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5 Commits

Author SHA1 Message Date
Mrchiantos 8c3a831082 add nocombo and Stair Left & Right 2019-08-05 18:07:41 +02:00
Mrchiantos 05f4c19148 Update Hands 2019-08-03 20:16:24 +02:00
Mrchiantos bff84b7b36 update license 2019-08-03 13:26:59 +02:00
Mrchiantos d97fb5210e DriftBus 2019-08-03 13:22:47 +02:00
Mrchiantos 33c7c028ff Add Skybox and Gravity 2019-08-01 16:33:50 +02:00
73 changed files with 2147 additions and 48 deletions

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driftcar 0.1.12 by paramat
For Minetest 0.4.16 and later. Compatible with Minetest 5.0.0-dev.
Depends: default
Licenses
--------
Source code: MIT
Media (textures and car nodebox): CC BY-SA 3.0
Description
-----------
A vehicle using some physics modelling for more realistic behaviour.
Usage
-----
Due to client->server->client control delay this mod is best used in
singleplayer or in local multiplayer.
Intensive mods that cause long server lags, such as Lua mapgen mods, will affect
the responsiveness of the vehicle, even in singleplayer.
There is no crafting recipe, the vehicle can be found in the creative inventory.
Third-person camera mode is recommended when driving for a better view.
If parameter 'AVIEW' in the 'init.lua' file is set to 'true', view is
automatically set to vehicle velocity direction.
Controls
--------
Right mouse button = Enter or exit car when pointing at car.
Forward = Speed up.
Slow down when moving backwards.
Backward = Slow down.
Speed up when moving backwards.
Left = Rotate anticlockwise.
Right = Rotate clockwise.

