958 lines
26 KiB
C++
958 lines
26 KiB
C++
/*
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Copyright (C) 2014 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3.0 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "touchscreengui.h"
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#include "irrlichttypes.h"
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#include "irr_v2d.h"
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#include "log.h"
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#include "keycode.h"
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#include "settings.h"
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#include "gettime.h"
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#include "util/numeric.h"
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#include "porting.h"
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#include "guiscalingfilter.h"
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#include <iostream>
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#include <algorithm>
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#include <ISceneCollisionManager.h>
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// Very slow button repeat frequency (in seconds)
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#define SLOW_BUTTON_REPEAT (1.0f)
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using namespace irr::core;
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extern Settings *g_settings;
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const char* touchgui_button_imagenames[] = {
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"up_one.png",
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"up_two.png",
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"up_three.png",
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"down_one.png",
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"down_two.png",
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"down_three.png",
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"left.png",
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"right.png",
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"inventory.png",
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"drop.png",
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"jump.png",
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"down.png",
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/*#ifdef ENABLE_ANDROID_NOCLIP
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"fly_btn.png",
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"noclip_btn.png",
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#endif*/
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"minimap_btn.png",
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// "debug_btn.png",
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"chat.png",
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// "camera.png",
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"rangeview.png",
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"rangeview_ios.png",
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"empty.png",
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"escape.png",
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};
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static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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{
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std::string key = "";
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switch (id) {
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case forward_one:
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key = "forward";
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break;
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case forward_two:
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key = "forward";
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break;
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case forward_three:
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key = "forward";
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break;
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case backward_one:
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key = "backward";
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break;
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case backward_two:
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key = "backward";
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break;
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case backward_three:
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key = "backward";
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break;
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case left_id:
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key = "left";
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break;
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case right_id:
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key = "right";
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break;
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case inventory_id:
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key = "inventory";
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break;
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case drop_id:
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key = "drop";
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break;
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case jump_id:
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key = "jump";
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break;
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case crunch_id:
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key = "sneak";
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break;
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/*#ifdef ENABLE_ANDROID_NOCLIP
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case fly_id:
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key = "freemove";
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break;
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case noclip_id:
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key = "noclip";
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break;
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case fast_id:
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key = "fast";
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break;
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#endif
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case debug_id:
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key = "toggle_debug";
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break;*/
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case minimap_id:
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key = "minimap";
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break;
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case chat_id:
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key = "chat";
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break;
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/*case camera_id:
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key = "camera_mode";
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break;*/
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case range_id:
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key = "rangeselect";
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break;
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case range_ios_id:
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key = "rangeselect";
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break;
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case empty_id:
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key = "forward";
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break;
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case escape_id:
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return irr::KEY_ESCAPE;
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}
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assert(key != "");
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return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
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}
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TouchScreenGUI *g_touchscreengui;
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
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m_device(device),
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m_guienv(device->getGUIEnvironment()),
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// m_camera_yaw(0.0),
