Juozas Pocius
e5311a4d56
Fix crash when using --go in command line
2018-06-03 17:31:59 +02:00
SmallJoker
4be7d8b43a
Noise: Prevent unittest crash caused by division by zero
2018-06-03 17:31:59 +02:00
SmallJoker
070ab6654a
Sneak: Stripped down version
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Fix taking damage caused by sneaking over a nodebox gap.
Fix strange behaviour on stair nodeboxes.
Enable jumping from node edges while sneaking.
Enable movement around corners while sneaking on a 1-node-high groove in a wall.
2018-06-03 17:31:59 +02:00
stujones11
ebf9dda2e6
Include TILE_MATERIAL_OPAQUE in shaders header ( #6086 )
2018-06-03 17:31:59 +02:00
stujones11
c352ff71e8
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
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Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
2018-06-03 17:31:59 +02:00
paramat
26d0753d87
Mgv7: Fix undefined 'float_mount_height'
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Commit cad10ce3b747b721fd63784915e05f12bc488128 altered the parameter
'float_mount_height' but was missing the necessary line in the constructor
to get the altered value from 'params'.
Fixes 3D floatland terrain generating everywhere.
2018-06-03 17:31:59 +02:00
Jesse McDonald
46ff2e2cef
Fix for empty key/value when reading item string with wear but no metadata ( #6058 )
2018-06-03 17:31:59 +02:00
paramat
a08a93bc9c
Mgv7: Clean up divide-by-zero fix
2018-06-03 17:31:59 +02:00
paramat
6e0557e20c
Mgv7: Avoid divide-by-zero errors
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Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan.
This can cause massive vertical columns of water to appear above sea level.
2018-06-03 17:31:59 +02:00
Dániel Juhász
0c91c65a11
Fix render order of overlays ( #6008 )
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* Fix render order of overlays
* Use C++11 loops
* Fix time_t
2018-06-03 17:31:59 +02:00
Ezhh
849fe19f8c
Fix console resize issue when maximising game window ( #6023 )
2018-06-03 17:31:59 +02:00
Zeno-
cfa6216694
Fix console not being properly resized after window size changed ( #6020 )
2018-06-03 17:31:59 +02:00
Dániel Juhász
322e5aaf92
Automatic item and node colorization ( #5640 )
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* Automatic item and node colorization
Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.
* Backwards compatibility
* Use nil
* Style fixes
* Fix code style
* Document changes
2018-06-03 17:31:59 +02:00
SmallJoker
03bc584f57
find_nodes_in_area: Extend maximal count to U32_MAX ( #5277 )
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Extend documentation, limit area volume
Remove u16 count limitation
* Prevent integer overflow, replace minp/maxp with pos1/pos2
2018-06-03 17:31:59 +02:00
Loïc Blot
5f796f7a04
Verify HudSetParams input when hotbar textures are set ( #6013 )
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* Verify HudSetParams input when hotbar textures are set
This fix #6011
2018-06-03 17:31:59 +02:00
paramat
7aa52fe4e1
(Re)spawn players within 'mapgen_limit'
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Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
2018-06-03 17:31:59 +02:00
red-001
0664b5f772
Add a server-sided way to remove color codes from incoming chat messages ( #5948 )
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These code be generated by CSM, a modded client or just copy and pasted by the player.
Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
2018-06-03 17:31:59 +02:00
DS
14b039f0b4
fix an example in lua_api ( #5604 )
2018-06-03 17:31:59 +02:00
red-001
c399f5a541
Fix sending color codes to clients that don't support them. ( #5950 )
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Also remove `disable_escape_sequences` since it's not needed anymore.
