||||
|
||||
if basefolder.type == "modpack" then
|
||||
local clean_path = nil
|
||||
|
||||
if basename ~= nil then
|
||||
clean_path = "mp_" .. basename
|
||||
end
|
||||
|
||||
if clean_path == nil then
|
||||
clean_path = get_last_folder(cleanup_path(basefolder.path))
|
||||
end
|
||||
|
||||
if clean_path ~= nil then
|
||||
local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
|
||||
if not core.copy_dir(basefolder.path,targetpath) then
|
||||
gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
|
||||
end
|
||||
else
|
||||
gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
|
||||
end
|
||||
end
|
||||
|
||||
if basefolder.type == "mod" then
|
||||
local targetfolder = basename
|
||||
|
||||
if targetfolder == nil then
|
||||
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
|
||||
end
|
||||
|
||||
--if heuristic failed try to use current foldername
|
||||
if targetfolder == nil then
|
||||
targetfolder = get_last_folder(basefolder.path)
|
||||
end
|
||||
|
||||
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
|
||||
local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
|
||||
core.copy_dir(basefolder.path,targetpath)
|
||||
else
|
||||
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
|
||||
end
|
||||
end
|
||||
|
||||
core.delete_dir(modpath)
|
||||
|
||||
modmgr.refresh_globals()
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.preparemodlist(data)
|
||||
local retval = {}
|
||||
|
||||
local global_mods = {}
|
||||
local game_mods = {}
|
||||
|
||||
--read global mods
|
||||
local modpath = core.get_modpath()
|
||||
|
||||
if modpath ~= nil and
|
||||
modpath ~= "" then
|
||||
get_mods(modpath,global_mods)
|
||||
end
|
||||
|
||||
for i=1,#global_mods,1 do
|
||||
global_mods[i].typ = "global_mod"
|
||||
retval[#retval + 1] = global_mods[i]
|
||||
end
|
||||
|
||||
--read game mods
|
||||
local gamespec = gamemgr.find_by_gameid(data.gameid)
|
||||
gamemgr.get_game_mods(gamespec, game_mods)
|
||||
|
||||
if #game_mods > 0 then
|
||||
-- Add title
|
||||
retval[#retval + 1] = {
|
||||
typ = "game",
|
||||
is_game_content = true,
|
||||
name = fgettext("Subgame Mods")
|
||||
}
|
||||
end
|
||||
|
||||
for i=1,#game_mods,1 do
|
||||
game_mods[i].typ = "game_mod"
|
||||
game_mods[i].is_game_content = true
|
||||
retval[#retval + 1] = game_mods[i]
|
||||
end
|
||||
|
||||
if data.worldpath == nil then
|
||||
return retval
|
||||
end
|
||||
|
||||
--read world mod configuration
|
||||
local filename = data.worldpath ..
|
||||
DIR_DELIM .. "world.mt"
|
||||
|
||||
local worldfile = Settings(filename)
|
||||
|
||||
for key,value in pairs(worldfile:to_table()) do
|
||||
if key:sub(1, 9) == "load_mod_" then
|
||||
key = key:sub(10)
|
||||
local element = nil
|
||||
for i=1,#retval,1 do
|
||||
if retval[i].name == key and
|
||||
not retval[i].is_modpack then
|
||||
element = retval[i]
|
||||
break
|
||||
end
|
||||
end
|
||||
if element ~= nil then
|
||||
element.enabled = core.is_yes(value)
|
||||
else
|
||||
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.comparemod(elem1,elem2)
|
||||
if elem1 == nil or elem2 == nil then
|
||||
return false
|
||||
end
|
||||
if elem1.name ~= elem2.name then
|
||||
return false
|
||||
end
|
||||
if elem1.is_modpack ~= elem2.is_modpack then
|
||||
return false
|
||||
end
|
||||
if elem1.typ ~= elem2.typ then
|
||||
return false
|
||||
end
|
||||
if elem1.modpack ~= elem2.modpack then
|
||||
return false
|
||||
end
|
||||
|
||||
if elem1.path ~= elem2.path then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.mod_exists(basename)
|
||||
|
||||
if modmgr.global_mods == nil then
|
||||
modmgr.refresh_globals()
|
||||
end
|
||||
|
||||
if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.get_global_mod(idx)
|
||||
|
||||
if modmgr.global_mods == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
if idx == nil or idx < 1 or
|
||||
idx > modmgr.global_mods:size() then
|
||||
return nil
|
||||
end
|
||||
|
||||
return modmgr.global_mods:get_list()[idx]
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.refresh_globals()
|
||||
modmgr.global_mods = filterlist.create(
|
||||
modmgr.preparemodlist, --refresh
|
||||
modmgr.comparemod, --compare
|
||||
function(element,uid) --uid match
|
||||
if element.name == uid then
|
||||
return true
|
||||
end
|
||||
end,
|
||||
nil, --filter
|
||||
{}
|
||||
)
|
||||
modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
|
||||
modmgr.global_mods:set_sortmode("alphabetic")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.identify_filetype(name)
|
||||
|
||||
if name:sub(-3):lower() == "zip" then
|
||||
return {
|
||||
name = name,
|
||||
type = "zip"
|
||||
}
|
||||
end
|
||||
|
||||
if name:sub(-6):lower() == "tar.gz" or
|
||||
name:sub(-3):lower() == "tgz"then
|
||||
return {
|
||||
name = name,
|
||||
type = "tgz"
|
||||
}
|
||||
end
|
||||
|
||||
if name:sub(-6):lower() == "tar.bz2" then
|
||||
return {
|
||||
name = name,
|
||||
type = "tbz"
|
||||
}
|
||||
end
|
||||
|
||||
if name:sub(-2):lower() == "7z" then
|
||||
return {
|
||||
name = name,
|
||||
type = "7z"
|
||||
}
|
||||
end
|
||||
|
||||
return {
|
||||
name = name,
|
||||
type = "ukn"
|
||||
}
|
||||
end
|
|
@ -0,0 +1,614 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--modstore implementation
|
||||
modstore = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] init
|
||||
function modstore.init(size, unsortedmods, searchmods)
|
||||
|
||||
modstore.mods_on_unsorted_page = unsortedmods
|
||||
modstore.mods_on_search_page = searchmods
|
||||
modstore.modsperpage = modstore.mods_on_unsorted_page
|
||||
|
||||
modstore.basetexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
|
||||
modstore.lastmodtitle = ""
|
||||
modstore.last_search = ""
|
||||
|
||||
modstore.searchlist = filterlist.create(
|
||||
function()
|
||||
if modstore.modlist_unsorted ~= nil and
|
||||
modstore.modlist_unsorted.data ~= nil then
|
||||
return modstore.modlist_unsorted.data
|
||||
end
|
||||
return {}
|
||||
end,
|
||||
function(element,modid)
|
||||
if element.id == modid then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end, --compare fct
|
||||
nil, --uid match fct
|
||||
function(element,substring)
|
||||
if substring == nil or
|
||||
substring == "" then
|
||||
return false
|
||||
end
|
||||
substring = substring:upper()
|
||||
|
||||
if element.title ~= nil and
|
||||
element.title:upper():find(substring) ~= nil then
|
||||
return true
|
||||
end
|
||||
|
||||
if element.details ~= nil and
|
||||
element.details.author ~= nil and
|
||||
element.details.author:upper():find(substring) ~= nil then
|
||||
return true
|
||||
end
|
||||
|
||||
if element.details ~= nil and
|
||||
element.details.description ~= nil and
|
||||
element.details.description:upper():find(substring) ~= nil then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end --filter fct
|
||||
)
|
||||
|
||||
modstore.current_list = nil
|
||||
|
||||
modstore.tv_store = tabview_create("modstore",size,{x=0,y=0})
|
||||
|
||||
modstore.tv_store:set_global_event_handler(modstore.handle_events)
|
||||
|
||||
modstore.tv_store:add(
|
||||
{
|
||||
name = "unsorted",
|
||||
caption = fgettext("Unsorted"),
|
||||
cbf_formspec = modstore.unsorted_tab,
|
||||
cbf_button_handler = modstore.handle_buttons,
|
||||
on_change =
|
||||
function() modstore.modsperpage = modstore.mods_on_unsorted_page end
|
||||
}
|
||||
)
|
||||
|
||||
modstore.tv_store:add(
|
||||
{
|
||||
name = "search",
|
||||
caption = fgettext("Search"),
|
||||
cbf_formspec = modstore.getsearchpage,
|
||||
cbf_button_handler = modstore.handle_buttons,
|
||||
on_change = modstore.activate_search_tab
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] nametoindex
|
||||
function modstore.nametoindex(name)
|
||||
|
||||
for i=1,#modstore.tabnames,1 do
|
||||
if modstore.tabnames[i] == name then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return 1
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] showdownloading
|
||||
function modstore.showdownloading(title)
|
||||
local new_dlg = dialog_create("store_downloading",
|
||||
function(data)
|
||||
return "size[6,2]label[0.25,0.75;" ..
|
||||
fgettext("Downloading $1, please wait...", data.title) .. "]"
|
||||
end,
|
||||
function(this,fields)
|
||||
if fields["btn_hidden_close_download"] ~= nil then
|
||||
if fields["btn_hidden_close_download"].successfull then
|
||||
modstore.lastmodentry = fields["btn_hidden_close_download"]
|
||||
modstore.successfulldialog(this)
|
||||
else
|
||||
this.parent:show()
|
||||
this:delete()
|
||||
modstore.lastmodtitle = ""
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end,
|
||||
nil)
|
||||
|
||||
new_dlg:set_parent(modstore.tv_store)
|
||||
modstore.tv_store:hide()
|
||||
new_dlg.data.title = title
|
||||
new_dlg:show()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] successfulldialog
|
||||
function modstore.successfulldialog(downloading_dlg)
|
||||
local new_dlg = dialog_create("store_downloading",
|
||||
function(data)
|
||||
local retval = ""
|
||||
retval = retval .. "size[6,2,true]"
|
||||
if modstore.lastmodentry ~= nil then
|
||||
retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
|
||||
retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
|
||||
retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
|
||||
retval = retval .. "label[3,0.75;" .. core.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
|
||||
end
|
||||
retval = retval .. "button[2.2,1.5;1.5,0.5;btn_confirm_mod_successfull;" .. fgettext("Ok") .. "]"
|
||||
return retval
|
||||
end,
|
||||
function(this,fields)
|
||||
if fields["btn_confirm_mod_successfull"] ~= nil then
|
||||
this.parent:show()
|
||||
downloading_dlg:delete()
|
||||
this:delete()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end,
|
||||
nil)
|
||||
|
||||
new_dlg:set_parent(modstore.tv_store)
|
||||
modstore.tv_store:hide()
|
||||
new_dlg:show()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] handle_buttons
|
||||
function modstore.handle_buttons(parent, fields, name, data)
|
||||
|
||||
if fields["btn_modstore_page_up"] then
|
||||
if modstore.current_list ~= nil and modstore.current_list.page > 0 then
|
||||
modstore.current_list.page = modstore.current_list.page - 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_modstore_page_down"] then
|
||||
if modstore.current_list ~= nil and
|
||||
modstore.current_list.page <modstore.current_list.pagecount-1 then
|
||||
modstore.current_list.page = modstore.current_list.page +1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_modstore_search"] or
|
||||
(fields["key_enter"] and fields["te_modstore_search"] ~= nil) then
|
||||
modstore.last_search = fields["te_modstore_search"]
|
||||
filterlist.set_filtercriteria(modstore.searchlist,fields["te_modstore_search"])
|
||||
filterlist.refresh(modstore.searchlist)
|
||||
modstore.currentlist = {
|
||||
page = 0,
|
||||
pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
|
||||
data = filterlist.get_list(modstore.searchlist),
|
||||
}
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_modstore_close"] then
|
||||
local maintab = ui.find_by_name("maintab")
|
||||
parent:hide()
|
||||
maintab:show()
|
||||
return true
|
||||
end
|
||||
|
||||
for key,value in pairs(fields) do
|
||||
local foundat = key:find("btn_install_mod_")
|
||||
if ( foundat == 1) then
|
||||
local modid = tonumber(key:sub(17))
|
||||
for i=1,#modstore.modlist_unsorted.data,1 do
|
||||
if modstore.modlist_unsorted.data[i].id == modid then
|
||||
local moddetails = modstore.modlist_unsorted.data[i].details
|
||||
modstore.lastmodtitle = moddetails.title
|
||||
|
||||
if not core.handle_async(
|
||||
function(param)
|
||||
local fullurl = core.settings:get("modstore_download_url") ..
|
||||
param.moddetails.download_url
|
||||
|
||||
if param.version ~= nil then
|
||||
local found = false
|
||||
for i=1,#param.moddetails.versions, 1 do
|
||||
if param.moddetails.versions[i].date:sub(1,10) == param.version then
|
||||
fullurl = core.settings:get("modstore_download_url") ..
|
||||
param.moddetails.versions[i].download_url
|
||||
found = true
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
core.log("error","no download url found for version " .. dump(param.version))
|
||||
return {
|
||||
moddetails = param.moddetails,
|
||||
successfull = false
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
if core.download_file(fullurl,param.filename) then
|
||||
return {
|
||||
texturename = param.texturename,
|
||||
moddetails = param.moddetails,
|
||||
filename = param.filename,
|
||||
successfull = true
|
||||
}
|
||||
else
|
||||
core.log("error","downloading " .. dump(fullurl) .. " failed")
|
||||
return {
|
||||
moddetails = param.moddetails,
|
||||
successfull = false
|
||||
}
|
||||
end
|
||||
end,
|
||||
{
|
||||
moddetails = moddetails,
|
||||
version = fields["dd_version" .. modid],
|
||||
filename = os.tempfolder() .. "_MODNAME_" .. moddetails.basename .. ".zip",
|
||||
texturename = modstore.modlist_unsorted.data[i].texturename
|
||||
},
|
||||
function(result)
|
||||
--print("Result from async: " .. dump(result.successfull))
|
||||
if result.successfull then
|
||||
modmgr.installmod(result.filename,result.moddetails.basename)
|
||||
os.remove(result.filename)
|
||||
else
|
||||
gamedata.errormessage = "Failed to download " .. result.moddetails.title
|
||||
end
|
||||
|
||||
if gamedata.errormessage == nil then
|
||||
core.button_handler({btn_hidden_close_download=result})
|
||||
else
|
||||
core.button_handler({btn_hidden_close_download={successfull=false}})
|
||||
end
|
||||
end
|
||||
) then
|
||||
print("ERROR: async event failed")
|
||||
gamedata.errormessage = "Failed to download " .. modstore.lastmodtitle
|
||||
end
|
||||
|
||||
modstore.showdownloading(modstore.lastmodtitle)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] handle_events
|
||||
function modstore.handle_events(this,event)
|
||||
if (event == "MenuQuit") then
|
||||
this:hide()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] update_modlist
|
||||
function modstore.update_modlist()
|
||||
modstore.modlist_unsorted = {}
|
||||
modstore.modlist_unsorted.data = {}
|
||||
modstore.modlist_unsorted.pagecount = 1
|
||||
modstore.modlist_unsorted.page = 0
|
||||
|
||||
core.handle_async(
|
||||
function(param)
|
||||
return core.get_modstore_list()
|
||||
end,
|
||||
nil,
|
||||
function(result)
|
||||
if result ~= nil then
|
||||
modstore.modlist_unsorted = {}
|
||||
modstore.modlist_unsorted.data = result
|
||||
|
||||
if modstore.modlist_unsorted.data ~= nil then
|
||||
modstore.modlist_unsorted.pagecount =
|
||||
math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
|
||||
else
|
||||
modstore.modlist_unsorted.data = {}
|
||||
modstore.modlist_unsorted.pagecount = 1
|
||||
end
|
||||
modstore.modlist_unsorted.page = 0
|
||||
modstore.fetchdetails()
|
||||
core.event_handler("Refresh")
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] fetchdetails
|
||||
function modstore.fetchdetails()
|
||||
|
||||
for i=1,#modstore.modlist_unsorted.data,1 do
|
||||
core.handle_async(
|
||||
function(param)
|
||||
param.details = core.get_modstore_details(tostring(param.modid))
|
||||
return param
|
||||
end,
|
||||
{
|
||||
modid=modstore.modlist_unsorted.data[i].id,
|
||||
listindex=i
|
||||
},
|
||||
function(result)
|
||||
if result ~= nil and
|
||||
modstore.modlist_unsorted ~= nil
|
||||
and modstore.modlist_unsorted.data ~= nil and
|
||||
modstore.modlist_unsorted.data[result.listindex] ~= nil and
|
||||
modstore.modlist_unsorted.data[result.listindex].id ~= nil then
|
||||
|
||||
modstore.modlist_unsorted.data[result.listindex].details = result.details
|
||||
core.event_handler("Refresh")
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- @function [parent=#modstore] getscreenshot
|
||||
function modstore.getscreenshot(ypos,listentry)
|
||||
|
||||
if listentry.details ~= nil and
|
||||
(listentry.details.screenshot_url == nil or
|
||||
listentry.details.screenshot_url == "") then
|
||||
|
||||
if listentry.texturename == nil then
|
||||
listentry.texturename = defaulttexturedir .. "no_screenshot.png"
|
||||
end
|
||||
|
||||
return "image[0,".. ypos .. ";3,2;" ..
|
||||
core.formspec_escape(listentry.texturename) .. "]"
|
||||
end
|
||||
|
||||
if listentry.details ~= nil and
|
||||
listentry.texturename == nil then
|
||||
--make sure we don't download multiple times
|
||||
listentry.texturename = "in progress"
|
||||
|
||||
--prepare url and filename
|
||||
local fullurl = core.settings:get("modstore_download_url") ..
|
||||
listentry.details.screenshot_url
|
||||
local filename = os.tempfolder() .. "_MID_" .. listentry.id
|
||||
|
||||
--trigger download
|
||||
core.handle_async(
|
||||
--first param is downloadfct
|
||||
function(param)
|
||||
param.successfull = core.download_file(param.fullurl,param.filename)
|
||||
return param
|
||||
end,
|
||||
--second parameter is data passed to async job
|
||||
{
|
||||
fullurl = fullurl,
|
||||
filename = filename,
|
||||
modid = listentry.id
|
||||
},
|
||||
--integrate result to raw list
|
||||
function(result)
|
||||
if result.successfull then
|
||||
local found = false
|
||||
for i=1,#modstore.modlist_unsorted.data,1 do
|
||||
if modstore.modlist_unsorted.data[i].id == result.modid then
|
||||
found = true
|
||||
modstore.modlist_unsorted.data[i].texturename = result.filename
|
||||
break
|
||||
end
|
||||
end
|
||||
if found then
|
||||
core.event_handler("Refresh")
|
||||
else
|
||||
core.log("error","got screenshot but didn't find matching mod: " .. result.modid)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
if listentry.texturename ~= nil and
|
||||
listentry.texturename ~= "in progress" then
|
||||
return "image[0,".. ypos .. ";3,2;" ..
|
||||
core.formspec_escape(listentry.texturename) .. "]"
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--@function [parent=#modstore] getshortmodinfo
|
||||
function modstore.getshortmodinfo(ypos,listentry,details)
|
||||
local retval = ""
|
||||
|
||||
retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]"
|
||||
|
||||
--screenshot
|
||||
retval = retval .. modstore.getscreenshot(ypos,listentry)
|
||||
|
||||
--title + author
|
||||
retval = retval .."label[2.75," .. ypos .. ";" ..
|
||||
core.formspec_escape(details.title) .. " (" .. details.author .. ")]"
|
||||
|
||||
--description
|
||||
local descriptiony = ypos + 0.5
|
||||
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
|
||||
core.formspec_escape(details.description) .. ";]"
|
||||
|
||||
--rating
|
||||
local ratingy = ypos
|
||||
retval = retval .."label[7," .. ratingy .. ";" ..
|
||||
fgettext("Rating") .. ":]"
|
||||
retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]"
|
||||
|
||||
--versions (IMPORTANT has to be defined AFTER rating)
|
||||
if details.versions ~= nil and
|
||||
#details.versions > 1 then
|
||||
local versiony = ypos + 0.05
|
||||
retval = retval .. "dropdown[9.1," .. versiony .. ";2.48,0.25;dd_version" .. details.id .. ";"
|
||||
local versions = ""
|
||||
for i=1,#details.versions , 1 do
|
||||
if versions ~= "" then
|
||||
versions = versions .. ","
|
||||
end
|
||||
|
||||
versions = versions .. details.versions[i].date:sub(1,10)
|
||||
end
|
||||
retval = retval .. versions .. ";1]"
|
||||
end
|
||||
|
||||
if details.basename then
|
||||
--install button
|
||||
local buttony = ypos + 1.2
|
||||
retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. details.id .. ";"
|
||||
|
||||
if modmgr.mod_exists(details.basename) then
|
||||
retval = retval .. fgettext("re-Install") .."]"
|
||||
else
|
||||
retval = retval .. fgettext("Install") .."]"