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m_camera_pitch(0.0),
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m_visible(false),
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m_move_id(-1),
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m_receiver(receiver)
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{
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for (unsigned int i = 0; i < after_last_element_id; i++) {
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m_buttons[i].guibutton = 0;
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m_buttons[i].repeatcounter = -1;
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m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
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}
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m_screensize = device->getVideoDriver()->getScreenSize();
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}
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void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect)
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{
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unsigned int tid;
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video::ITexture *texture = guiScalingImageButton(m_device->getVideoDriver(),
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m_texturesource->getTexture(path, &tid), button_rect.getWidth(),
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button_rect.getHeight());
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if (texture) {
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btn->guibutton->setUseAlphaChannel(true);
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if (g_settings->getBool("gui_scaling_filter")) {
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rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
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btn->guibutton->setImage(texture, txr_rect);
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btn->guibutton->setPressedImage(texture, txr_rect);
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btn->guibutton->setScaleImage(false);
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} else {
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btn->guibutton->setImage(texture);
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btn->guibutton->setPressedImage(texture);
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btn->guibutton->setScaleImage(true);
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}
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btn->guibutton->setDrawBorder(false);
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btn->guibutton->setText(L"");
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}
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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std::wstring caption, bool immediate_release, float repeat_delay)
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{
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button_info* btn = &m_buttons[id];
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
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btn->guibutton->grab();
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btn->repeatcounter = -1;
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btn->repeatdelay = repeat_delay;
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btn->keycode = id2keycode(id);
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btn->immediate_release = immediate_release;
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btn->ids.clear();
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loadButtonTexture(btn,touchgui_button_imagenames[id],button_rect);
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}
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static int getMaxControlPadSize(float density) {
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return 280 * density * g_settings->getFloat("hud_scaling");
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}
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int TouchScreenGUI::getGuiButtonSize()
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{
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u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
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getMaxControlPadSize(porting::getDisplayDensity()));
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return control_pad_size / 3;
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}
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void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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{
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assert(tsrc != 0);
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u32 control_pad_size =
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MYMIN((2 * m_screensize.Y) / 3,
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getMaxControlPadSize(porting::getDisplayDensity()));
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u32 button_size = getGuiButtonSize();
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m_visible = true;
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m_texturesource = tsrc;
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m_control_pad_rect = rect<s32>(0, m_screensize.Y - control_pad_size,
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0 + control_pad_size, m_screensize.Y);
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/*
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draw control pad
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0 3 6
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1 4 7
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2 5 8
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*/
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int number = 0;
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for (int y = 0; y < 3; ++y)
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for (int x = 0; x < 3; ++x, ++number) {
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v2s32 tl;
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tl.X = y * button_size;
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tl.Y = m_screensize.Y - button_size * (3 - x);
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rect<s32> button_rect(tl.X, tl.Y, tl.X + button_size, tl.Y + button_size);
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touch_gui_button_id id = after_last_element_id;
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std::wstring caption;
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switch (number) {
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case 0:
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id = forward_one;
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caption = L"^";
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break;
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case 3:
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id = forward_two;
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caption = L"^";
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break;
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case 6:
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id = forward_three;
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caption = L"^";
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break;
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case 1:
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id = left_id;
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caption = L"<";
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break;
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case 4:
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id = empty_id;
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break;
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case 2:
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id = backward_one;
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caption = L"v";
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break;
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case 5:
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id = backward_two;
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caption = L"v";
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break;
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case 8:
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id = backward_three;
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caption = L"v";
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break;
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case 7:
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id = right_id;
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caption = L">";
