Add furniture mod by @Thomas--S
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@ -74,6 +74,21 @@ meseconify_door("doors:door_steel")
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meseconify_door("doors:door_glass")
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meseconify_door("doors:door_glass")
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meseconify_door("doors:door_obsidian_glass")
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meseconify_door("doors:door_obsidian_glass")
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-- Trapdoor
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local function trapdoor_switch(pos, node)
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local state = minetest.get_meta(pos):get_int("state")
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
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end
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if doors and doors.get then
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if doors and doors.get then
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local override = {
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local override = {
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mesecons = {effector = {
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mesecons = {effector = {
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@ -95,4 +110,20 @@ if doors and doors.get then
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minetest.override_item("doors:trapdoor_open", override)
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minetest.override_item("doors:trapdoor_open", override)
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minetest.override_item("doors:trapdoor_steel", override)
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minetest.override_item("doors:trapdoor_steel", override)
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minetest.override_item("doors:trapdoor_steel_open", override)
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minetest.override_item("doors:trapdoor_steel_open", override)
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else
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if minetest.registered_nodes["doors:trapdoor"] then
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minetest.override_item("doors:trapdoor", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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minetest.override_item("doors:trapdoor_open", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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end
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end
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end
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21
games/default/files/ts_furniture/LICENSE
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21
games/default/files/ts_furniture/LICENSE
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2019 Thomas S.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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12
games/default/files/ts_furniture/README.md
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12
games/default/files/ts_furniture/README.md
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@ -0,0 +1,12 @@
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MultiCraft Game mod: ts_furniture
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=================================
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https://github.com/minetest-mods/ts_furniture
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This mod adds basic furniture (Chairs, Tables, Small Tables, Tiny Tables, Benches).
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It was made by Thomas-S.
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It is published under the MIT license.
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Code from "Get Comfortable [cozy]" (by everamzah; published under WTFPL) was used and modified.
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1
games/default/files/ts_furniture/depends.txt
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1
games/default/files/ts_furniture/depends.txt
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default
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182
games/default/files/ts_furniture/init.lua
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182
games/default/files/ts_furniture/init.lua
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ts_furniture = {}
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-- If true, you can sit on chairs and benches, when right-click them.
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ts_furniture.enable_sitting = false
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-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL).
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-- Thomas S. modified it, so that it can be used in this mod
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--[[minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local name = players[i]:get_player_name()
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if default.player_attached[name] and not players[i]:get_attach() and
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(players[i]:get_player_control().up == true or
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players[i]:get_player_control().down == true or
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players[i]:get_player_control().left == true or
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players[i]:get_player_control().right == true or
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players[i]:get_player_control().jump == true) then
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players[i]:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
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players[i]:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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player_api.set_animation(players[i], "stand", 30)
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end
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end
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end)
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ts_furniture.sit = function(name, pos)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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player:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
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player:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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player_api.set_animation(player, "stand", 30)
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else
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player:moveto(pos)
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player:set_eye_offset({ x = 0, y = -7, z = 2 }, { x = 0, y = 0, z = 0 })
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player:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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player_api.set_animation(player, "sit", 30)
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end
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end]]
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-- end of cozy-code
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local furnitures = {
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["chair"] = {
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description = "Chair",
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sitting = true,
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nodebox = {
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{ -0.3, -0.5, 0.2, -0.2, 0.5, 0.3 }, -- foot 1
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{ 0.2, -0.5, 0.2, 0.3, 0.5, 0.3 }, -- foot 2
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{ 0.2, -0.5, -0.3, 0.3, -0.1, -0.2 }, -- foot 3
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{ -0.3, -0.5, -0.3, -0.2, -0.1, -0.2 }, -- foot 4
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{ -0.3, -0.1, -0.3, 0.3, 0, 0.2 }, -- seating
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{ -0.2, 0.1, 0.25, 0.2, 0.4, 0.26 } -- conector 1-2
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},
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craft = function(recipe)
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return {
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{ "", "group:stick" },
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{ recipe, recipe },
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{ "group:stick", "group:stick" }
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}
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end
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},
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["table"] = {
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description = "Table",
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nodebox = {
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{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, -- foot 1
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, -- table top
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},
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craft = function(recipe)
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return {
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{ recipe, recipe, recipe },
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{ "group:stick", "", "group:stick" },
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{ "group:stick", "", "group:stick" }
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}
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end
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},
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["small_table"] = {
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description = "Small Table",
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nodebox = {
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{ -0.4, -0.5, -0.4, -0.3, 0.1, -0.3 }, -- foot 1
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{ 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2
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{ -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3
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{ 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4
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{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 }, -- table top
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},
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craft = function(recipe)
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return {
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{ recipe, recipe, recipe },
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{ "group:stick", "", "group:stick" }
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}
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end
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},
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["tiny_table"] = {
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description = "Tiny Table",
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nodebox = {
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{ -0.5, -0.1, -0.5, 0.5, 0, 0.5 }, -- table top
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{ -0.4, -0.5, -0.5, -0.3, -0.1, 0.5 }, -- foot 1
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{ 0.3, -0.5, -0.5, 0.4, -0.1, 0.5 }, -- foot 2
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},
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craft = function(recipe)
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local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
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return {
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{ bench_name, bench_name }
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}
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end
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},
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["bench"] = {
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description = "Bench",
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sitting = true,
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nodebox = {
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{ -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating
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{ -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1
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{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 }, -- foot 2
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},
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craft = function(recipe)
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return {
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{ recipe, recipe },
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{ "group:stick", "group:stick" }
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}
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end
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},
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}
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local ignore_groups = {
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["wood"] = true,
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["stone"] = true,
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}
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function ts_furniture.register_furniture(recipe, description, texture)
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local recipe_def = minetest.registered_items[recipe]
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if not recipe_def then
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return
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end
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local groups = {}
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for k, v in pairs(recipe_def.groups) do
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if not ignore_groups[k] then
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groups[k] = v
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end
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end
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for furniture, def in pairs(furnitures) do
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local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
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def.on_rightclick = nil
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if def.sitting and ts_furniture.enable_sitting then
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def.on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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ts_furniture.sit(player:get_player_name(), pos)
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end
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end
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minetest.register_node(":" .. node_name, {
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description = description .. " " .. def.description,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = { texture },
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = def.nodebox
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},
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on_rightclick = def.on_rightclick
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})
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minetest.register_craft({
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output = node_name,
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recipe = def.craft(recipe)
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})
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end
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end
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--ts_furniture.register_furniture("default:aspen_wood", "Aspen", "default_aspen_wood.png")
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ts_furniture.register_furniture("default:pine_wood", "Pine", "default_pine_wood.png")
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ts_furniture.register_furniture("default:acacia_wood", "Acacia", "default_acacia_wood.png")
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ts_furniture.register_furniture("default:wood", "Wooden", "default_wood.png")
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ts_furniture.register_furniture("default:junglewood", "Jungle Wood", "default_junglewood.png")
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