50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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BlockColor
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Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
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Copyright (C) 2016-2019 sfan5
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3.0 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef __PORTING__IOS_H__
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#define __PORTING__IOS_H__
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#ifndef __IOS__
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#error This file should only be included on iOS
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#endif
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#if 0 // toggle to 1 for ads
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#define ADS
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#include "ads.h"
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#endif
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namespace porting {
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void initializePathsiOS();
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void copyAssets();
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void setViewController(void *v);
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void showInputDialog(const std::string &acceptButton, const std::string &hint,
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const std::string ¤t, int editType);
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int getInputDialogState();
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std::string getInputDialogValue();
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inline void notifyAbortLoading() {}
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void notifyServerConnect(bool is_multiplayer);
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void notifyExitGame();
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}
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#endif
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