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default

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-- Parameters
local AVIEW = false -- Autorotate view to velocity direction
local GRIP = 6 -- Maximum linear and lateral acceleration, in nodes/s^2
local SZTORQ = 16 -- Car speed where motor torque drops to zero, in nodes/s
local DRAG = 0.03 -- Air drag
local ROLRES = 0.3 -- Rolling resistence
local GRAV = 9.81 -- Acceleration of gravity, in nodes/s^2
-- Turn parameters, in radians/s or radians/s^2
local TINIT = 0.36 -- Initial turn speed on first control input
local TACC = 0.12 -- Turn acceleration on control input
local TMAX = 2.4 -- Maximum turn speed
local TDEC = 0.24 -- Turn deceleration on no control input
-- End of parameters
local source_list = {
{"black", "Darkened", "292421", 40, 36, 33},
{"blue", "Blue", "0000FF", 0, 0, 255},
{"green", "Green", "00FF00", 0, 255, 0},
{"white", "White", "F5F5F5", 245, 245, 245},
{"orange", "Orange", "FF6103", 255, 97, 3},
{"red", "Red", "FF0000", 255, 0, 0},
{"yellow", "Yellow", "FFFF00", 255, 255, 0},
{"pink", "pink", "FF69B4", 255, 105, 180}
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local description = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
-- Constants
local sztorqmf = SZTORQ - 4
-- Functions
local function get_sign(n)
if n == 0 then
return 0
else
return n / math.abs(n)
end
end
local function get_vecmag(vec)
return math.sqrt(vec.x ^ 2 + vec.z ^ 2)
end
local function get_theta(vec) -- returns 0 to PI * 2
if vec.z == 0 then
return 0
end
if vec.z < 0 then
return math.atan(-vec.x / vec.z) + math.pi
end
if vec.x > 0 then
return math.atan(-vec.x / vec.z) + math.pi * 2
end
return math.atan(-vec.x / vec.z)
end
local function get_veccomp(vecmag, theta, y)
local x = -math.sin(theta) * vecmag
local z = math.cos(theta) * vecmag
return {x = x, y = y, z = z}
end
local function wrap_yaw(yaw) -- wrap to 0 to PI * 2
local fmod = math.fmod(yaw, math.pi * 2)
if fmod < 0 then
return fmod + math.pi * 2
end
return fmod
end
local function angbet(theta1, theta2) -- theta1 relative to theta2, -PI to PI
local ang = theta1 - theta2
if ang < -math.pi then
return ang + math.pi * 2
end
if ang > math.pi then
return ang - math.pi * 2
end
return ang
end
local function add_smoke_particle(pos, player_name)
minetest.add_particle({
pos = pos,
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = 0.25,
size = 2.8,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "driftbus_smoke.png",
playername = player_name,
})
end
-- Entity
local car = {
initial_properties = {
physical = true,
collide_with_objects = false, -- Fixes a MT 0.4.16 engine bug
collisionbox = {-1.2, -0.5, -4.5, 1.2, 2.0, 4.5},
selection_box = {-1.2, -0.5, -4.5, 1.2, 2.0, 4.5},
visual = "wielditem",
visual_size = {x = 0.09, y = 0.09}, -- Scale up of nodebox is these * 1.5
textures = {"driftbus:driftbus_nodebox" .. name},
stepheight = 0.6,
},
-- Custom fields
driver = nil,
removed = false,
rot = 0,
}
function car.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and name == self.driver then
-- Detach
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
-- Attach
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = name
clicker:set_attach(self.object, "",
{x = 0, y = -1, z = 0}, {x = 0, y = -1, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function car.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
end
function car.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
local name = puncher:get_player_name()
if self.driver and name == self.driver then
-- Detach
self.driver = nil
puncher:set_detach()
default.player_attached[name] = false
end
if not self.driver then
-- Move to inventory
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(name))
or not inv:contains_item("main", "driftbus:driftbus" .. name) then
end
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function car.on_step(self, dtime)
local vel = self.object:getvelocity()
local velmag = get_vecmag(vel)
-- Early return for near-stationary vehicle with no driver
if not self.driver and velmag < 0.01 and vel.y == 0 then
self.object:setpos(self.object:getpos())
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
return
end
-- Angle of yaw relative to velocity, -PI to PI
local yawrtvel = angbet(
wrap_yaw(self.object:getyaw()),
get_theta(vel)
)
-- Velocity component linear to car
local linvel = math.cos(yawrtvel) * velmag
-- Touch ground bool
local under_pos = self.object:getpos()
under_pos.y = under_pos.y - 1.4
local node_under = minetest.get_node(under_pos)
local nodedef_under = minetest.registered_nodes[node_under.name]
local touch = nodedef_under.walkable
-- Torque acceleration applied linear to car
local taccmag = 0
-- Controls
if self.driver and touch then
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
local ctrl = driver_objref:get_player_control()
if ctrl.up or ctrl.down then
-- Torque multiplier applied above 4nps to replicate reduction of
-- motor torque with rotation speed.
local torm = 1
local abslinvel = math.abs(linvel)
if abslinvel > 4 then
torm = (SZTORQ - abslinvel) / sztorqmf
end
if ctrl.up then
taccmag = GRIP * torm
elseif ctrl.down then
taccmag = -GRIP * torm
end
end
else
-- Player left server while driving
-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
self.driver = nil
minetest.log("warning", "[driftbus] Driver left server while" ..
" driving. This may cause some 'Pushing ObjectRef to" ..
" removed/deactivated object' warnings.")
end
end
-- Early return for near-stationary vehicle with driver
if taccmag == 0 and velmag < 0.01 and vel.y == 0 then
self.object:setpos(self.object:getpos())
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
return
end
-- Allows fast reduction of turn when no turn control
local noturnctrl = true
if self.driver and touch then
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
local ctrl = driver_objref:get_player_control()
if ctrl.left then
if self.rot == 0 then
self.rot = TINIT
else
self.rot = self.rot + TACC
end
noturnctrl = false
elseif ctrl.right then
if self.rot == 0 then
self.rot = -TINIT
else
self.rot = self.rot - TACC
end
noturnctrl = false
end
if AVIEW then
driver_objref:set_look_horizontal(get_theta(vel))
end
else
-- Player left server while driving
-- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
self.driver = nil
end
end
-- If no turn control adjust turn towards zero
local sr = get_sign(self.rot)
if noturnctrl and touch then
self.rot = self.rot - TDEC * sr
if sr ~= get_sign(self.rot) then
self.rot = 0
end
end
-- Limit turn
if math.abs(self.rot) > TMAX then
self.rot = TMAX * get_sign(self.rot)
end
-- Acceleration caused by 4 Forces
-- 1. Drag is proportional to velocity, assuming laminar flow
local dragacc = vector.multiply(vel, -DRAG)
-- 2. Rolling resistence is constant
local rraccmag = 0
if touch then
if linvel > 0 then
rraccmag = -ROLRES
elseif linvel < 0 then
rraccmag = ROLRES
end
end
--local rracc = get_veccomp(rraccmag, self.object:getyaw(), 0)
-- 3. Wheel torque acceleration
--local tacc = get_veccomp(taccmag, self.object:getyaw(), 0)
-- Combine taccmag and rraccmag since same direction
local trracc = get_veccomp(taccmag + rraccmag, self.object:getyaw(), 0)
-- 4. Tire lateral friction
-- Velocity component lateral to car
local tlfacc = {x = 0, y = 0, z = 0}
if touch then
local latvel = math.sin(yawrtvel) * velmag
local tlfaccmag = math.min(math.max(latvel * 32, -GRIP), GRIP)
tlfacc = get_veccomp(tlfaccmag, self.object:getyaw() + math.pi / 2, 0)
-- Tire smoke
if self.driver and math.random() < -0.05 + math.abs(latvel) / 30 then
local opos = self.object:getpos()
opos.y = opos.y - 0.5
local yaw = self.object:getyaw()
local yaw1 = yaw + math.pi * 0.25
local yaw2 = yaw + math.pi * 0.75
local srcomp1x = -math.sin(yaw1)
local srcomp1z = math.cos(yaw1)
local srcomp2x = -math.sin(yaw2)
local srcomp2z = math.cos(yaw2)
add_smoke_particle({
x = opos.x + srcomp1x,
y = opos.y,
z = opos.z + srcomp1z
}, self.driver)
add_smoke_particle({
x = opos.x - srcomp1x,
y = opos.y,
z = opos.z - srcomp1z
}, self.driver)
add_smoke_particle({
x = opos.x + srcomp2x,
y = opos.y,
z = opos.z + srcomp2z
}, self.driver)
add_smoke_particle({
x = opos.x - srcomp2x,
y = opos.y,
z = opos.z - srcomp2z
}, self.driver)
end
end
local new_acc = {
x = trracc.x + dragacc.x + tlfacc.x,
y = trracc.y + dragacc.y + tlfacc.y - GRAV,
z = trracc.z + dragacc.z + tlfacc.z,
}
-- Turn multiplier
local turm = 1
-- Reduce turn below 4nps
if velmag < 4 then
turm = velmag / 4
end
-- Limit dtime to avoid too much turn
dtime = math.min(dtime, 0.2)
self.object:setpos(self.object:getpos())
self.object:setvelocity(self.object:getvelocity())
self.object:setacceleration(new_acc)
self.object:setyaw(wrap_yaw(self.object:getyaw() + self.rot * dtime * turm))
end
-- Register entity
minetest.register_entity("driftbus:driftbus" .. name, car)
-- Craftitem
minetest.register_craftitem("driftbus:driftbus" .. name, {
description = "Drift Bus" .. name,
inventory_image = "volvo_inv.png^[colorize:#"..colour..":70",
wield_image = "none.png",
wield_scale = {x = 2, y = 2, z = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
-- Run any on_rightclick function of pointed node instead
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 1.25
local car = minetest.add_entity(pointed_thing.under,
"driftbus:driftbus" .. name)
if car then
if placer then
car:setyaw(placer:get_look_horizontal())
end
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and
creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
end
return itemstack
end,
})
-- Nodebox
minetest.register_node("driftbus:driftbus_nodebox" ..name, {
description = "Drift Bus Model" ..name,
tiles = { -- Top, base, right, left, front, back
"volvo.png^[colorize:#"..colour..":70",
},
selection_box = {
type = "fixed",
fixed = {-1.2, -0.5, -4.5, 1.2, 2.0, 4.5}
},
collision_box = {
type = "fixed",
fixed = {-1.2, -0.5, -4.5, 1.2, 2.0, 4.5}
},
paramtype = "light",
drawtype = "mesh",
mesh = "volvo.b3d",
groups = {not_in_creative_inventory = 1},
})
end