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--@function [parent=#modstore] getmodlist
|
||||
function modstore.getmodlist(list,yoffset)
|
||||
modstore.current_list = list
|
||||
|
||||
if yoffset == nil then
|
||||
yoffset = 0
|
||||
end
|
||||
|
||||
local sb_y_start = 0.2 + yoffset
|
||||
local sb_y_end = (modstore.modsperpage * 1.75) + ((modstore.modsperpage-1) * 0.15)
|
||||
local close_button = "button[4," .. (sb_y_end + 0.3 + yoffset) ..
|
||||
";4,0.5;btn_modstore_close;" .. fgettext("Close store") .. "]"
|
||||
|
||||
if #list.data == 0 then
|
||||
return close_button
|
||||
end
|
||||
|
||||
local scrollbar = ""
|
||||
scrollbar = scrollbar .. "label[0.1,".. (sb_y_end + 0.25 + yoffset) ..";"
|
||||
.. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
|
||||
scrollbar = scrollbar .. "box[11.6," .. sb_y_start .. ";0.28," .. sb_y_end .. ";#000000]"
|
||||
local scrollbarpos = (sb_y_start + 0.5) +
|
||||
((sb_y_end -1.6)/(list.pagecount-1)) * list.page
|
||||
scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
|
||||
scrollbar = scrollbar .. "button[11.6," .. (sb_y_start)
|
||||
.. ";0.5,0.5;btn_modstore_page_up;^]"
|
||||
scrollbar = scrollbar .. "button[11.6," .. (sb_y_start + sb_y_end - 0.5)
|
||||
.. ";0.5,0.5;btn_modstore_page_down;v]"
|
||||
|
||||
local retval = ""
|
||||
|
||||
local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
|
||||
|
||||
if (endmod > #list.data) then
|
||||
endmod = #list.data
|
||||
end
|
||||
|
||||
for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
|
||||
--getmoddetails
|
||||
local details = list.data[i].details
|
||||
|
||||
if details == nil then
|
||||
details = {}
|
||||
details.title = list.data[i].title
|
||||
details.author = ""
|
||||
details.rating = -1
|
||||
details.description = ""
|
||||
end
|
||||
|
||||
if details ~= nil then
|
||||
local screenshot_ypos =
|
||||
yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
|
||||
|
||||
retval = retval .. modstore.getshortmodinfo(screenshot_ypos,
|
||||
list.data[i],
|
||||
details)
|
||||
end
|
||||
end
|
||||
|
||||
return retval .. scrollbar .. close_button
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--@function [parent=#modstore] getsearchpage
|
||||
function modstore.getsearchpage(tabview, name, tabdata)
|
||||
local retval = ""
|
||||
local search = ""
|
||||
|
||||
if modstore.last_search ~= nil then
|
||||
search = modstore.last_search
|
||||
end
|
||||
|
||||
retval = retval ..
|
||||
"button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" ..
|
||||
"field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]"
|
||||
|
||||
retval = retval ..
|
||||
modstore.getmodlist(
|
||||
modstore.currentlist,
|
||||
1.75)
|
||||
|
||||
return retval;
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--@function [parent=#modstore] unsorted_tab
|
||||
function modstore.unsorted_tab()
|
||||
return modstore.getmodlist(modstore.modlist_unsorted)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--@function [parent=#modstore] activate_search_tab
|
||||
function modstore.activate_search_tab(type, old_tab, new_tab)
|
||||
|
||||
if old_tab == new_tab then
|
||||
return
|
||||
end
|
||||
filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
|
||||
filterlist.refresh(modstore.searchlist)
|
||||
modstore.modsperpage = modstore.mods_on_search_page
|
||||
modstore.currentlist = {
|
||||
page = 0,
|
||||
pagecount =
|
||||
math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
|
||||
data = filterlist.get_list(modstore.searchlist),
|
||||
}
|
||||
end
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local core_developers = {
|
||||
"Mrchiantos",
|
||||
}
|
||||
|
||||
local active_contributors = {
|
||||
}
|
||||
|
||||
local previous_core_developers = {
|
||||
}
|
||||
|
||||
local previous_contributors = {
|
||||
}
|
||||
|
||||
local function buildCreditList(source)
|
||||
local ret = {}
|
||||
for i = 1, #source do
|
||||
ret[i] = core.formspec_escape(source[i])
|
||||
end
|
||||
return table.concat(ret, ",,")
|
||||
end
|
||||
|
||||
return {
|
||||
name = "credits",
|
||||
caption = fgettext("Credits"),
|
||||
cbf_formspec = function(tabview, name, tabdata)
|
||||
local logofile = defaulttexturedir .. "logo.png"
|
||||
local version = core.get_version()
|
||||
return "image[0.5,1;" .. core.formspec_escape(logofile) .. "]" ..
|
||||
"label[1,4;BlockColor is based on Minetest 0.4.17 which is developed by a number of contributors.]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[3.5,1;8.5,6.05;list_credits;" ..
|
||||
"#FFFF00," .. fgettext("Core Developers") .. ",," ..
|
||||
buildCreditList(core_developers) .. ","
|
||||
..";1]"
|
||||
end
|
||||
}
|
|
@ -0,0 +1,297 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local function current_game()
|
||||
local last_game_id = core.settings:get("menu_last_game")
|
||||
local game, index = gamemgr.find_by_gameid(last_game_id)
|
||||
|
||||
return game
|
||||
end
|
||||
|
||||
local function singleplayer_refresh_gamebar()
|
||||
|
||||
local old_bar = ui.find_by_name("game_button_bar")
|
||||
|
||||
if old_bar ~= nil then
|
||||
old_bar:delete()
|
||||
end
|
||||
|
||||
local function game_buttonbar_button_handler(fields)
|
||||
for key,value in pairs(fields) do
|
||||
for j=1,#gamemgr.games,1 do
|
||||
if ("game_btnbar_" .. gamemgr.games[j].id == key) then
|
||||
mm_texture.update("singleplayer", gamemgr.games[j])
|
||||
core.set_topleft_text(gamemgr.games[j].name)
|
||||
core.settings:set("menu_last_game",gamemgr.games[j].id)
|
||||
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
|
||||
local index = filterlist.get_current_index(menudata.worldlist,
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world")))
|
||||
if not index or index < 1 then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
if selected ~= nil and selected < #menudata.worldlist:get_list() then
|
||||
index = selected
|
||||
else
|
||||
index = #menudata.worldlist:get_list()
|
||||
end
|
||||
end
|
||||
menu_worldmt_legacy(index)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local btnbar = buttonbar_create("game_button_bar",
|
||||
game_buttonbar_button_handler,
|
||||
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
|
||||
|
||||
for i=1,#gamemgr.games,1 do
|
||||
local btn_name = "game_btnbar_" .. gamemgr.games[i].id
|
||||
|
||||
local image = nil
|
||||
local text = nil
|
||||
local tooltip = core.formspec_escape(gamemgr.games[i].name)
|
||||
|
||||
if gamemgr.games[i].menuicon_path ~= nil and
|
||||
gamemgr.games[i].menuicon_path ~= "" then
|
||||
image = core.formspec_escape(gamemgr.games[i].menuicon_path)
|
||||
else
|
||||
|
||||
local part1 = gamemgr.games[i].id:sub(1,5)
|
||||
local part2 = gamemgr.games[i].id:sub(6,10)
|
||||
local part3 = gamemgr.games[i].id:sub(11)
|
||||
|
||||
text = part1 .. "\n" .. part2
|
||||
if part3 ~= nil and
|
||||
part3 ~= "" then
|
||||
text = text .. "\n" .. part3
|
||||
end
|
||||
end
|
||||
btnbar:add_button(btn_name, text, image, tooltip)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
local retval = ""
|
||||
|
||||
local index = filterlist.get_current_index(menudata.worldlist,
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world"))
|
||||
)
|
||||
|
||||
retval = retval ..
|
||||
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
|
||||
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
|
||||
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
|
||||
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
|
||||
"checkbox[0.25,0.15;cb_server;".. fgettext("Host Server") ..";" ..
|
||||
dump(core.settings:get_bool("enable_server")) .. "]" ..
|
||||
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
|
||||
menu_render_worldlist() ..
|
||||
";" .. index .. "]"
|
||||
|
||||
if core.settings:get_bool("enable_server") then
|
||||
retval = retval ..
|
||||
"button[8.5,5;3.25,0.5;play;".. fgettext("Host Game") .. "]" ..
|
||||
"checkbox[0.25,0.8;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
|
||||
dump(core.settings:get_bool("server_announce")) .. "]" ..
|
||||
"label[0.25,1.9.2;" .. fgettext("Name/Password") .. "]" ..
|
||||
"field[0.55,3;3.5,0.5;te_playername;;" ..
|
||||
core.formspec_escape(core.settings:get("name")) .. "]" ..
|
||||
"pwdfield[0.55,3.8;3.5,0.5;te_passwd;]"
|
||||
|
||||
local bind_addr = core.settings:get("bind_address")
|
||||
if bind_addr ~= nil and bind_addr ~= "" then
|
||||
retval = retval ..
|
||||
"field[0.55,4.0;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
|
||||
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
|
||||
"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
|
||||
core.formspec_escape(core.settings:get("port")) .. "]"
|
||||
else
|
||||
retval = retval ..
|
||||
"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
|
||||
core.formspec_escape(core.settings:get("port")) .. "]"
|
||||
end
|
||||
else
|
||||
retval = retval ..
|
||||
"button[8.5,5;3.25,0.5;play;".. fgettext("Play Game") .. "]"
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
local function main_button_handler(this, fields, name, tabdata)
|
||||
|
||||
assert(name == "local")
|
||||
|
||||
local world_doubleclick = false
|
||||
|
||||
if fields["sp_worlds"] ~= nil then
|
||||
local event = core.explode_textlist_event(fields["sp_worlds"])
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
|
||||
menu_worldmt_legacy(selected)
|
||||
|
||||
if event.type == "DCL" then
|
||||
world_doubleclick = true
|
||||
end
|
||||
|
||||
if event.type == "CHG" and selected ~= nil then
|
||||
core.settings:set("mainmenu_last_selected_world",
|
||||
menudata.worldlist:get_raw_index(selected))
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["cb_server"] then
|
||||
core.settings:set("enable_server", fields["cb_server"])
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["cb_server_announce"] then
|
||||
core.settings:set("server_announce", fields["cb_server_announce"])
|
||||
local selected = core.get_textlist_index("srv_worlds")
|
||||
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
|
||||
|
||||
if core.settings:get_bool("enable_server") then
|
||||
if selected ~= nil and gamedata.selected_world ~= 0 then
|
||||
gamedata.playername = fields["te_playername"]
|
||||
gamedata.password = fields["te_passwd"]
|
||||
gamedata.port = fields["te_serverport"]
|
||||
gamedata.address = ""
|
||||
|
||||
core.settings:set("port",gamedata.port)
|
||||
if fields["te_serveraddr"] ~= nil then
|
||||
core.settings:set("bind_address",fields["te_serveraddr"])
|
||||
end
|
||||
|
||||
--update last game
|
||||
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
|
||||
if world then
|
||||
local game, index = gamemgr.find_by_gameid(world.gameid)
|
||||
core.settings:set("menu_last_game", game.id)
|
||||
end
|
||||
|
||||
core.start()
|
||||
else
|
||||
gamedata.errormessage =
|
||||
fgettext("No world created or selected!")
|
||||
end
|
||||
else
|
||||
if selected ~= nil and gamedata.selected_world ~= 0 then
|
||||
gamedata.singleplayer = true
|
||||
core.start()
|
||||
else
|
||||
gamedata.errormessage =
|
||||
fgettext("No world created or selected!")
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if fields["world_create"] ~= nil then
|
||||
local create_world_dlg = create_create_world_dlg(true)
|
||||
create_world_dlg:set_parent(this)
|
||||
this:hide()
|
||||
create_world_dlg:show()
|
||||
mm_texture.update("singleplayer",current_game())
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["world_delete"] ~= nil then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
if selected ~= nil and
|
||||
selected <= menudata.worldlist:size() then
|
||||
local world = menudata.worldlist:get_list()[selected]
|
||||
if world ~= nil and
|
||||
world.name ~= nil and
|
||||
world.name ~= "" then
|
||||
local index = menudata.worldlist:get_raw_index(selected)
|
||||
local delete_world_dlg = create_delete_world_dlg(world.name,index)
|
||||
delete_world_dlg:set_parent(this)
|
||||
this:hide()
|
||||
delete_world_dlg:show()
|
||||
mm_texture.update("singleplayer",current_game())
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["world_configure"] ~= nil then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
if selected ~= nil then
|
||||
local configdialog =
|
||||
create_configure_world_dlg(
|
||||
menudata.worldlist:get_raw_index(selected))
|
||||
|
||||
if (configdialog ~= nil) then
|
||||
configdialog:set_parent(this)
|
||||
this:hide()
|
||||
configdialog:show()
|
||||
mm_texture.update("singleplayer",current_game())
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function on_change(type, old_tab, new_tab)
|
||||
local buttonbar = ui.find_by_name("game_button_bar")
|
||||
|
||||
if ( buttonbar == nil ) then
|
||||
singleplayer_refresh_gamebar()
|
||||
buttonbar = ui.find_by_name("game_button_bar")
|
||||
end
|
||||
|
||||
if (type == "ENTER") then
|
||||
local game = current_game()
|
||||
|
||||
if game then
|
||||
menudata.worldlist:set_filtercriteria(game.id)
|
||||
core.set_topleft_text(game.name)
|
||||
mm_texture.update("singleplayer",game)
|
||||
end
|
||||
buttonbar:hide()
|
||||
else
|
||||
menudata.worldlist:set_filtercriteria(nil)
|
||||
buttonbar:hide()
|
||||
core.set_topleft_text("")
|
||||
mm_texture.update(new_tab,nil)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "local",
|
||||
caption = fgettext("Local Game"),
|
||||
cbf_formspec = get_formspec,
|
||||
cbf_button_handler = main_button_handler,
|
||||
on_change = on_change
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
|
||||
if modmgr.global_mods == nil then
|
||||
modmgr.refresh_globals()
|
||||
end
|
||||
|
||||
if tabdata.selected_mod == nil then
|
||||
tabdata.selected_mod = 1
|
||||
end
|
||||
|
||||
local retval =
|
||||
"label[0.05,-0.25;".. fgettext("Installed Mods:") .. "]" ..
|
||||
"tablecolumns[color;tree;text]" ..
|
||||
"table[0,0.25;5.1,5;modlist;" ..
|
||||
modmgr.render_modlist(modmgr.global_mods) ..
|
||||
";" .. tabdata.selected_mod .. "]"
|
||||
|
||||
retval = retval ..
|
||||
-- "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
|
||||
-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
|
||||
-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
|
||||
|
||||
-- TODO Disabled due to service being offline, and not likely to come online again, in this form
|
||||
-- "button[0,4.85;5.25,0.5;btn_modstore;".. fgettext("Online mod repository") .. "]"
|
||||
""
|
||||
|
||||
local selected_mod = nil
|
||||
|
||||
if filterlist.size(modmgr.global_mods) >= tabdata.selected_mod then
|
||||
selected_mod = modmgr.global_mods:get_list()[tabdata.selected_mod]
|
||||
end
|
||||
|
||||
if selected_mod ~= nil then
|
||||
local modscreenshot = nil
|
||||
|
||||
--check for screenshot beeing available
|
||||
local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
|
||||
local error = nil
|
||||
local screenshotfile,error = io.open(screenshotfilename,"r")
|
||||
if error == nil then
|
||||
screenshotfile:close()
|
||||
modscreenshot = screenshotfilename
|
||||
end
|
||||
|
||||
if modscreenshot == nil then
|
||||
modscreenshot = defaulttexturedir .. "no_screenshot.png"
|
||||
end
|
||||
|
||||
retval = retval
|
||||
.. "image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]"
|
||||
.. "label[8.25,0.6;" .. selected_mod.name .. "]"
|
||||
|
||||
local descriptionlines = nil
|
||||
error = nil
|
||||
local descriptionfilename = selected_mod.path .. "description.txt"
|
||||
local descriptionfile,error = io.open(descriptionfilename,"r")
|
||||
if error == nil then
|
||||
local descriptiontext = descriptionfile:read("*all")
|
||||
|
||||
descriptionlines = core.wrap_text(descriptiontext, 42, true)
|
||||
descriptionfile:close()
|
||||
else
|
||||
descriptionlines = {}
|
||||
descriptionlines[#descriptionlines + 1] = fgettext("No mod description available")
|
||||
end
|
||||
|
||||
retval = retval ..
|
||||
"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
|
||||
"textlist[5.5,2.2;6.2,2.4;description;"
|
||||
|
||||
for i=1,#descriptionlines,1 do
|
||||
retval = retval .. core.formspec_escape(descriptionlines[i]) .. ","
|
||||
end
|
||||
|
||||
|
||||
if selected_mod.is_modpack then
|
||||
retval = retval .. ";0]" ..
|
||||
"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
|
||||
fgettext("Rename") .. "]"
|
||||
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
|
||||
.. fgettext("Uninstall selected modpack") .. "]"
|
||||
else
|
||||
--show dependencies
|
||||
local toadd_hard, toadd_soft = modmgr.get_dependencies(selected_mod.path)
|
||||
if toadd_hard == "" and toadd_soft == "" then
|
||||
retval = retval .. "," .. fgettext("No dependencies.")
|
||||
else
|
||||
if toadd_hard ~= "" then
|
||||
retval = retval .. "," .. fgettext("Dependencies:") .. ","
|
||||
retval = retval .. toadd_hard
|
||||
end
|
||||
if toadd_soft ~= "" then
|
||||
if toadd_hard ~= "" then
|
||||
retval = retval .. ","
|
||||
end
|
||||
retval = retval .. "," .. fgettext("Optional dependencies:") .. ","
|
||||
retval = retval .. toadd_soft
|
||||
end
|
||||
end
|
||||
|
||||
retval = retval .. ";0]"
|
||||
|
||||
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
|
||||
.. fgettext("Uninstall selected mod") .. "]"
|
||||
end
|
||||
end
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function handle_buttons(tabview, fields, tabname, tabdata)
|
||||
if fields["modlist"] ~= nil then
|
||||
local event = core.explode_table_event(fields["modlist"])
|
||||
tabdata.selected_mod = event.row
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_mod_mgr_install_local"] ~= nil then
|
||||
core.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_modstore"] ~= nil then
|
||||
local modstore_ui = ui.find_by_name("modstore")
|
||||
if modstore_ui ~= nil then
|
||||
tabview:hide()
|
||||
modstore.update_modlist()
|
||||
modstore_ui:show()
|
||||
else
|
||||
print("modstore ui element not found")
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
|
||||
local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_mod)
|
||||
dlg_renamemp:set_parent(tabview)
|
||||
tabview:hide()
|
||||
dlg_renamemp:show()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_mod_mgr_delete_mod"] ~= nil then
|
||||
local dlg_delmod = create_delete_mod_dlg(tabdata.selected_mod)
|
||||
dlg_delmod:set_parent(tabview)
|
||||
tabview:hide()
|
||||
dlg_delmod:show()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
|
||||
fields["mod_mgt_open_dlg_accepted"] ~= "" then
|
||||
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "mods",
|
||||
caption = fgettext("Mods"),
|
||||
cbf_formspec = get_formspec,
|
||||
cbf_button_handler = handle_buttons,
|
||||
on_change = gamemgr.update_gamelist
|
||||
}
|
|
@ -0,0 +1,350 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
-- Update the cached supported proto info,
|
||||
-- it may have changed after a change by the settings menu.
|
||||
common_update_cached_supp_proto()
|
||||
local fav_selected = nil
|
||||
if menudata.search_result then
|
||||
fav_selected = menudata.search_result[tabdata.fav_selected]
|
||||
else
|
||||
fav_selected = menudata.favorites[tabdata.fav_selected]
|
||||
end
|
||||
|
||||
if not tabdata.search_for then
|
||||
tabdata.search_for = ""
|
||||
end
|
||||
|
||||
local retval =
|
||||
-- Search
|
||||
"field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
|
||||
"button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
|
||||
|
||||
-- Address / Port
|
||||
"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
|
||||
"field[8,0.65;3.25,0.5;te_address;;" ..
|
||||
core.formspec_escape(core.settings:get("address")) .. "]" ..
|
||||
"field[11.1,0.65;1.4,0.5;te_port;;" ..
|
||||
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
|
||||
|
||||
-- Name / Password
|
||||
"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
|
||||
"field[8,1.85;2.9,0.5;te_name;;" ..
|
||||
core.formspec_escape(core.settings:get("name")) .. "]" ..
|
||||
"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
|
||||
|
||||
-- Description Background
|
||||
"box[7.73,2.25;4.25,2.6;#999999]"..
|
||||
|
||||
-- Connect
|
||||
"button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
|
||||
|
||||
if tabdata.fav_selected and fav_selected then
|
||||
if gamedata.fav then
|
||||
retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
|
||||
fgettext("Del. Favorite") .. "]"
|
||||
end
|
||||
if fav_selected.description then
|
||||
retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
|
||||
core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
|
||||
end
|
||||
end
|
||||
|
||||
--favourites
|
||||
retval = retval .. "tablecolumns[" ..
|
||||
image_column(fgettext("Favorite"), "favorite") .. ";" ..
|
||||
image_column(fgettext("Ping")) .. ",padding=0.25;" ..
|
||||
"color,span=3;" ..
|
||||
"text,align=right;" .. -- clients
|
||||
"text,align=center,padding=0.25;" .. -- "/"
|
||||
"text,align=right,padding=0.25;" .. -- clients_max
|
||||
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
|
||||
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
|
||||
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
|
||||
"color,span=1;" ..
|
||||
"text,padding=1]" ..
