Maksim Gamarnik
75a555f90c
Fix merge prev commits and fix bugs
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Android: mpir, x86 flags, range view, fix favorite server icon, other
2016-05-03 04:21:56 +03:00
Maksim Gamarnik
ae66c6a782
Merge Minetest commits
2016-02-11 22:35:23 +02:00
nerzhul
fefa148d69
v2d & aabbox3d<f32> & sky cleanups
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* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Maksim Gamarnik
4be9d9a393
Merge, part 1/2
2016-02-09 00:26:22 +02:00
RealBadAngel
6cd2b3b445
Use meshes to display inventory items
2016-02-07 19:51:55 +01:00
Maksim Gamarnik
9012ac8f22
Update
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Sync all Minetest commits
2015-11-10 13:49:24 +02:00
Maksim Gamarnik
d77ea9be46
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
RealBadAngel
60350699c7
Add wielded (and CAOs) shader
2015-07-21 23:56:41 +02:00
Kevin Ott
3660c8c074
Add a check for animation when getting an extruded mesh
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Fixes issue #2667
2015-05-04 16:52:15 +10:00
Kevin Ott
5fa4fed097
Add a check for animation when getting an extruded mesh
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Fixes issue #2667
2015-05-04 02:11:36 -04:00
Kahrl
0183c05ee0
Fix struct vs. class in forward declarations
2014-12-08 09:06:31 +01:00
Kahrl
ec5188a49a
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
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This should fix #1844 . Thanks to oleastre for making the first version
of this commit (#1848 ).
2014-11-26 15:17:17 +01:00
RealBadAngel
f25cc0dbae
Wielded fixes. Add shaders support.
2014-11-13 03:51:04 +01:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00