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2019 MrChiantos (Update)
Copyright (c) 2019 Andrey01 (Bus Model)
Copyright (C) 2018 paramat (DriftCar Code)
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media (textures)
---------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 MrChiantos (Update)
Copyright (c) 2019 Andrey01 (Bus Model)
Copyright (C) 2018 paramat (DriftCar Code)
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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name = driftbus

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stairs

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combostairleft = {index = {
["color:blue"] = "stairsleft:stair_blue",
["color:black"] = "stairsleft:stair_black",
["color:green"] = "stairsleft:stair_green",
["color:red"] = "stairsleft:stair_red",
["color:yellow"] = "stairsleft:stair_yellow",
["color:orange"] = "stairsleft:stair_orange",
["color:pink"] = "stairsleft:stair_pink",
["color:white"] = "stairsleft:stair_white",
}}
local creative = minetest.setting_getbool("creative_mode")
for k,v1 in pairs(combostairleft.index) do
local v1_def = minetest.registered_nodes[v1]
local v1_groups = table.copy(v1_def.groups)
v1_groups.not_in_creative_inventory = 1
local v1_tiles = table.copy(v1_def.tiles)
if not v1_tiles[2] then
v1_tiles[2] = v1_tiles[1]
end
if not v1_tiles[3] then
v1_tiles[3] = v1_tiles[2]
end
if not v1_tiles[4] then
v1_tiles[4] = v1_tiles[3]
end
if not v1_tiles[5] then
v1_tiles[5] = v1_tiles[4]
end
if not v1_tiles[6] then
v1_tiles[6] = v1_tiles[5]
end
for _,v2 in pairs(combostairleft.index) do
if v1 ~= v2 then
local v2_def = minetest.registered_nodes[v2]
local v2_tiles = table.copy(v2_def.tiles)
if not v2_tiles[2] then
v2_tiles[2] = v2_tiles[1]
end
if not v2_tiles[3] then
v2_tiles[3] = v2_tiles[2]
end
if not v2_tiles[4] then
v2_tiles[4] = v2_tiles[3]
end
if not v2_tiles[5] then
v2_tiles[5] = v2_tiles[4]
end
if not v2_tiles[6] then
v2_tiles[6] = v2_tiles[5]
end
minetest.register_node("combostairleft:"..v1:split(":")[2].."_onc_"..v2:split(":")[2], {
description = v1_def.description.." on "..v2_def.description,
tiles = {v1_tiles[1], v2_tiles[2]},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "stairleft.b3d",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,
})
end
end
minetest.override_item(v1, {
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
if pointed_thing.type ~= "node" or minetest.is_protected(pos, placer:get_player_name()) then
return
end
local node = minetest.get_node(pos)
if node.name == v1 then
minetest.swap_node(pos, {name = k, param2 = 0})
if not creative then
itemstack:take_item()
return itemstack
end
else
for _,v in pairs(combostairleft.index) do
if node.name == v then
minetest.swap_node(pos, {name = "combostairleft:"..v1:split(":")[2].."_onc_"..v:split(":")[2], param2 = node.param2})
if not creative then
itemstack:take_item()
return itemstack
end
return
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
end,
})
end

