Maksim Gamarnik
4cd987b653
Merge Minetest 0.4.16
2017-06-06 23:03:34 +03:00
numberZero
7779bac3a5
Cleanup in content_mapblock ( #5746 )
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NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20 12:29:54 +02:00
Loïc Blot
95409da87d
Optimize updateFastFaceRow processing by removing some TileSpec copy ( #5678 )
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* Optimize updateFastFaceRow processing by removing some TileSpec copy
It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%
* makeFastFace should use a const ref too
this trigger a const pointer need in the underlying function
Also fix some code style and prevent calculating 4 times the same position at a point
* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
Dániel Juhász
1ffb180868
Soft node overlay ( #5186 )
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This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
2017-04-21 23:34:59 +10:00
number Zero
d4e0c0f9b8
Content_mapblock.cpp: Refactor
2017-03-20 20:28:22 +00:00
Maksim Gamarnik
d77ea9be46
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00