Maksim Gamarnik
57cc1e4560
Fix iOS port (by @sfan5 )
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* Fix iOS port
* Don't use additional fonts
* Try to fix touch issues
* Change font for iOS only
2017-07-21 22:03:45 +03:00
Maksim Gamarnik
4cd987b653
Merge Minetest 0.4.16
2017-06-06 23:03:34 +03:00
Auke Kok
f1ab42fdff
Font: attempt fallback font, abort if no fonts found.
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If you happen to have a font_path setting that is incorrect,
minetest will just attempt to start the gui without a valid
font which leads to a segfault later on.
We can attempt to load the fallback font path fairly easy,
but if that fails we should give up with a proper error message
and not a weird segfault later. This forces an abort() if
the fallback fails as well, and prints a useful error
message to the console.
2017-03-05 09:46:52 +00:00
Maksim Gamarnik
12b714424d
iOS: remove redis, minimap and add pause texture. Fix build script
2016-11-23 20:21:32 +02:00
Maksim Gamarnik
9012ac8f22
Update
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Sync all Minetest commits
2015-11-10 13:49:24 +02:00
David Jones
34b7a147dc
Change i++ to ++i
2015-08-25 18:33:52 -04:00
Maksim Gamarnik
d77ea9be46
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
est31
cb8978fb1d
Settings: pass name to callbacks by reference
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Spare some copies.
2015-07-09 08:25:17 +02:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
gregorycu
ed7c9c4cb8
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25 15:23:37 +10:00
Craig Robbins
2c4a5e1861
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
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This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-25 01:19:40 +10:00
gregorycu
a555e2d9b0
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
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Amend the settings callback to support userdata
2015-01-23 21:27:51 -05:00
kwolekr
9eb492229b
FontEngine: Don't use file extension to check font file compatibility
2014-12-29 01:46:13 -05:00
SmallJoker
19ccc27d37
Fix MSVC compiling warnings and remove an unused texture
2014-12-12 16:09:34 -05:00
Kahrl
16781da4f9
Fix segfault at exit caused by non grabbed font
2014-11-30 23:21:14 +01:00
sapier
39162de15a
Make hud use fontengine too
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
dceb9f7d60
Implement proper font handling
2014-11-30 17:50:09 +01:00