|
||||
"table[-0.15,0.6;7.75,5.15;favourites;"
|
||||
|
||||
if menudata.search_result then
|
||||
for i = 1, #menudata.search_result do
|
||||
local favs = core.get_favorites("local")
|
||||
local server = menudata.search_result[i]
|
||||
|
||||
for fav_id = 1, #favs do
|
||||
if server.address == favs[fav_id].address and
|
||||
server.port == favs[fav_id].port then
|
||||
server.is_favorite = true
|
||||
end
|
||||
end
|
||||
|
||||
if i ~= 1 then
|
||||
retval = retval .. ","
|
||||
end
|
||||
|
||||
retval = retval .. render_serverlist_row(server, server.is_favorite)
|
||||
end
|
||||
elseif #menudata.favorites > 0 then
|
||||
local favs = core.get_favorites("local")
|
||||
if #favs > 0 then
|
||||
for i = 1, #favs do
|
||||
for j = 1, #menudata.favorites do
|
||||
if menudata.favorites[j].address == favs[i].address and
|
||||
menudata.favorites[j].port == favs[i].port then
|
||||
table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
|
||||
end
|
||||
end
|
||||
if favs[i].address ~= menudata.favorites[i].address then
|
||||
table.insert(menudata.favorites, i, favs[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
|
||||
for i = 2, #menudata.favorites do
|
||||
retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
|
||||
end
|
||||
end
|
||||
|
||||
if tabdata.fav_selected then
|
||||
retval = retval .. ";" .. tabdata.fav_selected .. "]"
|
||||
else
|
||||
retval = retval .. ";0]"
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function main_button_handler(tabview, fields, name, tabdata)
|
||||
local serverlist = menudata.search_result or menudata.favorites
|
||||
|
||||
if fields.te_name then
|
||||
gamedata.playername = fields.te_name
|
||||
core.settings:set("name", fields.te_name)
|
||||
end
|
||||
|
||||
if fields.favourites then
|
||||
local event = core.explode_table_event(fields.favourites)
|
||||
local fav = serverlist[event.row]
|
||||
|
||||
if event.type == "DCL" then
|
||||
if event.row <= #serverlist then
|
||||
if menudata.favorites_is_public and
|
||||
not is_server_protocol_compat_or_error(
|
||||
fav.proto_min, fav.proto_max) then
|
||||
return true
|
||||
end
|
||||
|
||||
gamedata.address = fav.address
|
||||
gamedata.port = fav.port
|
||||
gamedata.playername = fields.te_name
|
||||
gamedata.selected_world = 0
|
||||
|
||||
if fields.te_pwd then
|
||||
gamedata.password = fields.te_pwd
|
||||
end
|
||||
|
||||
gamedata.servername = fav.name
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if gamedata.address and gamedata.port then
|
||||
core.settings:set("address", gamedata.address)
|
||||
core.settings:set("remote_port", gamedata.port)
|
||||
core.start()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if event.type == "CHG" then
|
||||
if event.row <= #serverlist then
|
||||
gamedata.fav = false
|
||||
local favs = core.get_favorites("local")
|
||||
local address = fav.address
|
||||
local port = fav.port
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
for i = 1, #favs do
|
||||
if fav.address == favs[i].address and
|
||||
fav.port == favs[i].port then
|
||||
gamedata.fav = true
|
||||
end
|
||||
end
|
||||
|
||||
if address and port then
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
tabdata.fav_selected = event.row
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if fields.key_up or fields.key_down then
|
||||
local fav_idx = core.get_table_index("favourites")
|
||||
local fav = serverlist[fav_idx]
|
||||
|
||||
if fav_idx then
|
||||
if fields.key_up and fav_idx > 1 then
|
||||
fav_idx = fav_idx - 1
|
||||
elseif fields.key_down and fav_idx < #menudata.favorites then
|
||||
fav_idx = fav_idx + 1
|
||||
end
|
||||
else
|
||||
fav_idx = 1
|
||||
end
|
||||
|
||||
if not menudata.favorites or not fav then
|
||||
tabdata.fav_selected = 0
|
||||
return true
|
||||
end
|
||||
|
||||
local address = fav.address
|
||||
local port = fav.port
|
||||
gamedata.serverdescription = fav.description
|
||||
if address and port then
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
|
||||
tabdata.fav_selected = fav_idx
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_delete_favorite then
|
||||
local current_favourite = core.get_table_index("favourites")
|
||||
if not current_favourite then return end
|
||||
|
||||
core.delete_favorite(current_favourite)
|
||||
asyncOnlineFavourites()
|
||||
tabdata.fav_selected = nil
|
||||
|
||||
core.settings:set("address", "")
|
||||
core.settings:set("remote_port", "30000")
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
|
||||
tabdata.fav_selected = 1
|
||||
local input = fields.te_search:lower()
|
||||
tabdata.search_for = fields.te_search
|
||||
|
||||
if #menudata.favorites < 2 then
|
||||
return true
|
||||
end
|
||||
|
||||
menudata.search_result = {}
|
||||
|
||||
-- setup the keyword list
|
||||
local keywords = {}
|
||||
for word in input:gmatch("%S+") do
|
||||
table.insert(keywords, word)
|
||||
end
|
||||
|
||||
if #keywords == 0 then
|
||||
menudata.search_result = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- Search the serverlist
|
||||
local search_result = {}
|
||||
for i = 1, #menudata.favorites do
|
||||
local server = menudata.favorites[i]
|
||||
local found = 0
|
||||
for k = 1, #keywords do
|
||||
local keyword = keywords[k]
|
||||
if server.name then
|
||||
local name = server.name:lower()
|
||||
local _, count = name:gsub(keyword, keyword)
|
||||
found = found + count * 4
|
||||
end
|
||||
|
||||
if server.description then
|
||||
local desc = server.description:lower()
|
||||
local _, count = desc:gsub(keyword, keyword)
|
||||
found = found + count * 2
|
||||
end
|
||||
end
|
||||
if found > 0 then
|
||||
local points = (#menudata.favorites - i) / 5 + found
|
||||
server.points = points
|
||||
table.insert(search_result, server)
|
||||
end
|
||||
end
|
||||
if #search_result > 0 then
|
||||
table.sort(search_result, function(a, b)
|
||||
return a.points > b.points
|
||||
end)
|
||||
menudata.search_result = search_result
|
||||
local first_server = search_result[1]
|
||||
core.settings:set("address", first_server.address)
|
||||
core.settings:set("remote_port", first_server.port)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if (fields.btn_mp_connect or fields.key_enter)
|
||||
and fields.te_address ~= "" and fields.te_port then
|
||||
gamedata.playername = fields.te_name
|
||||
gamedata.password = fields.te_pwd
|
||||
gamedata.address = fields.te_address
|
||||
gamedata.port = fields.te_port
|
||||
gamedata.selected_world = 0
|
||||
local fav_idx = core.get_table_index("favourites")
|
||||
local fav = serverlist[fav_idx]
|
||||
|
||||
if fav_idx and fav_idx <= #serverlist and
|
||||
fav.address == fields.te_address and
|
||||
fav.port == fields.te_port then
|
||||
|
||||
gamedata.servername = fav.name
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if menudata.favorites_is_public and
|
||||
not is_server_protocol_compat_or_error(
|
||||
fav.proto_min, fav.proto_max) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
gamedata.servername = ""
|
||||
gamedata.serverdescription = ""
|
||||
end
|
||||
|
||||
core.settings:set("address", fields.te_address)
|
||||
core.settings:set("remote_port", fields.te_port)
|
||||
|
||||
core.start()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function on_change(type, old_tab, new_tab)
|
||||
if type == "LEAVE" then return end
|
||||
asyncOnlineFavourites()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "online",
|
||||
caption = fgettext("Play Online"),
|
||||
cbf_formspec = get_formspec,
|
||||
cbf_button_handler = main_button_handler,
|
||||
on_change = on_change
|
||||
}
|
|
@ -0,0 +1,410 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local labels = {
|
||||
leaves = {
|
||||
fgettext("Opaque Leaves"),
|
||||
fgettext("Simple Leaves"),
|
||||
fgettext("Fancy Leaves")
|
||||
},
|
||||
node_highlighting = {
|
||||
fgettext("Node Outlining"),
|
||||
fgettext("Node Highlighting"),
|
||||
fgettext("None")
|
||||
},
|
||||
filters = {
|
||||
fgettext("No Filter"),
|
||||
fgettext("Bilinear Filter"),
|
||||
fgettext("Trilinear Filter")
|
||||
},
|
||||
mipmap = {
|
||||
fgettext("No Mipmap"),
|
||||
fgettext("Mipmap"),
|
||||
fgettext("Mipmap + Aniso. Filter")
|
||||
},
|
||||
antialiasing = {
|
||||
fgettext("None"),
|
||||
fgettext("2x"),
|
||||
fgettext("4x"),
|
||||
fgettext("8x")
|
||||
}
|
||||
}
|
||||
|
||||
local dd_options = {
|
||||
leaves = {
|
||||
table.concat(labels.leaves, ","),
|
||||
{"opaque", "simple", "fancy"}
|
||||
},
|
||||
node_highlighting = {
|
||||
table.concat(labels.node_highlighting, ","),
|
||||
{"box", "halo", "none"}
|
||||
},
|
||||
filters = {
|
||||
table.concat(labels.filters, ","),
|
||||
{"", "bilinear_filter", "trilinear_filter"}
|
||||
},
|
||||
mipmap = {
|
||||
table.concat(labels.mipmap, ","),
|
||||
{"", "mip_map", "anisotropic_filter"}
|
||||
},
|
||||
antialiasing = {
|
||||
table.concat(labels.antialiasing, ","),
|
||||
{"0", "2", "4", "8"}
|
||||
}
|
||||
}
|
||||
|
||||
local getSettingIndex = {
|
||||
Leaves = function()
|
||||
local style = core.settings:get("leaves_style")
|
||||
for idx, name in pairs(dd_options.leaves[2]) do
|
||||
if style == name then return idx end
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
NodeHighlighting = function()
|
||||
local style = core.settings:get("node_highlighting")
|
||||
for idx, name in pairs(dd_options.node_highlighting[2]) do
|
||||
if style == name then return idx end
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
Filter = function()
|
||||
if core.settings:get(dd_options.filters[2][3]) == "true" then
|
||||
return 3
|
||||
elseif core.settings:get(dd_options.filters[2][3]) == "false" and
|
||||
core.settings:get(dd_options.filters[2][2]) == "true" then
|
||||
return 2
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
Mipmap = function()
|
||||
if core.settings:get(dd_options.mipmap[2][3]) == "true" then
|
||||
return 3
|
||||
elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
|
||||
core.settings:get(dd_options.mipmap[2][2]) == "true" then
|
||||
return 2
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
Antialiasing = function()
|
||||
local antialiasing_setting = core.settings:get("fsaa")
|
||||
for i = 1, #dd_options.antialiasing[2] do
|
||||
if antialiasing_setting == dd_options.antialiasing[2][i] then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
}
|
||||
|
||||
local function antialiasing_fname_to_name(fname)
|
||||
for i = 1, #labels.antialiasing do
|
||||
if fname == labels.antialiasing[i] then
|
||||
return dd_options.antialiasing[2][i]
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local function dlg_confirm_reset_formspec(data)
|
||||
return "size[8,3]" ..
|
||||
"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
|
||||
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
|
||||
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
|
||||
end
|
||||
|
||||
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
|
||||
|
||||
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
|
||||
local worldlist = core.get_worlds()
|
||||
local found_singleplayerworld = false
|
||||
|
||||
for i = 1, #worldlist do
|
||||
if worldlist[i].name == "singleplayerworld" then
|
||||
found_singleplayerworld = true
|
||||
gamedata.worldindex = i
|
||||
end
|
||||
end
|
||||
|
||||
if found_singleplayerworld then
|
||||
core.delete_world(gamedata.worldindex)
|
||||
end
|
||||
|
||||
core.create_world("singleplayerworld", 1)
|
||||
worldlist = core.get_worlds()
|
||||
found_singleplayerworld = false
|
||||
|
||||
for i = 1, #worldlist do
|
||||
if worldlist[i].name == "singleplayerworld" then
|
||||
found_singleplayerworld = true
|
||||
gamedata.worldindex = i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
this.parent:show()
|
||||
this:hide()
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
local function showconfirm_reset(tabview)
|
||||
local new_dlg = dialog_create("reset_spworld",
|
||||
dlg_confirm_reset_formspec,
|
||||
dlg_confirm_reset_btnhandler,
|
||||
nil)
|
||||
new_dlg:set_parent(tabview)
|
||||
tabview:hide()
|
||||
new_dlg:show()
|
||||
end
|
||||
|
||||
local function formspec(tabview, name, tabdata)
|
||||
local tab_string =
|
||||
"box[0,0;3.75,4.5;#999999]" ..
|
||||
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
|
||||
.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
|
||||
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
|
||||
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
|
||||
"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
|
||||
.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
|
||||
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
|
||||
.. dump(core.settings:get_bool("connected_glass")) .. "]" ..
|
||||
"dropdown[0.25,2.8;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
|
||||
.. getSettingIndex.NodeHighlighting() .. "]" ..
|
||||
"dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
|
||||
.. getSettingIndex.Leaves() .. "]" ..
|
||||
"box[4,0;3.75,4.5;#999999]" ..
|
||||
"label[4.25,0.1;" .. fgettext("Texturing:") .. "]" ..
|
||||
"dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";"
|
||||
.. getSettingIndex.Filter() .. "]" ..
|
||||
"dropdown[4.25,1.35;3.5;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
|
||||
.. getSettingIndex.Mipmap() .. "]" ..
|
||||
"label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" ..
|
||||
"dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
|
||||
.. getSettingIndex.Antialiasing() .. "]" ..
|
||||
"label[4.25,3.45;" .. fgettext("Screen:") .. "]" ..
|
||||
"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
|
||||
.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
|
||||
"box[8,0;3.75,4.5;#999999]" ..
|
||||
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_shaders")) .. "]"
|
||||
|
||||
if PLATFORM == "Android" then
|
||||
tab_string = tab_string ..
|
||||
"button[8,4.75;4.1,1;btn_reset_singleplayer;"
|
||||
.. fgettext("Reset singleplayer world") .. "]"
|
||||
else
|
||||
tab_string = tab_string ..
|
||||
"button[8,4.75;4,1;btn_change_keys;"
|
||||
.. fgettext("Change keys") .. "]"
|
||||
end
|
||||
|
||||
tab_string = tab_string ..
|
||||
"button[0,4.75;4,1;btn_advanced_settings;"
|
||||
.. fgettext("Advanced Settings") .. "]"
|
||||
|
||||
|
||||
if core.settings:get("touchscreen_threshold") ~= nil then
|
||||
tab_string = tab_string ..
|
||||
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
|
||||
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
|
||||
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
|
||||
end
|
||||
|
||||
if core.settings:get_bool("enable_shaders") then
|
||||
tab_string = tab_string ..
|
||||
"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
|
||||
"checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
|
||||
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
|
||||
"checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
|
||||
.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
|
||||
"checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
|
||||
"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
|
||||
"checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
|
||||
"checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
|
||||
else
|
||||
tab_string = tab_string ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[8.33,0.7;3.5,4;shaders;" ..
|
||||
"#888888," .. fgettext("Bump Mapping") .. "," ..
|
||||
"#888888," .. fgettext("Tone Mapping") .. "," ..
|
||||
"#888888," .. fgettext("Normal Mapping") .. "," ..
|
||||
"#888888," .. fgettext("Parallax Occlusion") .. "," ..
|
||||
"#888888," .. fgettext("Waving Water") .. "," ..
|
||||
"#888888," .. fgettext("Waving Leaves") .. "," ..
|
||||
"#888888," .. fgettext("Waving Plants") .. "," ..
|
||||
";1]"
|
||||
end
|
||||
|
||||
return tab_string
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
|
||||
if fields["btn_advanced_settings"] ~= nil then
|
||||
local adv_settings_dlg = create_adv_settings_dlg()
|
||||
adv_settings_dlg:set_parent(this)
|
||||
this:hide()
|
||||
adv_settings_dlg:show()
|
||||
--mm_texture.update("singleplayer", current_game())
|
||||
return true
|
||||
end
|
||||
if fields["cb_smooth_lighting"] then
|
||||
core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_particles"] then
|
||||
core.settings:set("enable_particles", fields["cb_particles"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_3d_clouds"] then
|
||||
core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_opaque_water"] then
|
||||
core.settings:set("opaque_water", fields["cb_opaque_water"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_connected_glass"] then
|
||||
core.settings:set("connected_glass", fields["cb_connected_glass"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_autosave_screensize"] then
|
||||
core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_shaders"] then
|
||||
if (core.settings:get("video_driver") == "direct3d8" or
|
||||
core.settings:get("video_driver") == "direct3d9") then
|
||||
core.settings:set("enable_shaders", "false")
|
||||
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
|
||||
else
|
||||
core.settings:set("enable_shaders", fields["cb_shaders"])
|
||||
end
|
||||
return true
|
||||
end
|
||||
if fields["cb_bumpmapping"] then
|
||||
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_tonemapping"] then
|
||||
core.settings:set("tone_mapping", fields["cb_tonemapping"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_generate_normalmaps"] then
|
||||
core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_parallax"] then
|
||||
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_waving_water"] then
|
||||
core.settings:set("enable_waving_water", fields["cb_waving_water"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_waving_leaves"] then
|
||||
core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
|
||||
end
|
||||
if fields["cb_waving_plants"] then
|
||||
core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
|
||||
return true
|
||||
end
|
||||
if fields["btn_change_keys"] then
|
||||
core.show_keys_menu()
|
||||
return true
|
||||
end
|
||||
if fields["cb_touchscreen_target"] then
|
||||
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
|
||||
return true
|
||||
end
|
||||
if fields["btn_reset_singleplayer"] then
|
||||
showconfirm_reset(this)
|
||||
return true
|
||||
end
|
||||
|
||||
--Note dropdowns have to be handled LAST!
|
||||
local ddhandled = false
|
||||
|
||||
for i = 1, #labels.leaves do
|
||||
if fields["dd_leaves_style"] == labels.leaves[i] then
|
||||
core.settings:set("leaves_style", dd_options.leaves[2][i])
|
||||
ddhandled = true
|
||||
end
|
||||
end
|
||||
for i = 1, #labels.node_highlighting do
|
||||
if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
|
||||
core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
|
||||
ddhandled = true
|
||||
end
|
||||
end
|
||||
if fields["dd_filters"] == labels.filters[1] then
|
||||
core.settings:set("bilinear_filter", "false")
|
||||
core.settings:set("trilinear_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_filters"] == labels.filters[2] then
|
||||
core.settings:set("bilinear_filter", "true")
|
||||
core.settings:set("trilinear_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_filters"] == labels.filters[3] then
|
||||
core.settings:set("bilinear_filter", "false")
|
||||
core.settings:set("trilinear_filter", "true")
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_mipmap"] == labels.mipmap[1] then
|
||||
core.settings:set("mip_map", "false")
|
||||
core.settings:set("anisotropic_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_mipmap"] == labels.mipmap[2] then
|
||||
core.settings:set("mip_map", "true")
|
||||
core.settings:set("anisotropic_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_mipmap"] == labels.mipmap[3] then
|
||||
core.settings:set("mip_map", "true")
|
||||
core.settings:set("anisotropic_filter", "true")
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_antialiasing"] then
|
||||
core.settings:set("fsaa",
|
||||
antialiasing_fname_to_name(fields["dd_antialiasing"]))
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_touchthreshold"] then
|
||||
core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
|
||||
ddhandled = true
|
||||
end
|
||||
|
||||
return ddhandled
|
||||
end
|
||||
|
||||
return {
|
||||
name = "settings",
|
||||
caption = fgettext("Settings"),
|
||||
cbf_formspec = formspec,
|
||||
cbf_button_handler = handle_settings_buttons
|
||||
}
|
|
@ -0,0 +1,220 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
-- Update the cached supported proto info,
|
||||
-- it may have changed after a change by the settings menu.
|
||||
common_update_cached_supp_proto()
|
||||
local fav_selected = menudata.favorites[tabdata.fav_selected]
|
||||
|
||||
local retval =
|
||||
"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
|
||||
"field[0.25,3.35;5.5,0.5;te_address;;" ..
|
||||
core.formspec_escape(core.settings:get("address")) .."]" ..
|
||||
"field[5.75,3.35;2.25,0.5;te_port;;" ..
|
||||
core.formspec_escape(core.settings:get("remote_port")) .."]" ..
|
||||
"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
|
||||
"field[9.8,1;2.6,0.5;te_name;;" ..
|
||||
core.formspec_escape(core.settings:get("name")) .."]" ..
|
||||
"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
|
||||
|
||||
|
||||
if tabdata.fav_selected and fav_selected then
|
||||
if gamedata.fav then
|
||||
retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
|
||||
fgettext("Del. Favorite") .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
retval = retval .. "tablecolumns[" ..
|
||||
image_column(fgettext("Favorite"), "favorite") .. ";" ..
|
||||
image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
|
||||
"color,span=3;" ..
|
||||
"text,align=right;" .. -- clients
|
||||
"text,align=center,padding=0.25;" .. -- "/"
|
||||
"text,align=right,padding=0.25;" .. -- clients_max
|
||||
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
|
||||
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
|
||||
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
|
||||
"color,span=1;" ..
|
||||
"text,padding=1]" .. -- name
|
||||
"table[-0.05,0;9.2,2.75;favourites;"
|
||||
|
||||
if #menudata.favorites > 0 then
|
||||
local favs = core.get_favorites("local")
|
||||
if #favs > 0 then
|
||||
for i = 1, #favs do
|
||||
for j = 1, #menudata.favorites do
|
||||
if menudata.favorites[j].address == favs[i].address and
|
||||
menudata.favorites[j].port == favs[i].port then
|
||||
table.insert(menudata.favorites, i,
|
||||
table.remove(menudata.favorites, j))
|
||||
end
|
||||
end
|
||||
if favs[i].address ~= menudata.favorites[i].address then
|
||||
table.insert(menudata.favorites, i, favs[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
|
||||
for i = 2, #menudata.favorites do
|
||||
retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
|
||||
end
|
||||
end
|
||||
|
||||
if tabdata.fav_selected then
|
||||
retval = retval .. ";" .. tabdata.fav_selected .. "]"
|
||||
else
|
||||
retval = retval .. ";0]"
|
||||
end
|
||||
|
||||
-- separator
|
||||
retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
|
||||
|
||||
-- checkboxes
|
||||
retval = retval ..
|
||||
"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
|
||||
dump(core.settings:get_bool("creative_mode")) .. "]"..
|
||||
"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
|
||||
dump(core.settings:get_bool("enable_damage")) .. "]"
|
||||
-- buttons
|
||||
retval = retval ..
