BlockColor-Engine/util
Loïc Blot 9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
..
buildbot Buildbot: Update Gettext version (#4971) 2016-12-29 13:17:24 +01:00
travis Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
wireshark Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
bump_version.sh Upgrade Android build to Gradle build system 2016-04-28 12:28:42 -04:00
colors.txt Update minetestmapper.py to support the current map format (and previous ones) 2012-06-08 15:17:03 +03:00
generate-texture-normals.sh Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
minetestmapper.py Update minetestmapper.py to support ver. 24 and 25 2012-07-24 15:17:00 +03:00
sectors2sqlite.py Support Python 2 and 3 in sectors2sqlite.py. 2011-09-26 13:24:21 +02:00
test_multiplayer.sh Add multiplayer test script 2012-04-03 00:32:08 +03:00
updatepo.sh Re-add "file" type for --add-location for xgettext call 2015-10-17 22:20:47 +02:00