BlockColor-Engine/src/mapgen_v7p.h

92 lines
2.4 KiB
C++

/*
Minetest
Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2014-2017 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGEN_V7P_HEADER
#define MAPGEN_V7P_HEADER
#include "mapgen.h"
//////////// Mapgen V7P flags
#define MGV7P_MOUNTAINS 0x01
#define MGV7P_RIDGES 0x02
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v7p[];
struct MapgenV7PParams : public MapgenParams {
u32 spflags;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
NoiseParams np_height_select;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
NoiseParams np_mountain;
NoiseParams np_ridge;
MapgenV7PParams();
~MapgenV7PParams() {}
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenV7P : public MapgenBasic {
public:
MapgenV7P(int mapgenid, MapgenV7PParams *params, EmergeManager *emerge);
~MapgenV7P();
virtual MapgenType getType() const { return MAPGEN_V7P; }
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
float baseTerrainLevelAtPoint(s16 x, s16 z);
float baseTerrainLevelFromMap(int index);
float mountainLevelAtPoint(s16 x, s16 z);
float mountainLevelFromMap(int idx_xz);
void generateBedrock();
int generateTerrain();
void generateRidgeTerrain();
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
private:
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
Noise *noise_mountain;
Noise *noise_ridge;
content_t c_bedrock;
u32 small_caves_count;
s16 bedrock_level;
};
#endif