|
||||
"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
|
||||
"button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function main_button_handler(tabview, fields, name, tabdata)
|
||||
if fields.btn_start_singleplayer then
|
||||
gamedata.selected_world = gamedata.worldindex
|
||||
gamedata.singleplayer = true
|
||||
core.start()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.favourites then
|
||||
local event = core.explode_table_event(fields.favourites)
|
||||
if event.type == "CHG" then
|
||||
if event.row <= #menudata.favorites then
|
||||
gamedata.fav = false
|
||||
local favs = core.get_favorites("local")
|
||||
local fav = menudata.favorites[event.row]
|
||||
local address = fav.address
|
||||
local port = fav.port
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
for i = 1, #favs do
|
||||
if fav.address == favs[i].address and
|
||||
fav.port == favs[i].port then
|
||||
gamedata.fav = true
|
||||
end
|
||||
end
|
||||
|
||||
if address and port then
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
tabdata.fav_selected = event.row
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if fields.btn_delete_favorite then
|
||||
local current_favourite = core.get_table_index("favourites")
|
||||
if not current_favourite then return end
|
||||
|
||||
core.delete_favorite(current_favourite)
|
||||
asyncOnlineFavourites()
|
||||
tabdata.fav_selected = nil
|
||||
|
||||
core.settings:set("address", "")
|
||||
core.settings:set("remote_port", "30000")
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.cb_creative then
|
||||
core.settings:set("creative_mode", fields.cb_creative)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.cb_damage then
|
||||
core.settings:set("enable_damage", fields.cb_damage)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_mp_connect or fields.key_enter then
|
||||
gamedata.playername = fields.te_name
|
||||
gamedata.password = fields.te_pwd
|
||||
gamedata.address = fields.te_address
|
||||
gamedata.port = fields.te_port
|
||||
local fav_idx = core.get_textlist_index("favourites")
|
||||
|
||||
if fav_idx and fav_idx <= #menudata.favorites and
|
||||
menudata.favorites[fav_idx].address == fields.te_address and
|
||||
menudata.favorites[fav_idx].port == fields.te_port then
|
||||
local fav = menudata.favorites[fav_idx]
|
||||
gamedata.servername = fav.name
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if menudata.favorites_is_public and
|
||||
not is_server_protocol_compat_or_error(
|
||||
fav.proto_min, fav.proto_max) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
gamedata.servername = ""
|
||||
gamedata.serverdescription = ""
|
||||
end
|
||||
|
||||
gamedata.selected_world = 0
|
||||
|
||||
core.settings:set("address", fields.te_address)
|
||||
core.settings:set("remote_port", fields.te_port)
|
||||
|
||||
core.start()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_config_sp_world then
|
||||
local configdialog = create_configure_world_dlg(1)
|
||||
if configdialog then
|
||||
configdialog:set_parent(tabview)
|
||||
tabview:hide()
|
||||
configdialog:show()
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function on_activate(type,old_tab,new_tab)
|
||||
if type == "LEAVE" then return end
|
||||
asyncOnlineFavourites()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "main",
|
||||
caption = fgettext("Main"),
|
||||
cbf_formspec = get_formspec,
|
||||
cbf_button_handler = main_button_handler,
|
||||
on_change = on_activate
|
||||
}
|
|
@ -0,0 +1,132 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2014 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function filter_texture_pack_list(list)
|
||||
local retval = {}
|
||||
|
||||
for _, item in ipairs(list) do
|
||||
if item ~= "base" then
|
||||
retval[#retval + 1] = item
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(retval)
|
||||
table.insert(retval, 1, fgettext("None"))
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function render_texture_pack_list(list)
|
||||
local retval = ""
|
||||
|
||||
for i, v in ipairs(list) do
|
||||
if v:sub(1, 1) ~= "." then
|
||||
if retval ~= "" then
|
||||
retval = retval .. ","
|
||||
end
|
||||
|
||||
retval = retval .. core.formspec_escape(v)
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
|
||||
local retval = "label[4,-0.25;" .. fgettext("Select texture pack:") .. "]" ..
|
||||
"textlist[4,0.25;7.5,5.0;TPs;"
|
||||
|
||||
local current_texture_path = core.settings:get("texture_path")
|
||||
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
|
||||
local index = tonumber(core.settings:get("mainmenu_last_selected_TP"))
|
||||
|
||||
if not index then index = 1 end
|
||||
|
||||
if current_texture_path == "" then
|
||||
retval = retval ..
|
||||
render_texture_pack_list(list) ..
|
||||
";" .. index .. "]"
|
||||
return retval
|
||||
end
|
||||
|
||||
local infofile = current_texture_path .. DIR_DELIM .. "description.txt"
|
||||
-- This adds backwards compatibility for old texture pack description files named
|
||||
-- "info.txt", and should be removed once all such texture packs have been updated
|
||||
if not file_exists(infofile) then
|
||||
infofile = current_texture_path .. DIR_DELIM .. "info.txt"
|
||||
if file_exists(infofile) then
|
||||
core.log("deprecated", "info.txt is deprecated. description.txt should be used instead.")
|
||||
end
|
||||
end
|
||||
|
||||
local infotext = ""
|
||||
local f = io.open(infofile, "r")
|
||||
if not f then
|
||||
infotext = fgettext("No information available")
|
||||
else
|
||||
infotext = f:read("*all")
|
||||
f:close()
|
||||
end
|
||||
|
||||
local screenfile = current_texture_path .. DIR_DELIM .. "screenshot.png"
|
||||
local no_screenshot
|
||||
if not file_exists(screenfile) then
|
||||
screenfile = nil
|
||||
no_screenshot = defaulttexturedir .. "no_screenshot.png"
|
||||
end
|
||||
|
||||
return retval ..
|
||||
render_texture_pack_list(list) ..
|
||||
";" .. index .. "]" ..
|
||||
"image[0.25,0.25;4.05,2.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
|
||||
"textarea[0.6,2.85;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function main_button_handler(tabview, fields, name, tabdata)
|
||||
if fields["TPs"] then
|
||||
local event = core.explode_textlist_event(fields["TPs"])
|
||||
if event.type == "CHG" or event.type == "DCL" then
|
||||
local index = core.get_textlist_index("TPs")
|
||||
core.settings:set("mainmenu_last_selected_TP", index)
|
||||
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
|
||||
local current_index = core.get_textlist_index("TPs")
|
||||
if current_index and #list >= current_index then
|
||||
local new_path = core.get_texturepath() .. DIR_DELIM .. list[current_index]
|
||||
if list[current_index] == fgettext("None") then
|
||||
new_path = ""
|
||||
end
|
||||
core.settings:set("texture_path", new_path)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "texturepacks",
|
||||
caption = fgettext("Texturepacks"),
|
||||
cbf_formspec = get_formspec,
|
||||
cbf_button_handler = main_button_handler,
|
||||
on_change = nil
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
mm_texture = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.init()
|
||||
mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
||||
|
||||
mm_texture.texturepack = core.settings:get("texture_path")
|
||||
|
||||
mm_texture.gameid = nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.update(tab,gamedetails)
|
||||
if tab ~= "singleplayer" then
|
||||
mm_texture.reset()
|
||||
return
|
||||
end
|
||||
|
||||
if gamedetails == nil then
|
||||
return
|
||||
end
|
||||
|
||||
mm_texture.update_game(gamedetails)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.reset()
|
||||
mm_texture.gameid = nil
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_generic("overlay")
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_generic("background")
|
||||
end
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
core.set_clouds(false)
|
||||
|
||||
mm_texture.set_generic("footer")
|
||||
mm_texture.set_generic("header")
|
||||
|
||||
if not have_bg then
|
||||
if core.settings:get_bool("menu_clouds") then
|
||||
core.set_clouds(true)
|
||||
else
|
||||
mm_texture.set_dirt_bg()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.update_game(gamedetails)
|
||||
if mm_texture.gameid == gamedetails.id then
|
||||
return
|
||||
end
|
||||
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_game("overlay",gamedetails)
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_game("background",gamedetails)
|
||||
end
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
core.set_clouds(false)
|
||||
|
||||
if not have_bg then
|
||||
|
||||
if core.settings:get_bool("menu_clouds") then
|
||||
core.set_clouds(true)
|
||||
else
|
||||
mm_texture.set_dirt_bg()
|
||||
end
|
||||
end
|
||||
|
||||
mm_texture.set_game("footer",gamedetails)
|
||||
mm_texture.set_game("header",gamedetails)
|
||||
|
||||
mm_texture.gameid = gamedetails.id
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.clear(identifier)
|
||||
core.set_background(identifier,"")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_generic(identifier)
|
||||
--try texture pack first
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
if core.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if mm_texture.defaulttexturedir ~= nil then
|
||||
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
if core.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_game(identifier, gamedetails)
|
||||
|
||||
if gamedetails == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.texturepack .. DIR_DELIM ..
|
||||
gamedetails.id .. "_menu_" .. identifier .. ".png"
|
||||
if core.set_background(identifier, path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Find out how many randomized textures the subgame provides
|
||||
local n = 0
|
||||
local filename
|
||||
local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
|
||||
for i = 1, #menu_files do
|
||||
filename = identifier .. "." .. i .. ".png"
|
||||
if table.indexof(menu_files, filename) == -1 then
|
||||
n = i - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
-- Select random texture, 0 means standard texture
|
||||
n = math.random(0, n)
|
||||
if n == 0 then
|
||||
filename = identifier .. ".png"
|
||||
else
|
||||
filename = identifier .. "." .. n .. ".png"
|
||||
end
|
||||
|
||||
local path = gamedetails.path .. DIR_DELIM .. "menu" ..
|
||||
DIR_DELIM .. filename
|
||||
if core.set_background(identifier, path) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mm_texture.set_dirt_bg()
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
|
||||
if core.set_background("background", path, true, 128) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Use universal fallback texture in textures/base/pack
|
||||
local minimalpath = defaulttexturedir .. "menu_bg.png"
|
||||
core.set_background("background", minimalpath, true, 128)
|
||||
end
|
|
@ -0,0 +1,80 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2016 T4im
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local function get_bool_default(name, default)
|
||||
local val = core.settings:get_bool(name)
|
||||
if val == nil then
|
||||
return default
|
||||
end
|
||||
return val
|
||||
end
|
||||
|
||||
local profiler_path = core.get_builtin_path()..DIR_DELIM.."profiler"..DIR_DELIM
|
||||
local profiler = {}
|
||||
local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
|
||||
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)
|
||||
local reporter = dofile(profiler_path .. "reporter.lua")
|
||||
profiler.instrument = instrumentation.instrument
|
||||
|
||||
---
|
||||
-- Delayed registration of the /profiler chat command
|
||||
-- Is called later, after `core.register_chatcommand` was set up.
|
||||
--
|
||||
function profiler.init_chatcommand()
|
||||
local instrument_profiler = get_bool_default("instrument.profiler", false)
|
||||
if instrument_profiler then
|
||||
instrumentation.init_chatcommand()
|
||||
end
|
||||
|
||||
local param_usage = "print [filter] | dump [filter] | save [format [filter]] | reset"
|
||||
core.register_chatcommand("profiler", {
|
||||
description = "handle the profiler and profiling data",
|
||||
params = param_usage,
|
||||
privs = { server=true },
|
||||
func = function(name, param)
|
||||
local command, arg0 = string.match(param, "([^ ]+) ?(.*)")
|
||||
local args = arg0 and string.split(arg0, " ")
|
||||
|
||||
if command == "dump" then
|
||||
core.log("action", reporter.print(sampler.profile, arg0))
|
||||
return true, "Statistics written to action log"
|
||||
elseif command == "print" then
|
||||
return true, reporter.print(sampler.profile, arg0)
|
||||
elseif command == "save" then
|
||||
return reporter.save(sampler.profile, args[1] or "txt", args[2])
|
||||
elseif command == "reset" then
|
||||
sampler.reset()
|
||||
return true, "Statistics were reset"
|
||||
end
|
||||
|
||||
return false, string.format(
|
||||
"Usage: %s\n" ..
|
||||
"Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).",
|
||||
param_usage
|
||||
)
|
||||
end
|
||||
})
|
||||
|
||||
if not instrument_profiler then
|
||||
instrumentation.init_chatcommand()
|
||||
end
|
||||
end
|
||||
|
||||
sampler.init()
|
||||
instrumentation.init()
|
||||
|
||||
return profiler
|
|
@ -0,0 +1,232 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2016 T4im
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local format, pairs, type = string.format, pairs, type
|
||||
local core, get_current_modname = core, core.get_current_modname
|
||||
local profiler, sampler, get_bool_default = ...
|
||||
|
||||
local instrument_builtin = get_bool_default("instrument.builtin", false)
|
||||
|
||||
local register_functions = {
|
||||
register_globalstep = 0,
|
||||
register_playerevent = 0,
|
||||
register_on_placenode = 0,
|
||||
register_on_dignode = 0,
|
||||
register_on_punchnode = 0,
|
||||
register_on_generated = 0,
|
||||
register_on_newplayer = 0,
|
||||
register_on_dieplayer = 0,
|
||||
register_on_respawnplayer = 0,
|
||||
register_on_prejoinplayer = 0,
|
||||
register_on_joinplayer = 0,
|
||||
register_on_leaveplayer = 0,
|
||||
register_on_cheat = 0,
|
||||
register_on_chat_message = 0,
|
||||
register_on_player_receive_fields = 0,
|
||||
register_on_craft = 0,
|
||||
register_craft_predict = 0,
|
||||
register_on_protection_violation = 0,
|
||||
register_on_item_eat = 0,
|
||||
register_on_punchplayer = 0,
|
||||
register_on_player_hpchange = 0,
|
||||
}
|
||||
|
||||
---
|
||||
-- Create an unique instrument name.
|
||||
-- Generate a missing label with a running index number.
|
||||
--
|
||||
local counts = {}
|
||||
local function generate_name(def)
|
||||
local class, label, func_name = def.class, def.label, def.func_name
|
||||
if label then
|
||||
if class or func_name then
|
||||
return format("%s '%s' %s", class or "", label, func_name or ""):trim()
|
||||
end
|
||||
return format("%s", label):trim()
|
||||
elseif label == false then
|
||||
return format("%s", class or func_name):trim()
|
||||
end
|
||||
|
||||
local index_id = def.mod .. (class or func_name)
|
||||
local index = counts[index_id] or 1
|
||||
counts[index_id] = index + 1
|
||||
return format("%s[%d] %s", class or func_name, index, class and func_name or ""):trim()
|
||||
end
|
||||
|
||||
---
|
||||
-- Keep `measure` and the closure in `instrument` lean, as these, and their
|
||||
-- directly called functions are the overhead that is caused by instrumentation.
|
||||
--
|
||||
local time, log = core.get_us_time, sampler.log
|
||||
local function measure(modname, instrument_name, start, ...)
|
||||
log(modname, instrument_name, time() - start)
|
||||
return ...
|
||||
end
|
||||
--- Automatically instrument a function to measure and log to the sampler.
|
||||
-- def = {
|
||||
-- mod = "",
|
||||
-- class = "",
|
||||
-- func_name = "",
|
||||
-- -- if nil, will create a label based on registration order
|
||||
-- label = "" | false,
|
||||
-- }
|
||||
local function instrument(def)
|
||||
if not def or not def.func then
|
||||
return
|
||||
end
|
||||
def.mod = def.mod or get_current_modname()
|
||||
local modname = def.mod
|
||||
local instrument_name = generate_name(def)
|
||||
local func = def.func
|
||||
|
||||
if not instrument_builtin and modname == "*builtin*" then
|
||||
return func
|
||||
end
|
||||
|
||||
return function(...)
|
||||
-- This tail-call allows passing all return values of `func`
|
||||
-- also called https://en.wikipedia.org/wiki/Continuation_passing_style
|
||||
-- Compared to table creation and unpacking it won't lose `nil` returns
|
||||
-- and is expected to be faster
|
||||
-- `measure` will be executed after time() and func(...)
|
||||
return measure(modname, instrument_name, time(), func(...))
|
||||
end
|
||||
end
|
||||
|
||||
local function can_be_called(func)
|
||||
-- It has to be a function or callable table
|
||||
return type(func) == "function" or
|
||||
((type(func) == "table" or type(func) == "userdata") and
|
||||
getmetatable(func) and getmetatable(func).__call)
|
||||
end
|
||||
|
||||
local function assert_can_be_called(func, func_name, level)
|
||||
if not can_be_called(func) then
|
||||
-- Then throw an *helpful* error, by pointing on our caller instead of us.
|
||||
error(format("Invalid argument to %s. Expected function-like type instead of '%s'.", func_name, type(func)), level + 1)
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- Wraps a registration function `func` in such a way,
|
||||
-- that it will automatically instrument any callback function passed as first argument.
|
||||
--
|
||||
local function instrument_register(func, func_name)
|
||||
local register_name = func_name:gsub("^register_", "", 1)
|
||||
return function(callback, ...)
|
||||
assert_can_be_called(callback, func_name, 2)
|
||||
register_functions[func_name] = register_functions[func_name] + 1
|
||||
return func(instrument {
|
||||
func = callback,
|
||||
func_name = register_name
|
||||
}, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function init_chatcommand()
|
||||
if get_bool_default("instrument.chatcommand", true) then
|
||||
local orig_register_chatcommand = core.register_chatcommand
|
||||
core.register_chatcommand = function(cmd, def)
|
||||
def.func = instrument {
|
||||
func = def.func,
|
||||
label = "/" .. cmd,
|
||||
}
|
||||
orig_register_chatcommand(cmd, def)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- Start instrumenting selected functions
|
||||
--
|
||||
local function init()
|
||||
if get_bool_default("instrument.entity", true) then
|
||||
-- Explicitly declare entity api-methods.
|
||||
-- Simple iteration would ignore lookup via __index.
|
||||
local entity_instrumentation = {
|
||||
"on_activate",
|
||||
"on_step",
|
||||
"on_punch",
|
||||
"rightclick",
|
||||
"get_staticdata",
|
||||
}
|
||||
-- Wrap register_entity() to instrument them on registration.
|
||||
local orig_register_entity = core.register_entity
|
||||
core.register_entity = function(name, prototype)
|
||||
local modname = get_current_modname()
|
||||
for _, func_name in pairs(entity_instrumentation) do
|
||||
prototype[func_name] = instrument {
|
||||
func = prototype[func_name],
|
||||
mod = modname,
|
||||
func_name = func_name,
|
||||
label = prototype.label,
|
||||
}
|
||||
end
|
||||
orig_register_entity(name,prototype)
|
||||
end
|
||||
end
|
||||
|
||||
if get_bool_default("instrument.abm", true) then
|
||||
-- Wrap register_abm() to automatically instrument abms.
|
||||
local orig_register_abm = core.register_abm
|
||||
core.register_abm = function(spec)
|
||||
spec.action = instrument {
|
||||
func = spec.action,
|
||||
class = "ABM",
|
||||
label = spec.label,
|
||||
}
|
||||
orig_register_abm(spec)
|
||||
end
|
||||
end
|
||||
|
||||
if get_bool_default("instrument.lbm", true) then
|
||||
-- Wrap register_lbm() to automatically instrument lbms.
|
||||
local orig_register_lbm = core.register_lbm
|
||||
core.register_lbm = function(spec)
|
||||
spec.action = instrument {
|
||||
func = spec.action,
|
||||
class = "LBM",
|
||||
label = spec.label or spec.name,
|
||||
}
|
||||
orig_register_lbm(spec)
|
||||
end
|
||||
end
|
||||
|
||||
if get_bool_default("instrument.global_callback", true) then
|
||||
for func_name, _ in pairs(register_functions) do
|
||||
core[func_name] = instrument_register(core[func_name], func_name)
|
||||
end
|
||||
end
|
||||
|
||||
if get_bool_default("instrument.profiler", false) then
|
||||
-- Measure overhead of instrumentation, but keep it down for functions
|
||||
-- So keep the `return` for better optimization.
|
||||
profiler.empty_instrument = instrument {
|
||||
func = function() return end,
|
||||
mod = "*profiler*",
|
||||
class = "Instrumentation overhead",
|
||||
label = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
register_functions = register_functions,
|
||||
instrument = instrument,
|
||||
init = init,
|
||||
init_chatcommand = init_chatcommand,
|
||||
}
|
|
@ -0,0 +1,277 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2016 T4im
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local DIR_DELIM, LINE_DELIM = DIR_DELIM, "\n"
|
||||
local table, unpack, string, pairs, io, os = table, unpack, string, pairs, io, os
|
||||
local rep, sprintf, tonumber = string.rep, string.format, tonumber
|
||||
local core, settings = core, core.settings
|
||||
local reporter = {}
|
||||
|
||||
---
|
||||
-- Shorten a string. End on an ellipsis if shortened.
|
||||
--
|
||||
local function shorten(str, length)
|
||||
if str and str:len() > length then
|
||||
return "..." .. str:sub(-(length-3))
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
local function filter_matches(filter, text)
|
||||
return not filter or string.match(text, filter)
|
||||
end
|
||||
|
||||
local function format_number(number, fmt)
|
||||
number = tonumber(number)
|
||||
if not number then
|
||||
return "N/A"
|
||||
end
|
||||
return sprintf(fmt or "%d", number)
|
||||
end
|
||||
|
||||
local Formatter = {
|
||||
new = function(self, object)
|
||||
object = object or {}
|
||||
object.out = {} -- output buffer
|
||||
self.__index = self
|
||||
return setmetatable(object, self)
|
||||
end,
|
||||
__tostring = function (self)
|
||||
return table.concat(self.out, LINE_DELIM)
|
||||
end,
|
||||
print = function(self, text, ...)
|
||||
if (...) then
|
||||
text = sprintf(text, ...)
|
||||
end
|
||||
|
||||
if text then
|
||||
-- Avoid format unicode issues.
|
||||
text = text:gsub("Ms", "µs")
|
||||
end
|
||||
|
||||
table.insert(self.out, text or LINE_DELIM)
|
||||
end,
|
||||
flush = function(self)
|
||||
table.insert(self.out, LINE_DELIM)
|
||||
local text = table.concat(self.out, LINE_DELIM)
|
||||
self.out = {}
|
||||
return text
|
||||
end
|
||||
}
|
||||
|
||||
local widths = { 55, 9, 9, 9, 5, 5, 5 }
|
||||
local txt_row_format = sprintf(" %%-%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds | %%%ds", unpack(widths))
|
||||
|
||||
local HR = {}
|
||||
for i=1, #widths do
|
||||
HR[i]= rep("-", widths[i])
|
||||
end
|
||||
-- ' | ' should break less with github than '-+-', when people are pasting there
|
||||
HR = sprintf("-%s-", table.concat(HR, " | "))
|
||||
|
||||
local TxtFormatter = Formatter:new {
|
||||
format_row = function(self, modname, instrument_name, statistics)
|
||||
local label
|
||||
if instrument_name then
|
||||
label = shorten(instrument_name, widths[1] - 5)
|
||||
label = sprintf(" - %s %s", label, rep(".", widths[1] - 5 - label:len()))
|
||||
else -- Print mod_stats
|
||||
label = shorten(modname, widths[1] - 2) .. ":"
|
||||
end
|
||||
|
||||
self:print(txt_row_format, label,
|
||||
format_number(statistics.time_min),
|
||||
format_number(statistics.time_max),
|
||||
format_number(statistics:get_time_avg()),
|
||||
format_number(statistics.part_min, "%.1f"),
|
||||
format_number(statistics.part_max, "%.1f"),
|
||||
format_number(statistics:get_part_avg(), "%.1f")
|
||||
)
|
||||
end,
|
||||
format = function(self, filter)
|
||||
local profile = self.profile
|
||||
self:print("Values below show absolute/relative times spend per server step by the instrumented function.")