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break;
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}
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if (id != after_last_element_id) {
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initButton(id, button_rect, caption, false);
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}
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}
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/* init inventory button */
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initButton(inventory_id,
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rect<s32>(m_screensize.X-(button_size),
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m_screensize.Y-(button_size),
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m_screensize.X,
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m_screensize.Y),
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L"inv", false, SLOW_BUTTON_REPEAT);
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/* init drop button */
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initButton(drop_id,
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rect<s32>(m_screensize.X-(0.75*button_size),
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m_screensize.Y/2-(1.5*button_size),
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m_screensize.X,
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m_screensize.Y/2-(0.75*button_size)),
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L"drop", false, SLOW_BUTTON_REPEAT);
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/* init crunch button */
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(2*button_size),
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m_screensize.Y-(0.5*button_size),
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m_screensize.X-(button_size),
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m_screensize.Y),
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L"H", false, SLOW_BUTTON_REPEAT);
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/* init jump button */
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initButton(jump_id,
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rect<s32>(m_screensize.X-(button_size*2),
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m_screensize.Y-(button_size*2),
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m_screensize.X-(button_size),
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m_screensize.Y-(button_size)),
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L"x", false, SLOW_BUTTON_REPEAT);
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/*#ifdef ENABLE_ANDROID_NOCLIP
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// init fly button
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initButton(fly_id,
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rect<s32>(m_screensize.X - (0.75*button_size),
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m_screensize.Y - (3.25*button_size),
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m_screensize.X,
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m_screensize.Y - (button_size*2.5)),
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L"fly", false, SLOW_BUTTON_REPEAT);
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// init noclip button
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initButton(noclip_id,
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rect<s32>(m_screensize.X - (0.75*button_size),
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m_screensize.Y - (4.75*button_size),
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m_screensize.X,
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m_screensize.Y - (button_size*4)),
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L"clip", false, SLOW_BUTTON_REPEAT);
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// init fast button
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initButton(fast_id,
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rect<s32>(m_screensize.X - (0.75*button_size),
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m_screensize.Y - (4*button_size),
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m_screensize.X,
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m_screensize.Y - (button_size*3.25)),
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L"fast", false, SLOW_BUTTON_REPEAT);
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#endif*/
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#ifdef __IOS__
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// iOS bar
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/* init pause button */
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initButton(escape_id,
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rect<s32>(m_screensize.X / 2 - (button_size * 0.75), 0,
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m_screensize.X / 2,
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(button_size * 0.75)),
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L"Exit", false, SLOW_BUTTON_REPEAT);
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/* init rangeselect button */
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initButton(range_ios_id,
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rect<s32>(m_screensize.X / 2, 0,
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m_screensize.X / 2 + (button_size * 0.75),
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(button_size * 0.75)),
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L"far", false, SLOW_BUTTON_REPEAT);
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/* init chat button */
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initButton(chat_id,
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rect<s32>(m_screensize.X / 2 + (button_size * 0.75), 0,
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m_screensize.X / 2 + (button_size * 1.5),
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(button_size * 0.75)),
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L"Chat", false, SLOW_BUTTON_REPEAT);
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#else
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// Android and Windows bar
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/* init rangeselect button */
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initButton(range_id,
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rect<s32>(m_screensize.X / 2 - (button_size * 1.125), 0,
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m_screensize.X / 2 - (button_size * 0.375),
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(button_size * 0.75)),
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L"far", false, SLOW_BUTTON_REPEAT);
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/* init minimap button */
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initButton(minimap_id,
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rect<s32>(m_screensize.X / 2 - (button_size * 0.375), 0,
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m_screensize.X / 2 + (button_size * 0.375),
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(button_size * 0.75)),
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L"minimap", false, SLOW_BUTTON_REPEAT);
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/* init chat button */
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initButton(chat_id,
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rect<s32>(m_screensize.X / 2 + (button_size * 0.375), 0,
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m_screensize.X / 2 + (button_size * 1.125),
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(button_size * 0.75)),
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L"Chat", false, SLOW_BUTTON_REPEAT);
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#endif
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/* init camera button */
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/*initButton(camera_id,
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rect<s32>(0, 0,
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0.75*button_size, 0.75*button_size),
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L"cam", false, SLOW_BUTTON_REPEAT);*/
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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{
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IGUIElement* rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement != NULL) {
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gui::IGUIElement *element =
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rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
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if (element) {
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for (unsigned int i = 0; i < after_last_element_id; i++) {
