222 lines
5.3 KiB
Lua
222 lines
5.3 KiB
Lua
-- cache setting
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local enable_damage = core.settings:get_bool("enable_damage")
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local health_bar_definition = {}
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if enable_damage then
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hud.register("health", {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = -247, y = -108},
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size = {x = 24, y = 24},
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text = "heart.png",
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background = "heart_bg.png",
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number = 20,
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})
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end
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local breath_bar_definition =
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{
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = 10, y = -134},
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size = {x = 24, y = 24},
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text = "bubble.png",
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number = 20,
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}
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local hud_ids = {}
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if (hud_ids[name] == nil) then
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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end
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if player:hud_get_flags().healthbar and enable_damage then
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if hud_ids[name].id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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end
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else
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_remove(hud_ids[name].id_healthbar)
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hud_ids[name].id_healthbar = nil
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end
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end
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if (player:get_breath() < 11) then
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if player:hud_get_flags().breathbar and enable_damage then
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if hud_ids[name].id_breathbar == nil then
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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end
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else
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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elseif hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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local function cleanup_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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hud_ids[name] = nil
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end
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local function player_event_handler(player, eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if eventname == "health_changed" then
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initialize_builtin_statbars(player)
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if hud_id[name.."_".."health"] ~= nil then
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hud.change_item(player, "health", {number = player:get_hp()})
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return true
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end
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end
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if eventname == "breath_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
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return true
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end
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end
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if eventname == "hud_changed" then
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initialize_builtin_statbars(player)
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return true
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end
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return false
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end
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function core.hud_replace_builtin(name, definition)
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if definition == nil or
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type(definition) ~= "table" or
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definition.hud_elem_type ~= "statbar" then
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return false
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end
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if name == "health" then
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health_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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if player and hud_ids[name].id_healthbar then
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player:hud_remove(hud_ids[name].id_healthbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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if name == "breath" then
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breath_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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if player and hud_ids[name].id_breathbar then
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player:hud_remove(hud_ids[name].id_breathbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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return false
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end
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_playerevent(player_event_handler)
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-- Hud Item name
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local timer, wield = {}, {}
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local timeout = 2
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hud.register("itemname", {
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hud_elem_type = "text",
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position = {x = 0.5, y = 1},
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alignment = {x = 0, y = -10},
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offset = {x = 0, y = -50},
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number = 0xFFFFFF,
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text = ""
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})
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core.register_on_joinplayer(function(player)
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initialize_builtin_statbars(player)
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end)
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core.register_globalstep(function(dtime)
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local players = core.get_connected_players()
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for i = 1, #players do
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local player = players[i]
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local player_name = player:get_player_name()
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local wielded_item = player:get_wielded_item()
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local wielded_item_name = wielded_item:get_name()
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timer[player_name] = timer[player_name] and timer[player_name] + dtime or 0
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wield[player_name] = wield[player_name] or ""
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if timer[player_name] > timeout and player then
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hud.change_item(player, "itemname", {text = ""})
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timer[player_name] = 0
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return
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end
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if player and wielded_item_name ~= wield[player_name] then
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wield[player_name] = wielded_item_name
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timer[player_name] = 0
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local def = core.registered_items[wielded_item_name]
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local meta = wielded_item:get_meta()
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local meta_desc = meta:get_string("description")
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meta_desc = meta_desc:gsub("\27", ""):gsub("%(c@#%w%w%w%w%w%w%)", "")
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local description = meta_desc ~= "" and meta_desc or
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(def and (def.description:match("(.-)\n") or def.description) or "")
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hud.change_item(player, "itemname", {text = description})
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end
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end
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end)
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