|
||||
self:print("A total of %d samples were taken", profile.stats_total.samples)
|
||||
|
||||
if filter then
|
||||
self:print("The output is limited to '%s'", filter)
|
||||
end
|
||||
|
||||
self:print()
|
||||
self:print(
|
||||
txt_row_format,
|
||||
"instrumentation", "min Ms", "max Ms", "avg Ms", "min %", "max %", "avg %"
|
||||
)
|
||||
self:print(HR)
|
||||
for modname,mod_stats in pairs(profile.stats) do
|
||||
if filter_matches(filter, modname) then
|
||||
self:format_row(modname, nil, mod_stats)
|
||||
|
||||
if mod_stats.instruments ~= nil then
|
||||
for instrument_name, instrument_stats in pairs(mod_stats.instruments) do
|
||||
self:format_row(nil, instrument_name, instrument_stats)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:print(HR)
|
||||
if not filter then
|
||||
self:format_row("total", nil, profile.stats_total)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local CsvFormatter = Formatter:new {
|
||||
format_row = function(self, modname, instrument_name, statistics)
|
||||
self:print(
|
||||
"%q,%q,%d,%d,%d,%d,%d,%f,%f,%f",
|
||||
modname, instrument_name,
|
||||
statistics.samples,
|
||||
statistics.time_min,
|
||||
statistics.time_max,
|
||||
statistics:get_time_avg(),
|
||||
statistics.time_all,
|
||||
statistics.part_min,
|
||||
statistics.part_max,
|
||||
statistics:get_part_avg()
|
||||
)
|
||||
end,
|
||||
format = function(self, filter)
|
||||
self:print(
|
||||
"%q,%q,%q,%q,%q,%q,%q,%q,%q,%q",
|
||||
"modname", "instrumentation",
|
||||
"samples",
|
||||
"time min µs",
|
||||
"time max µs",
|
||||
"time avg µs",
|
||||
"time all µs",
|
||||
"part min %",
|
||||
"part max %",
|
||||
"part avg %"
|
||||
)
|
||||
for modname, mod_stats in pairs(self.profile.stats) do
|
||||
if filter_matches(filter, modname) then
|
||||
self:format_row(modname, "*", mod_stats)
|
||||
|
||||
if mod_stats.instruments ~= nil then
|
||||
for instrument_name, instrument_stats in pairs(mod_stats.instruments) do
|
||||
self:format_row(modname, instrument_name, instrument_stats)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function format_statistics(profile, format, filter)
|
||||
local formatter
|
||||
if format == "csv" then
|
||||
formatter = CsvFormatter:new {
|
||||
profile = profile
|
||||
}
|
||||
else
|
||||
formatter = TxtFormatter:new {
|
||||
profile = profile
|
||||
}
|
||||
end
|
||||
formatter:format(filter)
|
||||
return formatter:flush()
|
||||
end
|
||||
|
||||
---
|
||||
-- Format the profile ready for display and
|
||||
-- @return string to be printed to the console
|
||||
--
|
||||
function reporter.print(profile, filter)
|
||||
if filter == "" then filter = nil end
|
||||
return format_statistics(profile, "txt", filter)
|
||||
end
|
||||
|
||||
---
|
||||
-- Serialize the profile data and
|
||||
-- @return serialized data to be saved to a file
|
||||
--
|
||||
local function serialize_profile(profile, format, filter)
|
||||
if format == "lua" or format == "json" or format == "json_pretty" then
|
||||
local stats = filter and {} or profile.stats
|
||||
if filter then
|
||||
for modname, mod_stats in pairs(profile.stats) do
|
||||
if filter_matches(filter, modname) then
|
||||
stats[modname] = mod_stats
|
||||
end
|
||||
end
|
||||
end
|
||||
if format == "lua" then
|
||||
return core.serialize(stats)
|
||||
elseif format == "json" then
|
||||
return core.write_json(stats)
|
||||
elseif format == "json_pretty" then
|
||||
return core.write_json(stats, true)
|
||||
end
|
||||
end
|
||||
-- Fall back to textual formats.
|
||||
return format_statistics(profile, format, filter)
|
||||
end
|
||||
|
||||
local worldpath = core.get_worldpath()
|
||||
local function get_save_path(format, filter)
|
||||
local report_path = settings:get("profiler.report_path") or ""
|
||||
if report_path ~= "" then
|
||||
core.mkdir(sprintf("%s%s%s", worldpath, DIR_DELIM, report_path))
|
||||
end
|
||||
return (sprintf(
|
||||
"%s/%s/profile-%s%s.%s",
|
||||
worldpath,
|
||||
report_path,
|
||||
os.date("%Y%m%dT%H%M%S"),
|
||||
filter and ("-" .. filter) or "",
|
||||
format
|
||||
):gsub("[/\\]+", DIR_DELIM))-- Clean up delims
|
||||
end
|
||||
|
||||
---
|
||||
-- Save the profile to the world path.
|
||||
-- @return success, log message
|
||||
--
|
||||
function reporter.save(profile, format, filter)
|
||||
if not format or format == "" then
|
||||
format = settings:get("profiler.default_report_format") or "txt"
|
||||
end
|
||||
if filter == "" then
|
||||
filter = nil
|
||||
end
|
||||
|
||||
local path = get_save_path(format, filter)
|
||||
|
||||
local output, io_err = io.open(path, "w")
|
||||
if not output then
|
||||
return false, "Saving of profile failed with: " .. io_err
|
||||
end
|
||||
local content, err = serialize_profile(profile, format, filter)
|
||||
if not content then
|
||||
output:close()
|
||||
return false, "Saving of profile failed with: " .. err
|
||||
end
|
||||
output:write(content)
|
||||
output:close()
|
||||
|
||||
local logmessage = "Profile saved to " .. path
|
||||
core.log("action", logmessage)
|
||||
return true, logmessage
|
||||
end
|
||||
|
||||
return reporter
|
|
@ -0,0 +1,206 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2016 T4im
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
local setmetatable = setmetatable
|
||||
local pairs, format = pairs, string.format
|
||||
local min, max, huge = math.min, math.max, math.huge
|
||||
local core = core
|
||||
|
||||
local profiler = ...
|
||||
-- Split sampler and profile up, to possibly allow for rotation later.
|
||||
local sampler = {}
|
||||
local profile
|
||||
local stats_total
|
||||
local logged_time, logged_data
|
||||
|
||||
local _stat_mt = {
|
||||
get_time_avg = function(self)
|
||||
return self.time_all/self.samples
|
||||
end,
|
||||
get_part_avg = function(self)
|
||||
if not self.part_all then
|
||||
return 100 -- Extra handling for "total"
|
||||
end
|
||||
return self.part_all/self.samples
|
||||
end,
|
||||
}
|
||||
_stat_mt.__index = _stat_mt
|
||||
|
||||
function sampler.reset()
|
||||
-- Accumulated logged time since last sample.
|
||||
-- This helps determining, the relative time a mod used up.
|
||||
logged_time = 0
|
||||
-- The measurements taken through instrumentation since last sample.
|
||||
logged_data = {}
|
||||
|
||||
profile = {
|
||||
-- Current mod statistics (max/min over the entire mod lifespan)
|
||||
-- Mod specific instrumentation statistics are nested within.
|
||||
stats = {},
|
||||
-- Current stats over all mods.
|
||||
stats_total = setmetatable({
|
||||
samples = 0,
|
||||
time_min = huge,
|
||||
time_max = 0,
|
||||
time_all = 0,
|
||||
part_min = 100,
|
||||
part_max = 100
|
||||
}, _stat_mt)
|
||||
}
|
||||
stats_total = profile.stats_total
|
||||
|
||||
-- Provide access to the most recent profile.
|
||||
sampler.profile = profile
|
||||
end
|
||||
|
||||
---
|
||||
-- Log a measurement for the sampler to pick up later.
|
||||
-- Keep `log` and its often called functions lean.
|
||||
-- It will directly add to the instrumentation overhead.
|
||||
--
|
||||
function sampler.log(modname, instrument_name, time_diff)
|
||||
if time_diff <= 0 then
|
||||
if time_diff < 0 then
|
||||
-- This **might** have happened on a semi-regular basis with huge mods,
|
||||
-- resulting in negative statistics (perhaps midnight time jumps or ntp corrections?).
|
||||
core.log("warning", format(
|
||||
"Time travel of %s::%s by %dµs.",
|
||||
modname, instrument_name, time_diff
|
||||
))
|
||||
end
|
||||
-- Throwing these away is better, than having them mess with the overall result.
|
||||
return
|
||||
end
|
||||
|
||||
local mod_data = logged_data[modname]
|
||||
if mod_data == nil then
|
||||
mod_data = {}
|
||||
logged_data[modname] = mod_data
|
||||
end
|
||||
|
||||
mod_data[instrument_name] = (mod_data[instrument_name] or 0) + time_diff
|
||||
-- Update logged time since last sample.
|
||||
logged_time = logged_time + time_diff
|
||||
end
|
||||
|
||||
---
|
||||
-- Return a requested statistic.
|
||||
-- Initialize if necessary.
|
||||
--
|
||||
local function get_statistic(stats_table, name)
|
||||
local statistic = stats_table[name]
|
||||
if statistic == nil then
|
||||
statistic = setmetatable({
|
||||
samples = 0,
|
||||
time_min = huge,
|
||||
time_max = 0,
|
||||
time_all = 0,
|
||||
part_min = 100,
|
||||
part_max = 0,
|
||||
part_all = 0,
|
||||
}, _stat_mt)
|
||||
stats_table[name] = statistic
|
||||
end
|
||||
return statistic
|
||||
end
|
||||
|
||||
---
|
||||
-- Update a statistic table
|
||||
--
|
||||
local function update_statistic(stats_table, time)
|
||||
stats_table.samples = stats_table.samples + 1
|
||||
|
||||
-- Update absolute time (µs) spend by the subject
|
||||
stats_table.time_min = min(stats_table.time_min, time)
|
||||
stats_table.time_max = max(stats_table.time_max, time)
|
||||
stats_table.time_all = stats_table.time_all + time
|
||||
|
||||
-- Update relative time (%) of this sample spend by the subject
|
||||
local current_part = (time/logged_time) * 100
|
||||
stats_table.part_min = min(stats_table.part_min, current_part)
|
||||
stats_table.part_max = max(stats_table.part_max, current_part)
|
||||
stats_table.part_all = stats_table.part_all + current_part
|
||||
end
|
||||
|
||||
---
|
||||
-- Sample all logged measurements each server step.
|
||||
-- Like any globalstep function, this should not be too heavy,
|
||||
-- but does not add to the instrumentation overhead.
|
||||
--
|
||||
local function sample(dtime)
|
||||
-- Rare, but happens and is currently of no informational value.
|
||||
if logged_time == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
for modname, instruments in pairs(logged_data) do
|
||||
local mod_stats = get_statistic(profile.stats, modname)
|
||||
if mod_stats.instruments == nil then
|
||||
-- Current statistics for each instrumentation component
|
||||
mod_stats.instruments = {}
|
||||
end
|
||||
|
||||
local mod_time = 0
|
||||
for instrument_name, time in pairs(instruments) do
|
||||
if time > 0 then
|
||||
mod_time = mod_time + time
|
||||
local instrument_stats = get_statistic(mod_stats.instruments, instrument_name)
|
||||
|
||||
-- Update time of this sample spend by the instrumented function.
|
||||
update_statistic(instrument_stats, time)
|
||||
-- Reset logged data for the next sample.
|
||||
instruments[instrument_name] = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Update time of this sample spend by this mod.
|
||||
update_statistic(mod_stats, mod_time)
|
||||
end
|
||||
|
||||
-- Update the total time spend over all mods.
|
||||
stats_total.time_min = min(stats_total.time_min, logged_time)
|
||||
stats_total.time_max = max(stats_total.time_max, logged_time)
|
||||
stats_total.time_all = stats_total.time_all + logged_time
|
||||
|
||||
stats_total.samples = stats_total.samples + 1
|
||||
logged_time = 0
|
||||
end
|
||||
|
||||
---
|
||||
-- Setup empty profile and register the sampling function
|
||||
--
|
||||
function sampler.init()
|
||||
sampler.reset()
|
||||
|
||||
if core.settings:get_bool("instrument.profiler") then
|
||||
core.register_globalstep(function()
|
||||
if logged_time == 0 then
|
||||
return
|
||||
end
|
||||
return profiler.empty_instrument()
|
||||
end)
|
||||
core.register_globalstep(profiler.instrument {
|
||||
func = sample,
|
||||
mod = "*profiler*",
|
||||
class = "Sampler (update stats)",
|
||||
label = false,
|
||||
})
|
||||
else
|
||||
core.register_globalstep(sample)
|
||||
end
|
||||
end
|
||||
|
||||
return sampler
|
|
@ -0,0 +1,2 @@
|
|||
*
|
||||
!.gitignore
|
|
@ -0,0 +1,4 @@
|
|||
void main(void)
|
||||
{
|
||||
gl_FragColor = gl_Color;
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
uniform mat4 mWorldViewProj;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
gl_FrontColor = gl_BackColor = gl_Color;
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
uniform sampler2D baseTexture;
|
||||
uniform sampler2D normalTexture;
|
||||
uniform vec3 yawVec;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
|
||||
//texture sampling rate
|
||||
const float step = 1.0 / 256.0;
|
||||
float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r;
|
||||
float t = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
|
||||
float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r;
|
||||
float r = texture2D(normalTexture, vec2(uv.x + step, uv.y)).r;
|
||||
float br = texture2D(normalTexture, vec2(uv.x + step, uv.y - step)).r;
|
||||
float b = texture2D(normalTexture, vec2(uv.x, uv.y - step)).r;
|
||||
float bl = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
|
||||
float l = texture2D(normalTexture, vec2(uv.x - step, uv.y)).r;
|
||||
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
|
||||
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
|
||||
vec4 bump = vec4 (normalize(vec3 (dX, dY, 0.1)),1.0);
|
||||
float height = 2.0 * texture2D(normalTexture, vec2(uv.x, uv.y)).r - 1.0;
|
||||
vec4 base = texture2D(baseTexture, uv).rgba;
|
||||
vec3 L = normalize(vec3(0.0, 0.75, 1.0));
|
||||
float specular = pow(clamp(dot(reflect(L, bump.xyz), yawVec), 0.0, 1.0), 1.0);
|
||||
float diffuse = dot(yawVec, bump.xyz);
|
||||
|
||||
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
|
||||
vec4 col = vec4(color.rgb, base.a);
|
||||
col *= gl_Color;
|
||||
gl_FragColor = vec4(col.rgb, base.a);
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mWorld;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
gl_FrontColor = gl_BackColor = gl_Color;
|
||||
}
|
|
@ -0,0 +1,219 @@
|
|||
uniform sampler2D baseTexture;
|
||||
uniform sampler2D normalTexture;
|
||||
uniform sampler2D textureFlags;
|
||||
|
||||
uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
uniform vec3 eyePosition;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 worldPosition;
|
||||
varying float area_enable_parallax;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying vec3 tsEyeVec;
|
||||
varying vec3 lightVec;
|
||||
varying vec3 tsLightVec;
|
||||
|
||||
bool normalTexturePresent = false;
|
||||
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
const float fogStart = FOG_START;
|
||||
const float fogShadingParameter = 1 / ( 1 - fogStart);
|
||||
|
||||
#ifdef ENABLE_TONE_MAPPING
|
||||
|
||||
/* Hable's UC2 Tone mapping parameters
|
||||
A = 0.22;
|
||||
B = 0.30;
|
||||
C = 0.10;
|
||||
D = 0.20;
|
||||
E = 0.01;
|
||||
F = 0.30;
|
||||
W = 11.2;
|
||||
equation used: ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F
|
||||
*/
|
||||
|
||||
vec3 uncharted2Tonemap(vec3 x)
|
||||
{
|
||||
return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
|
||||
}
|
||||
|
||||
vec4 applyToneMapping(vec4 color)
|
||||
{
|
||||
color = vec4(pow(color.rgb, vec3(2.2)), color.a);
|
||||
const float gamma = 1.6;
|
||||
const float exposureBias = 5.5;
|
||||
color.rgb = uncharted2Tonemap(exposureBias * color.rgb);
|
||||
// Precalculated white_scale from
|
||||
//vec3 whiteScale = 1.0 / uncharted2Tonemap(vec3(W));
|
||||
vec3 whiteScale = vec3(1.036015346);
|
||||
color.rgb *= whiteScale;
|
||||
return vec4(pow(color.rgb, vec3(1.0 / gamma)), color.a);
|
||||
}
|
||||
#endif
|
||||
|
||||
void get_texture_flags()
|
||||
{
|
||||
vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
|
||||
if (flags.r > 0.5) {
|
||||
normalTexturePresent = true;
|
||||
}
|
||||
}
|
||||
|
||||
float intensity(vec3 color)
|
||||
{
|
||||
return (color.r + color.g + color.b) / 3.0;
|
||||
}
|
||||
|
||||
float get_rgb_height(vec2 uv)
|
||||
{
|
||||
return intensity(texture2D(baseTexture, uv).rgb);
|
||||
}
|
||||
|
||||
vec4 get_normal_map(vec2 uv)
|
||||
{
|
||||
vec4 bump = texture2D(normalTexture, uv).rgba;
|
||||
bump.xyz = normalize(bump.xyz * 2.0 - 1.0);
|
||||
return bump;
|
||||
}
|
||||
|
||||
float find_intersection(vec2 dp, vec2 ds)
|
||||
{
|
||||
float depth = 1.0;
|
||||
float best_depth = 0.0;
|
||||
float size = 0.0625;
|
||||
for (int i = 0; i < 15; i++) {
|
||||
depth -= size;
|
||||
float h = texture2D(normalTexture, dp + ds * depth).a;
|
||||
if (depth <= h) {
|
||||
best_depth = depth;
|
||||
break;
|
||||
}
|
||||
}
|
||||
depth = best_depth;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
size *= 0.5;
|
||||
float h = texture2D(normalTexture,dp + ds * depth).a;
|
||||
if (depth <= h) {
|
||||
best_depth = depth;
|
||||
depth += size;
|
||||
} else {
|
||||
depth -= size;
|
||||
}
|
||||
}
|
||||
return best_depth;
|
||||
}
|
||||
|
||||
float find_intersectionRGB(vec2 dp, vec2 ds)
|
||||
{
|
||||
const float depth_step = 1.0 / 24.0;
|
||||
float depth = 1.0;
|
||||
for (int i = 0 ; i < 24 ; i++) {
|
||||
float h = get_rgb_height(dp + ds * depth);
|
||||
if (h >= depth)
|
||||
break;
|
||||
depth -= depth_step;
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 color;
|
||||
vec4 bump;
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
bool use_normalmap = false;
|
||||
get_texture_flags();
|
||||
|
||||
#ifdef ENABLE_PARALLAX_OCCLUSION
|
||||
vec2 eyeRay = vec2 (tsEyeVec.x, -tsEyeVec.y);
|
||||
const float scale = PARALLAX_OCCLUSION_SCALE / PARALLAX_OCCLUSION_ITERATIONS;
|
||||
const float bias = PARALLAX_OCCLUSION_BIAS / PARALLAX_OCCLUSION_ITERATIONS;
|
||||
|
||||
#if PARALLAX_OCCLUSION_MODE == 0
|
||||
// Parallax occlusion with slope information
|
||||
if (normalTexturePresent && area_enable_parallax > 0.0) {
|
||||
for (int i = 0; i < PARALLAX_OCCLUSION_ITERATIONS; i++) {
|
||||
vec4 normal = texture2D(normalTexture, uv.xy);
|
||||
float h = normal.a * scale - bias;
|
||||
uv += h * normal.z * eyeRay;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if PARALLAX_OCCLUSION_MODE == 1
|
||||
// Relief mapping
|
||||
if (normalTexturePresent && area_enable_parallax > 0.0) {
|
||||
vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE;
|
||||
float dist = find_intersection(uv, ds);
|
||||
uv += dist * ds;
|
||||
#endif
|
||||
} else if (GENERATE_NORMALMAPS == 1 && area_enable_parallax > 0.0) {
|
||||
vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE;
|
||||
float dist = find_intersectionRGB(uv, ds);
|
||||
uv += dist * ds;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if USE_NORMALMAPS == 1
|
||||
if (normalTexturePresent) {
|
||||
bump = get_normal_map(uv);
|
||||
use_normalmap = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if GENERATE_NORMALMAPS == 1
|
||||
if (normalTexturePresent == false) {
|
||||
float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP));
|
||||
float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP));
|
||||
float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y));
|
||||
float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP));
|
||||
float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y));
|
||||
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
|
||||
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
|
||||
bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0);
|
||||
use_normalmap = true;
|
||||
}
|
||||
#endif
|
||||
vec4 base = texture2D(baseTexture, uv).rgba;
|
||||
|
||||
#ifdef ENABLE_BUMPMAPPING
|
||||
if (use_normalmap) {
|
||||
vec3 L = normalize(lightVec);
|
||||
vec3 E = normalize(eyeVec);
|
||||
float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0);
|
||||
float diffuse = dot(-E,bump.xyz);
|
||||
color = (diffuse + 0.1 * specular) * base.rgb;
|
||||
} else {
|
||||
color = base.rgb;
|
||||
}
|
||||
#else
|
||||
color = base.rgb;
|
||||
#endif
|
||||
|
||||
vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0);
|
||||
|
||||
#ifdef ENABLE_TONE_MAPPING
|
||||
col = applyToneMapping(col);
|
||||
#endif
|
||||
|
||||
// Due to a bug in some (older ?) graphics stacks (possibly in the glsl compiler ?),
|
||||
// the fog will only be rendered correctly if the last operation before the
|
||||
// clamp() is an addition. Else, the clamp() seems to be ignored.
|
||||
// E.g. the following won't work:
|
||||
// float clarity = clamp(fogShadingParameter
|
||||
// * (fogDistance - length(eyeVec)) / fogDistance), 0.0, 1.0);
|
||||
// As additions usually come for free following a multiplication, the new formula
|
||||
// should be more efficient as well.