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Comboblock Fork for Blockcolor (Mrchiantos)
Comboblock Original (pithydon)
License (Model) : CcO with Help MinetestVideo, Thank man.
License (source code) :
=======================================================================
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>

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stairs

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combostairright = {index = {
["color:blue"] = "stairsright:stair_blue",
["color:black"] = "stairsright:stair_black",
["color:green"] = "stairsright:stair_green",
["color:red"] = "stairsright:stair_red",
["color:yellow"] = "stairsright:stair_yellow",
["color:orange"] = "stairsright:stair_orange",
["color:pink"] = "stairsright:stair_pink",
["color:white"] = "stairsright:stair_white",
}}
local creative = minetest.setting_getbool("creative_mode")
for k,v1 in pairs(combostairright.index) do
local v1_def = minetest.registered_nodes[v1]
local v1_groups = table.copy(v1_def.groups)
v1_groups.not_in_creative_inventory = 1
local v1_tiles = table.copy(v1_def.tiles)
if not v1_tiles[2] then
v1_tiles[2] = v1_tiles[1]
end
if not v1_tiles[3] then
v1_tiles[3] = v1_tiles[2]
end
if not v1_tiles[4] then
v1_tiles[4] = v1_tiles[3]
end
if not v1_tiles[5] then
v1_tiles[5] = v1_tiles[4]
end
if not v1_tiles[6] then
v1_tiles[6] = v1_tiles[5]
end
for _,v2 in pairs(combostairright.index) do
if v1 ~= v2 then
local v2_def = minetest.registered_nodes[v2]
local v2_tiles = table.copy(v2_def.tiles)
if not v2_tiles[2] then
v2_tiles[2] = v2_tiles[1]
end
if not v2_tiles[3] then
v2_tiles[3] = v2_tiles[2]
end
if not v2_tiles[4] then
v2_tiles[4] = v2_tiles[3]
end
if not v2_tiles[5] then
v2_tiles[5] = v2_tiles[4]
end
if not v2_tiles[6] then
v2_tiles[6] = v2_tiles[5]
end
minetest.register_node("combostairright:"..v1:split(":")[2].."_onc_"..v2:split(":")[2], {
description = v1_def.description.." on "..v2_def.description,
tiles = {v1_tiles[1], v2_tiles[2]},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "stairright.b3d",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,
})
end
end
minetest.override_item(v1, {
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
if pointed_thing.type ~= "node" or minetest.is_protected(pos, placer:get_player_name()) then
return
end
local node = minetest.get_node(pos)
if node.name == v1 then
minetest.swap_node(pos, {name = k, param2 = 0})
if not creative then
itemstack:take_item()
return itemstack
end
else
for _,v in pairs(combostairright.index) do
if node.name == v then
minetest.swap_node(pos, {name = "combostairright:"..v1:split(":")[2].."_onc_"..v:split(":")[2], param2 = node.param2})
if not creative then
itemstack:take_item()
return itemstack
end
return
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
end,
})
end

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@ -0,0 +1,31 @@
Comboblock Fork for Blockcolor (Mrchiantos)
Comboblock Original (pithydon)
License (Model) : CcO with Help MinetestVideo, Thank man.
License (source code) :
=======================================================================
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>

