14 Commits

Author SHA1 Message Date
Maksim Gamarnik
75a555f90c Fix merge prev commits and fix bugs
Android: mpir, x86 flags, range view, fix favorite server icon, other
2016-05-03 04:21:56 +03:00
Maksim Gamarnik
ae66c6a782 Merge Minetest commits 2016-02-11 22:35:23 +02:00
nerzhul
fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Maksim Gamarnik
4be9d9a393 Merge, part 1/2 2016-02-09 00:26:22 +02:00
RealBadAngel
6cd2b3b445 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
Maksim Gamarnik
9012ac8f22 Update
Sync all Minetest commits
2015-11-10 13:49:24 +02:00
Maksim Gamarnik
d77ea9be46 LGPL 2.1 to 3.0 on all files 2015-08-14 01:26:28 +03:00
RealBadAngel
60350699c7 Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
Kevin Ott
3660c8c074 Add a check for animation when getting an extruded mesh
Fixes issue #2667
2015-05-04 16:52:15 +10:00
Kevin Ott
5fa4fed097 Add a check for animation when getting an extruded mesh
Fixes issue #2667
2015-05-04 02:11:36 -04:00
Kahrl
0183c05ee0 Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
Kahrl
ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
2014-11-26 15:17:17 +01:00
RealBadAngel
f25cc0dbae Wielded fixes. Add shaders support. 2014-11-13 03:51:04 +01:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00