|
||||
// Note: clarity = (1 - fogginess)
|
||||
float clarity = clamp(fogShadingParameter
|
||||
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
|
||||
col = mix(skyBgColor, col, clarity);
|
||||
col = vec4(col.rgb, base.a);
|
||||
|
||||
gl_FragColor = col;
|
||||
}
|
|
@ -0,0 +1,144 @@
|
|||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mWorld;
|
||||
|
||||
// Color of the light emitted by the sun.
|
||||
uniform vec3 dayLight;
|
||||
uniform vec3 eyePosition;
|
||||
uniform float animationTimer;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 worldPosition;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying vec3 lightVec;
|
||||
varying vec3 tsEyeVec;
|
||||
varying vec3 tsLightVec;
|
||||
varying float area_enable_parallax;
|
||||
|
||||
// Color of the light emitted by the light sources.
|
||||
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
|
||||
|
||||
float smoothCurve(float x)
|
||||
{
|
||||
return x * x * (3.0 - 2.0 * x);
|
||||
}
|
||||
|
||||
|
||||
float triangleWave(float x)
|
||||
{
|
||||
return abs(fract(x + 0.5) * 2.0 - 1.0);
|
||||
}
|
||||
|
||||
|
||||
float smoothTriangleWave(float x)
|
||||
{
|
||||
return smoothCurve(triangleWave(x)) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
//TODO: make offset depending on view angle and parallax uv displacement
|
||||
//thats for textures that doesnt align vertically, like dirt with grass
|
||||
//gl_TexCoord[0].y += 0.008;
|
||||
|
||||
//Allow parallax/relief mapping only for certain kind of nodes
|
||||
//Variable is also used to control area of the effect
|
||||
#if (DRAW_TYPE == NDT_NORMAL || DRAW_TYPE == NDT_LIQUID || DRAW_TYPE == NDT_FLOWINGLIQUID)
|
||||
area_enable_parallax = 1.0;
|
||||
#else
|
||||
area_enable_parallax = 0.0;
|
||||
#endif
|
||||
|
||||
|
||||
float disp_x;
|
||||
float disp_z;
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
|
||||
vec4 pos2 = mWorld * gl_Vertex;
|
||||
float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
|
||||
disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +
|
||||
smoothTriangleWave(animationTimer * 11.0 + tOffset)) * 0.4;
|
||||
disp_z = (smoothTriangleWave(animationTimer * 31.0 + tOffset) +
|
||||
smoothTriangleWave(animationTimer * 29.0 + tOffset) +
|
||||
smoothTriangleWave(animationTimer * 13.0 + tOffset)) * 0.5;
|
||||
#endif
|
||||
|
||||
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE) && ENABLE_WAVING_WATER
|
||||
vec4 pos = gl_Vertex;
|
||||
pos.y -= 2.0;
|
||||
float posYbuf = (pos.z / WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH);
|
||||
pos.y -= sin(posYbuf) * WATER_WAVE_HEIGHT + sin(posYbuf / 7.0) * WATER_WAVE_HEIGHT;
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
|
||||
vec4 pos = gl_Vertex;
|
||||
pos.x += disp_x;
|
||||
pos.y += disp_z * 0.1;
|
||||
pos.z += disp_z;
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS
|
||||
vec4 pos = gl_Vertex;
|
||||
if (gl_TexCoord[0].y < 0.05) {
|
||||
pos.x += disp_x;
|
||||
pos.z += disp_z;
|
||||
}
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
#else
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
#endif
|
||||
|
||||
|
||||
vPosition = gl_Position.xyz;
|
||||
worldPosition = (mWorld * gl_Vertex).xyz;
|
||||
|
||||
// Don't generate heightmaps when too far from the eye
|
||||
float dist = distance (vec3(0.0, 0.0, 0.0), vPosition);
|
||||
if (dist > 150.0) {
|
||||
area_enable_parallax = 0.0;
|
||||
}
|
||||
|
||||
vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
|
||||
|
||||
vec3 normal, tangent, binormal;
|
||||
normal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
tangent = normalize(gl_NormalMatrix * gl_MultiTexCoord1.xyz);
|
||||
binormal = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz);
|
||||
|
||||
vec3 v;
|
||||
|
||||
lightVec = sunPosition - worldPosition;
|
||||
v.x = dot(lightVec, tangent);
|
||||
v.y = dot(lightVec, binormal);
|
||||
v.z = dot(lightVec, normal);
|
||||
tsLightVec = normalize (v);
|
||||
|
||||
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
|
||||
v.x = dot(eyeVec, tangent);
|
||||
v.y = dot(eyeVec, binormal);
|
||||
v.z = dot(eyeVec, normal);
|
||||
tsEyeVec = normalize (v);
|
||||
|
||||
// Calculate color.
|
||||
// Red, green and blue components are pre-multiplied with
|
||||
// the brightness, so now we have to multiply these
|
||||
// colors with the color of the incoming light.
|
||||
// The pre-baked colors are halved to prevent overflow.
|
||||
vec4 color;
|
||||
// The alpha gives the ratio of sunlight in the incoming light.
|
||||
float nightRatio = 1 - gl_Color.a;
|
||||
color.rgb = gl_Color.rgb * (gl_Color.a * dayLight.rgb +
|
||||
nightRatio * artificialLight.rgb) * 2;
|
||||
color.a = 1;
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
float brightness = (color.r + color.g + color.b) / 3;
|
||||
color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) +
|
||||
0.07 * brightness);
|
||||
|
||||
gl_FrontColor = gl_BackColor = clamp(color, 0.0, 1.0);
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
uniform sampler2D baseTexture;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
vec4 color = texture2D(baseTexture, uv);
|
||||
color.rgb *= gl_Color.rgb;
|
||||
gl_FragColor = color;
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
uniform mat4 mWorldViewProj;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
gl_FrontColor = gl_BackColor = gl_Color;
|
||||
}
|
|
@ -0,0 +1,127 @@
|
|||
uniform sampler2D baseTexture;
|
||||
uniform sampler2D normalTexture;
|
||||
uniform sampler2D textureFlags;
|
||||
|
||||
uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
uniform vec3 eyePosition;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 worldPosition;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying vec3 lightVec;
|
||||
|
||||
bool normalTexturePresent = false;
|
||||
bool texTileableHorizontal = false;
|
||||
bool texTileableVertical = false;
|
||||
bool texSeamless = false;
|
||||
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
const float fogStart = FOG_START;
|
||||
const float fogShadingParameter = 1 / ( 1 - fogStart);
|
||||
|
||||
void get_texture_flags()
|
||||
{
|
||||
vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
|
||||
if (flags.r > 0.5) {
|
||||
normalTexturePresent = true;
|
||||
}
|
||||
if (flags.g > 0.5) {
|
||||
texTileableHorizontal = true;
|
||||
}
|
||||
if (flags.b > 0.5) {
|
||||
texTileableVertical = true;
|
||||
}
|
||||
if (texTileableHorizontal && texTileableVertical) {
|
||||
texSeamless = true;
|
||||
}
|
||||
}
|
||||
|
||||
float intensity(vec3 color)
|
||||
{
|
||||
return (color.r + color.g + color.b) / 3.0;
|
||||
}
|
||||
|
||||
float get_rgb_height(vec2 uv)
|
||||
{
|
||||
if (texSeamless) {
|
||||
return intensity(texture2D(baseTexture, uv).rgb);
|
||||
} else {
|
||||
return intensity(texture2D(baseTexture, clamp(uv, 0.0, 0.999)).rgb);
|
||||
}
|
||||
}
|
||||
|
||||
vec4 get_normal_map(vec2 uv)
|
||||
{
|
||||
vec4 bump = texture2D(normalTexture, uv).rgba;
|
||||
bump.xyz = normalize(bump.xyz * 2.0 - 1.0);
|
||||
return bump;
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 color;
|
||||
vec4 bump;
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
bool use_normalmap = false;
|
||||
get_texture_flags();
|
||||
|
||||
#if USE_NORMALMAPS == 1
|
||||
if (normalTexturePresent) {
|
||||
bump = get_normal_map(uv);
|
||||
use_normalmap = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if GENERATE_NORMALMAPS == 1
|
||||
if (normalTexturePresent == false) {
|
||||
float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP));
|
||||
float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP));
|
||||
float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y));
|
||||
float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP));
|
||||
float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y));
|
||||
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
|
||||
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
|
||||
bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0);
|
||||
use_normalmap = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
vec4 base = texture2D(baseTexture, uv).rgba;
|
||||
|
||||
#ifdef ENABLE_BUMPMAPPING
|
||||
if (use_normalmap) {
|
||||
vec3 L = normalize(lightVec);
|
||||
vec3 E = normalize(eyeVec);
|
||||
float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0);
|
||||
float diffuse = dot(-E,bump.xyz);
|
||||
color = (diffuse + 0.1 * specular) * base.rgb;
|
||||
} else {
|
||||
color = base.rgb;
|
||||
}
|
||||
#else
|
||||
color = base.rgb;
|
||||
#endif
|
||||
|
||||
vec4 col = vec4(color.rgb, base.a);
|
||||
col *= gl_Color;
|
||||
// Due to a bug in some (older ?) graphics stacks (possibly in the glsl compiler ?),
|
||||
// the fog will only be rendered correctly if the last operation before the
|
||||
// clamp() is an addition. Else, the clamp() seems to be ignored.
|
||||
// E.g. the following won't work:
|
||||
// float clarity = clamp(fogShadingParameter
|
||||
// * (fogDistance - length(eyeVec)) / fogDistance), 0.0, 1.0);
|
||||
// As additions usually come for free following a multiplication, the new formula
|
||||
// should be more efficient as well.
|
||||
// Note: clarity = (1 - fogginess)
|
||||
float clarity = clamp(fogShadingParameter
|
||||
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
|
||||
col = mix(skyBgColor, col, clarity);
|
||||
|
||||
gl_FragColor = vec4(col.rgb, base.a);
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mWorld;
|
||||
|
||||
uniform vec3 eyePosition;
|
||||
uniform float animationTimer;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 worldPosition;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying vec3 lightVec;
|
||||
varying vec3 tsEyeVec;
|
||||
varying vec3 tsLightVec;
|
||||
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = gl_Position.xyz;
|
||||
worldPosition = (mWorld * gl_Vertex).xyz;
|
||||
|
||||
vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
|
||||
|
||||
lightVec = sunPosition - worldPosition;
|
||||
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
|
||||
|
||||
gl_FrontColor = gl_BackColor = gl_Color;
|
||||
}
|
|
@ -0,0 +1,152 @@
|
|||
local modname = core.get_current_modname() or "??"
|
||||
local modstorage = core.get_mod_storage()
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_shutdown(function()
|
||||
print("[PREVIEW] shutdown client")
|
||||
end)
|
||||
|
||||
core.register_on_connect(function()
|
||||
print("[PREVIEW] Player connection completed")
|
||||
local server_info = core.get_server_info()
|
||||
print("Server version: " .. server_info.protocol_version)
|
||||
print("Server ip: " .. server_info.ip)
|
||||
print("Server address: " .. server_info.address)
|
||||
print("Server port: " .. server_info.port)
|
||||
end)
|
||||
|
||||
core.register_on_placenode(function(pointed_thing, node)
|
||||
print("The local player place a node!")
|
||||
print("pointed_thing :" .. dump(pointed_thing))
|
||||
print("node placed :" .. dump(node))
|
||||
return false
|
||||
end)
|
||||
|
||||
core.register_on_item_use(function(itemstack, pointed_thing)
|
||||
print("The local player used an item!")
|
||||
print("pointed_thing :" .. dump(pointed_thing))
|
||||
print("item = " .. itemstack:get_name())
|
||||
return false
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_receiving_chat_messages(function(message)
|
||||
print("[PREVIEW] Received message " .. message)
|
||||
return false
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_sending_chat_messages(function(message)
|
||||
print("[PREVIEW] Sending message " .. message)
|
||||
return false
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_hp_modification(function(hp)
|
||||
print("[PREVIEW] HP modified " .. hp)
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_damage_taken(function(hp)
|
||||
print("[PREVIEW] Damage taken " .. hp)
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_globalstep(function(dtime)
|
||||
-- print("[PREVIEW] globalstep " .. dtime)
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_chatcommand("dump", {
|
||||
func = function(param)
|
||||
return true, dump(_G)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("colorize_test", {
|
||||
func = function(param)
|
||||
return true, core.colorize("red", param)
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("test_node", {
|
||||
func = function(param)
|
||||
core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
|
||||
core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
|
||||
end,
|
||||
})
|
||||
|
||||
local function preview_minimap()
|
||||
local minimap = core.ui.minimap
|
||||
if not minimap then
|
||||
print("[PREVIEW] Minimap is disabled. Skipping.")
|
||||
return
|
||||
end
|
||||
minimap:set_mode(4)
|
||||
minimap:show()
|
||||
minimap:set_pos({x=5, y=50, z=5})
|
||||
minimap:set_shape(math.random(0, 1))
|
||||
|
||||
print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
|
||||
" position => " .. dump(minimap:get_pos()) ..
|
||||
" angle => " .. dump(minimap:get_angle()))
|
||||
end
|
||||
|
||||
core.after(2, function()
|
||||
print("[PREVIEW] loaded " .. modname .. " mod")
|
||||
modstorage:set_string("current_mod", modname)
|
||||
print(modstorage:get_string("current_mod"))
|
||||
preview_minimap()
|
||||
end)
|
||||
|
||||
core.after(5, function()
|
||||
if core.ui.minimap then
|
||||
core.ui.minimap:show()
|
||||
end
|
||||
|
||||
print("[PREVIEW] Day count: " .. core.get_day_count() ..
|
||||
" time of day " .. core.get_timeofday())
|
||||
|
||||
print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
|
||||
" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
|
||||
|
||||
print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
|
||||
{"group:tree", "default:dirt", "default:stone"})))
|
||||
end)
|
||||
|
||||
core.register_on_dignode(function(pos, node)
|
||||
print("The local player dug a node!")
|
||||
print("pos:" .. dump(pos))
|
||||
print("node:" .. dump(node))
|
||||
return false
|
||||
end)
|
||||
|
||||
core.register_on_punchnode(function(pos, node)
|
||||
print("The local player punched a node!")
|
||||
local itemstack = core.get_wielded_item()
|
||||
--[[
|
||||
-- getters
|
||||
print(dump(itemstack:is_empty()))
|
||||
print(dump(itemstack:get_name()))
|
||||
print(dump(itemstack:get_count()))
|
||||
print(dump(itemstack:get_wear()))
|
||||
print(dump(itemstack:get_meta()))
|
||||
print(dump(itemstack:get_metadata()
|
||||
print(dump(itemstack:is_known()))
|
||||
--print(dump(itemstack:get_definition()))
|
||||
print(dump(itemstack:get_tool_capabilities()))
|
||||
print(dump(itemstack:to_string()))
|
||||
print(dump(itemstack:to_table()))
|
||||
-- setters
|
||||
print(dump(itemstack:set_name("default:dirt")))
|
||||
print(dump(itemstack:set_count("95")))
|
||||
print(dump(itemstack:set_wear(934)))
|
||||
print(dump(itemstack:get_meta()))
|
||||
print(dump(itemstack:get_metadata()))
|
||||
--]]
|
||||
print(dump(itemstack:to_table()))
|
||||
print("pos:" .. dump(pos))
|
||||
print("node:" .. dump(node))
|
||||
return false
|
||||
end)
|
||||
|
|
@ -0,0 +1,557 @@
|
|||
Minetest
|
||||
========
|
||||
|
||||
An InfiniMiner/Minecraft inspired game.
|
||||
|
||||
Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
|
||||
and contributors (see source file comments and the version control log)
|
||||
|
||||
In case you downloaded the source code:
|
||||
---------------------------------------
|
||||
If you downloaded the Minetest Engine source code in which this file is
|
||||
contained, you probably want to download the minetest_game project too:
|
||||
https://github.com/minetest/minetest_game/
|
||||
See the README.txt in it.
|
||||
|
||||
Further documentation
|
||||
----------------------
|
||||
- Website: http://minetest.net/
|
||||
- Wiki: http://wiki.minetest.net/
|
||||
- Developer wiki: http://dev.minetest.net/
|
||||
- Forum: http://forum.minetest.net/
|
||||
- Github: https://github.com/minetest/minetest/
|
||||
- doc/ directory of source distribution
|
||||
|
||||
This game is not finished
|
||||
--------------------------
|
||||
- Don't expect it to work as well as a finished game will.
|
||||
- Please report any bugs. When doing that, debug.txt is useful.
|
||||
|
||||
Default controls
|
||||
-----------------
|
||||
- Move mouse: Look around
|
||||
- W, A, S, D: Move
|
||||
- Space: Jump/move up
|
||||
- Shift: Sneak/move down
|
||||
- Q: Drop itemstack
|
||||
- Shift + Q: Drop single item
|
||||
- Left mouse button: Dig/punch/take item
|
||||
- Right mouse button: Place/use
|
||||
- Shift + right mouse button: Build (without using)
|
||||
- I: Inventory menu
|
||||
- Mouse wheel: Select item
|
||||
- 0-9: Select item
|
||||
- Z: Zoom (needs zoom privilege)
|
||||
- T: Chat
|
||||
- /: Command
|
||||
|
||||
- Esc: Pause menu/abort/exit (pauses only singleplayer game)
|
||||
- R: Enable/disable full range view
|
||||
- +: Increase view range
|
||||
- -: Decrease view range
|
||||
- K: Enable/disable fly mode (needs fly privilege)
|
||||
- J: Enable/disable fast mode (needs fast privilege)
|
||||
- H: Enable/disable noclip mode (needs noclip privilege)
|
||||
|
||||
- F1: Hide/show HUD
|
||||
- F2: Hide/show chat
|
||||
- F3: Disable/enable fog
|
||||
- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
|
||||
- F5: Cycle through debug info screens
|
||||
- F6: Cycle through profiler info screens
|
||||
- F7: Cycle through camera modes
|
||||
- F8: Toggle cinematic mode
|
||||
- F9: Cycle through minimap modes
|
||||
- Shift + F9: Change minimap orientation
|
||||
- F10: Show/hide console
|
||||
- F12: Take screenshot
|
||||
- P: Write stack traces into debug.txt
|
||||
|
||||
Most controls are settable in the configuration file, see the section below.
|
||||
|
||||
Paths
|
||||
------
|
||||
$bin - Compiled binaries
|
||||
$share - Distributed read-only data
|
||||
$user - User-created modifiable data
|
||||
|
||||
Windows .zip / RUN_IN_PLACE source:
|
||||
$bin = bin
|
||||
$share = .
|
||||
$user = .
|
||||
|
||||
Linux installed:
|
||||
$bin = /usr/bin
|
||||
$share = /usr/share/minetest
|
||||
$user = ~/.minetest
|
||||
|
||||
macOS:
|
||||
$bin = Contents/MacOS
|
||||
$share = Contents/Resources
|
||||
$user = Contents/User OR ~/Library/Application Support/minetest
|
||||
|
||||
World directory
|
||||
----------------
|
||||
- Worlds can be found as separate folders in:
|
||||
$user/worlds/
|
||||
|
||||
Configuration file:
|
||||
-------------------
|
||||
- Default location:
|
||||
$user/minetest.conf
|
||||
- It is created by Minetest when it is ran the first time.
|
||||
- A specific file can be specified on the command line:
|
||||
--config <path-to-file>
|
||||
- A run-in-place build will look for the configuration file in
|
||||
$location_of_exe/../minetest.conf and also $location_of_exe/../../minetest.conf
|
||||
|
||||
Command-line options:
|
||||
---------------------
|
||||
- Use --help
|
||||
|
||||
Compiling on GNU/Linux:
|
||||
-----------------------
|
||||
|
||||
Install dependencies. Here's an example for Debian/Ubuntu:
|
||||
$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
|
||||
|
||||
For Fedora users:
|
||||
$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
|
||||
|
||||
You can install git for easily keeping your copy up to date.
|
||||
If you don’t want git, read below on how to get the source without git.
|
||||
This is an example for installing git on Debian/Ubuntu:
|
||||
$ sudo apt-get install git
|
||||
|
||||
For Fedora users:
|
||||
$ sudo dnf install git
|
||||
|
||||
Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
|
||||
$ git clone --depth 1 https://github.com/minetest/minetest.git
|
||||
$ cd minetest
|
||||
|
||||
Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
|
||||
$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
||||
|
||||
Download source, without using git:
|
||||
$ wget https://github.com/minetest/minetest/archive/master.tar.gz
|
||||
$ tar xf master.tar.gz
|
||||
$ cd minetest-master
|
||||
|
||||
Download minetest_game, without using git:
|
||||
$ cd games/
|
||||
$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
|
||||
$ tar xf master.tar.gz
|
||||
$ mv minetest_game-master minetest_game
|
||||
$ cd ..
|
||||
|
||||
Build a version that runs directly from the source directory:
|
||||
$ cmake . -DRUN_IN_PLACE=TRUE
|
||||
$ make -j <number of processors>
|
||||
|
||||
Run it:
|
||||
$ ./bin/minetest
|
||||
|
||||
- Use cmake . -LH to see all CMake options and their current state
|
||||
- If you want to install it system-wide (or are making a distribution package),
|
||||
you will want to use -DRUN_IN_PLACE=FALSE
|
||||
- You can build a bare server by specifying -DBUILD_SERVER=TRUE
|
||||
- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
|
||||
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
|
||||
- Debug build is slower, but gives much more useful output in a debugger
|
||||
- If you build a bare server, you don't need to have Irrlicht installed.