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@ -6,6 +6,14 @@
stairs = {}
local source_list = {
{""},
{"nocombo"},
}
for i in ipairs(source_list) do
local combo = source_list[i][1]
-- Register aliases for new pine node names
@ -47,7 +55,7 @@ end
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
minetest.register_node(":stairs:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
@ -85,8 +93,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
-- for replace ABM
if replace then
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
replace_name = "stairs:stair_" .. subname,
minetest.register_node(":stairs:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairs:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end
@ -136,7 +144,7 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
minetest.register_node(":stairs:slab" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
@ -208,8 +216,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
-- for replace ABM
if replace then
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
replace_name = "stairs:slab_".. subname,
minetest.register_node(":stairs:slab" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairs:slab" .. combo .. "_".. subname,
groups = {slabs_replace = 1},
})
end
@ -368,3 +376,5 @@ stairs.register_stair_and_slab(
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)
end

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@ -0,0 +1,16 @@
Minetest Game mod: stairs
=========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media (models)
-------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
stairs_stair.obj

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@ -0,0 +1 @@
color

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@ -0,0 +1,380 @@
-- Minetest 0.4 mod: stairsleft
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairsleft = {}
local source_list = {
{""},
{"nocombo"},
}
for i in ipairs(source_list) do
local combo = source_list[i][1]
-- Register aliases for new pine node names
minetest.register_alias("stairsleft:stair_pinewood", "stairsleft:stair_pine_wood")
minetest.register_alias("stairsleft:slab_pinewood", "stairsleft:slab_pine_wood")
-- Get setting for replace ABM
local replace = minetest.settings:get_bool("enable_stairsleft_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stairsleft.
-- Node will be called stairsleft:stair_<subname>
function stairsleft.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairsleft:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
inventory_image = "stairsleft.png^[colorize:#".. html ..":70",
mesh = "stairleft.b3d",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairsleft:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairsleft:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairsleft:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairsleft:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsleft:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Node will be called stairsleft:slab_<subname>
function stairsleft.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairsleft:slab_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "slabs.png^[colorize:#".. html ..":70",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))
if under and under.name:find("stairsleft:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairsleft:slab_" .. subname .. "upside_down", {
replace_name = "stairsleft:slab_".. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairsleft:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsleft:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Stair/slab registration function.
-- Nodes will be called stairsleft:{stair,slab}_<subname>
function stairsleft.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, html, wieldcolors)
stairsleft.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html, wieldcolors)
stairsleft.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html, wieldcolors)
end
-- Register default stairsleft and slabs
stairsleft.register_stair_and_slab(
"blue",
"color:blue",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color2..":70"},
"Blue Stair",
"Blue Slab",
default.node_sound_wood_defaults(),
color2,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color2..":70)"
)
stairsleft.register_stair_and_slab(
"red",
"color:red",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color6..":70"},
"Red Stair",
"Red Slab",
default.node_sound_wood_defaults(),
color6,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color6..":70)"
)
stairsleft.register_stair_and_slab(
"white",
"color:white",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color4..":70"},
"White Stair",
"White Slab",
default.node_sound_wood_defaults(),
color4,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color4..":70)"
)
stairsleft.register_stair_and_slab(
"black",
"color:black",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color1..":70"},
"Black Stair",
"Black Slab",
default.node_sound_wood_defaults(),
color1,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color1..":70)"
)
stairsleft.register_stair_and_slab(
"green",
"color:green",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color3..":70"},
"Green Stair",
"Green Slab",
default.node_sound_wood_defaults(),
color3,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color3..":70)"
)
stairsleft.register_stair_and_slab(
"yellow",
"color:yellow",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color7..":70"},
"Yellow Stair",
"Yellow Slab",
default.node_sound_wood_defaults(),
color7,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color7..":70)"
)
stairsleft.register_stair_and_slab(
"orange",
"color:orange",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color5..":70"},
"Orange Stair",
"Orange Slab",
default.node_sound_wood_defaults(),
color5,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color5..":70)"
)
stairsleft.register_stair_and_slab(
"pink",
"color:pink",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color8..":70"},
"Pink Stair",
"Pink Slab",
default.node_sound_wood_defaults(),
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)
end

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@ -0,0 +1,51 @@
License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (models)
--------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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@ -0,0 +1,16 @@
Minetest Game mod: stairs
=========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media (models)
-------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
stairs_stair.obj

