Update statbars.lua

master
Mrchiantos 2019-07-21 17:15:13 +02:00
parent b7a1d3bc40
commit e6bc7c6269
1 changed files with 1 additions and 78 deletions

View File

@ -1,27 +1,6 @@
-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local health_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -247, y = -108},
size = {x = 24, y = 24},
text = "heart.png",
background = "heart_bg.png",
number = 20
}
local breath_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = 8, y = -134},
size = {x = 24, y = 24},
text = "bubble.png",
number = 20
}
local hud_ids = {}
local function initialize_builtin_statbars(player)
@ -43,19 +22,7 @@ local function initialize_builtin_statbars(player)
player:hud_set_flags(player:hud_get_flags())
end
if player:hud_get_flags().healthbar and enable_damage then
if hud_ids[name].id_healthbar == nil then
hud_ids[name].id_healthbar = hud.register("health", health_bar_definition)
minetest.after(0, function()
hud.change_item(player, "health", {number = player:get_hp()})
end)
end
else
if hud_ids[name].id_healthbar ~= nil then
player:hud_remove(hud_ids[name].id_healthbar)
hud_ids[name].id_healthbar = nil
end
end
if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar and enable_damage then
@ -98,14 +65,7 @@ local function player_event_handler(player, eventname)
return
end
if eventname == "health_changed" then
initialize_builtin_statbars(player)
if hud_id[name.."_".."health"] ~= nil then
hud.change_item(player, "health", {number = player:get_hp()})
return true
end
end
if eventname == "breath_changed" then
initialize_builtin_statbars(player)
@ -124,43 +84,6 @@ local function player_event_handler(player, eventname)
return false
end
--[[function core.hud_replace_builtin(name, definition)
if definition == nil or
type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and hud_ids[name].id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar)
initialize_builtin_statbars(player)
end
end
return true
end
if name == "breath" then
breath_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and hud_ids[name].id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar)
initialize_builtin_statbars(player)
end
end
return true
end
return false
end]]
if enable_damage then
core.register_on_joinplayer(initialize_builtin_statbars)
core.register_on_leaveplayer(cleanup_builtin_statbars)