|
||||
In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
|
||||
|
||||
CMake options
|
||||
-------------
|
||||
General options:
|
||||
|
||||
BUILD_CLIENT - Build Minetest client
|
||||
BUILD_SERVER - Build Minetest server
|
||||
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
|
||||
Release - Release build
|
||||
Debug - Debug build
|
||||
SemiDebug - Partially optimized debug build
|
||||
RelWithDebInfo - Release build with Debug information
|
||||
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
||||
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
||||
ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
|
||||
ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
|
||||
ENABLE_GETTEXT - Build with Gettext; Allows using translations
|
||||
ENABLE_GLES - Search for Open GLES headers & libraries and use them
|
||||
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
|
||||
ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
|
||||
ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
|
||||
ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
|
||||
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
|
||||
ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
|
||||
ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
|
||||
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
|
||||
USE_GPROF - Enable profiling using GProf
|
||||
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
|
||||
|
||||
Library specific options:
|
||||
|
||||
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
|
||||
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
|
||||
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
|
||||
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
|
||||
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
||||
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
||||
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
||||
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
|
||||
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
|
||||
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
|
||||
FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
|
||||
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
|
||||
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
|
||||
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
|
||||
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
|
||||
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
|
||||
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
|
||||
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
|
||||
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
|
||||
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
||||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||||
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
|
||||
POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
|
||||
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
|
||||
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
|
||||
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
|
||||
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
|
||||
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
||||
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
||||
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
|
||||
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
||||
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
||||
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
||||
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
||||
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
||||
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
||||
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
||||
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
||||
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
|
||||
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
|
||||
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
||||
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
||||
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
||||
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
||||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||||
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
||||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||||
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
||||
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
||||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
|
||||
|
||||
Compiling on Windows:
|
||||
---------------------
|
||||
- This section is outdated. In addition to what is described here:
|
||||
- In addition to minetest, you need to download minetest_game.
|
||||
- If you wish to have sound support, you need libogg, libvorbis and libopenal
|
||||
|
||||
- You need:
|
||||
* CMake:
|
||||
http://www.cmake.org/cmake/resources/software.html
|
||||
* MinGW or Visual Studio
|
||||
http://www.mingw.org/
|
||||
http://msdn.microsoft.com/en-us/vstudio/default
|
||||
* Irrlicht SDK 1.7:
|
||||
http://irrlicht.sourceforge.net/downloads.html
|
||||
* Zlib headers (zlib125.zip)
|
||||
http://www.winimage.com/zLibDll/index.html
|
||||
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
||||
http://www.winimage.com/zLibDll/index.html
|
||||
* SQLite3 headers and library
|
||||
https://www.sqlite.org/download.html
|
||||
* Optional: gettext library and tools:
|
||||
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
||||
- This is used for other UI languages. Feel free to leave it out.
|
||||
* And, of course, Minetest:
|
||||
http://minetest.net/download
|
||||
- Steps:
|
||||
- Select a directory called DIR hereafter in which you will operate.
|
||||
- Make sure you have CMake and a compiler installed.
|
||||
- Download all the other stuff to DIR and extract them into there.
|
||||
("extract here", not "extract to packagename/")
|
||||
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
||||
NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
|
||||
and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
|
||||
into "sqlite3" directory, and generate sqlite3.lib using command
|
||||
"LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
|
||||
- All those packages contain a nice base directory in them, which
|
||||
should end up being the direct subdirectories of DIR.
|
||||
- You will end up with a directory structure like this (+=dir, -=file):
|
||||
-----------------
|
||||
+ DIR
|
||||
- zlib-1.2.5.tar.gz
|
||||
- zlib125dll.zip
|
||||
- irrlicht-1.8.3.zip
|
||||
- sqlite-amalgamation-3130000.zip (SQLite3 headers)
|
||||
- sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
|
||||
- 110214175330.zip (or whatever, this is the minetest source)
|
||||
+ zlib-1.2.5
|
||||
- zlib.h
|
||||
+ win32
|
||||
...
|
||||
+ zlib125dll
|
||||
- readme.txt
|
||||
+ dll32
|
||||
...
|
||||
+ irrlicht-1.8.3
|
||||
+ lib
|
||||
+ include
|
||||
...
|
||||
+ sqlite3
|
||||
sqlite3.h
|
||||
sqlite3ext.h
|
||||
sqlite3.lib
|
||||
sqlite3.dll
|
||||
+ gettext (optional)
|
||||
+bin
|
||||
+include
|
||||
+lib
|
||||
+ minetest
|
||||
+ src
|
||||
+ doc
|
||||
- CMakeLists.txt
|
||||
...
|
||||
-----------------
|
||||
- Start up the CMake GUI
|
||||
- Select "Browse Source..." and select DIR/minetest
|
||||
- Now, if using MSVC:
|
||||
- Select "Browse Build..." and select DIR/minetest-build
|
||||
- Else if using MinGW:
|
||||
- Select "Browse Build..." and select DIR/minetest
|
||||
- Select "Configure"
|
||||
- Select your compiler
|
||||
- It will warn about missing stuff, ignore that at this point. (later don't)
|
||||
- Make sure the configuration is as follows
|
||||
(note that the versions may differ for you):
|
||||
-----------------
|
||||
BUILD_CLIENT [X]
|
||||
BUILD_SERVER [ ]
|
||||
CMAKE_BUILD_TYPE Release
|
||||
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
||||
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
|
||||
RUN_IN_PLACE [X]
|
||||
WARN_ALL [ ]
|
||||
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
||||
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
||||
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
||||
GETTEXT_BIN_DIR DIR/gettext/bin
|
||||
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
||||
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
||||
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
||||
-----------------
|
||||
- If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
|
||||
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
|
||||
SQLITE3_LIBRARY manually.
|
||||
- If you want to build 64-bit minetest, you will need to build 64-bit version
|
||||
of irrlicht engine manually, as only 32-bit pre-built library is provided.
|
||||
- Hit "Configure"
|
||||
- Hit "Configure" once again 8)
|
||||
- If something is still coloured red, you have a problem.
|
||||
- Hit "Generate"
|
||||
If using MSVC:
|
||||
- Open the generated minetest.sln
|
||||
- The project defaults to the "Debug" configuration. Make very sure to
|
||||
select "Release", unless you want to debug some stuff (it's slower
|
||||
and might not even work at all)
|
||||
- Build the ALL_BUILD project
|
||||
- Build the INSTALL project
|
||||
- You should now have a working game with the executable in
|
||||
DIR/minetest-install/bin/minetest.exe
|
||||
- Additionally you may create a zip package by building the PACKAGE
|
||||
project.
|
||||
If using MinGW:
|
||||
- Using the command line, browse to the build directory and run 'make'
|
||||
(or mingw32-make or whatever it happens to be)
|
||||
- You may need to copy some of the downloaded DLLs into bin/, see what
|
||||
running the produced executable tells you it doesn't have.
|
||||
- You should now have a working game with the executable in
|
||||
DIR/minetest/bin/minetest.exe
|
||||
|
||||
Windows releases of minetest are built using a bat script like this:
|
||||
--------------------------------------------------------------------
|
||||
|
||||
set sourcedir=%CD%
|
||||
set installpath="C:\tmp\minetest_install"
|
||||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
||||
|
||||
set builddir=%sourcedir%\bvc10
|
||||
mkdir %builddir%
|
||||
pushd %builddir%
|
||||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
popd
|
||||
echo Finished.
|
||||
exit /b 0
|
||||
|
||||
:fail
|
||||
popd
|
||||
echo Failed.
|
||||
exit /b 1
|
||||
|
||||
License of Minetest textures and sounds
|
||||
---------------------------------------
|
||||
|
||||
This applies to textures and sounds contained in the main Minetest
|
||||
distribution.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
ShadowNinja:
|
||||
textures/base/pack/smoke_puff.png
|
||||
|
||||
Paramat:
|
||||
textures/base/pack/menu_header.png
|
||||
|
||||
erlehmann:
|
||||
misc/minetest-icon-24x24.png
|
||||
misc/minetest-icon.ico
|
||||
misc/minetest.svg
|
||||
textures/base/pack/logo.png
|
||||
|
||||
License of Minetest source code
|
||||
-------------------------------
|
||||
|
||||
Minetest
|
||||
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Irrlicht
|
||||
---------------
|
||||
|
||||
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
|
||||
|
||||
The Irrlicht Engine License
|
||||
|
||||
Copyright © 2002-2005 Nikolaus Gebhardt
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute
|
||||
it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you
|
||||
must not claim that you wrote the original software. If you use
|
||||
this software in a product, an acknowledgment in the product
|
||||
documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must
|
||||
not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
|
||||
JThread
|
||||
---------------
|
||||
|
||||
This program uses the JThread library. License for JThread follows:
|
||||
|
||||
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
Lua
|
||||
---------------
|
||||
|
||||
Lua is licensed under the terms of the MIT license reproduced below.
|
||||
This means that Lua is free software and can be used for both academic
|
||||
and commercial purposes at absolutely no cost.
|
||||
|
||||
For details and rationale, see https://www.lua.org/license.html .
|
||||
|
||||
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Fonts
|
||||
---------------
|
||||
|
||||
Bitstream Vera Fonts Copyright:
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
||||
a trademark of Bitstream, Inc.
|
||||
|
||||
Arimo - Apache License, version 2.0
|
||||
Digitized data copyright (c) 2010-2012 Google Corporation.
|
||||
|
||||
Cousine - Apache License, version 2.0
|
||||
Digitized data copyright (c) 2010-2012 Google Corporation.
|
||||
|
||||
DroidSansFallBackFull:
|
||||
|
||||
Copyright (C) 2008 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
|
@ -0,0 +1,241 @@
|
|||
Minetest Lua Mainmenu API Reference 0.4.17
|
||||
========================================
|
||||
|
||||
Introduction
|
||||
-------------
|
||||
The main menu is defined as a formspec by Lua in builtin/mainmenu/
|
||||
Description of formspec language to show your menu is in lua_api.txt
|
||||
|
||||
Callbacks
|
||||
---------
|
||||
core.buttonhandler(fields): called when a button is pressed.
|
||||
^ fields = {name1 = value1, name2 = value2, ...}
|
||||
core.event_handler(event)
|
||||
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
|
||||
|
||||
Gamedata
|
||||
--------
|
||||
The "gamedata" table is read when calling core.start(). It should contain:
|
||||
{
|
||||
playername = <name>,
|
||||
password = <password>,
|
||||
address = <IP/adress>,
|
||||
port = <port>,
|
||||
selected_world = <index>, -- 0 for client mode
|
||||
singleplayer = <true/false>,
|
||||
}
|
||||
|
||||
Functions
|
||||
---------
|
||||
core.start()
|
||||
core.close()
|
||||
|
||||
Filesystem:
|
||||
core.get_builtin_path()
|
||||
^ returns path to builtin root
|
||||
core.get_modpath() (possible in async calls)
|
||||
^ returns path to global modpath
|
||||
core.get_modstore_details(modid) (possible in async calls)
|
||||
^ modid numeric id of mod in modstore
|
||||
^ returns {
|
||||
id = <numeric id of mod in modstore>,
|
||||
title = <human readable title>,
|
||||
basename = <basename for mod>,
|
||||
description = <description of mod>,
|
||||
author = <author of mod>,
|
||||
download_url= <best match download url>,
|
||||
license = <short description of license>,
|
||||
rating = <float value of current rating>
|
||||
}
|
||||
core.get_modstore_list() (possible in async calls)
|
||||
^ returns {
|
||||
[1] = {
|
||||
id = <numeric id of mod in modstore>,
|
||||
title = <human readable title>,
|
||||
basename = <basename for mod>
|
||||
}
|
||||
}
|
||||
core.get_gamepath() (possible in async calls)
|
||||
^ returns path to global gamepath
|
||||
core.get_texturepath() (possible in async calls)
|
||||
^ returns path to default textures
|
||||
core.create_dir(absolute_path) (possible in async calls)
|
||||
^ absolute_path to directory to create (needs to be absolute)
|
||||
^ returns true/false
|
||||
core.delete_dir(absolute_path) (possible in async calls)
|
||||
^ absolute_path to directory to delete (needs to be absolute)
|
||||
^ returns true/false
|
||||
core.copy_dir(source,destination,keep_soure) (possible in async calls)
|
||||
^ source folder
|
||||
^ destination folder
|
||||
^ keep_source DEFAULT true --> if set to false source is deleted after copying
|
||||
^ returns true/false
|
||||
core.extract_zip(zipfile,destination) [unzip within path required]
|
||||
^ zipfile to extract
|
||||
^ destination folder to extract to
|
||||
^ returns true/false
|
||||
core.download_file(url,target) (possible in async calls)
|
||||
^ url to download
|
||||
^ target to store to
|
||||
^ returns true/false
|
||||
core.get_version() (possible in async calls)
|
||||
^ returns current core version
|
||||
core.sound_play(spec, looped) -> handle
|
||||
^ spec = SimpleSoundSpec (see lua-api.txt)
|
||||
^ looped = bool
|
||||
core.sound_stop(handle)
|
||||
core.get_video_drivers()
|
||||
^ get list of video drivers supported by engine (not all modes are guaranteed to work)
|
||||
^ returns list of available video drivers' settings name and 'friendly' display name
|
||||
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
|
||||
^ first element of returned list is guaranteed to be the NULL driver
|
||||
|
||||
Formspec:
|
||||
core.update_formspec(formspec)
|
||||
core.get_table_index(tablename) -> index
|
||||
^ can also handle textlists
|
||||
core.formspec_escape(string) -> string
|
||||
^ escapes characters [ ] \ , ; that can not be used in formspecs
|
||||
core.explode_table_event(string) -> table
|
||||
^ returns e.g. {type="CHG", row=1, column=2}
|
||||
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
|
||||
core.explode_textlist_event(string) -> table
|
||||
^ returns e.g. {type="CHG", index=1}
|
||||
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
|
||||
|
||||
GUI:
|
||||
core.set_background(type, texturepath,[tile],[minsize])
|
||||
^ type: "background", "overlay", "header" or "footer"
|
||||
^ tile: tile the image instead of scaling (background only)
|
||||
^ minsize: minimum tile size, images are scaled to at least this size prior
|
||||
^ doing tiling (background only)
|
||||
core.set_clouds(<true/false>)
|
||||
core.set_topleft_text(text)
|
||||
core.show_keys_menu()
|
||||
core.file_open_dialog(formname,caption)
|
||||
^ shows a file open dialog
|
||||
^ formname is base name of dialog response returned in fields
|
||||
^ -if dialog was accepted "_accepted"
|
||||
^^ will be added to fieldname containing the path
|
||||
^ -if dialog was canceled "_cancelled"
|
||||
^ will be added to fieldname value is set to formname itself
|
||||
^ returns nil or selected file/folder
|
||||
core.get_screen_info()
|
||||
^ returns {
|
||||
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
|
||||
display_width = <width of display>,
|
||||
display_height = <height of display>,
|
||||
window_width = <current window width>,
|
||||
window_height = <current window height>
|
||||
}
|
||||
|
||||
Games:
|
||||
core.get_game(index)
|
||||
^ returns {
|
||||
id = <id>,
|
||||
path = <full path to game>,
|
||||
gamemods_path = <path>,
|
||||
name = <name of game>,
|
||||
menuicon_path = <full path to menuicon>,
|
||||
DEPRECATED:
|
||||
addon_mods_paths = {[1] = <path>,},
|
||||
}
|
||||
core.get_games() -> table of all games in upper format (possible in async calls)
|
||||
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
|
||||
registered in the core (possible in async calls)
|
||||
|
||||
Favorites:
|
||||
core.get_favorites(location) -> list of favorites (possible in async calls)
|
||||
^ location: "local" or "online"
|
||||
^ returns {
|
||||
[1] = {
|
||||
clients = <number of clients/nil>,
|
||||
clients_max = <maximum number of clients/nil>,
|
||||
version = <server version/nil>,
|
||||
password = <true/nil>,
|
||||
creative = <true/nil>,
|
||||
damage = <true/nil>,
|
||||
pvp = <true/nil>,
|
||||
description = <server description/nil>,
|
||||
name = <server name/nil>,
|
||||
address = <address of server/nil>,
|
||||
port = <port>
|
||||
},
|
||||
}
|
||||
core.delete_favorite(id, location) -> success
|
||||
|
||||
Logging:
|
||||
core.debug(line) (possible in async calls)
|
||||
^ Always printed to stderr and logfile (print() is redirected here)
|
||||
core.log(line) (possible in async calls)
|
||||
core.log(loglevel, line) (possible in async calls)
|
||||
^ loglevel one of "error", "action", "info", "verbose"
|
||||
|
||||
Settings:
|
||||
core.setting_set(name, value)
|
||||
core.setting_get(name) -> string or nil (possible in async calls)
|
||||
core.setting_setbool(name, value)
|
||||
core.setting_getbool(name) -> bool or nil (possible in async calls)
|
||||
core.setting_save() -> nil, save all settings to config file
|
||||
|
||||
Worlds:
|
||||
core.get_worlds() -> list of worlds (possible in async calls)
|
||||
^ returns {
|
||||
[1] = {
|
||||
path = <full path to world>,
|
||||
name = <name of world>,
|
||||
gameid = <gameid of world>,
|
||||
},
|
||||
}
|
||||
core.create_world(worldname, gameid)
|
||||
core.delete_world(index)
|
||||
|
||||
Helpers:
|
||||
core.get_us_time()
|
||||
^ returns time with microsecond precision
|
||||
core.gettext(string) -> string
|
||||
^ look up the translation of a string in the gettext message catalog
|
||||
fgettext_ne(string, ...)
|
||||
^ call core.gettext(string), replace "$1"..."$9" with the given
|
||||
^ extra arguments and return the result
|
||||
fgettext(string, ...) -> string
|
||||
^ same as fgettext_ne(), but calls core.formspec_escape before returning result
|
||||
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
|
||||
^ see core.parse_json (lua_api.txt)
|
||||
dump(obj, dumped={})
|
||||
^ Return object serialized as a string
|
||||
string:split(separator)
|
||||
^ eg. string:split("a,b", ",") == {"a","b"}
|
||||
string:trim()
|
||||
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
|
||||
core.is_yes(arg) (possible in async calls)
|
||||
^ returns whether arg can be interpreted as yes
|
||||
minetest.encode_base64(string) (possible in async calls)
|
||||
^ Encodes a string in base64.
|
||||
minetest.decode_base64(string) (possible in async calls)
|
||||
^ Decodes a string encoded in base64.
|
||||
|
||||
Version compat:
|
||||
core.get_min_supp_proto()
|
||||
^ returns the minimum supported network protocol version
|
||||
core.get_max_supp_proto()
|
||||
^ returns the maximum supported network protocol version
|
||||
|
||||
Async:
|
||||
core.handle_async(async_job,parameters,finished)
|
||||
^ execute a function asynchronously
|
||||
^ async_job is a function receiving one parameter and returning one parameter
|
||||
^ parameters parameter table passed to async_job
|
||||
^ finished function to be called once async_job has finished
|
||||
^ the result of async_job is passed to this function
|
||||
|
||||
Limitations of Async operations
|
||||
-No access to global lua variables, don't even try
|
||||
-Limited set of available functions
|
||||
e.g. No access to functions modifying menu like core.start,core.close,
|
||||
core.file_open_dialog
|
||||
|
||||
|
||||
Class reference
|
||||
----------------
|
||||
Settings: see lua_api.txt
|
|
@ -0,0 +1,161 @@
|
|||
Minetest Texture Pack Reference
|
||||
===============================
|
||||
|
||||
Texture packs allow you to replace textures provided by a mod with your own
|
||||
textures.
|
||||
|
||||
Texture pack directory structure
|
||||
--------------------------------
|
||||
|
||||
textures
|
||||
|-- Texture Pack
|
||||
| |-- screenshot.png
|
||||
| |-- description.txt
|
||||
| |-- override.txt
|
||||
| |-- your_texture_1.png
|
||||
| |-- your_texture_2.png
|
||||
`-- Another Texture Pack
|
||||
|
||||
### Texture Pack
|
||||
This is a directory containing the entire contents of a single texture pack.
|
||||
It can be chosen more or less freely and will also become the name of the
|
||||
texture pack. The name must not be “base”.
|
||||
|
||||
### `description.txt`
|
||||
A file containing a short description of the texture pack to be shown in the
|
||||
texture packs tab.
|
||||
|
||||
### `screenshot.png`
|
||||
A preview image showing an in-game screenshot of this texture pack; it will be
|
||||
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
|
||||
minimum size of 300×200 pixels.
|
||||
|
||||
### `your_texture_1.png`, `your_texture_2.png`, etc.
|
||||
Any other PNG files will be interpreted as textures. They must have the same
|
||||
names as the textures they are supposed to override. For example, to override
|
||||
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
|
||||
|
||||
The custom textures do not necceessarily require the same size as their
|
||||
originals, but this might be required for a few particular textures. When
|
||||
unsure, just test your texture pack in-game.
|
||||
|
||||
Texture modifiers
|
||||
-----------------
|
||||
|
||||
See lua_api.txt for texture modifiers
|
||||
|
||||
Special textures
|
||||
----------------
|
||||
|
||||
These texture names are hardcoded into the engine but can also be overwritten
|
||||
by texture packs. All existing fallback textures can be found in the directory
|
||||
`textures/base/pack`.
