Maksim Gamarnik
51cb15bc45
Merge minetest commits / WIP!
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Java part WIP, pls, use prev commits!
2016-04-29 10:11:25 +03:00
paramat
8b1f8e99cf
Mapgen: Make 3D noise tunnels' width settable
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Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
Maksim Gamarnik
7f630419c1
Merge
2016-04-12 21:28:50 +03:00
paramat
e661d8b32c
Mgv5: Optimise tunnels, add biome material in entrances
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Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
Maksim Gamarnik
363afe5a55
Merge branch 'upstream/master'
2016-03-14 11:44:17 +02:00
paramat
bb2ee54d3b
Mapgen: Fix light in tunnels at mapchunk borders
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Don't excavate the overgenerated stone at node_max.Y + 1,
this creates a 'roof' over the tunnel, preventing light in
tunnels at mapchunk borders when generating mapchunks upwards.
2016-03-14 08:45:01 +00:00
Maksim Gamarnik
ae66c6a782
Merge Minetest commits
2016-02-11 22:35:23 +02:00
paramat
4adbd69a37
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
Maksim Gamarnik
4b7bbaa296
Merge remote-tracking branch 'upstream/master'
2016-02-07 04:07:20 +02:00
paramat
0a8af88147
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
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Tunnel 3D noises are only calculated when solid terrain is present
in mapchunk, avoiding large amounts of unnecessary calculations
Change 'int' to 's16' in calculateNoise
Change 'i' to 'vi' for voxelmanip indexes for consistency
Keep 'u32 index3d' local to a smaller part of tunnel code
Mgv7: Don't call CaveV7 if no solid terrain in mapchunk
Give 'open' bool a more descriptive name
2016-02-02 06:37:01 +00:00
Maksim Gamarnik
18c6b747b6
Merge branch 'master' of https://github.com/minetest/minetest
2016-01-31 20:57:03 +02:00
paramat
8fc8cb819b
Mapgen: Various fixes and improvements
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
Maksim Gamarnik
332cb0313c
Merge
2015-12-06 15:00:12 +02:00
paramat
e51ea66bd0
Mgv5/v7/flat/fractal: More large pseudorandom caves
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Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
Maksim Gamarnik
e150219b9d
Merge last minetest commits
2015-11-27 12:57:52 +02:00
paramat
d7bbe81726
Mapgen: Add global 'decorations' flag
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Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Maksim Gamarnik
bef9573aeb
Merge last Minetest commits
2015-11-10 20:29:00 +02:00
Maksim Gamarnik
9012ac8f22
Update
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Sync all Minetest commits
2015-11-10 13:49:24 +02:00
paramat
7504cdcfbf
Mapgen: Use mapgen-specific names for constants in headers
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Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
paramat
ce1a70c703
Mgv5: getGroundLevelAtPoint searches a larger range
2015-10-05 02:03:50 +01:00
kwolekr
f0cd5da687
Define and use limit constants for Irrlicht fixed-width types
2015-10-04 04:00:16 -04:00
paramat
fe994946b7
Mgv5/6/7: Re-add #include profiler.h as commented-out option
2015-09-19 02:27:21 +01:00
Maksim Gamarnik
d77ea9be46
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
rubenwardy
ec796b8e81
Add map limit config option
2015-08-02 14:27:04 +02:00
Loic Blot
fa7fe510d9
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
2015-07-21 08:10:43 +02:00
paramat
36163d9653
Mgv5/mgv7 caves: Remove sand found in underground tunnels
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Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
paramat
70da8a940b
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
2015-06-20 04:16:17 +01:00
paramat
e45ecad3ab
Biome API: Add noise defined biome blend
2015-06-18 07:05:22 +01:00
paramat
38482d2656
Biome API: Enable biome generation to lower world limit
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Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
paramat
74d8b341bc
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
2015-06-03 06:37:10 +01:00
paramat
4c7d2b62cf
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code
2015-05-31 23:21:30 +10:00
paramat
a4a5d42d49
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
2015-05-31 23:20:47 +10:00
paramat
4bc9ee34b4
Mapgen v5/6/7: Cleanup node resolver and aliases
2015-05-31 23:14:08 +10:00
paramat
3dba6d1f90
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code
2015-05-23 02:18:30 +01:00
paramat
c0edb8e313
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
2015-05-17 06:07:39 +01:00
paramat
02805af36e
Mapgen v5/6/7: Cleanup node resolver and aliases
2015-05-12 04:40:53 +01:00
paramat
d02300a749
Mgv5: Fix above/below ground spawn when water level is altered
2015-04-16 06:36:57 +01:00
paramat
ad789be45b
Mgv5/v7: Add check for water for deciding biome node stability
2015-04-16 04:01:58 +01:00
paramat
392ac41c99
Cavegen: Remove now unnecessary checks for water, lava, ice
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Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ed10005d38
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
d6638b4300
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
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Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
paramat
d03c2999da
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
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Mgv5: Add large_cave_depth constant
2015-03-19 10:18:42 +00:00
paramat
6ce0985f47
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
paramat
d463000595
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
2015-03-08 03:54:03 +00:00
ngosang
f6e4c5d9cf
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Craig Robbins
daa1c30b35
Fix mapgen using unitialised height map values
2015-03-06 01:42:55 +10:00
paramat
eb7482fd73
Cavegen, mgv5: Cleanup code
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Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
paramat
14f7df980b
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00