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if (element == m_buttons[i].guibutton) {
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return (touch_gui_button_id) i;
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}
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}
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}
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}
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return after_last_element_id;
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
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{
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for (unsigned int i = 0; i < after_last_element_id; i++) {
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button_info* btn = &m_buttons[i];
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std::vector<size_t>::iterator id =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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if (id != btn->ids.end())
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return (touch_gui_button_id) i;
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}
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return after_last_element_id;
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}
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bool TouchScreenGUI::isHUDButton(const SEvent &event)
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{
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// check if hud item is pressed
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for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
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iter != m_hud_rects.end(); ++iter) {
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if (iter->second.isPointInside(
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v2s32(event.TouchInput.X,
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event.TouchInput.Y)
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)) {
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if ( iter->first < 8) {
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SEvent* translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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translated->KeyInput.PressedDown = true;
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m_receiver->OnEvent(*translated);
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m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
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delete translated;
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return true;
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}
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}
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}
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return false;
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}
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bool TouchScreenGUI::isReleaseHUDButton(size_t eventID)
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{
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std::map<size_t,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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if (iter != m_hud_ids.end()) {
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SEvent* translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = iter->second;
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translated->KeyInput.PressedDown = false;
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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m_receiver->OnEvent(*translated);
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m_hud_ids.erase(iter);
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delete translated;
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return true;
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}
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return false;
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}
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void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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size_t eventID, bool action)
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{
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button_info* btn = &m_buttons[button];
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SEvent* translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = btn->keycode;
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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translated->KeyInput.Char = 0;
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/* add this event */
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if (action) {
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assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
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btn->ids.push_back(eventID);
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if (btn->ids.size() > 1) return;
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btn->repeatcounter = 0;
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translated->KeyInput.PressedDown = true;
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translated->KeyInput.Key = btn->keycode;
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m_receiver->OnEvent(*translated);
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}
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/* remove event */
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if ((!action) || (btn->immediate_release)) {
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std::vector<size_t>::iterator pos =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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|
/* has to be in touch list */
|
|
assert(pos != btn->ids.end());
|
|
btn->ids.erase(pos);
|
|
|
|
if (btn->ids.size() > 0) { return; }
|
|
|
|
translated->KeyInput.PressedDown = false;
|
|
btn->repeatcounter = -1;
|
|
m_receiver->OnEvent(*translated);
|
|
}
|
|
delete translated;
|
|
}
|
|
|
|
|
|
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
|
{
|
|
touch_gui_button_id button = getButtonID(evt_id);
|
|
|
|
/* handle button events */
|
|
if (button != after_last_element_id) {
|
|
handleButtonEvent(button, evt_id, false);
|
|
}
|
|
/* handle hud button events */
|
|
else if (isReleaseHUDButton(evt_id)) {
|
|
/* nothing to do here */
|
|
}
|
|
/* handle the point used for moving view */
|
|
else if (evt_id == m_move_id) {
|
|
m_move_id = -1;
|
|
|
|
/* if this pointer issued a mouse event issue symmetric release here */
|
|
if (m_move_sent_as_mouse_event) {
|
|
SEvent* translated = new SEvent;
|
|
memset(translated, 0, sizeof(SEvent));
|
|
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated->MouseInput.X = m_move_downlocation.X;
|
|
translated->MouseInput.Y = m_move_downlocation.Y;
|
|
translated->MouseInput.Shift = false;
|
|
translated->MouseInput.Control = false;
|
|
translated->MouseInput.ButtonStates = 0;
|
|
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
|
|
m_receiver->OnEvent(*translated);
|
|
delete translated;
|
|
} else if (m_control_pad_rect.isPointInside(v2s32(m_move_downlocation.X, m_move_downlocation.Y))) {
|
|
// ignore events inside the control pad not already handled
|
|
} else if (!m_move_has_really_moved) {
|
|
SEvent* translated = new SEvent;
|
|
memset(translated, 0, sizeof(SEvent));
|
|
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated->MouseInput.X = m_move_downlocation.X;
|
|
translated->MouseInput.Y = m_move_downlocation.Y;
|
|
translated->MouseInput.Shift = false;
|
|
translated->MouseInput.Control = false;
|
|
translated->MouseInput.ButtonStates = 0;
|
|
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
|
|
m_receiver->OnEvent(*translated);
|
|
delete translated;
|
|
doubleTapDetection();
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(
|
|
v2s32(m_move_downlocation.X,m_move_downlocation.Y));
|
|
}
|
|
}
|
|
else {
|
|
infostream
|
|
<< "TouchScreenGUI::translateEvent released unknown button: "
|
|
<< evt_id << std::endl;
|
|
}
|
|
|
|
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
|
|
iter != m_known_ids.end(); ++iter) {
|
|
if (iter->id == evt_id) {
|
|
m_known_ids.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __IOS__
|
|
void TouchScreenGUI::handleReleaseAll()
|
|
{
|
|
m_known_ids.clear();
|
|
if(m_move_id != -1)
|
|
handleReleaseEvent(m_move_id);
|
|
for(int i = 0; i < after_last_element_id; i++)
|
|
m_buttons[i].ids.clear();
|
|
}
|
|
#endif
|
|
|
|
void TouchScreenGUI::translateEvent(const SEvent &event)
|
|
{
|
|
if (!m_visible) {
|
|
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (event.EventType != EET_TOUCH_INPUT_EVENT) {
|
|
return;
|
|
}
|
|
|
|
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
|
|
|
/* add to own copy of eventlist ...