|
||||
|
||||
### Gameplay textures
|
||||
|
||||
* `bubble.png`: the bubble texture when the player is drowning
|
||||
|
||||
* `crack_anylength.png`: node overlay texture when digging
|
||||
|
||||
* `crosshair.png`
|
||||
* the crosshair texture in the center of the screen. The settings
|
||||
`crosshair_color` and `crosshair_alpha` are used to create a cross
|
||||
when no texture was found
|
||||
|
||||
* `halo.png`: used for the node highlighting mesh
|
||||
|
||||
* `heart.png`: used to display the health points of the player
|
||||
|
||||
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
|
||||
* `minimap_mask_square.png`: mask used for the square minimap
|
||||
* `minimap_overlay_round.png`: overlay texture for the round minimap
|
||||
* `minimap_overlay_square.png`: overlay texture for the square minimap
|
||||
* `object_marker_red.png`: texture for players on the minimap
|
||||
* `player_marker.png`: texture for the own player on the square minimap
|
||||
|
||||
* `player.png`: front texture of the 2D upright sprite player
|
||||
* `player_back.png`: back texture of the 2D upright sprite player
|
||||
|
||||
* `progress_bar.png`: foreground texture of the loading screen's progress bar
|
||||
* `progress_bar_bg.png`: background texture of the loading screen's progress bar
|
||||
|
||||
* `moon.png`: texture of the moon. Default texture is generated by Minetest
|
||||
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
|
||||
* `sun.png`: texture of the sun. Default texture is generated by Minetest
|
||||
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
|
||||
* `sunrisebg.png`: shown sky texture when the sun rises
|
||||
|
||||
* `smoke_puff.png`: texture used when an object died by punching
|
||||
|
||||
* `unknown_item.png`: shown texture when an item definition was not found
|
||||
* `unknown_node.png`: shown texture when a node definition was not found
|
||||
* `unknown_object.png`: shown texture when an entity definition was not found
|
||||
|
||||
* `wieldhand.png`: texture of the wieldhand
|
||||
|
||||
### Mainmenu textures
|
||||
|
||||
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
|
||||
* `menu_header.png`: header texture when no texture pack is selected
|
||||
|
||||
* `no_screenshot.png`
|
||||
* texture when no screenshot was found for a texture pack or mod
|
||||
|
||||
* `server_flags_creative.png`: icon for creative servers
|
||||
* `server_flags_damage.png`: icon for enabled damage on servers
|
||||
* `server_flags_favorite.png`: icon for your favorite servers
|
||||
* `server_flags_pvp.png`: icon for enabled PvP on servers
|
||||
|
||||
### Android textures
|
||||
|
||||
* `down_arrow.png`
|
||||
* `left_arrow.png`
|
||||
* `right_arrow.png`
|
||||
* `up_arrow.png`
|
||||
|
||||
* `drop_btn.png`
|
||||
* `fast_btn.png`
|
||||
* `fly_btn.png`
|
||||
* `jump_btn.png`
|
||||
* `noclip_btn.png`
|
||||
|
||||
* `camera_btn.png`
|
||||
* `chat_btn.png`
|
||||
* `inventory_btn.png`
|
||||
* `rangeview_btn.png`
|
||||
|
||||
* `debug_btn.png`
|
||||
* `gear_icon.png`
|
||||
* `rare_controls.png`
|
||||
|
||||
Texture Overrides
|
||||
-----------------
|
||||
|
||||
You can override the textures of a node from a texture pack using
|
||||
texture overrides. To do this, create a file in a texture pack
|
||||
called override.txt
|
||||
|
||||
Each line in an override.txt file is a rule. It consists of
|
||||
|
||||
nodename face-selector texture
|
||||
|
||||
For example,
|
||||
|
||||
default:dirt_with_grass sides default_stone.png
|
||||
|
||||
You can use ^ operators as usual:
|
||||
|
||||
default:dirt_with_grass sides default_stone.png^[brighten
|
||||
|
||||
Here are face selectors you can choose from:
|
||||
|
||||
| face-selector | behavior |
|
||||
|---------------|---------------------------------------------------|
|
||||
| left | x- |
|
||||
| right | x+ |
|
||||
| front | z- |
|
||||
| back | z+ |
|
||||
| top | y+ |
|
||||
| bottom | y- |
|
||||
| sides | x-, x+, z-, z+ |
|
||||
| all | All faces. You can also use '*' instead of 'all'. |
|
|
@ -0,0 +1,631 @@
|
|||
=============================
|
||||
Minetest World Format 22...27
|
||||
=============================
|
||||
|
||||
This applies to a world format carrying the block serialization version
|
||||
22...27, used at least in
|
||||
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
|
||||
- 0.4.0 (23)
|
||||
- 24 was never released as stable and existed for ~2 days
|
||||
- 27 was added in 0.4.15-dev
|
||||
|
||||
The block serialization version does not fully specify every aspect of this
|
||||
format; if compliance with this format is to be checked, it needs to be
|
||||
done by detecting if the files and data indeed follows it.
|
||||
|
||||
Legacy stuff
|
||||
=============
|
||||
Data can, in theory, be contained in the flat file directory structure
|
||||
described below in Version 17, but it is not officially supported. Also you
|
||||
may stumble upon all kinds of oddities in not-so-recent formats.
|
||||
|
||||
Files
|
||||
======
|
||||
Everything is contained in a directory, the name of which is freeform, but
|
||||
often serves as the name of the world.
|
||||
|
||||
Currently the authentication and ban data is stored on a per-world basis.
|
||||
It can be copied over from an old world to a newly created world.
|
||||
|
||||
World
|
||||
|-- auth.txt ----- Authentication data
|
||||
|-- env_meta.txt - Environment metadata
|
||||
|-- ipban.txt ---- Banned ips/users
|
||||
|-- map_meta.txt - Map metadata
|
||||
|-- map.sqlite --- Map data
|
||||
|-- players ------ Player directory
|
||||
| |-- player1 -- Player file
|
||||
| '-- Foo ------ Player file
|
||||
`-- world.mt ----- World metadata
|
||||
|
||||
auth.txt
|
||||
---------
|
||||
Contains authentication data, player per line.
|
||||
<name>:<password hash>:<privilege1,...>
|
||||
|
||||
Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd,
|
||||
in the base64 encoding.
|
||||
|
||||
Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the
|
||||
parts inside <> encoded in the base64 encoding.
|
||||
<verifier> is an RFC 2945 compatible SRP verifier,
|
||||
of the given salt, password, and the player's name lowercased,
|
||||
using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.
|
||||
|
||||
Example lines:
|
||||
- Player "celeron55", no password, privileges "interact" and "shout":
|
||||
celeron55::interact,shout
|
||||
- Player "Foo", password "bar", privilege "shout", with a legacy password hash:
|
||||
foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
|
||||
- Player "Foo", password "bar", privilege "shout", with a 0.4.13 pw hash:
|
||||
foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
|
||||
- Player "bar", no password, no privileges:
|
||||
bar::
|
||||
|
||||
env_meta.txt
|
||||
-------------
|
||||
Simple global environment variables.
|
||||
Example content (added indentation):
|
||||
game_time = 73471
|
||||
time_of_day = 19118
|
||||
EnvArgsEnd
|
||||
|
||||
ipban.txt
|
||||
----------
|
||||
Banned IP addresses and usernames.
|
||||
Example content (added indentation):
|
||||
123.456.78.9|foo
|
||||
123.456.78.10|bar
|
||||
|
||||
map_meta.txt
|
||||
-------------
|
||||
Simple global map variables.
|
||||
Example content (added indentation):
|
||||
seed = 7980462765762429666
|
||||
[end_of_params]
|
||||
|
||||
map.sqlite
|
||||
-----------
|
||||
Map data.
|
||||
See Map File Format below.
|
||||
|
||||
player1, Foo
|
||||
-------------
|
||||
Player data.
|
||||
Filename can be anything.
|
||||
See Player File Format below.
|
||||
|
||||
world.mt
|
||||
---------
|
||||
World metadata.
|
||||
Example content (added indentation):
|
||||
gameid = mesetint
|
||||
|
||||
Player File Format
|
||||
===================
|
||||
|
||||
- Should be pretty self-explanatory.
|
||||
- Note: position is in nodes * 10
|
||||
|
||||
Example content (added indentation):
|
||||
hp = 11
|
||||
name = celeron55
|
||||
pitch = 39.77
|
||||
position = (-5231.97,15,1961.41)
|
||||
version = 1
|
||||
yaw = 101.37
|
||||
PlayerArgsEnd
|
||||
List main 32
|
||||
Item default:torch 13
|
||||
Item default:pick_steel 1 50112
|
||||
Item experimental:tnt
|
||||
Item default:cobble 99
|
||||
Item default:pick_stone 1 13104
|
||||
Item default:shovel_steel 1 51838
|
||||
Item default:dirt 61
|
||||
Item default:rail 78
|
||||
Item default:coal_lump 3
|
||||
Item default:cobble 99
|
||||
Item default:leaves 22
|
||||
Item default:gravel 52
|
||||
Item default:axe_steel 1 2045
|
||||
Item default:cobble 98
|
||||
Item default:sand 61
|
||||
Item default:water_source 94
|
||||
Item default:glass 2
|
||||
Item default:mossycobble
|
||||
Item default:pick_steel 1 64428
|
||||
Item animalmaterials:bone
|
||||
Item default:sword_steel
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craft 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftpreview 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
|
||||
Map File Format
|
||||
================
|
||||
|
||||
Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
|
||||
|
||||
In addition to the bulk node data, MapBlocks stored on disk also contain
|
||||
other things.
|
||||
|
||||
History
|
||||
--------
|
||||
We need a bit of history in here. Initially Minetest stored maps in a
|
||||
format called the "sectors" format. It was a directory/file structure like
|
||||
this:
|
||||
sectors2/XXX/ZZZ/YYYY
|
||||
For example, the MapBlock at (0,1,-2) was this file:
|
||||
sectors2/000/ffd/0001
|
||||
|
||||
Eventually Minetest outgrow this directory structure, as filesystems were
|
||||
struggling under the amount of files and directories.
|
||||
|
||||
Large servers seriously needed a new format, and thus the base of the
|
||||
current format was invented, suggested by celeron55 and implemented by
|
||||
JacobF.
|
||||
|
||||
SQLite3 was slammed in, and blocks files were directly inserted as blobs
|
||||
in a single table, indexed by integer primary keys, oddly mangled from
|
||||
coordinates.
|
||||
|
||||
Today we know that SQLite3 allows multiple primary keys (which would allow
|
||||
storing coordinates separately), but the format has been kept unchanged for
|
||||
that part. So, this is where it has come.
|
||||
</history>
|
||||
|
||||
So here goes
|
||||
-------------
|
||||
map.sqlite is an sqlite3 database, containing a single table, called
|
||||
"blocks". It looks like this:
|
||||
|
||||
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
|
||||
|
||||
The key
|
||||
--------
|
||||
"pos" is created from the three coordinates of a MapBlock using this
|
||||
algorithm, defined here in Python:
|
||||
|
||||
def getBlockAsInteger(p):
|
||||
return int64(p[2]*16777216 + p[1]*4096 + p[0])
|
||||
|
||||
def int64(u):
|
||||
while u >= 2**63:
|
||||
u -= 2**64
|
||||
while u <= -2**63:
|
||||
u += 2**64
|
||||
return u
|
||||
|
||||
It can be converted the other way by using this code:
|
||||
|
||||
def getIntegerAsBlock(i):
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
return x,y,z
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
|
||||
The blob
|
||||
---------
|
||||
The blob is the data that would have otherwise gone into the file.
|
||||
|
||||
See below for description.
|
||||
|
||||
MapBlock serialization format
|
||||
==============================
|
||||
NOTE: Byte order is MSB first (big-endian).
|
||||
NOTE: Zlib data is in such a format that Python's zlib at least can
|
||||
directly decompress.
|
||||
|
||||
u8 version
|
||||
- map format version number, see serialisation.h for the latest number
|
||||
|
||||
u8 flags
|
||||
- Flag bitmasks:
|
||||
- 0x01: is_underground: Should be set to 0 if there will be no light
|
||||
obstructions above the block. If/when sunlight of a block is updated
|
||||
and there is no block above it, this value is checked for determining
|
||||
whether sunlight comes from the top.
|
||||
- 0x02: day_night_differs: Whether the lighting of the block is different
|
||||
on day and night. Only blocks that have this bit set are updated when
|
||||
day transforms to night.
|
||||
- 0x04: lighting_expired: Not used in version 27 and above. If true,
|
||||
lighting is invalid and should be updated. If you can't calculate
|
||||
lighting in your generator properly, you could try setting this 1 to
|
||||
everything and setting the uppermost block in every sector as
|
||||
is_underground=0. I am quite sure it doesn't work properly, though.
|
||||
- 0x08: generated: True if the block has been generated. If false, block
|
||||
is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
|
||||
of trees of neighboring blocks.
|
||||
|
||||
u16 lighting_complete
|
||||
- Added in version 27.
|
||||
- This contains 12 flags, each of them corresponds to a direction.
|
||||
- Indicates if the light is correct at the sides of a map block.
|
||||
Lighting may not be correct if the light changed, but a neighbor
|
||||
block was not loaded at that time.
|
||||
If these flags are false, Minetest will automatically recompute light
|
||||
when both this block and its required neighbor are loaded.
|
||||
- The bit order is:
|
||||
nothing, nothing, nothing, nothing,
|
||||
night X-, night Y-, night Z-, night Z+, night Y+, night X+,
|
||||
day X-, day Y-, day Z-, day Z+, day Y+, day X+.
|
||||
Where 'day' is for the day light bank, 'night' is for the night
|
||||
light bank.
|
||||
The 'nothing' bits should be always set, as they will be used
|
||||
to indicate if direct sunlight spreading is finished.
|
||||
- Example: if the block at (0, 0, 0) has
|
||||
lighting_complete = 0b1111111111111110,
|
||||
then Minetest will correct lighting in the day light bank when
|
||||
the block at (1, 0, 0) is also loaded.
|
||||
|
||||
u8 content_width
|
||||
- Number of bytes in the content (param0) fields of nodes
|
||||
if map format version <= 23:
|
||||
- Always 1
|
||||
if map format version >= 24:
|
||||
- Always 2
|
||||
|
||||
u8 params_width
|
||||
- Number of bytes used for parameters per node
|
||||
- Always 2
|
||||
|
||||
zlib-compressed node data:
|
||||
if content_width == 1:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
if content_width == 2:
|
||||
- content:
|
||||
u16[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
|
||||
|
||||
zlib-compressed node metadata list
|
||||
- content:
|
||||
if map format version <= 22:
|
||||
u16 version (=1)
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u16 type_id
|
||||
u16 content_size
|
||||
u8[content_size] content of metadata. Format depends on type_id, see below.
|
||||
if map format version >= 23:
|
||||
u8 version (=1) -- Note the type is u8, while for map format version <= 22 it's u16
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u32 num_vars
|
||||
foreach num_vars:
|
||||
u16 key_len
|
||||
u8[key_len] key
|
||||
u32 val_len
|
||||
u8[val_len] value
|
||||
serialized inventory
|
||||
|
||||
- Node timers
|
||||
if map format version == 23:
|
||||
u8 unused version (always 0)
|
||||
if map format version == 24: (NOTE: Not released as stable)
|
||||
u8 nodetimer_version
|
||||
if nodetimer_version == 0:
|
||||
(nothing else)
|
||||
if nodetimer_version == 1:
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
if map format version >= 25:
|
||||
-- Nothing right here, node timers are serialized later
|
||||
|
||||
u8 static object version:
|
||||
- Always 0
|
||||
|
||||
u16 static_object_count
|
||||
|
||||
foreach static_object_count:
|
||||
u8 type (object type-id)
|
||||
s32 pos_x_nodes * 10000
|
||||
s32 pos_y_nodes * 10000
|
||||
s32 pos_z_nodes * 10000
|
||||
u16 data_size
|
||||
u8[data_size] data
|
||||
|
||||
u32 timestamp
|
||||
- Timestamp when last saved, as seconds from starting the game.
|
||||
- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
|
||||
difference when loaded
|
||||
|
||||
u8 name-id-mapping version
|
||||
- Always 0
|
||||
|
||||
u16 num_name_id_mappings
|
||||
|
||||
foreach num_name_id_mappings
|
||||
u16 id
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
|
||||
- Node timers
|
||||
if map format version == 25:
|
||||
u8 length of the data of a single timer (always 2+4+4=10)
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
|
||||
EOF.
|
||||
|
||||
Format of nodes
|
||||
----------------
|
||||
A node is composed of the u8 fields param0, param1 and param2.
|
||||
|
||||
if map format version <= 23:
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
if map format version >= 24:
|
||||
The content id of a node is param0.
|
||||
|
||||
The purpose of param1 and param2 depend on the definition of the node.
|
||||
|
||||
The name-id-mapping
|
||||
--------------------
|
||||
The mapping maps node content ids to node names.
|
||||
|
||||
Node metadata format for map format versions <= 22
|
||||
---------------------------------------------------
|
||||
The node metadata are serialized depending on the type_id field.
|
||||
|
||||
1: Generic metadata
|
||||
serialized inventory
|
||||
u32 len
|
||||
u8[len] text
|
||||
u16 len
|
||||
u8[len] owner
|
||||
u16 len
|
||||
u8[len] infotext
|
||||
u16 len
|
||||
u8[len] inventory drawspec
|
||||
u8 allow_text_input (bool)
|
||||
u8 removal_disabled (bool)
|
||||
u8 enforce_owner (bool)
|
||||
u32 num_vars
|
||||
foreach num_vars
|
||||
u16 len
|
||||
u8[len] name
|
||||
u32 len
|
||||
u8[len] value
|
||||
|
||||
14: Sign metadata
|
||||
u16 text_len
|
||||
u8[text_len] text
|
||||
|
||||
15: Chest metadata
|
||||
serialized inventory
|
||||
|
||||
16: Furnace metadata
|
||||
TBD
|
||||
|
||||
17: Locked Chest metadata
|
||||
u16 len
|
||||
u8[len] owner
|
||||
serialized inventory
|
||||
|
||||
Static objects
|
||||
---------------
|
||||
Static objects are persistent freely moving objects in the world.
|
||||
|
||||
Object types:
|
||||
1: Test object
|
||||
2: Item
|
||||
3: Rat (deprecated)
|
||||
4: Oerkki (deprecated)
|
||||
5: Firefly (deprecated)
|
||||
6: MobV2 (deprecated)
|
||||
7: LuaEntity
|
||||
|
||||
1: Item:
|
||||
u8 version
|
||||
version 0:
|
||||
u16 len
|
||||
u8[len] itemstring
|
||||
|
||||
7: LuaEntity:
|
||||
u8 version
|
||||
version 1:
|
||||
u16 len
|
||||
u8[len] entity name
|
||||
u32 len
|
||||
u8[len] static data
|
||||
s16 hp
|
||||
s32 velocity.x * 10000
|
||||
s32 velocity.y * 10000
|
||||
s32 velocity.z * 10000
|
||||
s32 yaw * 1000
|
||||
|
||||
Itemstring format
|
||||
------------------
|
||||
eg. 'default:dirt 5'
|
||||
eg. 'default:pick_wood 21323'
|
||||
eg. '"default:apple" 2'
|
||||
eg. 'default:apple'
|
||||
- The wear value in tools is 0...65535
|
||||
- There are also a number of older formats that you might stumble upon:
|
||||
eg. 'node "default:dirt" 5'
|
||||
eg. 'NodeItem default:dirt 5'
|
||||
eg. 'ToolItem WPick 21323'
|
||||
|
||||
Inventory serialization format
|
||||
-------------------------------
|
||||
- The inventory serialization format is line-based
|
||||
- The newline character used is "\n"
|
||||
- The end condition of a serialized inventory is always "EndInventory\n"
|
||||
- All the slots in a list must always be serialized.
|
||||
|
||||
Example (format does not include "---"):
|
||||
---
|
||||
List foo 4
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bar 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
---
|
||||
|
||||
==============================================
|
||||
Minetest World Format used as of 2011-05 or so
|
||||
==============================================
|
||||
|
||||
Map data serialization format version 17.
|
||||
|
||||
0.3.1 does not use this format, but a more recent one. This exists here for
|
||||
historical reasons.
|
||||
|
||||
Directory structure:
|
||||
sectors/XXXXZZZZ or sectors2/XXX/ZZZ
|
||||
XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
|
||||
Under these, the block files are stored, called YYYY.
|
||||
|
||||
There also exists files map_meta.txt and chunk_meta, that are used by the
|
||||
generator. If they are not found or invalid, the generator will currently
|
||||
behave quite strangely.
|
||||
|
||||
The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
|
||||
-------------------------------------------------
|
||||
|
||||
NOTE: Byte order is MSB first.
|
||||
|
||||
u8 version
|
||||
- map format version number, this one is version 17
|
||||
|
||||
u8 flags
|
||||
- Flag bitmasks:
|
||||
- 0x01: is_underground: Should be set to 0 if there will be no light
|
||||
obstructions above the block. If/when sunlight of a block is updated and
|
||||
there is no block above it, this value is checked for determining whether
|
||||
sunlight comes from the top.
|
||||
- 0x02: day_night_differs: Whether the lighting of the block is different on
|
||||
day and night. Only blocks that have this bit set are updated when day
|
||||
transforms to night.
|
||||
- 0x04: lighting_expired: If true, lighting is invalid and should be updated.
|
||||
If you can't calculate lighting in your generator properly, you could try
|
||||
setting this 1 to everything and setting the uppermost block in every
|
||||
sector as is_underground=0. I am quite sure it doesn't work properly,
|
||||
though.
|
||||
|
||||
zlib-compressed map data:
|
||||
- content:
|
||||
u8[4096]: content types
|
||||
u8[4096]: param1 values
|
||||
u8[4096]: param2 values
|
||||
|
||||
zlib-compressed node metadata
|
||||
- content:
|
||||
u16 version (=1)
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u16 type_id
|
||||
u16 content_size
|
||||
u8[content_size] misc. stuff contained in the metadata
|
||||
|
||||
u16 mapblockobject_count
|
||||
- always write as 0.
|
||||
- if read != 0, just fail.
|
||||
|
||||
foreach mapblockobject_count:
|
||||
- deprecated, should not be used. Length of this data can only be known by
|
||||
properly parsing it. Just hope not to run into any of this.
|
||||
|
||||
u8 static object version:
|
||||
- currently 0
|
||||
|
||||
u16 static_object_count
|
||||
|
||||
foreach static_object_count:
|
||||
u8 type (object type-id)
|
||||
s32 pos_x * 1000
|
||||
s32 pos_y * 1000
|
||||
s32 pos_z * 1000
|
||||
u16 data_size
|
||||
u8[data_size] data
|
||||
|
||||
u32 timestamp
|
||||
- Timestamp when last saved, as seconds from starting the game.
|
||||
- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
|
||||
difference when loaded (recommended)
|
||||
|
||||
Node metadata format:
|
||||
---------------------
|
||||
|
||||
Sign metadata:
|
||||
u16 string_len
|
||||
u8[string_len] string
|
||||
|
||||
Furnace metadata:
|
||||
TBD
|
||||
|
||||
Chest metadata:
|
||||
TBD
|
||||
|
||||
Locking Chest metadata:
|
||||
u16 string_len
|
||||
u8[string_len] string
|
||||
TBD
|
||||
|
||||
// END
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
Arimo - Apache License, version 2.0
|
||||
Arimo-Regular.ttf: Digitized data copyright (c) 2010-2012 Google Corporation.
|
|
@ -0,0 +1,2 @@
|
|||
Cousine - Apache License, version 2.0
|
||||
Cousine-Regular.ttf: Digitized data copyright (c) 2010-2012 Google Corporation.
|
|
@ -0,0 +1,13 @@
|
|||
Copyright (C) 2008 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 72 KiB |
After Width: | Height: | Size: 87 KiB |
After Width: | Height: | Size: 100 KiB |
After Width: | Height: | Size: 119 KiB |
After Width: | Height: | Size: 135 KiB |