BlockColor-Engine/src
Perttu Ahola c349708eab Make it to compile on MSVC2010 2011-10-21 18:37:43 +03:00
..
jthread
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
CMakeLists.txt Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
MyBillboardSceneNode.cpp mobv2 2011-10-15 02:28:57 +03:00
MyBillboardSceneNode.h mobv2 2011-10-15 02:28:57 +03:00
activeobject.h
auth.cpp added ipban support 2011-08-12 03:37:18 +02:00
auth.h added ipban support 2011-08-12 03:37:18 +02:00
ban.cpp Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
ban.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
base64.cpp
base64.h
camera.cpp Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
camera.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
client.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
client.h Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
clientobject.cpp mobv2 2011-10-15 02:28:57 +03:00
clientobject.h Improve mobv2 2011-10-15 12:17:21 +03:00
clientserver.h strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example 2011-10-15 15:02:28 +03:00
clouds.cpp Add enable_2d_clouds setting for usage on lower-end machines 2011-10-18 23:55:55 +03:00
clouds.h
cmake_config.h.in
collision.cpp
collision.h
common_irrlicht.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
config.h
connection.cpp Make it to compile on MSVC2010 2011-10-21 18:37:43 +03:00
connection.h Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
constants.h Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
content_cao.cpp Fix possible NULL dereference in MobV2CAO::step 2011-10-18 19:53:34 +03:00
content_cao.h Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) 2011-10-15 16:04:25 +03:00
content_craft.cpp added locking chests - clean patch 2011-09-22 19:11:48 +10:00
content_craft.h
content_inventory.cpp Fix apple inventory texture 2011-10-19 02:36:46 +03:00
content_inventory.h
content_mapblock.cpp set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
content_mapblock.h
content_mapnode.cpp Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
content_mapnode.h Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
content_nodemeta.cpp Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
content_nodemeta.h remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
content_object.h mobv2 2011-10-15 02:28:57 +03:00
content_sao.cpp Remove very floody log message of MobV2SAO 2011-10-17 11:45:06 +03:00
content_sao.h Fix punching of oerkkis 2011-10-17 01:58:38 +03:00
debug.cpp Prevent threadid_t from losing precision when casted on 64bit systems 2011-08-11 10:52:27 +02:00
debug.h Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
defaultsettings.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
defaultsettings.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
environment.cpp Fix object duplication bug 2011-10-18 02:58:15 +03:00
environment.h Add /clearobjects 2011-10-18 00:01:50 +03:00
exceptions.h
farmesh.cpp
farmesh.h
filesys.cpp Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
filesys.h Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
game.cpp Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
game.h Overhaul the input system 2011-08-22 13:01:11 +02:00
gettext.h
gettime.h
guiDeathScreen.cpp Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiDeathScreen.h Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiInventoryMenu.cpp Improve inventory debug output 2011-10-17 01:03:45 +03:00
guiInventoryMenu.h
guiKeyChangeMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiKeyChangeMenu.h Introduce hotkey for calling up a command window 2011-08-22 13:02:08 +02:00
guiMainMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiMainMenu.h
guiMessageMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiMessageMenu.h
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h
guiPauseMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPauseMenu.h
guiTextInputMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiTextInputMenu.h
inventory.cpp Improve inventory debug output 2011-10-17 01:03:45 +03:00
inventory.h mobv2 2011-10-15 02:28:57 +03:00
keycode.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
keycode.h Overhaul the input system 2011-08-22 13:01:11 +02:00
light.cpp
light.h
log.cpp Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
log.h Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
main.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
main.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
mainmenumanager.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
map.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
map.h Add /clearobjects 2011-10-18 00:01:50 +03:00
mapblock.cpp mobv2 2011-10-15 02:28:57 +03:00
mapblock.h mobv2 2011-10-15 02:28:57 +03:00
mapblock_mesh.cpp Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
mapblock_mesh.h
mapblock_nodemod.h
mapchunk.h
mapgen.cpp mobv2 2011-10-15 02:28:57 +03:00
mapgen.h Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
mapnode.cpp Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
mapnode.h ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
mapsector.cpp
mapsector.h
materials.cpp
materials.h
mineral.cpp
mineral.h
modalMenu.h
nodemetadata.cpp Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
nodemetadata.h remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
noise.cpp
noise.h
player.cpp Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. 2011-10-16 18:45:17 +03:00
player.h Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. 2011-10-16 18:45:17 +03:00
porting.cpp Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
porting.h fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
profiler.h Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
serialization.cpp
serialization.h
server.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
server.h Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
servercommand.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
servercommand.h Server now supports replies without prefix 2011-08-22 13:02:08 +02:00
servermain.cpp Fix partly double printed debug.txt 2011-10-17 10:46:16 +03:00
serverobject.cpp
serverobject.h Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting 2011-10-16 11:52:33 +03:00
settings.h Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
sha1.cpp
sha1.h
socket.cpp Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
socket.h Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
staticobject.h
strfnd.h
test.cpp Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
test.h
threads.h
tile.cpp Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
tile.h Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
utility.cpp Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
utility.h Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
voxel.cpp
voxel.h
winresource.rc