|
|
* android would provide this information but irrlicht guys don't
|
|
* wanna design a efficient interface
|
|
*/
|
|
id_status toadd;
|
|
toadd.id = event.TouchInput.ID;
|
|
toadd.X = event.TouchInput.X;
|
|
toadd.Y = event.TouchInput.Y;
|
|
m_known_ids.push_back(toadd);
|
|
|
|
size_t eventID = event.TouchInput.ID;
|
|
|
|
touch_gui_button_id button =
|
|
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
|
|
|
/* handle button events */
|
|
if (button != after_last_element_id) {
|
|
handleButtonEvent(button, eventID, true);
|
|
} else if (isHUDButton(event)) {
|
|
/* already handled in isHUDButton() */
|
|
} else if (m_control_pad_rect.isPointInside(v2s32(toadd.X, toadd.Y))) {
|
|
// ignore events inside the control pad not already handled
|
|
}
|
|
/* handle non button events */
|
|
else {
|
|
/* if we don't already have a moving point make this the moving one */
|
|
if (m_move_id == -1) {
|
|
m_move_id = event.TouchInput.ID;
|
|
m_move_has_really_moved = false;
|
|
m_move_downtime = porting::getTimeMs();
|
|
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
|
m_move_sent_as_mouse_event = false;
|
|
|
|
// update shootline (in case the game handles the event we send below)
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(m_move_downlocation);
|
|
|
|
// send a middle click event so the game can handle single touches
|
|
SEvent *translated = new SEvent;
|
|
memset(translated, 0, sizeof(SEvent));
|
|
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated->MouseInput.X = m_move_downlocation.X;
|
|
translated->MouseInput.Y = m_move_downlocation.Y;
|
|
translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important!
