Add furniture mod by @Thomas--S

master
MoNTE48 2019-06-22 18:37:36 +02:00
parent a1ba95d0a2
commit ba1feda0d8
5 changed files with 247 additions and 0 deletions

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@ -74,6 +74,21 @@ meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
if doors and doors.get then
local override = {
mesecons = {effector = {
@ -95,4 +110,20 @@ if doors and doors.get then
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end
end

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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Thomas S.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,12 @@
MultiCraft Game mod: ts_furniture
=================================
https://github.com/minetest-mods/ts_furniture
This mod adds basic furniture (Chairs, Tables, Small Tables, Tiny Tables, Benches).
It was made by Thomas-S.
It is published under the MIT license.
Code from "Get Comfortable [cozy]" (by everamzah; published under WTFPL) was used and modified.

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@ -0,0 +1 @@
default

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@ -0,0 +1,182 @@
ts_furniture = {}
-- If true, you can sit on chairs and benches, when right-click them.
ts_furniture.enable_sitting = false
-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL).
-- Thomas S. modified it, so that it can be used in this mod
--[[minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i = 1, #players do
local name = players[i]:get_player_name()
if default.player_attached[name] and not players[i]:get_attach() and
(players[i]:get_player_control().up == true or
players[i]:get_player_control().down == true or
players[i]:get_player_control().left == true or
players[i]:get_player_control().right == true or
players[i]:get_player_control().jump == true) then
players[i]:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
players[i]:set_physics_override(1, 1, 1)
default.player_attached[name] = false
player_api.set_animation(players[i], "stand", 30)
end
end
end)
ts_furniture.sit = function(name, pos)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
else
player:moveto(pos)
player:set_eye_offset({ x = 0, y = -7, z = 2 }, { x = 0, y = 0, z = 0 })
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
player_api.set_animation(player, "sit", 30)
end
end]]
-- end of cozy-code
local furnitures = {
["chair"] = {
description = "Chair",
sitting = true,
nodebox = {
{ -0.3, -0.5, 0.2, -0.2, 0.5, 0.3 }, -- foot 1
{ 0.2, -0.5, 0.2, 0.3, 0.5, 0.3 }, -- foot 2
{ 0.2, -0.5, -0.3, 0.3, -0.1, -0.2 }, -- foot 3
{ -0.3, -0.5, -0.3, -0.2, -0.1, -0.2 }, -- foot 4
{ -0.3, -0.1, -0.3, 0.3, 0, 0.2 }, -- seating
{ -0.2, 0.1, 0.25, 0.2, 0.4, 0.26 } -- conector 1-2
},
craft = function(recipe)
return {
{ "", "group:stick" },
{ recipe, recipe },
{ "group:stick", "group:stick" }
}
end
},
["table"] = {
description = "Table",
nodebox = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, -- foot 1
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, -- table top
},
craft = function(recipe)
return {
{ recipe, recipe, recipe },
{ "group:stick", "", "group:stick" },
{ "group:stick", "", "group:stick" }
}
end
},
["small_table"] = {
description = "Small Table",
nodebox = {
{ -0.4, -0.5, -0.4, -0.3, 0.1, -0.3 }, -- foot 1
{ 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2
{ -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3
{ 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4
{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 }, -- table top
},
craft = function(recipe)
return {
{ recipe, recipe, recipe },
{ "group:stick", "", "group:stick" }
}
end
},
["tiny_table"] = {
description = "Tiny Table",
nodebox = {
{ -0.5, -0.1, -0.5, 0.5, 0, 0.5 }, -- table top
{ -0.4, -0.5, -0.5, -0.3, -0.1, 0.5 }, -- foot 1
{ 0.3, -0.5, -0.5, 0.4, -0.1, 0.5 }, -- foot 2
},
craft = function(recipe)
local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
return {
{ bench_name, bench_name }
}
end
},
["bench"] = {
description = "Bench",
sitting = true,
nodebox = {
{ -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating
{ -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1
{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 }, -- foot 2
},
craft = function(recipe)
return {
{ recipe, recipe },
{ "group:stick", "group:stick" }
}
end
},
}
local ignore_groups = {
["wood"] = true,
["stone"] = true,
}
function ts_furniture.register_furniture(recipe, description, texture)
local recipe_def = minetest.registered_items[recipe]
if not recipe_def then
return
end
local groups = {}
for k, v in pairs(recipe_def.groups) do
if not ignore_groups[k] then
groups[k] = v
end
end
for furniture, def in pairs(furnitures) do
local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
def.on_rightclick = nil
if def.sitting and ts_furniture.enable_sitting then
def.on_rightclick = function(pos, node, player, itemstack, pointed_thing)
ts_furniture.sit(player:get_player_name(), pos)
end
end
minetest.register_node(":" .. node_name, {
description = description .. " " .. def.description,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
tiles = { texture },
groups = groups,
node_box = {
type = "fixed",
fixed = def.nodebox
},
on_rightclick = def.on_rightclick
})
minetest.register_craft({
output = node_name,
recipe = def.craft(recipe)
})
end
end
--ts_furniture.register_furniture("default:aspen_wood", "Aspen", "default_aspen_wood.png")
ts_furniture.register_furniture("default:pine_wood", "Pine", "default_pine_wood.png")
ts_furniture.register_furniture("default:acacia_wood", "Acacia", "default_acacia_wood.png")
ts_furniture.register_furniture("default:wood", "Wooden", "default_wood.png")
ts_furniture.register_furniture("default:junglewood", "Jungle Wood", "default_junglewood.png")