Maksim Gamarnik
8cc092b177
Updated to Minetest ver. 0.4.15
2017-01-30 00:44:07 +02:00
Maksim Gamarnik
e7ee249303
Update light.cpp (thank's @sofar ), iOS: small fix
2016-12-12 00:21:27 +02:00
RealBadAngel
68f5b877c7
Halo: Highlight selected face
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This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-12 06:41:04 +00:00
sfan5
60c5679a07
iOS changed files ( #41 )
2016-11-06 00:14:16 +02:00
Maksim Gamarnik
7d466a9e4b
Android: Fix build. Change progress bar size, android tune
2016-10-18 01:15:14 +03:00
Maksim Gamarnik
de3ea028b3
ver. 1.1.6
2016-10-16 22:23:15 +03:00
Maksim Gamarnik
751550ee53
Release
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Or no? :)
2016-05-02 06:09:17 +03:00
Maksim Gamarnik
51cb15bc45
Merge minetest commits / WIP!
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Java part WIP, pls, use prev commits!
2016-04-29 10:11:25 +03:00
Ekdohibs
48939df9a5
Escape more strings: formspecs, item descriptions, infotexts...
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Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
2016-04-24 03:54:11 +10:00
Maksim Gamarnik
3857a3b0bd
Part III
2016-04-21 01:53:17 +03:00
Maksim Gamarnik
7f630419c1
Merge
2016-04-12 21:28:50 +03:00
rubenwardy
b5f6d41eed
Fix inventory hud scaling
2016-04-12 23:10:28 +10:00
PilzAdam
73d4538d94
Fix hotbar placement on displays with low screen density
2016-04-11 23:04:42 +02:00
kwolekr
2eeb62057a
Hud: Cache hud_scaling, fix minor style issues
2016-04-10 23:54:34 -04:00
rubenwardy
eae33951ad
Hud: Fix offset being ignored by inventory bar
2016-04-10 23:54:23 -04:00
Maksim Gamarnik
44f98aa061
ver. 1.1.2.3
2016-04-08 20:43:15 +03:00
Maksim Gamarnik
25d909bfdc
Merge
2016-03-04 15:14:34 +02:00
Maksim Gamarnik
ae66c6a782
Merge Minetest commits
2016-02-11 22:35:23 +02:00
RealBadAngel
9357294cfc
Use single box for halo mesh
2016-02-11 13:11:25 +01:00
Maksim Gamarnik
4eb726a2c9
Merge Part 2/2
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Halo enabled! :)
2016-02-09 00:42:28 +02:00
Maksim Gamarnik
4be9d9a393
Merge, part 1/2
2016-02-09 00:26:22 +02:00
RealBadAngel
b44da4916a
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
est31
16c7008771
small drawItemStack cleanup
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-> Replace the three bool params with an enum
-> Add struct for the static content, leads to less repetition
-> cache enable_animations setting
2016-02-08 00:35:24 +01:00
RealBadAngel
6cd2b3b445
Use meshes to display inventory items
2016-02-07 19:51:55 +01:00
Maksim Gamarnik
9012ac8f22
Update
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Sync all Minetest commits
2015-11-10 13:49:24 +02:00
David Jones
34b7a147dc
Change i++ to ++i
2015-08-25 18:33:52 -04:00
Maksim Gamarnik
d77ea9be46
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
est31
b0784ba871
Use UTF-8 instead of narrow
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Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08 10:12:44 +02:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen
6d61375cc7
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
kwolekr
15c037614f
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar
2015-02-08 12:47:45 -05:00
sapier
e201620ee1
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
SmallJoker
5da6896d51
Fix MSVC build
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Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
2014-12-05 16:09:53 +10:00
sapier
39162de15a
Make hud use fontengine too
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
1cc40c0a7c
Add support for Android 2.3+
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There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
d4245e6cac
Support for scalable font and gui elements
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Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
sapier
d76b8c6e7c
Small cleanup of hud add/remove code
2014-05-31 22:32:44 +02:00
sapier
09970b7b6d
Add support for interlaced polarized 3d screens
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Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
6c37e89f08
Fix old client showing duplicated health bar on new server
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Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
b16cbba21a
Fix incorrect scaling of customized hud item selection marker
2014-05-11 13:26:23 +02:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
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Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
6f511b1d05
Bugfix: make waypoints respect camera offset
2014-05-05 09:03:37 +02:00
sapier
65016c880c
Fix rounding issue of hud dpi on some machines
2014-04-27 22:44:37 +02:00
sapier
1838a3fd69
Add support for dpi based HUD scaling
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
8d31534710
Client: Don't crash if trying to draw too many items from inventory in HUD
2014-04-27 09:49:19 +03:00
BlockMen
c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
sapier
142e2d3b74
Cleanup client init states by bumping protocol version
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Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
RealBadAngel
21f1bec724
New HUD element - waypoint.
2014-01-26 21:31:59 +01:00