|
|
translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP;
|
|
m_receiver->OnEvent(*translated);
|
|
delete translated;
|
|
}
|
|
}
|
|
|
|
storePointerPos(event.TouchInput.ID, v2s32(event.TouchInput.X, event.TouchInput.Y));
|
|
}
|
|
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
|
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
|
handleReleaseEvent(event.TouchInput.ID);
|
|
}
|
|
else {
|
|
assert(event.TouchInput.Event == ETIE_MOVED);
|
|
|
|
if (loadPointerPos(event.TouchInput.ID) ==
|
|
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
|
|
return;
|
|
}
|
|
|
|
if (m_move_id != -1) {
|
|
if ((event.TouchInput.ID == m_move_id) &&
|
|
(!m_move_sent_as_mouse_event || !g_settings->getBool("touchtarget"))) {
|
|
|
|
v2s32 old_pos = loadPointerPos(event.TouchInput.ID);
|
|
double distance = sqrt(
|
|
(old_pos.X - event.TouchInput.X) *
|
|
(old_pos.X - event.TouchInput.X) +
|
|
(old_pos.Y - event.TouchInput.Y) *
|
|
(old_pos.Y - event.TouchInput.Y));
|
|
|
|
if ((distance > g_settings->getU16("touchscreen_threshold")) ||
|
|
(m_move_has_really_moved)) {
|
|
m_move_has_really_moved = true;
|
|
s32 X = event.TouchInput.X;
|
|
s32 Y = event.TouchInput.Y;
|
|
|
|
// update camera_yaw and camera_pitch
|
|
s32 dx = X - loadPointerPos(event.TouchInput.ID).X;
|
|
s32 dy = Y - loadPointerPos(event.TouchInput.ID).Y;
|
|
|
|
/* adapt to similar behaviour as pc screen */
|
|
double d = g_settings->getFloat("mouse_sensitivity");
|
|
|
|
m_camera_yaw_change -= dx * d;
|
|
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
|
|
|
|
// update shootline
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(v2s32(X, Y));
|
|
storePointerPos(event.TouchInput.ID, v2s32(X, Y));
|
|
}
|
|
}
|
|
else if ((event.TouchInput.ID == m_move_id) &&
|
|
(m_move_sent_as_mouse_event)) {
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(
|
|
v2s32(event.TouchInput.X,event.TouchInput.Y));
|
|
}
|
|
} else {
|
|
handleChangedButton(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
|
{
|
|
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
|
|
|
if (m_buttons[i].ids.empty()) {
|
|
continue;
|
|
}
|
|
for (std::vector<size_t>::iterator iter = m_buttons[i].ids.begin();
|
|
iter != m_buttons[i].ids.end(); ++iter) {
|
|
|
|
if (event.TouchInput.ID == *iter) {
|
|
|
|
int current_button_id =
|
|
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
|
|
|
if (current_button_id == i) {
|
|
continue;
|
|
}
|
|
|
|
/* remove old button */
|
|
handleButtonEvent((touch_gui_button_id) i,*iter,false);
|
|
|
|
if (current_button_id == after_last_element_id) {
|
|
return;
|
|
}
|
|
handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
|
|
return;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
|
|
|
if (current_button_id == after_last_element_id) {
|
|
return;
|
|
}
|
|
|
|
button_info* btn = &m_buttons[current_button_id];
|
|
if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
|
|
== btn->ids.end())
|
|
{
|
|
handleButtonEvent((touch_gui_button_id) current_button_id,
|
|
event.TouchInput.ID, true);
|
|
}
|
|
|
|
}
|
|
|
|
bool TouchScreenGUI::doubleTapDetection()
|
|
{
|
|
m_key_events[0].down_time = m_key_events[1].down_time;
|
|
m_key_events[0].x = m_key_events[1].x;
|
|
m_key_events[0].y = m_key_events[1].y;
|
|
m_key_events[1].down_time = m_move_downtime;
|
|
m_key_events[1].x = m_move_downlocation.X;
|
|
m_key_events[1].y = m_move_downlocation.Y;
|
|
|
|
u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
|
|
if (delta > 400)
|
|
return false;
|
|
|
|
double distance = sqrt(
|
|
(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
|
|
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
|
|
|
|
|
|
if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
|
|
return false;
|
|
|
|
SEvent* translated = new SEvent();
|
|
memset(translated, 0, sizeof(SEvent));
|
|
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated->MouseInput.X = m_key_events[0].x;
