Fix waterlily, change sheep spawn chance, fix doors sound

master
MoNTE48 2019-05-30 21:12:00 +02:00
parent a58d944f8a
commit eb31475373
11 changed files with 28 additions and 44 deletions

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@ -281,7 +281,7 @@ function doors:register_door(name, def)
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos=pos, gain = 0.3, max_hear_distance = 10})
end
end
end,

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@ -46,21 +46,20 @@ end
local function register_mgv6_waterlily()
minetest.register_decoration({
deco_type = "simple",
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
offset = -0.02,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 33,
seed = 48,
octaves = 3,
persist = 0.7
},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily",
param2 = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers") .. "/schematics/waterlily.mts",
rotation = "random",
})
end
@ -93,7 +92,7 @@ local function register_flower(seed, flower_name)
noise_params = {
offset = -0.02,
scale = 0.04,
spread = {x = 200, y = 200, z = 200},
spread = {x = 100, y = 100, z = 100},
seed = seed,
octaves = 3,
persist = 0.6
@ -130,21 +129,20 @@ end
local function register_waterlily()
minetest.register_decoration({
deco_type = "simple",
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
offset = -0.02,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 33,
seed = 48,
octaves = 3,
persist = 0.7
},
biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily",
y_max = 0,
schematic = minetest.get_modpath("flowers") .. "/schematics/waterlily.mts",
rotation = "random",
})
end

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@ -44,7 +44,7 @@ for _, col in ipairs(all_colours) do
run_velocity = 2,
runaway = true,
jump = true,
jump_height = 4,
jump_height = 3,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
@ -204,9 +204,9 @@ end
mobs:spawn({
name = "mobs_animal:sheep_white",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 5,
min_light = 7,
interval = 30,
chance = 30000,
chance = 40000,
min_height = 0,
max_height = 31000,
day_toggle = true,
@ -215,9 +215,9 @@ mobs:spawn({
mobs:spawn({
name = "mobs_animal:sheep_grey",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 5,
min_light = 7,
interval = 30,
chance = 30000,
chance = 40000,
min_height = 0,
max_height = 31000,
day_toggle = true,
@ -226,8 +226,9 @@ mobs:spawn({
mobs:spawn({
name = "mobs_animal:sheep_dark_grey",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 7,
interval = 30,
chance = 30000,
chance = 40000,
min_height = 0,
max_height = 31000,
day_toggle = true,
@ -236,9 +237,9 @@ mobs:spawn({
mobs:spawn({
name = "mobs_animal:sheep_black",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 5,
min_light = 7,
interval = 30,
chance = 30000,
chance = 40000,
min_height = 0,
max_height = 31000,
day_toggle = true,
@ -247,9 +248,9 @@ mobs:spawn({
mobs:spawn({
name = "mobs_animal:sheep_brown",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 5,
min_light = 7,
interval = 30,
chance = 30000,
chance = 40000,
min_height = 0,
max_height = 31000,
day_toggle = true,

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@ -3,7 +3,7 @@ dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
textures = {"character.png", "blank.png", "blank.png"},
animations = {
-- Standard animations.
stand = {x = 0, y = 0}, -- y = 79

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@ -1 +1,2 @@
default
dye

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@ -1,20 +1,4 @@
local dyes = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
local dyes = dye.dyes
for i = 1, #dyes do
local name, desc = unpack(dyes[i])

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