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@ -0,0 +1 @@
color

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@ -0,0 +1,380 @@
-- Minetest 0.4 mod: stairsright
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairsright = {}
local source_list = {
{""},
{"nocombo"},
}
for i in ipairs(source_list) do
local combo = source_list[i][1]
-- Register aliases for new pine node names
minetest.register_alias("stairsright:stair_pinewood", "stairsright:stair_pine_wood")
minetest.register_alias("stairsright:slab_pinewood", "stairsright:slab_pine_wood")
-- Get setting for replace ABM
local replace = minetest.settings:get_bool("enable_stairsright_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stairsright.
-- Node will be called stairsright:stair_<subname>
function stairsright.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairsright:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
inventory_image = "stairsright.png^[colorize:#".. html ..":70",
mesh = "stairright.b3d",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairsright:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairsright:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairsright:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairsright:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsright:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Node will be called stairsright:slab_<subname>
function stairsright.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairsright:right_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "slabs.png^[colorize:#".. html ..":70",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))
if under and under.name:find("stairsright:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairsright:slab_" .. subname .. "upside_down", {
replace_name = "stairsright:slab_".. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairsright:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsright:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Stair/slab registration function.
-- Nodes will be called stairsright:{stair,slab}_<subname>
function stairsright.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, html, wieldcolors)
stairsright.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html, wieldcolors)
stairsright.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html, wieldcolors)
end
-- Register default stairsright and slabs
stairsright.register_stair_and_slab(
"blue",
"color:blue",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color2..":70"},
"Blue Stair Right",
"Blue Slab",
default.node_sound_wood_defaults(),
color2,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color2..":70)"
)
stairsright.register_stair_and_slab(
"red",
"color:red",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color6..":70"},
"Red Stair Right",
"Red Slab",
default.node_sound_wood_defaults(),
color6,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color6..":70)"
)
stairsright.register_stair_and_slab(
"white",
"color:white",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color4..":70"},
"White Stair Right",
"White Slab",
default.node_sound_wood_defaults(),
color4,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color4..":70)"
)
stairsright.register_stair_and_slab(
"black",
"color:black",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color1..":70"},
"Black Stair Right",
"Black Slab",
default.node_sound_wood_defaults(),
color1,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color1..":70)"
)
stairsright.register_stair_and_slab(
"green",
"color:green",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color3..":70"},
"Green Stair Right",
"Green Slab",
default.node_sound_wood_defaults(),
color3,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color3..":70)"
)
stairsright.register_stair_and_slab(
"yellow",
"color:yellow",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color7..":70"},
"Yellow Stair Right",
"Yellow Slab",
default.node_sound_wood_defaults(),
color7,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color7..":70)"
)
stairsright.register_stair_and_slab(
"orange",
"color:orange",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color5..":70"},
"Orange Stair Right",
"Orange Slab",
default.node_sound_wood_defaults(),
color5,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color5..":70)"
)
stairsright.register_stair_and_slab(
"pink",
"color:pink",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color8..":70"},
"Pink Stair Right",
"Pink Slab",
default.node_sound_wood_defaults(),
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)
end

View File

@ -0,0 +1,51 @@
License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (models)
--------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

View File

@ -462,6 +462,51 @@ end
end
)
-- ComBo Blocks
-- Stairs (Border Left)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsleft then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsleft:stair_white')
player:get_inventory():add_item('main', 'stairsleft:stair_black')
player:get_inventory():add_item('main', 'stairsleft:stair_red')
player:get_inventory():add_item('main', 'stairsleft:stair_orange')
player:get_inventory():add_item('main', 'stairsleft:stair_yellow')
player:get_inventory():add_item('main', 'stairsleft:stair_pink')
player:get_inventory():add_item('main', 'stairsleft:stair_green')
player:get_inventory():add_item('main', 'stairsleft:stair_blue')
end
end
)
-- Stairs (Border Right)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsright then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsright:stair_white')
player:get_inventory():add_item('main', 'stairsright:stair_black')
player:get_inventory():add_item('main', 'stairsright:stair_red')
player:get_inventory():add_item('main', 'stairsright:stair_orange')
player:get_inventory():add_item('main', 'stairsright:stair_yellow')
player:get_inventory():add_item('main', 'stairsright:stair_pink')
player:get_inventory():add_item('main', 'stairsright:stair_green')
player:get_inventory():add_item('main', 'stairsright:stair_blue')
end
end
)
-- Stairs
minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -483,26 +528,6 @@ end
end
)
-- Top Slabs
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.tslabs then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stackslabs:top_slabwhite')
player:get_inventory():add_item('main', 'stackslabs:top_slabblack')
player:get_inventory():add_item('main', 'stackslabs:top_slabred')
player:get_inventory():add_item('main', 'stackslabs:top_slaborange')
player:get_inventory():add_item('main', 'stackslabs:top_slabyellow')
player:get_inventory():add_item('main', 'stackslabs:top_slabpink')
player:get_inventory():add_item('main', 'stackslabs:top_slabgreen')
player:get_inventory():add_item('main', 'stackslabs:top_slabblue')
end
end
)
-- Bottom Slabs
@ -525,4 +550,92 @@ end
end
)
-- End Build Nodes
-- No ComBo Blocks
-- Stairs (Border Left)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsleftnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_white')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_black')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_red')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_orange')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_yellow')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_pink')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_green')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_blue')
end
end
)
-- Stairs (Border Right)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsrightnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsright:stairnocombo_white')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_black')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_red')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_orange')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_yellow')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_pink')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_green')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_blue')
end
end
)
-- Stairs
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairs:stairnocombo_white')
player:get_inventory():add_item('main', 'stairs:stairnocombo_black')
player:get_inventory():add_item('main', 'stairs:stairnocombo_red')
player:get_inventory():add_item('main', 'stairs:stairnocombo_orange')
player:get_inventory():add_item('main', 'stairs:stairnocombo_yellow')
player:get_inventory():add_item('main', 'stairs:stairnocombo_pink')
player:get_inventory():add_item('main', 'stairs:stairnocombo_green')
player:get_inventory():add_item('main', 'stairs:stairnocombo_blue')
end
end
)
-- Bottom Slabs
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.slabsnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairs:slabnocombo_white')
player:get_inventory():add_item('main', 'stairs:slabnocombo_black')
player:get_inventory():add_item('main', 'stairs:slabnocombo_red')
player:get_inventory():add_item('main', 'stairs:slabnocombo_orange')
player:get_inventory():add_item('main', 'stairs:slabnocombo_yellow')
player:get_inventory():add_item('main', 'stairs:slabnocombo_pink')
player:get_inventory():add_item('main', 'stairs:slabnocombo_green')
player:get_inventory():add_item('main', 'stairs:slabnocombo_blue')
end
end
)
-- End Build Nodes