|
|
translated->MouseInput.Y = m_key_events[0].y;
|
|
translated->MouseInput.Shift = false;
|
|
translated->MouseInput.Control = false;
|
|
translated->MouseInput.ButtonStates = EMBSM_RIGHT;
|
|
|
|
// update shootline
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
|
|
|
|
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
|
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
|
m_receiver->OnEvent(*translated);
|
|
|
|
translated->MouseInput.ButtonStates = 0;
|
|
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
|
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
|
m_receiver->OnEvent(*translated);
|
|
delete translated;
|
|
return true;
|
|
|
|
}
|
|
|
|
TouchScreenGUI::~TouchScreenGUI()
|
|
{
|
|
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
|
button_info* btn = &m_buttons[i];
|
|
if (btn->guibutton != 0) {
|
|
btn->guibutton->drop();
|
|
btn->guibutton = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::step(float dtime)
|
|
{
|
|
/* simulate keyboard repeats */
|
|
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
|
button_info* btn = &m_buttons[i];
|
|
|
|
if (btn->ids.size() > 0) {
|
|
btn->repeatcounter += dtime;
|
|
|
|
/* in case we're moving around digging does not happen */
|
|
if (m_move_id != -1)
|
|
m_move_has_really_moved = true;
|
|
|
|
if (btn->repeatcounter < btn->repeatdelay) continue;
|
|
|
|
btn->repeatcounter = 0;
|
|
SEvent translated;
|
|
memset(&translated, 0, sizeof(SEvent));
|
|
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
|
translated.KeyInput.Key = btn->keycode;
|
|
translated.KeyInput.PressedDown = false;
|
|
m_receiver->OnEvent(translated);
|
|
|
|
translated.KeyInput.PressedDown = true;
|
|
m_receiver->OnEvent(translated);
|
|
}
|
|
}
|
|
|
|
/* if a new placed pointer isn't moved for some time start digging */
|
|
if ((m_move_id != -1) &&
|
|
(!m_move_has_really_moved) &&
|
|
(!m_move_sent_as_mouse_event)) {
|
|
|
|
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
|
|
|
if (delta > MIN_DIG_TIME_MS) {
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(
|
|
v2s32(m_move_downlocation.X,m_move_downlocation.Y));
|
|
|
|
SEvent translated;
|
|
memset(&translated, 0, sizeof(SEvent));
|
|
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated.MouseInput.X = m_move_downlocation.X;
|
|
translated.MouseInput.Y = m_move_downlocation.Y;
|
|
translated.MouseInput.Shift = false;
|
|
translated.MouseInput.Control = false;
|
|
translated.MouseInput.ButtonStates = EMBSM_LEFT;
|
|
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
|
|
verbosestream << "TouchScreenGUI::step left click press" << std::endl;
|
|
m_receiver->OnEvent(translated);
|
|
m_move_sent_as_mouse_event = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::resetHud()
|
|
{
|
|
m_hud_rects.clear();
|
|
}
|
|
|
|
void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
|
|
{
|
|
m_hud_rects[index] = rect;
|
|
}
|
|
|
|
void TouchScreenGUI::Toggle(bool visible)
|
|
{
|
|
m_visible = visible;
|
|
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
|
button_info* btn = &m_buttons[i];
|
|
if (btn->guibutton != 0) {
|
|
btn->guibutton->setVisible(visible);
|
|
}
|
|
}
|
|
|
|
/* clear all active buttons */
|
|
if (!visible) {
|
|
while (m_known_ids.size() > 0) {
|
|
handleReleaseEvent(m_known_ids.begin()->id);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void TouchScreenGUI::hide()
|
|
{
|
|
if (!m_visible)
|
|
return;
|
|
|
|
Toggle(false);
|
|
}
|
|
|
|
void TouchScreenGUI::show()
|
|
{
|
|
if (m_visible)
|
|
return;
|
|
|
|
Toggle(true);
|
|
}
|
|
|
|
inline void TouchScreenGUI::storePointerPos(size_t ID, v2s32 pos)
|
|
{
|
|
m_pointerpos[ID] = pos;
|
|
}
|
|
|
|
inline v2s32 TouchScreenGUI::loadPointerPos(size_t ID)
|
|
{
|
|
std::map<size_t, v2s32>::const_iterator it = m_pointerpos.find(ID);
|
|
if (it == m_pointerpos.end())
|
|
return v2s32(0, 0);
|
|
return it->second;
|
|
}
|