2018-06-03 17:31:59 +02:00
DS
f736226c1a
make ret variable in /builtin/mainmenu/tab_credits.lua local ( #5942 )
2018-06-03 17:31:59 +02:00
red-001
e665e75e77
Fix typos/mistakes in the documentation for colour related functions. ( #5936 )
2018-06-03 17:31:59 +02:00
ShadowNinja
cba783f7fa
Fix segmentation fault with tool capabilities ( #5899 )
2018-06-03 17:31:59 +02:00
sfan5
8efefe95a2
iOS: update Podfile
2018-05-29 21:50:11 +02:00
MoNTE48
c054c64896
iOS 1.1.16
2018-05-27 21:50:16 +02:00
MoNTE48
b3e3adacf3
Update and compress textures
2018-05-27 20:53:09 +02:00
MoNTE48
df1e42d468
Replace watch mod, update playerplus, add killme mod
2018-05-27 17:29:07 +02:00
MoNTE48
f4792bcc27
Revert Android -mfpu=vfpv4
2018-05-27 17:14:03 +02:00
MoNTE48
359e7472bf
Fix WindowsApp build, change global version: 1.1.10
2018-05-27 13:31:00 +02:00
sfan5
8a47a25bbb
Touch: Fix node selection distance ( #116 )
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(ported from minetest/minetest@01c319d778 )
2018-05-27 12:16:46 +02:00
MoNTE48
4f2253c091
iOS: fix transparent on game
2018-05-04 00:05:14 +02:00
MoNTE48
f049be5027
Release 1.1.5, iOS: 1.1.15...
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Mobile: fix pause and death menu
iOS: touchtarget enabled by default
2018-04-30 00:05:53 +02:00
sfan5
831320416b
Allow moving HUD upwards and enable the feature on iPhone X ( #112 )
2018-04-29 20:22:30 +02:00
sfan5
fe5e9c2cf1
iOS: Update Irrlicht to the very latest version and fix error with Irrlicht patch ( #115 )
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* Fix error with Irrlicht patch
* iOS: Update Irrlicht to the very latest version
2018-04-29 20:11:28 +02:00
MoNTE48
3f53786561
Update Android build, restore "player does not sink when swimming"
2018-04-29 18:32:37 +02:00
sfan5
6ed7365dd0
Android: Update build system for ndk-r15x ( #113 )
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Add workarounds for ndk-r16.
(ported from 2507d32afe
)
2018-04-29 18:12:48 +02:00
sfan5
be0532f240
Fix crash with disabled CSM and Respawn menu ( #111 )
2018-04-19 13:00:45 +02:00
sfan5
7a67b65309
iOS: Update Irrlicht ( #110 )
2018-04-17 20:19:26 +02:00
sfan5
eda86ecbb4
iOS: Allow translation of extraction dialog message ( #108 )
2018-04-17 20:19:05 +02:00
MoNTE48
95f73cebd3
Revert "New pause menu design ( #103 )"
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This reverts commit 17b459784012701354f7502324347f17aa0f16cd.
2018-04-17 20:18:16 +02:00
MoNTE48
17be791fea
push to app store
2018-04-17 20:18:09 +02:00
sfan5
09c5ba652c
iOS: Screen locking fix ( #109 )
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* Disconnect from game when screen locks
* Fix socket behaviour on iOS
2018-04-17 18:26:20 +02:00
sfan5
68bd3f0c9a
Fix murmurhash implementation (used for crafting) ( #107 )
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Unaligned access does not work on ARM platforms, since data was declared u64*
the compiler assumed it was aligned, thus making the existing workaround useless.
Since this hash function is used for crafting, this commit fixes #106
2018-03-30 22:32:56 +02:00
Maksim Gamarnik
ec3b665a7f
iOS: 1.0.13 release
2018-03-19 21:56:18 +02:00
Maksim Gamarnik
38b5a69573
Update textures
2018-02-05 17:38:51 +02:00
sfan5
9759aeaf76
Fix broken HUD textures on iOS
2018-01-29 16:57:38 +02:00
sfan5
0afcdea2a5
Fix texture leak in guiEngine (iOS)
2018-01-29 16:57:38 +02:00
kilbith
17b4597840
New pause menu design ( #103 )
2018-01-29 16:56:32 +02:00
Maksim Gamarnik
46a7280b49
iOS: fix for iPhone X
2017-12-19 03:29:54 +02:00
Maksim Gamarnik
ff7b0e0f4d
Compress textures
2017-12-19 01:09:42 +02:00
sfan5
87b9451820
Revert version scheme changes
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This reverts commit 41b7823057bdaddd760f932dce802719301c3a0f.
This reverts commit 7968f1ddaa67432719d5becdda5ca8bec58faa47.
2017-11-20 19:28:58 +01:00