View File

@ -90,27 +90,27 @@ inventory_plus.get_formspec = function(player, page)
.. "image_button_exit[0,0.5;1,1;blocks.png;blocks;]"
.. "tooltip[blocks;Block]"
.. "image_button_exit[1,0.5;1,1;stairs.png;stairs;]"
.. "tooltip[stairs;Stair]"
.. "image_button_exit[1,0.5;1,1;stairs.png;stairsnocombo;]"
.. "tooltip[stairsnocombo;Stair (no combo)]"
.. "image_button_exit[2,0.5;1,1;slabs.png;slabs;]"
.. "tooltip[slabs;Slab]"
.. "image_button_exit[2,0.5;1,1;stairsleft.png;stairsleftnocombo;]"
.. "tooltip[stairsleftnocombo;Stair Left (no combo)]"
.. "image_button_exit[3,0.5;1,1;windows.png;windows;]"
.. "image_button_exit[3,0.5;1,1;stairsright.png;stairsrightnocombo;]"
.. "tooltip[stairsrightnocombo;Stair Right (no combo)]"
.. "image_button_exit[4,0.5;1,1;slabs.png;slabsnocombo;]"
.. "tooltip[slabsnocombo;Slab (no combo)]"
.. "image_button_exit[5,0.5;1,1;windows.png;windows;]"
.. "tooltip[windows;Window]"
.. "image_button_exit[4,0.5;1,1;lights.png;lights;]"
.. "image_button_exit[6,0.5;1,1;lights.png;lights;]"
.. "tooltip[lights;Light]"
.. "image_button_exit[5,0.5;1,1;waters.png;waters;]"
.. "tooltip[waters;Water]"
.. "image_button_exit[6,0.5;1,1;doors.png;doors;] "
.. "image_button_exit[7,0.5;1,1;doors.png;doors;] "
.. "tooltip[doors;Door]"
.. "image_button_exit[7,0.5;1,1;carpets.png;carpets;]"
.. "tooltip[carpets;Carpet]"
.. "image_button_exit[0,2.5;1,1;trapdoor.png;trapdoor;]"
.. "tooltip[trapdoor;Trapdoor]"
@ -168,6 +168,8 @@ inventory_plus.get_formspec = function(player, page)
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button[5,6.5;3,1;;nodesnocombo1;Combo Nodes]"
.. "tooltip[nodesnocombo1;Combo Nodes]"
.. ""
@ -188,6 +190,12 @@ inventory_plus.get_formspec = function(player, page)
.. "image_button_exit[0,0.5;1,1;edgecorner.png;edgecorner;]"
.. "tooltip[edgecorner;Edge corner]"
.. "image_button_exit[1,0.5;1,1;carpets.png;carpets;]"
.. "tooltip[carpets;Carpet]"
.. "image_button_exit[2,0.5;1,1;waters.png;waters;]"
.. "tooltip[waters;Water]"
.. "image_button[0,6.5;1,1;gauche.png;nodes;]"
.. "tooltip[nodes;Nodes Page 1]"
@ -202,6 +210,45 @@ inventory_plus.get_formspec = function(player, page)
end
-- nodes nocombo
if page == "nodesnocombo1" then
local inv = player:get_inventory() or nil
if not inv then
print ("NO INVENTORY FOUND")
return
end
formspec = formspec
.. "image_button_exit[1,0.5;1,1;stairs.png;stairs;]"
.. "tooltip[stairs;Stair]"
.. "image_button_exit[2,0.5;1,1;stairsleft.png;stairsleft;]"
.. "tooltip[stairsleft;Stair Left]"
.. "image_button_exit[3,0.5;1,1;stairsright.png;stairsright;]"
.. "tooltip[stairsright;Stair Right]"
.. "image_button_exit[4,0.5;1,1;slabs.png;slabs;]"
.. "tooltip[slabs;Slab]"
.. "image_button[0,6.5;1,1;gauche.png;nodes;]"
.. "tooltip[nodes; Normal Nodes]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. ""
end
if page == "animals" then
local inv = player:get_inventory() or nil
@ -397,6 +444,9 @@ if page == "furnitures" then
.. "image_button_exit[7,0.5;1,1;carts_rail_straight_pwr.png;rails;]"
.. "tooltip[rails;Rail]"
.. "image_button_exit[0,2.5;1,1;bus.png;bus;]"
.. "tooltip[bus;Bus]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
@ -732,6 +782,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
if fields.nodes2 then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "nodes2"))
return
end
if fields.nodesnocombo1 then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "nodesnocombo1"))
return
end
if fields.lettermenu then
inventory_plus.set_inventory_formspec(player,
@ -764,14 +830,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
if fields.nodes2 then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "nodes2"))
return
end
if fields.furnitures then
inventory_plus.set_inventory_formspec(player,

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@ -124,6 +124,27 @@ end
end
)
-- Bus
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.bus then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'driftbus:driftbuswhite')
player:get_inventory():add_item('main', 'driftbus:driftbusblack')
player:get_inventory():add_item('main', 'driftbus:driftbusred')
player:get_inventory():add_item('main', 'driftbus:driftbusorange')
player:get_inventory():add_item('main', 'driftbus:driftbusyellow')
player:get_inventory():add_item('main', 'driftbus:driftbuspink')
player:get_inventory():add_item('main', 'driftbus:driftbusgreen')
player:get_inventory():add_item('main', 'driftbus:driftbusblue')
end
end
)
-- Cars
minetest.register_on_player_receive_fields(function(player, formname, fields)

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@ -0,0 +1,51 @@
minetest.register_on_joinplayer(function(player)
minetest.setting_set("time_speed", 0)
minetest.setting_set("time", 12000)
end)
minetest.register_on_shutdown(function(player)
minetest.setting_set("time_speed", 0)
minetest.setting_set("time", 12000)
end)
--Version 0.2
pos = {x=0, y=0, z=0}
--The skybox for space, feel free to change it to however you like.
local skybox = {
"sky.png",
"sky.png",
"sky_1.png",
"sky.png",
"sky.png",
"sky.png",
}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > 1 then for _, player in ipairs(minetest.get_connected_players()) do
time = 0
local name = player:get_player_name()
local pos = player:getpos()
-- 9,807 m/s²
player:set_physics_override(1, 1, 1) -- speed, jump, gravity [default]
player:set_sky({}, "skybox", skybox) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space.
end end end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player:set_sky({}, "skybox", skybox)
end end)

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minetest.register_on_joinplayer(function(player)
minetest.setting_set("time_speed", 0)
minetest.setting_set("time", 12000)
end)
minetest.register_on_shutdown(function(player)
minetest.setting_set("time_speed", 0)
minetest.setting_set("time", 12000)
end)
--Version 0.2
pos = {x=0, y=0, z=0}
--The skybox for space, feel free to change it to however you like.
local skybox = {
"space.png",
"space.png",
"space.png",
"space.png",
"space.png",
"space.png",
}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > 1 then for _, player in ipairs(minetest.get_connected_players()) do
time = 0
local name = player:get_player_name()
local pos = player:getpos()
-- 3,711 m/s²
player:set_physics_override(1, 1, 0.3784031814) -- speed, jump, gravity [default]
player:set_sky({}, "skybox", skybox) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space.
end end end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player:set_sky({}, "skybox", skybox)
end end)

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minetest.register_on_joinplayer(function(player)
minetest.setting_set("time_speed", 0)
minetest.setting_set("time", 12000)
end)
minetest.register_on_shutdown(function(player)
minetest.setting_set("time_speed", 0)
minetest.setting_set("time", 12000)
end)
--Version 0.2
pos = {x=0, y=0, z=0}
--The skybox for space, feel free to change it to however you like.
local skybox = {
"space.png",
"space.png",
"space_1.png",
"space.png",
"space.png",
"space.png",
}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > 1 then for _, player in ipairs(minetest.get_connected_players()) do
time = 0
local name = player:get_player_name()
local pos = player:getpos()
-- 1,620 m/s²
player:set_physics_override(1, 1, 0.16518813092) -- speed, jump, gravity [default]
player:set_sky({}, "skybox", skybox) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space.
end end end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player:set_sky({}, "skybox", skybox)
end end)

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